BBTag/Naoto Shirogane/Frame Data

From Dustloop Wiki
< BBTag‎ | Naoto Shirogane
Revision as of 19:08, 13 July 2018 by 5.65.215.228 (talk) (Initial startup and advantage population)
Jump to: navigation, search

Template:CharNav-BBTag

System Data

Template:CharData-BBTagList

Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - 6 - - -4 - - - - - - - - - - - - - - - - -6 - - - - - - - - - - - - - - - - -4 - - - - - - - - - - - - - - - - -11 - - - - - - - - - - - - - 9 - - -3 - - - - - - - - - - - - - - - - -4 - - - - - - - - - - - - - - - - -13 - - - - - - - - - - - - - - - - -11 - - - - - - - - - - - - - 7 - - -2 - - - - - - - - - - - - - 13 - - -16 - - - - - - - - - - - - - - - - -17 - - - - - - - - - - - - - 11 3 26 -12 - - - - - 7-13 Head - - - - - - - 22 - - -10 - - - - - - - - - - - - - 10 - - -4 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - 7 - - - - - - - - - - - - - - - - - 1-15 - - - - - - - - - - - - - - - 2+ - - -27 - - - - - - - - - - - - - - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - - - - - - - - 14 - - -5 - - - - - - - - - - - - - 13 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4 - - -14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19 - - -5 - - - - - - - - - - - - - 30 - - +9 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - - - - - - - - 1 - - - - - - - - - - - - - - - - 11 - - -16 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 - - -9 - - - - - - - - - - - - - - - - - - - - - - - -

Partner Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - 11+1 - - -26 - - - - - - - - - - - - - 11+1 - - - - - - - - - - - - - - - - 5+23 - - - - - - - - - - - - - - - - 10+5 - - - - - - - - - - - - - - - - - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA 5B, 2B 5C, 2C Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Jump[+], Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Jump[+], Special, Super
5AAAA - - - -
2A[3] 4A, 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A 5B, 2B 5C, 2C Special, Super
5BB - 2B 5C, 2C Special, Super
2B[1] 5A 5B 5C, 2C Jump[+], Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA j.A j.B j.C Jump, Special, Super
j.B - - j.C Jump, Special, Super
j.C - - - Jump, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • All cancels for 5AAA are on the second hit

Sources


Template:CharLinks-BBTag

BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc