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{{# | {{#lst:BBTag/Neo Politan/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
Neo strikes her opponent with her | Neo strikes her opponent with her parasol and ends with a series of flip kicks. Jump cancelable up to the third hit though the third hit has a good chance of whiffing if you hit them too high in the air, which can make cross raid combos with Neo a bit troublesome. | ||
5A is a surprisngly bad move. At 10 frames, it comes out a lot slower than the rest of the casts 5A's, with a lot less range. In comparison, Ruby's 5B is 10 frames and significantly outranges it, Labrys's 5A is 9 frames and outranges it, Carmine's 5A is 9 frames, also outranges it, you get the drift. | |||
What this means is, 5A is a TERRIBLE round start option unless you know that your opponent doesn't have a quick/lengthy move to contest you. So never do it unless you have the right read. | |||
On the bright side, you can jump cancel and loop into JBBB before repeating first 5AAA string on certain standing opponents. If they're on the shorter side, you might have to delay your JBB | |||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.B}} | {{AttackVersion|name=j.B}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.BB}} | {{AttackVersion|name=j.BB}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|j.BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
*Jump cancellable | *Jump cancellable | ||
Neo kicks and strikes the opponent downward with her Parasol. Longer delay than 5A but can be looped better with the standard 5AAA combo and has better range. | Neo kicks and strikes the opponent downward with her Parasol. Your go to jump-in attack. Longer delay than 5A but can be looped better with the standard 5AAA combo and has better range. | ||
Delaying the second j.BB is pretty much essential to all of Neo's combos so you better get down the timing. Seriously. It's not even funny how much this move is used in combos. | |||
}} | }} | ||
}} | }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
Neo axe-kicks the opponent down into the ground. Can be chained with J236A/B/C to perform extended combos depending on which part of the screen you decide to land. If done as an instant overhead on the ground, Neo is safe on block, but it's up to your discretion if you want to continue your pressure | Neo axe-kicks the opponent down into the ground. Can be chained with J236A/B/C to perform extended combos depending on which part of the screen you decide to land. If done as an instant overhead on the ground, Neo is safe on block, but it's up to your discretion if you want to continue your pressure or back off. | ||
}} | }} | ||
}} | }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
Neo grabs the opponent, twirls on their heads, and uses their weight to throw them forward. Can be chained into combos. 5BBB let's her reach opponents that aren't thrown into the corner better than 5AAA. | Neo grabs the opponent, twirls on their heads, and uses their weight to throw them forward. Can be chained into combos. 5BBB let's her reach opponents that aren't thrown into the corner better than 5AAA. | ||
Can get a jump loop 5B -> 2C bnb anywhere on screen, though if your opponent is on the small size, you may have to input a microdash before your first hit. | |||
}} | }} | ||
}} | }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B > A/B/C}} | {{AttackVersion|name=B > A/B/C}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|236B X}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Neo sends a clone of herself to strike forward as a projectile. Her B version will send herself and strike twice. The C version will Wall bounce or Wall slam and allows Neo to chain a new combo. | Neo sends a clone of herself to strike forward as a projectile. Her B version will send herself and strike twice. The C version will Wall bounce or Wall slam and allows Neo to chain a new combo. | ||
All versions can low profile a good majority of projectiles | All versions can low profile a good majority of projectiles from the rest of the cast. Honorable mentions include Yukiko 5B fans and Nu 5B swords. | ||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=C}} | {{AttackVersion|name=C}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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====== <font style="visibility:hidden" size="0">Pinwheel Flip</font> ====== | ====== <font style="visibility:hidden" size="0">Pinwheel Flip</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_PinwheelFlip.png |caption= | |image=BBTag_Neo_PinwheelFlip.png |caption= MvC Captain America would be proud | ||
|input=66 | |input=66 | ||
|name=Pinwheel Flip | |name=Pinwheel Flip | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|66}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=236C}} | {{AttackVersion|name=236C}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=236C > A/B/C}} | {{AttackVersion|name=236C > A/B/C}} | ||
{{# | {{#lst:BBTag/Neo Politan/Data|236C X}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= Whenever Neo uses EX Parasol, you gain an extra jump. Has the quickest recovery and start-up out of all the three parasol moves. | {{Description|6|text= Whenever Neo uses EX Parasol, you gain an extra jump. Has the quickest recovery and start-up out of all the three parasol moves. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= Neo sends herself instead of a clone doing the same attack as 6P. Attack comes out wherever the opponent is, so it won't travel full screen unless the opponent is full screen. | {{Description|6|text= Neo sends herself instead of a clone doing the same attack as 6P. Attack comes out wherever the opponent is, so it won't travel full screen unless the opponent is full screen. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= Neo sends a clone of herself as a projectile. Attack comes out wherever the opponent is, so it won't travel full screen unless the opponent is full screen. | {{Description|6|text= Neo sends a clone of herself as a projectile. Attack comes out wherever the opponent is, so it won't travel full screen unless the opponent is full screen. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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====== <font style="visibility:hidden" size="0">Overactive Devastation</font> ====== | ====== <font style="visibility:hidden" size="0">Overactive Devastation</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_OveractiveDevastation.png |caption= | |image=BBTag_Neo_OveractiveDevastation.png |caption= "Go forth and conquer" - Alfred Lord Tennyson, to the scrub he was wasting in pools. | ||
|image2=BBTag_Neo_OveractiveDevastation2.png |caption2= | |image2=BBTag_Neo_OveractiveDevastation2.png |caption2= The hat is so cute on her | ||
|input=236B+C | |input=236B+C | ||
|name=Overactive Devastation | |name=Overactive Devastation | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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====== <font style="visibility:hidden" size="0">Suspension of Disbelief</font> ====== | ====== <font style="visibility:hidden" size="0">Suspension of Disbelief</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_SuspensionOfDisbelief.png |caption= | |image=BBTag_Neo_SuspensionOfDisbelief.png |caption= I am mashing this on wake up like the scrub I are | ||
|image2=BBTag_Neo_SuspensionOfDisbelief2.png |caption2= | |image2=BBTag_Neo_SuspensionOfDisbelief2.png |caption2= surprisedpikachuface.jpg | ||
|input=214B+C | |input=214B+C | ||
|name=Suspension of Disbelief | |name=Suspension of Disbelief | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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==Astral Heat== | ==Astral Heat== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_ShatteringSkewer.png |caption= | |image=BBTag_Neo_ShatteringSkewer.png |caption="Kill for kill, eye for eye, blood for blood..." | ||
|image2=BBTag_Neo_ShatteringSkewer2.png |caption2= | |image2=BBTag_Neo_ShatteringSkewer2.png |caption2= "IT'S TIME TO DIE" | ||
|input=222B+C | |input=222B+C | ||
|name=Shattering Skewer | |name=Shattering Skewer | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Neo Politan/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
Neo charges in and assaults her opponent before | Neo charges in and assaults her opponent with a barrage of illusions before pulling out her parasol blade and skewering them. | ||
}} | }} | ||
}} | }} | ||
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==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Neo Politan/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Neo Politan/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Neo Politan/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Neo Politan]] | [[Category:Neo Politan]] |
Revision as of 18:32, 31 March 2020
Neo Politan |
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Overview
"..."
Backstory
Neo is the silent right-hand woman of Vale's crimeboss, Roman Torchwick. No matter what mission he had for her, she followed his orders without question and is extremely loyal to him. While she is not particularly talkative, her actions and expressions are enough to show what she's thinking. After her boss is killed during the fall of Beacon, Neo is dead set on making whoever was responsible for Roman's death pay and set out on a quest to seek revenge.
Playstyle
Neo is an agile character that can apply pressure with her quick attacks and chain each strike into long combos. She is a strong midair fighter and has many attacks that can launch and keep her opponents in the air. Neo can also surprise opponents by teleporting from different sides of the field and attacking blind spots before chaining each attack with another combo.
Strengths/Weaknesses
Strengths | Weaknesses |
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Semblance: Overactive Imagination
Neo's semblance allows her to create physical illusions that can be seen or touched by everyone. Using this, she gives off the illusion of teleporting. In gameplay, her semblance allows her to almost instantaneously move to a different spot in the screen, surprising her opponents by attacking their blindsides.
Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Backlash
Backlash 5A+D |
Template:AttackDataHeader-BBTag |
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Skills
Illusory Charge
Illusory Charge/Illusory Strike 236A/B |
Template:AttackDataHeader-BBTag |
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Stealth Blitz
Stealth Blitz/Striking Stance/Stealth Sweep 214A/B/C |
Template:AttackDataHeader-BBTag |
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Swooping Illusion
Swooping Illusion/Plunging Illusion j.236A/B |
Template:AttackDataHeader-BBTag |
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Parasol Descent
Parasol Descent/Illusion j.214A/B |
Template:AttackDataHeader-BBTag |
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Pinwheel Flip
Pinwheel Flip 66 |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Illusory Strike
EX Illusory Strike 236C |
Template:AttackDataHeader-BBTag |
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EX Parasol Descent
EX Parasol Descent j.214C |
Template:AttackDataHeader-BBTag |
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EX Sweeping Illusion
EX Swooping Illusion j.236C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P Illusory Charge |
Template:AttackDataHeader-BBTag |
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6P
6P Illusory Strike |
Template:AttackDataHeader-BBTag |
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4P
4P | Template:AttackDataHeader-BBTag |
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Distortion Skills
Overactive Devastation
Overactive Devastation 236B+C |
Template:AttackDataHeader-BBTag |
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Suspension of Disbelief
Suspension of Disbelief 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Overactive Devastation P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Shattering Skewer 222B+C |
Template:AttackDataHeader-BBTag |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •