BBTag/Naoto Shirogane/Frame Data

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System Data[edit]

Health: 14,000

Jump Startup: 4F

Backdash Time 23F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 - 100 75 - All 6 - - -4 - - - - - - -
4AA 1500 - 100 80 - All - - - -6 - - - - - - -
4AAA 1500 - 100 70 - All - - - -4 - - - - - - -
4AAAA 1800 - 80 80 - All - - - -11 - - - - - - -
5A 1500 - 100 80 - All 9 - - -3 - - - - - - -
5AA 1300 - 100 70 - Low - - - -4 - - - - - - -
5AAA 1000*2 - 90 80 (once) - All - - - -13 - - - - - - -
5AAAA 1800 - 80 80 - All - - - -11 - - - - - - -
2A 1000 - 90 70 - Low 7 - - -2 - - - - - - -
5B 1500 - 90 80 - All 13 - - -16 - - - - - - -
5BB 1500 - 90 80 - All - - - -17 - - - - - - -
2B 1500 - 90 80 - All 11 3 26 -12 - - - - - 7-13 Head -
5C 800+ - - - - High 22 - - -10 - - - - - - -
2C 1500 - 90 80 - Low 10 - - -4 - - - - - - -
j.A 1500 - 80 80 - High - - - - - - - - - - -
j.AA 1500 - 80 80 - High - - - - - - - - - - -
j.B 1500*2 - 80 80 - High - - - - - - - - - - -
j.C 1700 - 80 75 - All - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 2000 - 100 50 (once) - Throw 7 - - - - - - - - - -
Shield of Justice (Catch)
Reversal Action
- - - - - - - - - - - - - - - 1-15 Catch -
Shield of Justice (Attack)
Reversal Action
2500 - 80 60 - Air Unblockable 2 - - -27 - - - - - - -
Cross Burst Attack 1000 - - - - All - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Snipe Aim
236A
- - - - - - - - - - - - - - - - -
Double Fangs
236B
1000*2 - 80 85 (once) - All, High 14 - - -5 - - - - - - -

Advantage on earliest cancel with 4

Air A Double Fangs
j.236A
1000*2 - 80 85 (once) - All, High 13 - - - - - - - - - -
Air B Double Fangs
j.236B
1000*2 - 80 85 (once) - All, High - - - - - - - - - - -
Snipe Stance - - - - - - - - - - - - - - - - -
A Shoot
Aim > A
600*4, 1800 - 80 90 - All 4 - - -14 - - - - - - -
B Shoot
Snipe Stance > B
700*4, 2100 - 80 90 - All 4 - - -14 - - - - - - -
  • Highest damage
C Shoot
Snipe Stance > C
500*4, 1500 - 80 90 - All 4 - - -9 - - - - - - -

Lowest damage

Roll
Snipe Stance > 66
- - - - - - - - - - - - - - - - -
A Hair Trigger Megido
214A
2000 - 80 85 - All 19 - - -5 - - - - - - -
B Hair Trigger Megido
214B
2000 - 80 85 - All 30 - - +9 - - - - - - -
Air A Hair Trigger Megido
j.214A
2000 - 80 85 - All - - - - - - - - - - -
Air B Hair Trigger Megido
j.214B
2000 - 80 85 - All - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Hold Up!
236C
- - - - - - - - - - - - - - - - -
  • 13f earliest shot, 7f earliest kick
Shot
Hold Up! > A/B
800 - 80 90 - All 1 - - - - - - - - - -
Critical Shot
Hold Up! > C
2500 - 80 80 - All 11 - - -16 - - - - - - -
EX Double Fangs
j.236C
1100*2 - 80 85 (once) - All, High - - - - - - - - - - -
EX Hair Trigger Megido
214C
2000*2 - 80 85 - All 13 - - -9 - - - - - - -
  • Grounded trap left by EX megido does more damage.
Air EX Hair Trigger Megido
j.214C
2000*2 - 80 85 - - - - - - - - - - - - -

Partner Skills[edit]

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
5D+Roll
1200*2, 1500 - 70 85*2, 80 - - 34 - - - - - - - - - -
6P
Snipe
2000 - 70 90 - - 48 - - - - - - - - - -
4P
Blight
600*5 - 70 85 (once) - - 32 - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Anti-S SP Pistol Alpha I
236B+C
800*12
[800*12,3500]
- 80 [80] 96
[96*12, 60]
- All 11+1 - - -26 - - - - - - -
  • Values in [] are for Enhanced version
  • [Inflicts Fate Counter]
Anti-S SP Pistol Beta I
j.236B+C
3500
[800*12,3500]
- 80 [80] 60
[96*12, 60]
- All 11+1 - - -26 - - - - - - -
  • Values in [] are for Enhanced version
  • Inflicts Fate Counter
Hamaon
214B+C
0*16 - 80 100 - All 5+23 - - - - - - - - - -
  • If opponent has a Fate Counter, then they are automatically KOed
Mudoon
j.214B+C
0 - 80 100 - All 10+5 - - - - - - - - - -
  • If opponent has a Fate Counter, then they are automatically KOed
Critical Shot
Distortion Skill Duo
2000 [2500] - - - - All - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Judge of Hell
222B+C
- - - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A[3] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA 5B, 2B 5C, 2C Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Jump[+], Special, Super
5AAAA - - - -
2A[3] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A 5B, 2B 5C, 2C Jump, Special, Super
5BB 5A 2B 5C, 2C Special, Super
2B[1] 5A 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA j.A j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • All cancels for 5AAA are on the second hit

Sources[edit]

Navigation[edit]


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