BBTag/Naoto Shirogane/Frame Data

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< BBTag‎ | Naoto Shirogane
Revision as of 09:10, 2 February 2019 by Shtkn (talk | contribs) (Distortion Skills)
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System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000 - 100 75 - All 6 - - -4 - - - - - - - 1500 - 100 80 - All - - - -6 - - - - - - - 1500 - 100 70 - All - - - -4 - - - - - - - 1800 - 80 80 - All - - - -11 - - - - - - - 1500 - 100 80 - All 9 - - -3 - - - - - - - 1300 - 100 70 - Low - - - -4 - - - - - - - 1000*2 - 90 80 (once) - All - - - -13 - - - - - - - 1800 - 80 80 - All - - - -11 - - - - - - - 1000 - 90 70 - Low 7 - - -2 - - - - - - - 1500 - 90 80 - All 13 - - -16 - - - - - - - 1500 - 90 80 - All - - - -17 - - - - - - - 1500 - 90 80 - All 11 3 26 -12 - - - - - 7-13 Head - 800+ - - - - High 22 - - -10 - - - - - - - 1500 - 90 80 - Low 10 - - -4 - - - - - - - 1500 - 80 80 - High - - - - - - - - - - - 1500 - 80 80 - High - - - - - - - - - - - 1500*2 - 80 80 - High - - - - - - - - - - - 1700 - 80 75 - All - - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
0, 2000 - 100 50 (once) - Throw 7 - - - - - - - - - - - - - - - - - - - - - - - - - 1-15 Catch - 2500 - 80 60 - Air Unblockable 2 - - -27 - - - - - - - 1000 - - - - All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - - 1000*2 - 80 85 (once) - All, High 14 - - -5 - - - - - - - 1000*2 - 80 85 (once) - All, High 13 - - - - - - - - - - 1000*2 - 80 85 (once) - All, High - - - - - - - - - - - - - - - - - - - - - - - - - - - - 600*4, 1800 - 80 90 - All 4 - - -14 - - - - - - - 700*4, 2100 - 80 90 - All 4 - - -14 - - - - - - - 500*4, 1500 - 80 90 - All 4 - - -9 - - - - - - - - - - - - - - - - - - - - - - - - 2000 - 80 85 - All 19 - - -5 - - - - - - - 2000 - 80 85 - All 30 - - +9 - - - - - - - 2000 - 80 85 - All - - - - - - - - - - - 2000 - 80 85 - All - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - - 800 - 80 90 - All 1 - - - - - - - - - - 2500 - 80 80 - All 11 - - -16 - - - - - - - 1100*2 - 80 85 (once) - All, High - - - - - - - - - - - 2000*2 - 80 85 - All 13 - - -9 - - - - - - - 2000*2 - 80 85 - - - - - - - - - - - - -

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1200*2, 1500 - 70 85*2, 80 - - 34 - - - - - - - - - - 2000 - 70 90 - - 48 - - - - - - - - - - 600*5 - 70 85 (once) - - 32 - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
800*12 - 80 96 - All 11+1 - - -26 - - - - - - - 3500 - 80 60 - All 11+1 - - - - - - - - - - 800*12,3500 - 80 96*12, 60 - All 11+1 - - - - - - - - - - 0*16 - 80 100 - All 5+23 - - - - - - - - - - 0 - 80 100 - All 10+5 - - - - - - - - - - 2000 [2500] - - - - All - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA 5B, 2B 5C, 2C Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Jump[+], Special, Super
5AAAA - - - -
2A[3] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A 5B, 2B 5C, 2C Jump, Special, Super
5BB 5A 2B 5C, 2C Special, Super
2B[1] 5A 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA j.A j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • All cancels for 5AAA are on the second hit

Sources


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BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc