BBTag/Naoto Shirogane/Frame Data: Difference between revisions

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{{#lsth:BBTag/Naoto Shirogane/Data|Nav}}
{{NavTabs|game=BBTag|chara=Naoto Shirogane|active=frame_data}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBTag/Frame Data|System Data]]==
==[[BBTag/Frame Data|System Data]]==
{{#lsth:BBTag/Naoto Shirogane/Data|SystemData}}
{{#lst:BBTag/Naoto Shirogane/Data|System Data}}
<br style="clear:both;"/>
<br style="clear:both;"/>


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|-
|-
{{AttackVersion|name=4A|subtitle=}}
{{AttackVersion|name=4A|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|4A Full}}
{{#lst:BBTag/Naoto Shirogane/Data|4A Full}}
|-
|-
{{AttackVersion|name=4AA|subtitle=}}
{{AttackVersion|name=4AA|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|4AA Full}}
{{#lst:BBTag/Naoto Shirogane/Data|4AA Full}}
|-
|-
{{AttackVersion|name=4AAA|subtitle=}}
{{AttackVersion|name=4AAA|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|4AAA Full}}
{{#lst:BBTag/Naoto Shirogane/Data|4AAA Full}}
|-
{{AttackVersion|name=4AAAA|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|4AAAA Full}}
|-
|-
{{AttackVersion|name=5A|subtitle=}}
{{AttackVersion|name=5A|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|5A Full}}
{{#lst:BBTag/Naoto Shirogane/Data|5A Full}}
|-
|-
{{AttackVersion|name=5AA|subtitle=}}
{{AttackVersion|name=5AA|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|5AA Full}}
{{#lst:BBTag/Naoto Shirogane/Data|5AA Full}}
|-
|-
{{AttackVersion|name=5AAA|subtitle=}}
{{AttackVersion|name=5AAA|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|5AAA Full}}
{{#lst:BBTag/Naoto Shirogane/Data|5AAA Full}}
|-
|-
{{AttackVersion|name=5AAAA|subtitle=}}
{{AttackVersion|name=5AAAA|subtitle=and 4AAAA}}
{{#lsth:BBTag/Naoto Shirogane/Data|5AAAA Full}}
{{#lst:BBTag/Naoto Shirogane/Data|5AAAA Full}}
|-
|-
{{AttackVersion|name=2A|subtitle=}}
{{AttackVersion|name=2A|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|2A Full}}
{{#lst:BBTag/Naoto Shirogane/Data|2A Full}}
|-
|-
{{AttackVersion|name=5B|subtitle=}}
{{AttackVersion|name=5B|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|5B Full}}
{{#lst:BBTag/Naoto Shirogane/Data|5B Full}}
|-
|-
{{AttackVersion|name=5BB|subtitle=}}
{{AttackVersion|name=5BB|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|5BB Full}}
{{#lst:BBTag/Naoto Shirogane/Data|5BB Full}}
|-
{{AttackVersion|name=5BBB|subtitle=}}
{{#lst:BBTag/Naoto Shirogane/Data|5BBB Full}}
|-
|-
{{AttackVersion|name=2B|subtitle=}}
{{AttackVersion|name=2B|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|2B Full}}
{{#lst:BBTag/Naoto Shirogane/Data|2B Full}}
|-
|-
{{AttackVersion|name=5C|subtitle=}}
{{AttackVersion|name=5C|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|5C Full}}
{{#lst:BBTag/Naoto Shirogane/Data|5C Full}}
|-
|-
{{AttackVersion|name=2C|subtitle=}}
{{AttackVersion|name=2C|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|2C Full}}
{{#lst:BBTag/Naoto Shirogane/Data|2C Full}}
|-
|-
{{AttackVersion|name=j.A|subtitle=}}
{{AttackVersion|name=j.A|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|j.A Full}}
{{#lst:BBTag/Naoto Shirogane/Data|j.A Full}}
|-
|-
{{AttackVersion|name=j.AA|subtitle=}}
{{AttackVersion|name=j.AA|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|j.AA Full}}
{{#lst:BBTag/Naoto Shirogane/Data|j.AA Full}}
|-
|-
{{AttackVersion|name=j.B|subtitle=}}
{{AttackVersion|name=j.B|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|j.B Full}}
{{#lst:BBTag/Naoto Shirogane/Data|j.B Full}}
|-
|-
{{AttackVersion|name=j.C|subtitle=}}
{{AttackVersion|name=j.C|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|j.C Full}}
{{#lst:BBTag/Naoto Shirogane/Data|j.C Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Ground Throw|subtitle=}}
{{AttackVersion|name=Ground Throw|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|BC Full}}
{{#lst:BBTag/Naoto Shirogane/Data|BC Full}}
|-
|-
{{AttackVersion|name=Shield of Justice (Catch)|subtitle=Reversal Action}}
{{AttackVersion|name=Shield of Justice (Catch)|subtitle=Reversal Action}}
{{#lsth:BBTag/Naoto Shirogane/Data|AD Full}}
{{#lst:BBTag/Naoto Shirogane/Data|AD Full}}
|-
|-
{{AttackVersion|name=Shield of Justice (Near Attack)|subtitle=Reversal Action}}
{{AttackVersion|name=Shield of Justice (Near Attack)|subtitle=Reversal Action}}
{{#lsth:BBTag/Naoto Shirogane/Data|AD Attack Near Full}}
{{#lst:BBTag/Naoto Shirogane/Data|AD Attack Near Full}}
|-
|-
{{AttackVersion|name=Shield of Justice (Far Attack)|subtitle=Reversal Action}}
{{AttackVersion|name=Shield of Justice (Far Attack)|subtitle=Reversal Action}}
{{#lsth:BBTag/Naoto Shirogane/Data|AD Attack Far Full}}
{{#lst:BBTag/Naoto Shirogane/Data|AD Attack Far Full}}
|-
|-
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|DP Full}}
{{#lst:BBTag/Naoto Shirogane/Data|DP Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Snipe Aim|subtitle=236A|rowspan=2}}
{{AttackVersion|name=Snipe Aim|subtitle=236A|rowspan=2}}
{{#lsth:BBTag/Naoto Shirogane/Data|236A Full}}
{{#lst:BBTag/Naoto Shirogane/Data|236A Full}}
|-
|-
{{Description|18|text={{ColumnList|text=
{{Description|18|text={{ColumnList|text=
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|-
|-
{{AttackVersion|name=Double Fangs|subtitle=236B|rowspan=2}}
{{AttackVersion|name=Double Fangs|subtitle=236B|rowspan=2}}
{{#lsth:BBTag/Naoto Shirogane/Data|236B Full}}
{{#lst:BBTag/Naoto Shirogane/Data|236B Full}}
|-
|-
{{Description|18|text={{ColumnList|text=
{{Description|18|text={{ColumnList|text=
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  }}
  }}
{{AttackVersion|name=Air A Double Fangs|subtitle=j.236A}}
{{AttackVersion|name=Air A Double Fangs|subtitle=j.236A}}
{{#lsth:BBTag/Naoto Shirogane/Data|j.236A Full}}
{{#lst:BBTag/Naoto Shirogane/Data|j.236A Full}}
|-
|-
{{AttackVersion|name=Air B Double Fangs|subtitle=j.236B|rowspan=2}}
{{AttackVersion|name=Air B Double Fangs|subtitle=j.236B|rowspan=2}}
{{#lsth:BBTag/Naoto Shirogane/Data|j.236B Full}}
{{#lst:BBTag/Naoto Shirogane/Data|j.236B Full}}
|-
|-
{{Description|18|text={{ColumnList|text=
{{Description|18|text={{ColumnList|text=
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}}
}}
  }}
  }}
|-
{{AttackVersion|name=Snipe Stance|subtitle=}}
{{#lsth:BBTag/Naoto Shirogane/Data|Aim Full}}
|-
|-
{{AttackVersion|name=A Shoot|subtitle=Aim > A}}
{{AttackVersion|name=A Shoot|subtitle=Aim > A}}
{{#lsth:BBTag/Naoto Shirogane/Data|Aim > A Full}}
{{#lst:BBTag/Naoto Shirogane/Data|Aim A Full}}
|-
|-
{{AttackVersion|name=B Shoot|subtitle=Snipe Stance > B|rowspan=2}}
{{AttackVersion|name=B Shoot|subtitle=Snipe Stance > B|rowspan=2}}
{{#lsth:BBTag/Naoto Shirogane/Data|Aim > B Full}}
{{#lst:BBTag/Naoto Shirogane/Data|Aim B Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=C Shoot|subtitle=Snipe Stance > C|rowspan=2}}
{{AttackVersion|name=C Shoot|subtitle=Snipe Stance > C|rowspan=2}}
{{#lsth:BBTag/Naoto Shirogane/Data|Aim > C Full}}
{{#lst:BBTag/Naoto Shirogane/Data|Aim C Full}}
|-
|-
{{Description|18|text=
{{Description|18|text=
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|-
|-
{{AttackVersion|name=Roll|subtitle=Snipe Stance > 66}}
{{AttackVersion|name=Roll|subtitle=Snipe Stance > 66}}
{{#lsth:BBTag/Naoto Shirogane/Data|Aim > 66 Full}}
{{#lst:BBTag/Naoto Shirogane/Data|Aim 66 Full}}
|-
|-
{{AttackVersion|name=A Hair Trigger Megido|subtitle=214A|rowspan=2}}
{{AttackVersion|name=A Hair Trigger Megido|subtitle=214A|rowspan=2}}
{{#lsth:BBTag/Naoto Shirogane/Data|214A Full}}
{{#lst:BBTag/Naoto Shirogane/Data|214A Full}}
|-
|-
{{Description|18|text={{ColumnList|text=
{{Description|18|text={{ColumnList|text=
*Trap appears on 13F, can start detonating on 14F
*Trap appears on 13F, can start sensing opponents on 14F
*Traps detonate 6F after opponent gets in range
*Traps detonate 6F after opponent gets in range
}}
}}
  }}
  }}
|-
|-
{{AttackVersion|name=B Hair Trigger Megido|subtitle=214B}}
{{AttackVersion|name=B Hair Trigger Megido|subtitle=214B|rowspan=2}}
{{#lsth:BBTag/Naoto Shirogane/Data|214B Full}}
{{#lst:BBTag/Naoto Shirogane/Data|214B Full}}
|-
{{Description|18|text={{ColumnList|text=
*Trap appears on 26F, can start sensing opponents on 27F
*Traps detonate 4F after opponent gets in range
}}
}}
|-
|-
{{AttackVersion|name=Air A Hair Trigger Megido|subtitle=j.214A|rowspan=2}}
{{AttackVersion|name=Air A Hair Trigger Megido|subtitle=j.214A|rowspan=2}}
{{#lsth:BBTag/Naoto Shirogane/Data|j.214A Full}}
{{#lst:BBTag/Naoto Shirogane/Data|j.214A Full}}
|-
|-
{{Description|18|text={{ColumnList|text=
{{Description|18|text={{ColumnList|text=
*Trap appears on 13F, can start detonating on 14F
*Trap appears on 13F, can start sensing opponents on 14F
*Traps detonate 6F after opponent gets in range
*Traps detonate 6F after opponent gets in range
}}
}}
  }}
  }}
|-
|-
{{AttackVersion|name=Air B Hair Trigger Megido|subtitle=j.214B}}
{{AttackVersion|name=Air B Hair Trigger Megido|subtitle=j.214B|rowspan=2}}
{{#lsth:BBTag/Naoto Shirogane/Data|j.214B Full}}
{{#lst:BBTag/Naoto Shirogane/Data|j.214B Full}}
|-
{{Description|18|text={{ColumnList|text=
*Trap appearance depends on Naoto's distance from the ground
*Traps detonate 4F after opponent gets in range
}}
}}
|}
|}


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|-
|-
{{AttackVersion|name=Hold Up!|subtitle=236C|rowspan=2}}
{{AttackVersion|name=Hold Up!|subtitle=236C|rowspan=2}}
{{#lsth:BBTag/Naoto Shirogane/Data|236C Full}}
{{#lst:BBTag/Naoto Shirogane/Data|236C Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Shot|subtitle=Hold Up! > A/B}}
{{AttackVersion|name=Shot|subtitle=Hold Up! > A/B}}
{{#lsth:BBTag/Naoto Shirogane/Data|236C > A/B Full}}
{{#lst:BBTag/Naoto Shirogane/Data|236C A/B Full}}
|-
|-
{{AttackVersion|name=Critical Shot|subtitle=Hold Up! > C}}
{{AttackVersion|name=Critical Shot|subtitle=Hold Up! > C}}
{{#lsth:BBTag/Naoto Shirogane/Data|236C > C Full}}
{{#lst:BBTag/Naoto Shirogane/Data|236C C Full}}
|-
|-
{{AttackVersion|name=EX Double Fangs|subtitle=j.236C}}
{{AttackVersion|name=EX Double Fangs|subtitle=j.236C}}
{{#lsth:BBTag/Naoto Shirogane/Data|j.236C Full}}
{{#lst:BBTag/Naoto Shirogane/Data|j.236C Full}}
|-
|-
{{AttackVersion|name=EX Hair Trigger Megido|subtitle=214C|rowspan=2}}
{{AttackVersion|name=EX Hair Trigger Megido|subtitle=214C|rowspan=2}}
{{#lsth:BBTag/Naoto Shirogane/Data|214C Full}}
{{#lst:BBTag/Naoto Shirogane/Data|214C Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Air EX Hair Trigger Megido|subtitle=j.214C}}
{{AttackVersion|name=Air EX Hair Trigger Megido|subtitle=j.214C}}
{{#lsth:BBTag/Naoto Shirogane/Data|j.214C Full}}
{{#lst:BBTag/Naoto Shirogane/Data|j.214C Full}}
|}
|}


==Partner Skills==
==Partner Skills==
*Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 17F and this invincibility is removed.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
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|-
|-
{{AttackVersion|name=5P|subtitle=5D+Roll}}
{{AttackVersion|name=5P|subtitle=5D+Roll}}
{{#lsth:BBTag/Naoto Shirogane/Data|5P Full}}
{{#lst:BBTag/Naoto Shirogane/Data|5P Full}}
|-
|-
{{AttackVersion|name=6P|subtitle=Snipe}}
{{AttackVersion|name=6P|subtitle=Snipe}}
{{#lsth:BBTag/Naoto Shirogane/Data|6P Full}}
{{#lst:BBTag/Naoto Shirogane/Data|6P Full}}
|-
|-
{{AttackVersion|name=4P|subtitle=Blight}}
{{AttackVersion|name=4P|subtitle=Blight}}
{{#lsth:BBTag/Naoto Shirogane/Data|4P Full}}
{{#lst:BBTag/Naoto Shirogane/Data|4P Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Anti-S SP Pistol Alpha I|subtitle=236B+C|rowspan=2}}
{{AttackVersion|name=Anti-S SP Pistol Alpha I|subtitle=236B+C|rowspan=2}}
{{#lsth:BBTag/Naoto Shirogane/Data|236BC Full}}
{{#lst:BBTag/Naoto Shirogane/Data|236BC Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage: 119*12 (1428)
*[Inflicts Fate Counter]
}}
}}
  }}
  }}
|-
|-
{{AttackVersion|name=Anti-S SP Pistol Beta I|subtitle=j.236B+C|rowspan=2}}
{{AttackVersion|name=Anti-S SP Pistol Beta I|subtitle=j.236B+C|rowspan=2}}
{{#lsth:BBTag/Naoto Shirogane/Data|j.236BC Full}}
{{#lst:BBTag/Naoto Shirogane/Data|j.236BC Full}}
|-
{{Description|18|text={{ColumnList |text=
*Inflicts Fate Counter
*Minimum Damage: 1000
}}
}}
|-
{{AttackVersion|name=Anti-S SP Pistol Alpha+Beta I|subtitle=Enhanced 236B+C (air OK)|rowspan=2}}
{{#lst:BBTag/Naoto Shirogane/Data|236BC Enhanced Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Inflicts Fate Counter
*Inflicts Fate Counter
*Minimum Damage: 119*12, 600 (2028)
}}
}}
  }}
  }}
|-
|-
{{AttackVersion|name=Hamaon|subtitle=214B+C|rowspan=2}}
{{AttackVersion|name=Hamaon|subtitle=214B+C|rowspan=2}}
{{#lsth:BBTag/Naoto Shirogane/Data|214BC Full}}
{{#lst:BBTag/Naoto Shirogane/Data|214BC Full}}
|-
|-
{{Description|18|text={{ColumnList |text=*If opponent has a Fate Counter, then they are automatically KOed
{{Description|18|text={{ColumnList |text=*If opponent has a Fate Counter, then they are automatically KOed
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|-
|-
{{AttackVersion|name=Mudoon|subtitle=j.214B+C|rowspan=2}}
{{AttackVersion|name=Mudoon|subtitle=j.214B+C|rowspan=2}}
{{#lsth:BBTag/Naoto Shirogane/Data|j.214BC Full}}
{{#lst:BBTag/Naoto Shirogane/Data|j.214BC Full}}
|-
|-
{{Description|18|text={{ColumnList |text=*If opponent has a Fate Counter, then they are automatically KOed
{{Description|18|text={{ColumnList |text=*If opponent has a Fate Counter, then they are automatically KOed
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|-
|-
{{AttackVersion|name=Critical Shot|subtitle=Distortion Skill Duo|rowspan=2}}
{{AttackVersion|name=Critical Shot|subtitle=Distortion Skill Duo|rowspan=2}}
{{#lsth:BBTag/Naoto Shirogane/Data|Distortion Skill Duo Full}}
{{#lst:BBTag/Naoto Shirogane/Data|Distortion Skill Duo Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
*Minimum Damage: 2000 [2500]
}}
}}
  }}
  }}
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|-
|-
{{AttackVersion|name=Judge of Hell|subtitle=222B+C}}
{{AttackVersion|name=Judge of Hell|subtitle=222B+C}}
{{#lsth:BBTag/Naoto Shirogane/Data|222BC Full}}
{{#lst:BBTag/Naoto Shirogane/Data|222BC Full}}
|}
|}


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==Navigation==
==Navigation==
{{#lsth:BBTag/Naoto Shirogane/Data|Links}}
{{#lst:BBTag/Naoto Shirogane/Data|Links}}
{{notice|To edit frame data, edit values in [[BBTag/Naoto Shirogane/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[BBTag/Naoto Shirogane/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:Naoto Shirogane]]
[[Category:Naoto Shirogane]]

Revision as of 00:46, 23 June 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4A
4AA
4AAA
5A
5AA
5AAA
5AAAA
and 4AAAA
2A
5B
5BB
5BBB
2B
5C
2C
j.A
j.AA
j.B
j.C

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw
Shield of Justice (Catch)
Reversal Action
Shield of Justice (Near Attack)
Reversal Action
Shield of Justice (Far Attack)
Reversal Action
Cross Burst Attack

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Snipe Aim
236A
  • Can cancel into followups on 14F
  • Hold 4 to end stance. Ending stance animation is 13F
Double Fangs
236B
  • Places Naoto into Aim stance after
  • Frame adv listed is when immediately canceling Aim stance
Air A Double Fangs
j.236A
Air B Double Fangs
j.236B
  • Places Naoto into Aim stance after
A Shoot
Aim > A
B Shoot
Snipe Stance > B
C Shoot
Snipe Stance > C
Roll
Snipe Stance > 66
A Hair Trigger Megido
214A
  • Trap appears on 13F, can start sensing opponents on 14F
  • Traps detonate 6F after opponent gets in range
B Hair Trigger Megido
214B
  • Trap appears on 26F, can start sensing opponents on 27F
  • Traps detonate 4F after opponent gets in range
Air A Hair Trigger Megido
j.214A
  • Trap appears on 13F, can start sensing opponents on 14F
  • Traps detonate 6F after opponent gets in range
Air B Hair Trigger Megido
j.214B
  • Trap appearance depends on Naoto's distance from the ground
  • Traps detonate 4F after opponent gets in range

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Hold Up!
236C
  • 13f earliest shot, 7f earliest kick
Shot
Hold Up! > A/B
Critical Shot
Hold Up! > C
EX Double Fangs
j.236C
EX Hair Trigger Megido
214C
  • Grounded trap left by EX megido does more damage.
Air EX Hair Trigger Megido
j.214C

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
5D+Roll
6P
Snipe
4P
Blight

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Anti-S SP Pistol Alpha I
236B+C
  • Minimum Damage: 119*12 (1428)
Anti-S SP Pistol Beta I
j.236B+C
  • Inflicts Fate Counter
  • Minimum Damage: 1000
Anti-S SP Pistol Alpha+Beta I
Enhanced 236B+C (air OK)
  • Inflicts Fate Counter
  • Minimum Damage: 119*12, 600 (2028)
Hamaon
214B+C
  • If opponent has a Fate Counter, then they are automatically KOed
Mudoon
j.214B+C
  • If opponent has a Fate Counter, then they are automatically KOed
Critical Shot
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage: 2000 [2500]

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Judge of Hell
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA 5B, 2B 5C, 2C Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Jump[+], Special, Super
5AAAA - - - -
2A[3] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A 5B, 2B 5C, 2C Jump, Special, Super
5BB 5A 2B 5C, 2C Special, Super
2B[1] 5A 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA j.A j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • All cancels for 5AAA are on the second hit

Sources

Navigation

To edit frame data, edit values in BBTag/Naoto Shirogane/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.