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{{# | {{#lst:BBTag/Naoto Shirogane/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4A}} | {{AttackVersion|name=4A}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Jump cancelable on block. | {{Description|7|text=*Jump cancelable on block. | ||
Line 89: | Line 89: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AA}} | {{AttackVersion|name=4AA}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|4AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Jump cancelable on block. | {{Description|7|text=*Jump cancelable on block. | ||
Line 98: | Line 98: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AAA}} | {{AttackVersion|name=4AAA}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|4AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Launches the opponent on hit | {{Description|7|text=*Launches the opponent on hit | ||
Line 106: | Line 106: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AAAA}} | {{AttackVersion|name=4AAAA}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|4AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Launches the opponent on hit. | {{Description|7|text=*Launches the opponent on hit. | ||
Line 125: | Line 125: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Throw cancelable on block. | {{Description|7|text=*Throw cancelable on block. | ||
Line 133: | Line 133: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Throw cancelable on block. | {{Description|7|text=*Throw cancelable on block. | ||
Line 142: | Line 142: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Hits low. | {{Description|7|text=*Hits low. | ||
Line 151: | Line 151: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Unburstable on hit. | {{Description|7|text=*Unburstable on hit. | ||
Line 169: | Line 169: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Jump cancelable on block. | {{Description|7|text=*Jump cancelable on block. | ||
Line 177: | Line 177: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Naoto's Persona hits twice. | {{Description|7|text=*Naoto's Persona hits twice. | ||
Line 185: | Line 185: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Launches the opponent | {{Description|7|text=*Launches the opponent | ||
Line 200: | Line 200: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*Crash Assault | {{Description|6|text=*Crash Assault | ||
Line 216: | Line 216: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*Throw cancelable on block. | {{Description|6|text=*Throw cancelable on block. | ||
Line 231: | Line 231: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*Head invulnerable during 7-13f. | {{Description|6|text=*Head invulnerable during 7-13f. | ||
Line 248: | Line 248: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*Sweep | {{Description|6|text=*Sweep | ||
Line 265: | Line 265: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Can't be canceled into j.B. | {{Description|7|text=*Can't be canceled into j.B. | ||
Line 273: | Line 273: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Can be canceled into j.B. | {{Description|7|text=*Can be canceled into j.B. | ||
Line 288: | Line 288: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*Hits twice. | {{Description|6|text=*Hits twice. | ||
Line 303: | Line 303: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*This move will come out on your Persona's current location. | {{Description|6|text=*This move will come out on your Persona's current location. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*Wall bounces midscreen, becomes a wallsplat in the corner. | {{Description|6|text=*Wall bounces midscreen, becomes a wallsplat in the corner. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Catch}} | {{AttackVersion|name=Catch}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Attempts to counter during 1-25f | {{Description|7|text=*Attempts to counter during 1-25f | ||
Line 346: | Line 346: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Near Attack}} | {{AttackVersion|name=Near Attack}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|AD Attack Near}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Far Attack}} | {{AttackVersion|name=Far Attack}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|AD Attack Far}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Naoto enters a counter stance: if she gets hit in close range, she will counter-attack the space in front of her with an explosion; if she gets hit from a range beyond that space, she will launch a small projectile. Use sparingly if you don’t want to watch fancy combos since this move is very poor when it comes to defending against pressure. As a counter-poke its actually pretty decent, its notably good against beams like Adachi's B Zio or some Distortion Skills, since Naoto will remain invulnerable and she will be able to hit back. It can hit (most) safejumps, just like other counter Reversal Actions. }} | {{Description|7|text=Naoto enters a counter stance: if she gets hit in close range, she will counter-attack the space in front of her with an explosion; if she gets hit from a range beyond that space, she will launch a small projectile. Use sparingly if you don’t want to watch fancy combos since this move is very poor when it comes to defending against pressure. As a counter-poke its actually pretty decent, its notably good against beams like Adachi's B Zio or some Distortion Skills, since Naoto will remain invulnerable and she will be able to hit back. It can hit (most) safejumps, just like other counter Reversal Actions. }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* 14f earliest cancel into follow-ups. | {{Description|6|text=* 14f earliest cancel into follow-ups. | ||
Line 383: | Line 383: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air A}} | {{AttackVersion|name=Air A}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air B}} | {{AttackVersion|name=Air B}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Ground and Air B versions put Naoto in Aim Stance | {{Description|7|text=*Ground and Air B versions put Naoto in Aim Stance | ||
Line 408: | Line 408: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Snipe A}} | {{AttackVersion|name=Snipe A}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|Aim > A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Naoto shoots 5 bullets. | {{Description|7|text=*Naoto shoots 5 bullets. | ||
