BBTag/Neo Politan: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
{| class="wikitable" style="float:right; margin-left: 10px; width:25%"
|-
|-
!Neo Politan
!Neo Politan
|-
|-
||
||
[[File:BBTag_Neo_Portrait.png|350x500px|center]]
[[File:BBTag_Neo_Portrait.png|300x500px|center]]
|-
|-
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{{#lsth:BBTag/Neo Politan/Data|SystemData}}
{{#lst:BBTag/Neo Politan/Data|System Data}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
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</div>
</div>
==Overview==
==Overview==
"..."
{{Bio
| name = Neo Politan
| game = BBTag
| icon = BBTag_Neo_Icon.png
| quote = ...
| lore =
Neo is the silent right-hand woman of Vale's crimeboss, Roman Torchwick. No matter what mission he had for her, she followed his orders without question and is extremely loyal to him. While she is not particularly talkative, her actions and expressions are enough to show what she's thinking. After her boss is killed during the fall of Beacon, Neo is dead set on making whoever was responsible for Roman's death pay and set out on a quest to seek revenge.


===Backstory===
}}
Neo is the silent right-hand woman of Vale's crimeboss, Roman Torchwick. No matter what mission he had for her, she followed his orders without question and is extremely loyal to him. While she is not particularly talkative, her actions and expressions are enough to show what she's thinking. After her boss is killed during the fall of Beacon, Neo is dead set on making whoever was responsible for Roman's death pay and set out on a quest to seek revenge.
 
===Semblance: Overactive Imagination===
Neo's semblance allows her to create physical illusions that can be seen or touched by everyone. Using this, she gives off the illusion of teleporting. In gameplay, her semblance allows her to almost instantaneously move to a different spot in the screen, surprising her opponents by attacking their blindsides.


===Playstyle===
===Playstyle===
{{StrengthsAndWeaknesses
|intro=
Neo is an agile character that can apply pressure with her quick attacks and chain each strike into long combos. She is a strong midair fighter and has many attacks that can launch and keep her opponents in the air. Neo can also surprise opponents by teleporting from different sides of the field and attacking blind spots before chaining each attack with another combo.
Neo is an agile character that can apply pressure with her quick attacks and chain each strike into long combos. She is a strong midair fighter and has many attacks that can launch and keep her opponents in the air. Neo can also surprise opponents by teleporting from different sides of the field and attacking blind spots before chaining each attack with another combo.


===Strengths/Weaknesses===
|pros=
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-align:left"
| style="width: 50%;"|
* Good Cross-ups. Can quickly switch sides on the fly.
* Good Cross-ups. Can quickly switch sides on the fly.
* Great at chaining combos midair with some ground attacks capable of launching the opponent to the air.
* Great at chaining combos midair with some ground attacks capable of launching the opponent to the air.
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* Strong Jump Cancel game with extended airtime and extra jumps with Parasol Descent.
* Strong Jump Cancel game with extended airtime and extra jumps with Parasol Descent.
* Suspension of Disbelief is a strong grab special that can bypass many attacks like Yang's Burning Gold. It can also act as a combo starter or extender.
* Suspension of Disbelief is a strong grab special that can bypass many attacks like Yang's Burning Gold. It can also act as a combo starter or extender.
 
* Incredible reset potential including instant overheads, fuzzy loops, teleports from 4 different directions, solo air unblockable routes, and mainly, Suspension of Disbelief
| style="width: 50%;"|
* 236B/C Are great gap closers by themselves being only -4, but they're even better once you know they can low profile most projectiles (And some moves i.e. Mitsuru's Droit, hakumen's 5b... etc)
* Poor assists that sends single projectiles that can easily be destroyed and are very hard to link with other combos due to their quick nature.
|cons=
* Poor assists that sends single projectiles that can easily be destroyed
* Low damage and large damage falloff when long combos are achieved.
* Low damage and large damage falloff when long combos are achieved.
* 214 specials take time to cast as the taunt always applies first before the actual attack hits.
* 214 specials take time to cast as the taunt always applies first before the actual attack hits.
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* Parasol Descent is a hard move to incorporate as, besides its parry version, its only use is to grant Neo an extra jump as well as to let her descend slowly.
* Parasol Descent is a hard move to incorporate as, besides its parry version, its only use is to grant Neo an extra jump as well as to let her descend slowly.
* A lot of Neo's attacks can easily be evaded simply by jumping.
* A lot of Neo's attacks can easily be evaded simply by jumping.
* Despite Neo's strong combo game, there are very few characters that can assist her attacks while mutually benefiting from her own poor assist game.
* Low minimum damage on both of her supers and using Suspension of Disbelief as a combo extender is generally a waste of bars.
|}
}}


{{#lst:BBTag/Neo Politan/Data|Links}}
{{#lst:BBTag/Neo Politan/Data|Links}}
<br style="clear:both;"/>
<br style="clear:both;"/>
===Semblance: Overactive Imagination===
Neo's semblance allows her to create physical illusions that can be seen or touched by everyone. Using this, she gives off the illusion of teleporting. In gameplay, her semblance allows her to almost instantaneously move to a different spot in the screen, surprising her opponents by attacking their blindsides.


==Normal Moves==
==Normal Moves==


====== <font style="visibility:hidden" size="0">5A</font> ======
====== <span style="visibility:hidden;font-size:0">5A</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_5A.png |caption=
|image=BBTag_Neo_5A.png |caption=
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{{!}}-
{{!}}-
{{AttackVersion|name=5A}}
{{AttackVersion|name=5A}}
{{#lsth:BBTag/Neo Politan/Data|5A}}
{{#lst:BBTag/Neo Politan/Data|5A}}
{{!}}-
{{!}}-
{{AttackVersion|name=5AA}}
{{AttackVersion|name=5AA}}
{{#lsth:BBTag/Neo Politan/Data|5AA}}
{{#lst:BBTag/Neo Politan/Data|5AA}}
{{!}}-
{{!}}-
{{AttackVersion|name=5AAA}}
{{AttackVersion|name=5AAA}}
{{#lsth:BBTag/Neo Politan/Data|5AAA}}
{{#lst:BBTag/Neo Politan/Data|5AAA}}
{{!}}-
{{!}}-
{{AttackVersion|name=5AAAA}}
{{AttackVersion|name=5AAAA}}
{{#lsth:BBTag/Neo Politan/Data|5AAAA}}
{{#lst:BBTag/Neo Politan/Data|5AAAA}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|8|text=
* Jump cancelable.
* Jump cancelable.


Neo strikes her opponent with her umbrella and ends with a flip kick. Quick and has decent range. Can jump cancel and loop into JBBB before repeating first 5AAA string.
Neo strikes her opponent with her parasol and ends with a series of flip kicks. Jump cancelable up to the third hit though the third hit has a good chance of whiffing if you hit them too high in the air, which can make cross raid combos with Neo a bit troublesome.
 
5A is a surprisngly bad move. At 10 frames, it comes out a lot slower than the rest of the casts 5A's, with a lot less range. In comparison, Ruby's 5B is 10 frames and significantly outranges it, Labrys's 5A is 9 frames and outranges it, Carmine's 5A is 9 frames, also outranges it, you get the drift.
 
What this means is, 5A is a TERRIBLE round start option unless you know that your opponent doesn't have a quick/lengthy move to contest you. So never do it unless you have the right read.
 
On the bright side, you can jump cancel and loop into JBBB before repeating first 5AAA string on certain standing opponents. If they're on the shorter side, you might have to delay your JBB


  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">5B</font> ======
====== <span style="visibility:hidden;font-size:0">5B</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_5B.png |caption=
|image=BBTag_Neo_5B.png |caption=
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{{!}}-
{{!}}-
{{AttackVersion|name=5B}}
{{AttackVersion|name=5B}}
{{#lsth:BBTag/Neo Politan/Data|5B}}
{{#lst:BBTag/Neo Politan/Data|5B}}
{{!}}-
{{!}}-
{{AttackVersion|name=5BB}}
{{AttackVersion|name=5BB}}
{{#lsth:BBTag/Neo Politan/Data|5BB}}
{{#lst:BBTag/Neo Politan/Data|5BB}}
{{!}}-
{{!}}-
{{AttackVersion|name=5BBB}}
{{AttackVersion|name=5BBB}}
{{#lsth:BBTag/Neo Politan/Data|5BBB}}
{{#lst:BBTag/Neo Politan/Data|5BBB}}
{{!}}-
{{!}}-
{{Description|7|text=  
{{Description|8|text=  
* Jump cancelable at 5B
* Jump cancelable at 5B
* 5BB can launch
* 5BB can launch
Neo strikes the opponent with her open parasol. The attack is slow but offers a powerful blow that can be chained with 236C for wall slam and continued combo. 5B is chainable with 5AAA before looping with JBBB. When going for chains with 5AAA, after 5B, it's recommended to chain with 2C to maximize hits before launching opponent into the air.
Neo strikes the opponent with her open parasol. The attack is slow but offers a powerful blow that can be chained with 236C for wall slam and continued combo. 5B is chainable with 5AAA before looping with JBBB. When going for chains with 5AAA, after 5B, it's recommended to chain with 2C to maximize hits before launching opponent into the air.
NEVER do the second or third hit on block. There's a large enough gap in between hits that even your grandmother could punish with DP. Jump cancel, go into a safe on block move or end your pressure.


  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">5C</font> ======
====== <span style="visibility:hidden;font-size:0">5C</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_5C.png |caption=
|image=BBTag_Neo_5C.png |caption=
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|5C}}
{{#lst:BBTag/Neo Politan/Data|5C}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
Neo performs an overhead arc kick. Strong reach and quick.
Neo performs an overhead arc kick. Strong reach and quick.


  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">2A</font> ======
====== <span style="visibility:hidden;font-size:0">2A</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_2A.png |caption=
|image=BBTag_Neo_2A.png |caption=
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|2A}}
{{#lst:BBTag/Neo Politan/Data|2A}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
Neo pokes the ground with her parasol. Very quick and decent reach. Can be used to chain 214A to 5B after the attack hits to start a combo.
Neo pokes the ground with her parasol. Very quick and decent reach. Can be used to chain 214A to 5B after the attack hits to start a combo. This is your fastest button so if you ever need to mash, mash 2A


  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">2B</font> ======
====== <span style="visibility:hidden;font-size:0">2B</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_2B.png |caption=
|image=BBTag_Neo_2B.png |caption=
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|2B}}
{{#lst:BBTag/Neo Politan/Data|2B}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
*Jump Cancellable
*Jump Cancellable
Neo kicks up, letting her make a small leap into the air. Can be jump cancelled and chained into a new midair combo. Take note that 2B counts as one jump and will only allow you to jump cancel once more.
Neo kicks up, letting her make a small leap into the air. Can be jump cancelled BUT ONLY ON HIT. If the opponent blocks, the only things Neo can cancel into are air special moves, which makes anti-airing with Neo a bit of a commitment. Take note that 2B counts as one jump and will only allow you to jump cancel once more.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">2C</font> ======
====== <span style="visibility:hidden;font-size:0">2C</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_2C.png |caption=
|image=BBTag_Neo_2C.png |caption=
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|2C}}
{{#lst:BBTag/Neo Politan/Data|2C}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
*Can launch the opponent into the air.
*Can launch the opponent into the air.
*Jump cancellable after animation ends
*Jump cancellable after animation ends
Neo sweeps her opponent with her parasol and launches the opponent into the air with a spin kick. While the parasol can be blocked by a neutral guard, the kick can still hit if the opponent does not guard low. Use this to your advantage when pressuring guarding opponents.
Neo sweeps her opponent with her parasol and launches the opponent into the air with a spin kick. While the parasol can be blocked by a neutral guard, the kick can still hit if the opponent does not guard low. Use this to your advantage when pressuring guarding opponents.
Like 2BB, there is a gap in between the hits on block, so aware opponents can DP on reaction unless you cancel the first hit into a safe move.


  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">j.A</font> ======
====== <span style="visibility:hidden;font-size:0">j.A</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_jA.png |caption=
|image=BBTag_Neo_jA.png |caption=
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{{!}}-
{{!}}-
{{AttackVersion|name=j.A}}
{{AttackVersion|name=j.A}}
{{#lsth:BBTag/Neo Politan/Data|j.A}}
{{#lst:BBTag/Neo Politan/Data|j.A}}
{{!}}-
{{!}}-
{{AttackVersion|name=j.AA}}
{{AttackVersion|name=j.AA}}
{{#lsth:BBTag/Neo Politan/Data|j.AA}}
{{#lst:BBTag/Neo Politan/Data|j.AA}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|8|text=
*Jump Cancellable
*Jump Cancellable
Neo kicks the opponent twice. Quick and easy to execute. Low damage but allows combos to chain faster.
Neo kicks the opponent twice. Quick and easy to execute. Low damage but allows combos to chain faster. This move is Neo's go to air-to-air, having both speed and a semi-respectable reach. Still loses to Narukami j.A though because privilege.  
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">j.B</font> ======
====== <span style="visibility:hidden;font-size:0">j.B</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_jB.png |caption=Get ready to delay a LOT
|image=BBTag_Neo_jB.png |caption=Get ready to delay a LOT
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{{!}}-
{{!}}-
{{AttackVersion|name=j.B}}
{{AttackVersion|name=j.B}}
{{#lsth:BBTag/Neo Politan/Data|j.B}}
{{#lst:BBTag/Neo Politan/Data|j.B}}
{{!}}-
{{!}}-
{{AttackVersion|name=j.BB}}
{{AttackVersion|name=j.BB}}
{{#lsth:BBTag/Neo Politan/Data|j.BB}}
{{#lst:BBTag/Neo Politan/Data|j.BB}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
*Jump cancellable
*Jump cancellable
Neo kicks and strikes the opponent downward with her Parasol. Longer delay than 5A but can be looped better with the standard 5AAA combo and has better range.
Neo kicks and strikes the opponent downward with her Parasol. Your go to jump-in attack. Longer delay than 5A but can be looped better with the standard 5AAA combo and has better range.
 
Delaying the second j.BB is pretty much essential to all of Neo's combos so you better get down the timing. Seriously. It's not even funny how much this move is used in combos.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <span style="visibility:hidden;font-size:0">j.C</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_jC.png |caption=
|image=BBTag_Neo_jC.png |caption=
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|j.C}}
{{#lst:BBTag/Neo Politan/Data|j.C}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
Neo kicks the opponent down into the ground. Can be chained with J236A/B/C to perform extended combos depending on which part of the screen you decide to land.
Neo axe-kicks the opponent down into the ground. Can be chained with J236A/B/C to perform extended combos depending on which part of the screen you decide to land. If done as an instant overhead on the ground, Neo is safe on block, but it's up to your discretion if you want to continue your pressure or back off.
  }}
  }}
}}
}}
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==Universal Moves==
==Universal Moves==


====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_GroundThrow.png |caption=
|image=BBTag_Neo_GroundThrow.png |caption=
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|BC}}
{{#lst:BBTag/Neo Politan/Data|BC}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
Neo grabs the opponent, twirls on their heads, and uses their weight to throw them forward. Can be chained into combos. 5BBB let's her reach opponents that aren't thrown into the corner better than 5AAA.
Neo grabs the opponent, twirls on their heads, and uses their weight to throw them forward. Can be chained into combos. 5BBB let's her reach opponents that aren't thrown into the corner better than 5AAA.
Can get a jump loop 5B -> 2C bnb anywhere on screen, though if your opponent is on the small size, you may have to input a microdash before your first hit.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Backlash</font> ======
====== <span style="visibility:hidden;font-size:0">Backlash</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_Backlash.png |caption=
|image=BBTag_Neo_Backlash.png |caption=
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|AD}}
{{#lst:BBTag/Neo Politan/Data|AD}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
Neo axe kicks her opponents to the ground. Quick execution and recovery with decent iframes. Can knock airborne opponents into the ground.
Neo axe kicks her opponents to the ground. Quick execution and recovery with decent iframes. Can knock airborne opponents into the ground. If it hits on counter-hit and the opponent was high enough in the air, you can link into 2A and continue your combo. Berry situational though.
  }}
  }}
}}
}}
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==Skills==
==Skills==
====== <font style="visibility:hidden" size="0">Illusory Charge</font> ======
====== <span style="visibility:hidden;font-size:0">Illusory Charge</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_IllusoryCharge.png |caption=
|image=BBTag_Neo_IllusoryCharge.png |caption=
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{{!}}-
{{!}}-
{{AttackVersion|name=A}}
{{AttackVersion|name=A}}
{{#lsth:BBTag/Neo Politan/Data|236A}}
{{#lst:BBTag/Neo Politan/Data|236A}}
{{!}}-
{{!}}-
{{AttackVersion|name=B}}
{{AttackVersion|name=B}}
{{#lsth:BBTag/Neo Politan/Data|236B}}
{{#lst:BBTag/Neo Politan/Data|236B}}
{{!}}-
{{!}}-
{{AttackVersion|name=B > A/B/C}}
{{AttackVersion|name=B > A/B/C}}
{{#lsth:BBTag/Neo Politan/Data|236B > X}}
{{#lst:BBTag/Neo Politan/Data|236B X}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|8|text=
Neo sends a clone of herself to strike forward as a projectile. Her B version will send herself and strike twice. The C version will Wall bounce or Wall slam and allows Neo to chain a new combo.
Neo sends a clone of herself to strike forward as a projectile. Her B version will send herself and strike twice. The C version will Wall bounce or Wall slam and allows Neo to chain a new combo.


All versions can low profile a good majority of projectiles from the rest of the cast. Honorable mentions include Yukiko 5B fans and Nu 5B swords.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Stealth Blitz</font> ======
====== <span style="visibility:hidden;font-size:0">Stealth Blitz</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_StealthBlitz.png |caption=They all start like this
|image=BBTag_Neo_StealthBlitz.png |caption=They all start like this
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{{!}}-
{{!}}-
{{AttackVersion|name=A}}
{{AttackVersion|name=A}}
{{#lsth:BBTag/Neo Politan/Data|214A}}
{{#lst:BBTag/Neo Politan/Data|214A}}
{{!}}-
{{!}}-
{{AttackVersion|name=B}}
{{AttackVersion|name=B}}
{{#lsth:BBTag/Neo Politan/Data|214B}}
{{#lst:BBTag/Neo Politan/Data|214B}}
{{!}}-
{{!}}-
{{AttackVersion|name=C}}
{{AttackVersion|name=C}}
{{#lsth:BBTag/Neo Politan/Data|214C}}
{{#lst:BBTag/Neo Politan/Data|214C}}
{{!}}-
{{!}}-
{{Description|7|text=  
{{Description|8|text=  
Neo taunts her opponent and strikes overhead or at their feet.
Neo taunts her opponent and strikes overhead or at their feet.
Stealth Blitz will have Neo attack from above. This attack is hard to chain into combos. Quickly use 2A and 5B to start a combo.
 
Striking Stance is a parry that will send Neo behind the opponent if hit during her taunt. Note that there is a small delay after she teleports.
Stealth Blitz will have Neo attack from above. On hit, you can use 2A to link into a combo. If the opponent is air-dashing, there's a good chance that the move will hit cross-up. On block, this move is "''relatively''" safe if your opponent doesn't have a fast jab. On chicken block? You done messed up son, get ready to eat fist.
Stealth Sweep will have Neo strike low. Costless and can chain combos quickly upon hit.
 
When using these attacks, try to mix up to keep opponent on their toes lest they'll predict what you do and properly guard before the taunt finishes.
Striking Stance is a parry that counters all attacks, including throws and supers, and teleports Neo directly behind the opponent if an attack hits during her taunt. Note that there is a small delay after she teleports so if your opponent threw out a meaty move that has a big hitbox before then, there's a good chance you're gettin' SMACKED for reading your opponent correctly.
 
Stealth Sweep will have Neo strike low into a hard knockdown. Costless and can chain combos quickly upon hit. If Neo tags the opponent in the air though, it's only a soft knockdown and the opponent can recover as soon as they touch the ground.
 
A and C versions always lose to DP, supers on reaction, and chicken blocking if you didn't do the move before a hard knockdown (eg. 5B on air hit) so have your assist cover you, or throw in the parry every now and then to keep opponents on their toes.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Swooping Illusion</font> ======
====== <span style="visibility:hidden;font-size:0">Swooping Illusion</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_SwoopingIllusion.png |caption=
|image=BBTag_Neo_SwoopingIllusion.png |caption=
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{{!}}-
{{!}}-
{{AttackVersion|name=A}}
{{AttackVersion|name=A}}
{{#lsth:BBTag/Neo Politan/Data|j.236A}}
{{#lst:BBTag/Neo Politan/Data|j.236A}}
{{!}}-
{{!}}-
{{AttackVersion|name=B}}
{{AttackVersion|name=B}}
{{#lsth:BBTag/Neo Politan/Data|j.236B}}
{{#lst:BBTag/Neo Politan/Data|j.236B}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|8|text=
Neo dive kicks her opponents and teleports. 236A will have her teleport to the ground with a slight delay. 236B will allow her to teleport above the opponent, which is best applied during midair combos. 236C will instantly send Neo to the ground and allow her to chain combos quickly after the opponent nears her range.
Neo dive kicks her opponents and teleports. 236A will have her teleport to the ground with a slight delay. 236B will allow her to teleport above the opponent, which is best applied during midair combos.  
 
As a note, none of these are safe on block by themselves, so cover with an assist.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Parasol Descent</font> ======
====== <span style="visibility:hidden;font-size:0">Parasol Descent</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_ParasolDescent.png |caption="I'm Mary Poppins y'all"
|image=BBTag_Neo_ParasolDescent.png |caption="I'm Mary Poppins y'all"
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{{!}}-
{{!}}-
{{AttackVersion|name=A}}
{{AttackVersion|name=A}}
{{#lsth:BBTag/Neo Politan/Data|j.214A}}
{{#lst:BBTag/Neo Politan/Data|j.214A}}
{{!}}-
{{!}}-
{{AttackVersion|name=B}}
{{AttackVersion|name=B}}
{{#lsth:BBTag/Neo Politan/Data|j.214B}}
{{#lst:BBTag/Neo Politan/Data|j.214B}}
{{!}}-
{{!}}-
{{Description|7|text=  
{{Description|8|text=  
A version is cancelable with an attack, b version is a parry that let's her teleport behind her opponents like Striking Stance.
Neo opens up her parsol and floats back down to the ground, stalling her jump momentum.
 
A version is cancelable with an attack.
 
B version is a parry that let's her teleport behind her opponents like Striking Stance. Be warned, there is HELLA landing recovery animation on a whiffed parry. Looks neat though.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Pinwheel Flip</font> ======
====== <span style="visibility:hidden;font-size:0">Pinwheel Flip</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_PinwheelFlip.png |caption=
|image=BBTag_Neo_PinwheelFlip.png |caption= MvC Captain America would be proud
|input=66
|input=66
|name=Pinwheel Flip
|name=Pinwheel Flip
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|66}}
{{#lst:BBTag/Neo Politan/Data|66}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
Neo dodges forward and let's her switch sides of the screen.
Neo dodges forward and let's her switch sides if she's close enough to the opponent. This move has some projectile invincibility, but can be stuffed by quick jabs on reaction.
  }}
  }}
}}
}}
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==Extra Skills==
==Extra Skills==
====== <font style="visibility:hidden" size="0">EX Illusory Strike</font> ======
====== <span style="visibility:hidden;font-size:0">EX Illusory Strike</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_IllusoryCharge.png |caption=
|image=BBTag_Neo_IllusoryCharge.png |caption=
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{{!}}-
{{!}}-
{{AttackVersion|name=236C}}
{{AttackVersion|name=236C}}
{{#lsth:BBTag/Neo Politan/Data|236C}}
{{#lst:BBTag/Neo Politan/Data|236C}}
{{!}}-
{{!}}-
{{AttackVersion|name=236C > A/B/C}}
{{AttackVersion|name=236C > A/B/C}}
{{#lsth:BBTag/Neo Politan/Data|236C > X}}
{{#lst:BBTag/Neo Politan/Data|236C X}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|8|text=
Neo sends a clone of herself to strike forward as a projectile. This version will cause Wall bounce or Wall slam and allows Neo to chain a new combo.
Neo sends a clone of herself to strike forward as a projectile. This version will cause Wall bounce if you're not in the corner or Wall slam if you are. Both cases allow Neo to chain a new combo, but you may have to adjust depending on the height you hit your opponent at.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">EX Parasol Descent</font> ======
====== <span style="visibility:hidden;font-size:0">EX Parasol Descent</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_ParasolDescent.png |caption= I heard you like jump cancels?
|image=BBTag_Neo_ParasolDescent.png |caption= I heard you like jump cancels?
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|j.214C}}
{{#lst:BBTag/Neo Politan/Data|j.214C}}
{{!}}-
{{!}}-
{{Description|6|text= Whenever Neo uses EX Parasol, you gain an extra jump
{{Description|7|text= Whenever Neo uses EX Parasol, you gain an extra jump. Has the quickest recovery and start-up out of all the three parasol moves.
  }}
  }}
}}
}}
<br style="clear:both;"/>
<br style="clear:both;"/>


====== <font style="visibility:hidden" size="0">EX Sweeping Illusion</font> ======
====== <span style="visibility:hidden;font-size:0">EX Sweeping Illusion</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_SwoopingIllusion.png |caption=
|image=BBTag_Neo_SwoopingIllusion.png |caption=
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|j.236C}}
{{#lst:BBTag/Neo Politan/Data|j.236C}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
Neo quickly dive kicks her opponents and teleports. This will instantly send Neo to the ground and allow her to chain combos quickly after the opponent nears her range.
Neo quickly dive kicks her opponents and teleports. This will instantly send Neo to the ground and allow her to chain combos quickly after the opponent nears her range.
If you have bar and Neo is your last character, this is the best move to throw out in neutral on a hail Mary hit.
  }}
  }}
}}
}}
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==Partner Skills==
==Partner Skills==


====== <font style="visibility:hidden" size="0">5P</font> ======
====== <span style="visibility:hidden;font-size:0">5P</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_IllusoryCharge.png |caption=
|image=BBTag_Neo_IllusoryCharge.png |caption=
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|5P}}
{{#lst:BBTag/Neo Politan/Data|5P}}
{{!}}-
{{!}}-
{{Description|6|text= Neo sends herself instead of a clone doing the same attack as 6P
{{Description|7|text= Neo sends herself instead of a clone doing the same attack as 6P. Attack comes out wherever the opponent is, so it won't travel full screen unless the opponent is full screen.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">6P</font> ======
====== <span style="visibility:hidden;font-size:0">6P</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_IllusoryCharge.png |caption=
|image=BBTag_Neo_IllusoryCharge.png |caption=
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|6P}}
{{#lst:BBTag/Neo Politan/Data|6P}}
{{!}}-
{{!}}-
{{Description|6|text= Neo sends a clone of herself as a projectile
{{Description|7|text= Neo sends a clone of herself as a projectile. Attack comes out wherever the opponent is, so it won't travel full screen unless the opponent is full screen.
 
A good candidate for active switching since Neo is usually far away enough from the point character that whatever your opponent does on reaction (DP, mash,etc.) makes her safe. Unless they mash full screen beam super, then in that case, eject the disc, put it in the box, go back to Gamestop, get your $2.52 refund and Ggs.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">4P</font> ======
====== <span style="visibility:hidden;font-size:0">4P</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_SwoopingIllusion.png |caption=
|image=BBTag_Neo_SwoopingIllusion.png |caption=
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|4P}}
{{#lst:BBTag/Neo Politan/Data|4P}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
Neo sends a diving clone in front of her.
Neo sends a diving clone in front of her that causes a guaranteed ground bounce and is good for extending combos. Unlike the rest of the cast who's 4P is an anti-air, you should never try to use this as an anti-air unless you actively dislike ice cream and just want to see her suffer you jerk.
 
Outside of combo extensions and tagging bursts, this move is, quite honestly and frankly speaking, kinda garbage.
  }}
  }}
}}
}}
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==Distortion Skills==
==Distortion Skills==
====== <font style="visibility:hidden" size="0">Overactive Devastation</font> ======
====== <span style="visibility:hidden;font-size:0">Overactive Devastation</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_OveractiveDevastation.png |caption=
|image=BBTag_Neo_OveractiveDevastation.png |caption= "Go forth and conquer" - Alfred Lord Tennyson, to the scrub he was wasting in pools.
|image2=BBTag_Neo_OveractiveDevastation2.png |caption2=
|image2=BBTag_Neo_OveractiveDevastation2.png |caption2= The hat is so cute on her
|input=236B+C
|input=236B+C
|name=Overactive Devastation
|name=Overactive Devastation
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|236BC}}
{{#lst:BBTag/Neo Politan/Data|236BC}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
Neo sends a clone to strike the opponent. Upon hitting, she will instantly move in and strike her umbrella twice before slamming it down. During Resonance mode or when performing a cross combo, Neo will add an extra hit by having a clone kick the opponent away. The projectile reaches a good range and is durable against a good amount of projectiles, but will still be destroyed by things such as Personas or assists. Use carefully.
Neo sends a clone to strike the opponent. Upon hitting, she will instantly move in and strike her umbrella twice before slamming it down. During Resonance mode or when performing a cross combo, Neo will add an extra hit by having a clone kick the opponent away. The projectile reaches a good range and is durable against a good amount of projectiles, but will still be destroyed by things such as Personas or assists. Specifically, if there's a Persona active and in front of the opponent, there's a damn good chance that your special will only destroy the Persona and not actually hit the opponent. Use carefully.
 
On a side note, Overactive Devastation is probably one of the least damaging supers in the game to use in a combo, so more often than not, you're going to have to burn an extra 2 bars to DHC and kill.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Suspension of Disbelief</font> ======
====== <span style="visibility:hidden;font-size:0">Suspension of Disbelief</span> ======
{{MoveData
{{MoveData
|image=BBTag_Neo_SuspensionOfDisbelief.png |caption=
|image=BBTag_Neo_SuspensionOfDisbelief.png |caption= I am mashing this on wake up like the scrub I are
|image2=BBTag_Neo_SuspensionOfDisbelief2.png |caption2=
|image2=BBTag_Neo_SuspensionOfDisbelief2.png |caption2= surprisedpikachuface.jpg
|input=214B+C
|input=214B+C
|name=Suspension of Disbelief
|name=Suspension of Disbelief
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|214BC}}
{{#lst:BBTag/Neo Politan/Data|214BC}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
Neo grabs her opponent and throws them forward. During resonance mode or when performing cross combos, Neo will add in an extra kick that will bounce them back towards you. This attack is chainable to combos and is easily one of her best moves due to the fact that it doesn't notify opponents that the move has been used until it hits or misses. It can also bypass many attacks, such as letting her grab Yang mid Distortion skill. The attack is best used when closing in as the attack is practically unguardable. However, if Neo does not reach her target or the target jumps, it will miss. And when it misses, Neo will stagger and sigh. During this time, she is extremely vulnerable. Use caution when using this skill.
Neo grabs her opponent and throws them forward. During resonance mode or when performing cross combos, Neo will add in an extra kick that will bounce them back towards you. This attack is chainable to combos and is easily one of her best moves due to the fact that it doesn't notify opponents that the move has been used until it hits or misses. It can also bypass many attacks, such as letting her grab Yang mid Distortion skill. The attack is best used when closing in as the attack is practically unguardable. However, if Neo does not reach her target or the target jumps, it will miss. And when it misses, Neo will stagger and sigh. During this time, she is extremely vulnerable. Use caution when using this skill.
  }}
  }}
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|Distortion Skill Duo}}
{{#lst:BBTag/Neo Politan/Data|Distortion Skill Duo}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
Neo sends a clone to strike the opponent. Upon hitting, she will instantly move in and strike her umbrella twice before slamming it down. When performed during a cross combo, Neo will add an extra hit by having a clone kick the opponent away. The projectile reaches a good range and is durable against a good amount of projectiles, but will still be destroyed by things such as Personas or assists. Use carefully.
Neo sends a clone to strike the opponent. Upon hitting, she will instantly move in and strike her umbrella twice before slamming it down. When performed during a cross combo, Neo will add an extra hit by having a clone kick the opponent away. The projectile reaches a good range and is durable against a good amount of projectiles, but will still be destroyed by things such as Personas or assists. Use carefully.
  }}
  }}
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==Astral Heat==
==Astral Heat==
{{MoveData
{{MoveData
|image=BBTag_Neo_ShatteringSkewer.png |caption=
|image=BBTag_Neo_ShatteringSkewer.png |caption="Kill for kill, eye for eye, blood for blood..."
|image2=BBTag_Neo_ShatteringSkewer2.png |caption2=
|image2=BBTag_Neo_ShatteringSkewer2.png |caption2= "IT'S TIME TO DIE"
|input=222B+C
|input=222B+C
|name=Shattering Skewer
|name=Shattering Skewer
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  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Neo Politan/Data|222BC}}
{{#lst:BBTag/Neo Politan/Data|222BC}}
{{!}}-
{{!}}-
{{Description|6|text=
{{Description|7|text=
Neo charges in and assaults her opponent before stabbing them to death.
Neo charges in and assaults her opponent with a barrage of illusions before pulling out her parasol blade and skewering them.
  }}
  }}
}}
}}
<br style="clear:both;"/>
<br style="clear:both;"/>
==Roadmap==
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag-->
{{Roadmap}}


==Navigation==
==Navigation==
{{#lsth:BBTag/Neo Politan/Data|Links}}
{{#lst:BBTag/Neo Politan/Data|Links}}
{{notice|To edit frame data, edit values in [[BBTag/Neo Politan/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[BBTag/Neo Politan/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:Neo Politan]]
[[Category:Neo Politan]]

Revision as of 03:54, 1 June 2020

Neo Politan
BBTag Neo Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Aggressive
Team role
Point

Overview

"..."
Lore:Neo is the silent right-hand woman of Vale's crimeboss, Roman Torchwick. No matter what mission he had for her, she followed his orders without question and is extremely loyal to him. While she is not particularly talkative, her actions and expressions are enough to show what she's thinking. After her boss is killed during the fall of Beacon, Neo is dead set on making whoever was responsible for Roman's death pay and set out on a quest to seek revenge.

Semblance: Overactive Imagination

Neo's semblance allows her to create physical illusions that can be seen or touched by everyone. Using this, she gives off the illusion of teleporting. In gameplay, her semblance allows her to almost instantaneously move to a different spot in the screen, surprising her opponents by attacking their blindsides.

Playstyle

 Neo Politan Neo is an agile character that can apply pressure with her quick attacks and chain each strike into long combos. She is a strong midair fighter and has many attacks that can launch and keep her opponents in the air. Neo can also surprise opponents by teleporting from different sides of the field and attacking blind spots before chaining each attack with another combo.

Pros
Cons
  • Good Cross-ups. Can quickly switch sides on the fly.
  • Great at chaining combos midair with some ground attacks capable of launching the opponent to the air.
  • Fast attacks that can be looped for longer combos.
  • Strong element of surprise when properly utilizing 214a/b/c teleporting moves as attacks can be low, overhead, or a parry.
  • Strong Jump Cancel game with extended airtime and extra jumps with Parasol Descent.
  • Suspension of Disbelief is a strong grab special that can bypass many attacks like Yang's Burning Gold. It can also act as a combo starter or extender.
  • Incredible reset potential including instant overheads, fuzzy loops, teleports from 4 different directions, solo air unblockable routes, and mainly, Suspension of Disbelief
  • 236B/C Are great gap closers by themselves being only -4, but they're even better once you know they can low profile most projectiles (And some moves i.e. Mitsuru's Droit, hakumen's 5b... etc)
  • Poor assists that sends single projectiles that can easily be destroyed
  • Low damage and large damage falloff when long combos are achieved.
  • 214 specials take time to cast as the taunt always applies first before the actual attack hits.
  • Poor projectiles that have low durability against other attacks or Personas. This also applies for Overactive Devastation to a lesser extent, easily being blocked by Personas.
  • Whiffing Suspension of Disbelief will force Neo to stop and sigh, leaving her very vulnerable open to attacks.
  • Parasol Descent is a hard move to incorporate as, besides its parry version, its only use is to grant Neo an extra jump as well as to let her descend slowly.
  • A lot of Neo's attacks can easily be evaded simply by jumping.
  • Low minimum damage on both of her supers and using Suspension of Disbelief as a combo extender is generally a waste of bars.



Normal Moves

5A
5A
BBTag Neo 5A.png
BBTag Neo 5AA.png
BBTag Neo 5AAA.png
BBTag Neo 5AAAA.png
Template:AttackDataHeader-BBTag
5A
5AA
5AAA
5AAAA
  • Jump cancelable.

Neo strikes her opponent with her parasol and ends with a series of flip kicks. Jump cancelable up to the third hit though the third hit has a good chance of whiffing if you hit them too high in the air, which can make cross raid combos with Neo a bit troublesome.

5A is a surprisngly bad move. At 10 frames, it comes out a lot slower than the rest of the casts 5A's, with a lot less range. In comparison, Ruby's 5B is 10 frames and significantly outranges it, Labrys's 5A is 9 frames and outranges it, Carmine's 5A is 9 frames, also outranges it, you get the drift.

What this means is, 5A is a TERRIBLE round start option unless you know that your opponent doesn't have a quick/lengthy move to contest you. So never do it unless you have the right read.

On the bright side, you can jump cancel and loop into JBBB before repeating first 5AAA string on certain standing opponents. If they're on the shorter side, you might have to delay your JBB

5B
5B
BBTag Neo 5B.png
BBTag Neo 5BB.png
Free launches with a small chance of rain
BBTag Neo 5BBB.png
Template:AttackDataHeader-BBTag
5B
5BB
5BBB
  • Jump cancelable at 5B
  • 5BB can launch

Neo strikes the opponent with her open parasol. The attack is slow but offers a powerful blow that can be chained with 236C for wall slam and continued combo. 5B is chainable with 5AAA before looping with JBBB. When going for chains with 5AAA, after 5B, it's recommended to chain with 2C to maximize hits before launching opponent into the air.

NEVER do the second or third hit on block. There's a large enough gap in between hits that even your grandmother could punish with DP. Jump cancel, go into a safe on block move or end your pressure.

5C
5C
BBTag Neo 5C.png
Template:AttackDataHeader-BBTag

Neo performs an overhead arc kick. Strong reach and quick.

2A
2A
BBTag Neo 2A.png
Template:AttackDataHeader-BBTag

Neo pokes the ground with her parasol. Very quick and decent reach. Can be used to chain 214A to 5B after the attack hits to start a combo. This is your fastest button so if you ever need to mash, mash 2A

2B
2B
BBTag Neo 2B.png
Template:AttackDataHeader-BBTag
  • Jump Cancellable

Neo kicks up, letting her make a small leap into the air. Can be jump cancelled BUT ONLY ON HIT. If the opponent blocks, the only things Neo can cancel into are air special moves, which makes anti-airing with Neo a bit of a commitment. Take note that 2B counts as one jump and will only allow you to jump cancel once more.

2C
2C
BBTag Neo 2C.png
Template:AttackDataHeader-BBTag
  • Can launch the opponent into the air.
  • Jump cancellable after animation ends

Neo sweeps her opponent with her parasol and launches the opponent into the air with a spin kick. While the parasol can be blocked by a neutral guard, the kick can still hit if the opponent does not guard low. Use this to your advantage when pressuring guarding opponents.

Like 2BB, there is a gap in between the hits on block, so aware opponents can DP on reaction unless you cancel the first hit into a safe move.

j.A
j.A
BBTag Neo jA.png
BBTag Neo jAA.png
Template:AttackDataHeader-BBTag
j.A
j.AA
  • Jump Cancellable

Neo kicks the opponent twice. Quick and easy to execute. Low damage but allows combos to chain faster. This move is Neo's go to air-to-air, having both speed and a semi-respectable reach. Still loses to Narukami j.A though because privilege.

j.B
j.B
BBTag Neo jB.png
Get ready to delay a LOT
BBTag Neo jBB.png
Template:AttackDataHeader-BBTag
j.B
j.BB
  • Jump cancellable

Neo kicks and strikes the opponent downward with her Parasol. Your go to jump-in attack. Longer delay than 5A but can be looped better with the standard 5AAA combo and has better range.

Delaying the second j.BB is pretty much essential to all of Neo's combos so you better get down the timing. Seriously. It's not even funny how much this move is used in combos.

j.C
j.C
BBTag Neo jC.png
Template:AttackDataHeader-BBTag

Neo axe-kicks the opponent down into the ground. Can be chained with J236A/B/C to perform extended combos depending on which part of the screen you decide to land. If done as an instant overhead on the ground, Neo is safe on block, but it's up to your discretion if you want to continue your pressure or back off.


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Neo GroundThrow.png
Template:AttackDataHeader-BBTag

Neo grabs the opponent, twirls on their heads, and uses their weight to throw them forward. Can be chained into combos. 5BBB let's her reach opponents that aren't thrown into the corner better than 5AAA.

Can get a jump loop 5B -> 2C bnb anywhere on screen, though if your opponent is on the small size, you may have to input a microdash before your first hit.

Backlash
Backlash
5A+D
BBTag Neo Backlash.png
Template:AttackDataHeader-BBTag

Neo axe kicks her opponents to the ground. Quick execution and recovery with decent iframes. Can knock airborne opponents into the ground. If it hits on counter-hit and the opponent was high enough in the air, you can link into 2A and continue your combo. Berry situational though.


Skills

Illusory Charge
Illusory Charge/Illusory Strike
236A/B
BBTag Neo IllusoryCharge.png
BBTag Neo RapidSwing.png
Template:AttackDataHeader-BBTag
A
B
B > A/B/C

Neo sends a clone of herself to strike forward as a projectile. Her B version will send herself and strike twice. The C version will Wall bounce or Wall slam and allows Neo to chain a new combo.

All versions can low profile a good majority of projectiles from the rest of the cast. Honorable mentions include Yukiko 5B fans and Nu 5B swords.

Stealth Blitz
Stealth Blitz/Striking Stance/Stealth Sweep
214A/B/C
BBTag Neo StealthBlitz.png
They all start like this
BBTag Neo SweepingIllusion.png
Easiest 50/50 of my life
Template:AttackDataHeader-BBTag
A
B
C

Neo taunts her opponent and strikes overhead or at their feet.

Stealth Blitz will have Neo attack from above. On hit, you can use 2A to link into a combo. If the opponent is air-dashing, there's a good chance that the move will hit cross-up. On block, this move is "relatively" safe if your opponent doesn't have a fast jab. On chicken block? You done messed up son, get ready to eat fist.

Striking Stance is a parry that counters all attacks, including throws and supers, and teleports Neo directly behind the opponent if an attack hits during her taunt. Note that there is a small delay after she teleports so if your opponent threw out a meaty move that has a big hitbox before then, there's a good chance you're gettin' SMACKED for reading your opponent correctly.

Stealth Sweep will have Neo strike low into a hard knockdown. Costless and can chain combos quickly upon hit. If Neo tags the opponent in the air though, it's only a soft knockdown and the opponent can recover as soon as they touch the ground.

A and C versions always lose to DP, supers on reaction, and chicken blocking if you didn't do the move before a hard knockdown (eg. 5B on air hit) so have your assist cover you, or throw in the parry every now and then to keep opponents on their toes.

Swooping Illusion
Swooping Illusion/Plunging Illusion
j.236A/B
BBTag Neo SwoopingIllusion.png
Template:AttackDataHeader-BBTag
A
B

Neo dive kicks her opponents and teleports. 236A will have her teleport to the ground with a slight delay. 236B will allow her to teleport above the opponent, which is best applied during midair combos.

As a note, none of these are safe on block by themselves, so cover with an assist.

Parasol Descent
Parasol Descent/Illusion
j.214A/B
BBTag Neo ParasolDescent.png
"I'm Mary Poppins y'all"
BBTag Neo ParasolIllusion.png
Template:AttackDataHeader-BBTag
A
B

Neo opens up her parsol and floats back down to the ground, stalling her jump momentum.

A version is cancelable with an attack.

B version is a parry that let's her teleport behind her opponents like Striking Stance. Be warned, there is HELLA landing recovery animation on a whiffed parry. Looks neat though.

Pinwheel Flip
Pinwheel Flip
66
BBTag Neo PinwheelFlip.png
MvC Captain America would be proud
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Neo dodges forward and let's her switch sides if she's close enough to the opponent. This move has some projectile invincibility, but can be stuffed by quick jabs on reaction.


Extra Skills

EX Illusory Strike
EX Illusory Strike
236C
BBTag Neo IllusoryCharge.png
BBTag Neo RapidSwing.png
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236C
236C > A/B/C

Neo sends a clone of herself to strike forward as a projectile. This version will cause Wall bounce if you're not in the corner or Wall slam if you are. Both cases allow Neo to chain a new combo, but you may have to adjust depending on the height you hit your opponent at.

EX Parasol Descent
EX Parasol Descent
j.214C
BBTag Neo ParasolDescent.png
I heard you like jump cancels?
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Whenever Neo uses EX Parasol, you gain an extra jump. Has the quickest recovery and start-up out of all the three parasol moves.


EX Sweeping Illusion
EX Swooping Illusion
j.236C
BBTag Neo SwoopingIllusion.png
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Neo quickly dive kicks her opponents and teleports. This will instantly send Neo to the ground and allow her to chain combos quickly after the opponent nears her range.

If you have bar and Neo is your last character, this is the best move to throw out in neutral on a hail Mary hit.

Partner Skills

5P
5P
Illusory Charge
BBTag Neo IllusoryCharge.png
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Neo sends herself instead of a clone doing the same attack as 6P. Attack comes out wherever the opponent is, so it won't travel full screen unless the opponent is full screen.

6P
6P
Illusory Strike
BBTag Neo IllusoryCharge.png
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Neo sends a clone of herself as a projectile. Attack comes out wherever the opponent is, so it won't travel full screen unless the opponent is full screen.

A good candidate for active switching since Neo is usually far away enough from the point character that whatever your opponent does on reaction (DP, mash,etc.) makes her safe. Unless they mash full screen beam super, then in that case, eject the disc, put it in the box, go back to Gamestop, get your $2.52 refund and Ggs.

4P
4P
BBTag Neo SwoopingIllusion.png
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Neo sends a diving clone in front of her that causes a guaranteed ground bounce and is good for extending combos. Unlike the rest of the cast who's 4P is an anti-air, you should never try to use this as an anti-air unless you actively dislike ice cream and just want to see her suffer you jerk.

Outside of combo extensions and tagging bursts, this move is, quite honestly and frankly speaking, kinda garbage.


Distortion Skills

Overactive Devastation
Overactive Devastation
236B+C
BBTag Neo OveractiveDevastation.png
"Go forth and conquer" - Alfred Lord Tennyson, to the scrub he was wasting in pools.
BBTag Neo OveractiveDevastation2.png
The hat is so cute on her
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Neo sends a clone to strike the opponent. Upon hitting, she will instantly move in and strike her umbrella twice before slamming it down. During Resonance mode or when performing a cross combo, Neo will add an extra hit by having a clone kick the opponent away. The projectile reaches a good range and is durable against a good amount of projectiles, but will still be destroyed by things such as Personas or assists. Specifically, if there's a Persona active and in front of the opponent, there's a damn good chance that your special will only destroy the Persona and not actually hit the opponent. Use carefully.

On a side note, Overactive Devastation is probably one of the least damaging supers in the game to use in a combo, so more often than not, you're going to have to burn an extra 2 bars to DHC and kill.

Suspension of Disbelief
Suspension of Disbelief
214B+C
BBTag Neo SuspensionOfDisbelief.png
I am mashing this on wake up like the scrub I are
BBTag Neo SuspensionOfDisbelief2.png
surprisedpikachuface.jpg
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Neo grabs her opponent and throws them forward. During resonance mode or when performing cross combos, Neo will add in an extra kick that will bounce them back towards you. This attack is chainable to combos and is easily one of her best moves due to the fact that it doesn't notify opponents that the move has been used until it hits or misses. It can also bypass many attacks, such as letting her grab Yang mid Distortion skill. The attack is best used when closing in as the attack is practically unguardable. However, if Neo does not reach her target or the target jumps, it will miss. And when it misses, Neo will stagger and sigh. During this time, she is extremely vulnerable. Use caution when using this skill.


Distortion Skill Duo

Overactive Devastation
P during Main Character's Distortion Skill
BBTag Neo OveractiveDevastation2.png
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Neo sends a clone to strike the opponent. Upon hitting, she will instantly move in and strike her umbrella twice before slamming it down. When performed during a cross combo, Neo will add an extra hit by having a clone kick the opponent away. The projectile reaches a good range and is durable against a good amount of projectiles, but will still be destroyed by things such as Personas or assists. Use carefully.


Astral Heat

Shattering Skewer
222B+C
BBTag Neo ShatteringSkewer.png
"Kill for kill, eye for eye, blood for blood..."
BBTag Neo ShatteringSkewer2.png
"IT'S TIME TO DIE"
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Neo charges in and assaults her opponent with a barrage of illusions before pulling out her parasol blade and skewering them.


Roadmap

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Navigation

To edit frame data, edit values in BBTag/Neo Politan/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.