Line 416: | Line 416: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Snipe B}} | {{AttackVersion|name=Snipe B}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|Aim > B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Naoto shoots 5 bullets. | {{Description|7|text=*Naoto shoots 5 bullets. | ||
Line 424: | Line 424: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Snipe C}} | {{AttackVersion|name=Snipe C}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|Aim > C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Naoto shoots 5 bullets. | {{Description|7|text=*Naoto shoots 5 bullets. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Forward Roll |subtitle=66}} | {{AttackVersion|name=Forward Roll |subtitle=66}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|Aim > 66}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*27f earliest cancel into follow-ups. | {{Description|7|text=*27f earliest cancel into follow-ups. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground A}} | {{AttackVersion|name=Ground A}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air A}} | {{AttackVersion|name=Air A}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Sets up a trap in Naoto's location. | {{Description|7|text=*Sets up a trap in Naoto's location. | ||
Line 466: | Line 466: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground B}} | {{AttackVersion|name=Ground B}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air B}} | {{AttackVersion|name=Air B}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Drops a trap in Naoto's location, the trap is set on the ground. | {{Description|7|text=*Drops a trap in Naoto's location, the trap is set on the ground. | ||
Line 494: | Line 494: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* 15f earliest cancel into gunshot | {{Description|6|text=* 15f earliest cancel into gunshot | ||
Line 514: | Line 514: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Snipe|subtitle=A or B}} | {{AttackVersion|name=Snipe|subtitle=A or B}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|236C > A/B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Naoto shoots 1 bullet in a straight line for each A or B press, up to 5 bullets. | {{Description|7|text=*Naoto shoots 1 bullet in a straight line for each A or B press, up to 5 bullets. | ||
Line 523: | Line 523: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Critical Shot|subtitle=C}} | {{AttackVersion|name=Critical Shot|subtitle=C}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|236C > C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Wallbounces the opponent on hit, wallsplats in the corner. | {{Description|7|text=*Wallbounces the opponent on hit, wallsplats in the corner. | ||
Line 533: | Line 533: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Forward Roll|subtitle=66}} | {{AttackVersion|name=Forward Roll|subtitle=66}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|236C > 66}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Projectile invul from 4-22f. | {{Description|7|text=*Projectile invul from 4-22f. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*Causes ground bounce on hit | {{Description|6|text=*Causes ground bounce on hit | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Sets up both A and B traps in Naoto's location. | {{Description|7|text=*Sets up both A and B traps in Naoto's location. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*If the initial Persona attack hits, Naoto will end with a gunshot similar to 5AAAA. | {{Description|6|text=*If the initial Persona attack hits, Naoto will end with a gunshot similar to 5AAAA. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*Naoto shoots 5 bullets from her gun in a straight line after a delay. | {{Description|6|text=*Naoto shoots 5 bullets from her gun in a straight line after a delay. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*Vacuums the opponent for a short moment on the first hits. | {{Description|6|text=*Vacuums the opponent for a short moment on the first hits. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Normal}} | {{AttackVersion|name=Normal}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Enhanced}} | {{AttackVersion|name=Enhanced}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|236BC Enhanced Ground}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* In Cross Combo or Resonance, automatically transitions into Anti-S SP Pistol Beta, marking the opponent with the Fate Mark on their recovery. | {{Description|7|text=* In Cross Combo or Resonance, automatically transitions into Anti-S SP Pistol Beta, marking the opponent with the Fate Mark on their recovery. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Normal}} | {{AttackVersion|name=Normal}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Enhanced}} | {{AttackVersion|name=Enhanced}} | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|236BC Enhanced Air}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Marks the opponent with the Fate Mark on their recovery. | {{Description|7|text=*Marks the opponent with the Fate Mark on their recovery. | ||
Line 691: | Line 691: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*Instantly kills the opponent if the Fate Mark was applied on them. | {{Description|6|text=*Instantly kills the opponent if the Fate Mark was applied on them. | ||
Line 710: | Line 710: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|j.214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*Instantly kills the opponent if the Fate Mark was applied on them. | {{Description|6|text=*Instantly kills the opponent if the Fate Mark was applied on them. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*Can't continue the combo afterwards if done after a long Distortion Skill. | {{Description|6|text=*Can't continue the combo afterwards if done after a long Distortion Skill. | ||
Line 750: | Line 750: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*Deals less damage than your 2 bar Instant Kills lol. | {{Description|6|text=*Deals less damage than your 2 bar Instant Kills lol. | ||
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==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Naoto Shirogane/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Naoto Shirogane/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Naoto Shirogane/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Naoto Shirogane]] | [[Category:Naoto Shirogane]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 06:43, 6 March 2020
Naoto Shirogane |
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Overview
"As long as you take me lightly due to my size, you will never defeat me."
Backstory
Having lost both her parents in a car accident when she was very young, Naoto is an orphan who acts very mature in spite of her age. As a descendant of a respected lineage of famous detectives, she wears formal clothing, and deepens her voice when she speaks in a sophisticated, stilted manner. Highly intelligent and perceptive, Naoto is generally a very focused and serious individual when her eyes are set on the mission.
Naoto used to be extremely insecure about her gender, age, and appearance, a trait that translated to her having difficulty making friends. After accepting her shadow and spending time with the Investigation Team, Naoto has become much more amicable as a person, and, most crucially, has learned that she does not need to change who she is to suit the world.
Playstyle
Naoto is a hybrid zoning/rushdown character, who has unique play style compared to many characters in BBTAG. She specializes in controlling the screen and making the opponent feel uncomfortable, and even has the ability to Instant Kill the opponent once she lands Shotgun Special! With proper trap placements, good positioning and a great partner, Naoto is a formidable character in the right hands.
Strengths/Weaknesses
Strengths | Weaknesses |
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Persona: Sukuna-Hikona
Fate Counter
In P4A and P4AU, Naoto has a unique mechanic called the Fate Counter, the goal being to bring the Fate Counter to 0 by in which Naoto 'marks' her opponent which causes them to be instantly killed should Naoto hit them with either Hamaon or Mudoon. In Blazblue Cross Tag Battle, this mechanic is back with a few changes.
A few changes:
- The Fate Counter can only be filled with Anti-S SP Pistol Beta (j.236B+C) and the enhanced version of Anti-S SP Pistol Alpha (236B+C) in which the Fate Counter is instantly filled up
- The Fate Counter persists until Naoto dies. Both opponents can have a Fate Counter, but even though it can be applied to assist characters for the next time they tag in, assists can never be instant killed by Hamaon or Mudoon.
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Shield of Jutsice
Shield of Justice 5A+D |
Template:AttackDataHeader-BBTag |
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Skills
Snipe Aim
Snipe Aim 236A |
Template:AttackDataHeader-BBTag |
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Double Fangs
Double Fangs 236B (Air OK) |
Template:AttackDataHeader-BBTag |
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Snipe
Snipe A/B/C/66/4 During Aim Stance |
Template:AttackDataHeader-BBTag |
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Hair Trigger Megido
Hair Trigger Megido 214A/B (Air OK) |
Template:AttackDataHeader-BBTag |
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Extra Skills
Hold Up!
Hold Up! 236C |
Template:AttackDataHeader-BBTag |
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Snipe
Snipe A/B/C/66 During Hold Up Stance |
Template:AttackDataHeader-BBTag |
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EX Double Fangs
EX Double Fangs j.236C |
Template:AttackDataHeader-BBTag |
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EX Hair Trigger Megido
EX Hair Trigger Megido 214C (Air OK) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5D+Roll 5P |
Template:AttackDataHeader-BBTag |
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6P
Snipe 6P |
Template:AttackDataHeader-BBTag |
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4P
Blight 4P |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Anti-S SP Pistol Alpha I
Anti-S SP Pistol Alpha I 236B+C |
Template:AttackDataHeader-BBTag |
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Anti-S SP Pistol Beta I
Anti-S SP Pistol Beta I j.236B+C |
Template:AttackDataHeader-BBTag |
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Hamaon
Hamaon 214B+C |
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Mudoon
Mudoon j.214B+C |
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Distortion Skill Duo
Critical Shot P during Main Character's Distortion Skill |
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Astral Heat
Judge of Hell
Judge of Hell 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •