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{| class="wikitable" style="float:right; margin-left: 10px; width: | {| class="wikitable" style="float:right; margin-left: 10px; width:25%" | ||
|- | |- | ||
!Neo Politan | !Neo Politan | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Neo_Portrait.png| | [[File:BBTag_Neo_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{#lst:BBTag/Neo Politan/Data| | {{#lst:BBTag/Neo Politan/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Neo Politan | |||
| game = BBTag | |||
| icon = BBTag_Neo_Icon.png | |||
| quote = ... | |||
| lore = | |||
Neo is the silent right-hand woman of Vale's crimeboss, Roman Torchwick. No matter what mission he had for her, she followed his orders without question and is extremely loyal to him. While she is not particularly talkative, her actions and expressions are enough to show what she's thinking. After her boss is killed during the fall of Beacon, Neo is dead set on making whoever was responsible for Roman's death pay and set out on a quest to seek revenge. | |||
}} | |||
=== | ===Semblance: Overactive Imagination=== | ||
Neo | Neo's semblance allows her to create physical illusions that can be seen or touched by everyone. Using this, she gives off the illusion of teleporting. In gameplay, her semblance allows her to almost instantaneously move to a different spot in the screen, surprising her opponents by attacking their blindsides. | ||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
|intro= | |||
Neo is an agile character that can apply pressure with her quick attacks and chain each strike into long combos. She is a strong midair fighter and has many attacks that can launch and keep her opponents in the air. Neo can also surprise opponents by teleporting from different sides of the field and attacking blind spots before chaining each attack with another combo. | Neo is an agile character that can apply pressure with her quick attacks and chain each strike into long combos. She is a strong midair fighter and has many attacks that can launch and keep her opponents in the air. Neo can also surprise opponents by teleporting from different sides of the field and attacking blind spots before chaining each attack with another combo. | ||
|pros= | |||
| | |||
* Good Cross-ups. Can quickly switch sides on the fly. | * Good Cross-ups. Can quickly switch sides on the fly. | ||
* Great at chaining combos midair with some ground attacks capable of launching the opponent to the air. | * Great at chaining combos midair with some ground attacks capable of launching the opponent to the air. | ||
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* Strong Jump Cancel game with extended airtime and extra jumps with Parasol Descent. | * Strong Jump Cancel game with extended airtime and extra jumps with Parasol Descent. | ||
* Suspension of Disbelief is a strong grab special that can bypass many attacks like Yang's Burning Gold. It can also act as a combo starter or extender. | * Suspension of Disbelief is a strong grab special that can bypass many attacks like Yang's Burning Gold. It can also act as a combo starter or extender. | ||
* Incredible reset potential including instant overheads, fuzzy loops, teleports from 4 different directions, solo air unblockable routes, and mainly, Suspension of Disbelief | |||
| | * 236B/C Are great gap closers by themselves being only -4, but they're even better once you know they can low profile most projectiles (And some moves i.e. Mitsuru's Droit, hakumen's 5b... etc) | ||
* Poor assists that sends single projectiles that can easily be destroyed | |cons= | ||
* Poor assists that sends single projectiles that can easily be destroyed | |||
* Low damage and large damage falloff when long combos are achieved. | * Low damage and large damage falloff when long combos are achieved. | ||
* 214 specials take time to cast as the taunt always applies first before the actual attack hits. | * 214 specials take time to cast as the taunt always applies first before the actual attack hits. | ||
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* Parasol Descent is a hard move to incorporate as, besides its parry version, its only use is to grant Neo an extra jump as well as to let her descend slowly. | * Parasol Descent is a hard move to incorporate as, besides its parry version, its only use is to grant Neo an extra jump as well as to let her descend slowly. | ||
* A lot of Neo's attacks can easily be evaded simply by jumping. | * A lot of Neo's attacks can easily be evaded simply by jumping. | ||
* | * Low minimum damage on both of her supers and using Suspension of Disbelief as a combo extender is generally a waste of bars. | ||
}} | |||
{{#lst:BBTag/Neo Politan/Data|Links}} | {{#lst:BBTag/Neo Politan/Data|Links}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_5A.png |caption= | |image=BBTag_Neo_5A.png |caption= | ||
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{{#lst:BBTag/Neo Politan/Data|5AAAA}} | {{#lst:BBTag/Neo Politan/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable. | * Jump cancelable. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_5B.png |caption= | |image=BBTag_Neo_5B.png |caption= | ||
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{{#lst:BBTag/Neo Politan/Data|5BBB}} | {{#lst:BBTag/Neo Politan/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable at 5B | * Jump cancelable at 5B | ||
* 5BB can launch | * 5BB can launch | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_5C.png |caption= | |image=BBTag_Neo_5C.png |caption= | ||
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{{#lst:BBTag/Neo Politan/Data|5C}} | {{#lst:BBTag/Neo Politan/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Neo performs an overhead arc kick. Strong reach and quick. | Neo performs an overhead arc kick. Strong reach and quick. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_2A.png |caption= | |image=BBTag_Neo_2A.png |caption= | ||
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{{#lst:BBTag/Neo Politan/Data|2A}} | {{#lst:BBTag/Neo Politan/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Neo pokes the ground with her parasol. Very quick and decent reach. Can be used to chain 214A to 5B after the attack hits to start a combo. This is your fastest button so if you ever need to mash, mash 2A | Neo pokes the ground with her parasol. Very quick and decent reach. Can be used to chain 214A to 5B after the attack hits to start a combo. This is your fastest button so if you ever need to mash, mash 2A | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_2B.png |caption= | |image=BBTag_Neo_2B.png |caption= | ||
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{{#lst:BBTag/Neo Politan/Data|2B}} | {{#lst:BBTag/Neo Politan/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
*Jump Cancellable | *Jump Cancellable | ||
Neo kicks up, letting her make a small leap into the air. Can be jump cancelled BUT ONLY ON HIT. If the opponent blocks, the only things Neo can cancel into are air special moves, which makes anti-airing with Neo a bit of a commitment. Take note that 2B counts as one jump and will only allow you to jump cancel once more. | Neo kicks up, letting her make a small leap into the air. Can be jump cancelled BUT ONLY ON HIT. If the opponent blocks, the only things Neo can cancel into are air special moves, which makes anti-airing with Neo a bit of a commitment. Take note that 2B counts as one jump and will only allow you to jump cancel once more. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_2C.png |caption= | |image=BBTag_Neo_2C.png |caption= | ||
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{{#lst:BBTag/Neo Politan/Data|2C}} | {{#lst:BBTag/Neo Politan/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
*Can launch the opponent into the air. | *Can launch the opponent into the air. | ||
*Jump cancellable after animation ends | *Jump cancellable after animation ends | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_jA.png |caption= | |image=BBTag_Neo_jA.png |caption= | ||
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{{#lst:BBTag/Neo Politan/Data|j.AA}} | {{#lst:BBTag/Neo Politan/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Jump Cancellable | *Jump Cancellable | ||
Neo kicks the opponent twice. Quick and easy to execute. Low damage but allows combos to chain faster. This move is Neo's go to air-to-air, having both speed and a semi-respectable reach. Still loses to Narukami j.A though because privilege. | Neo kicks the opponent twice. Quick and easy to execute. Low damage but allows combos to chain faster. This move is Neo's go to air-to-air, having both speed and a semi-respectable reach. Still loses to Narukami j.A though because privilege. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_jB.png |caption=Get ready to delay a LOT | |image=BBTag_Neo_jB.png |caption=Get ready to delay a LOT | ||
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{{#lst:BBTag/Neo Politan/Data|j.BB}} | {{#lst:BBTag/Neo Politan/Data|j.BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
*Jump cancellable | *Jump cancellable | ||
Neo kicks and strikes the opponent downward with her Parasol. Your go to jump-in attack. Longer delay than 5A but can be looped better with the standard 5AAA combo and has better range. | Neo kicks and strikes the opponent downward with her Parasol. Your go to jump-in attack. Longer delay than 5A but can be looped better with the standard 5AAA combo and has better range. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_jC.png |caption= | |image=BBTag_Neo_jC.png |caption= | ||
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{{#lst:BBTag/Neo Politan/Data|j.C}} | {{#lst:BBTag/Neo Politan/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Neo axe-kicks the opponent down into the ground. Can be chained with J236A/B/C to perform extended combos depending on which part of the screen you decide to land. If done as an instant overhead on the ground, Neo is safe on block, but it's up to your discretion if you want to continue your pressure | Neo axe-kicks the opponent down into the ground. Can be chained with J236A/B/C to perform extended combos depending on which part of the screen you decide to land. If done as an instant overhead on the ground, Neo is safe on block, but it's up to your discretion if you want to continue your pressure or back off. | ||
}} | }} | ||
}} | }} | ||
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==Universal Moves== | ==Universal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_GroundThrow.png |caption= | |image=BBTag_Neo_GroundThrow.png |caption= | ||
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{{#lst:BBTag/Neo Politan/Data|BC}} | {{#lst:BBTag/Neo Politan/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Neo grabs the opponent, twirls on their heads, and uses their weight to throw them forward. Can be chained into combos. 5BBB let's her reach opponents that aren't thrown into the corner better than 5AAA. | Neo grabs the opponent, twirls on their heads, and uses their weight to throw them forward. Can be chained into combos. 5BBB let's her reach opponents that aren't thrown into the corner better than 5AAA. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Backlash</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_Backlash.png |caption= | |image=BBTag_Neo_Backlash.png |caption= | ||
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{{#lst:BBTag/Neo Politan/Data|AD}} | {{#lst:BBTag/Neo Politan/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Neo axe kicks her opponents to the ground. Quick execution and recovery with decent iframes. Can knock airborne opponents into the ground. If it hits on counter-hit and the opponent was high enough in the air, you can link into 2A and continue your combo. Berry situational though. | Neo axe kicks her opponents to the ground. Quick execution and recovery with decent iframes. Can knock airborne opponents into the ground. If it hits on counter-hit and the opponent was high enough in the air, you can link into 2A and continue your combo. Berry situational though. | ||
}} | }} | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Illusory Charge</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_IllusoryCharge.png |caption= | |image=BBTag_Neo_IllusoryCharge.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=B > A/B/C}} | {{AttackVersion|name=B > A/B/C}} | ||
{{#lst:BBTag/Neo Politan/Data|236B | {{#lst:BBTag/Neo Politan/Data|236B X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Neo sends a clone of herself to strike forward as a projectile. Her B version will send herself and strike twice. The C version will Wall bounce or Wall slam and allows Neo to chain a new combo. | Neo sends a clone of herself to strike forward as a projectile. Her B version will send herself and strike twice. The C version will Wall bounce or Wall slam and allows Neo to chain a new combo. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Stealth Blitz</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_StealthBlitz.png |caption=They all start like this | |image=BBTag_Neo_StealthBlitz.png |caption=They all start like this | ||
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{{#lst:BBTag/Neo Politan/Data|214C}} | {{#lst:BBTag/Neo Politan/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Neo taunts her opponent and strikes overhead or at their feet. | Neo taunts her opponent and strikes overhead or at their feet. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Swooping Illusion</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_SwoopingIllusion.png |caption= | |image=BBTag_Neo_SwoopingIllusion.png |caption= | ||
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{{#lst:BBTag/Neo Politan/Data|j.236B}} | {{#lst:BBTag/Neo Politan/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Neo dive kicks her opponents and teleports. 236A will have her teleport to the ground with a slight delay. 236B will allow her to teleport above the opponent, which is best applied during midair combos. | Neo dive kicks her opponents and teleports. 236A will have her teleport to the ground with a slight delay. 236B will allow her to teleport above the opponent, which is best applied during midair combos. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Parasol Descent</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_ParasolDescent.png |caption="I'm Mary Poppins y'all" | |image=BBTag_Neo_ParasolDescent.png |caption="I'm Mary Poppins y'all" | ||
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{{#lst:BBTag/Neo Politan/Data|j.214B}} | {{#lst:BBTag/Neo Politan/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Neo opens up her parsol and floats back down to the ground, stalling her jump momentum. | Neo opens up her parsol and floats back down to the ground, stalling her jump momentum. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Pinwheel Flip</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_PinwheelFlip.png |caption= MvC Captain America would be proud | |image=BBTag_Neo_PinwheelFlip.png |caption= MvC Captain America would be proud | ||
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{{#lst:BBTag/Neo Politan/Data|66}} | {{#lst:BBTag/Neo Politan/Data|66}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Neo dodges forward and let's her switch sides if she's close enough to the opponent. This move has some projectile invincibility, but can be stuffed by quick jabs on reaction. | Neo dodges forward and let's her switch sides if she's close enough to the opponent. This move has some projectile invincibility, but can be stuffed by quick jabs on reaction. | ||
}} | }} | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Illusory Strike</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_IllusoryCharge.png |caption= | |image=BBTag_Neo_IllusoryCharge.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=236C > A/B/C}} | {{AttackVersion|name=236C > A/B/C}} | ||
{{#lst:BBTag/Neo Politan/Data|236C | {{#lst:BBTag/Neo Politan/Data|236C X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Neo sends a clone of herself to strike forward as a projectile. This version will cause Wall bounce if you're not in the corner or Wall slam if you are. Both cases allow Neo to chain a new combo, but you may have to adjust depending on the height you hit your opponent at. | Neo sends a clone of herself to strike forward as a projectile. This version will cause Wall bounce if you're not in the corner or Wall slam if you are. Both cases allow Neo to chain a new combo, but you may have to adjust depending on the height you hit your opponent at. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Parasol Descent</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_ParasolDescent.png |caption= I heard you like jump cancels? | |image=BBTag_Neo_ParasolDescent.png |caption= I heard you like jump cancels? | ||
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{{#lst:BBTag/Neo Politan/Data|j.214C}} | {{#lst:BBTag/Neo Politan/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= Whenever Neo uses EX Parasol, you gain an extra jump. Has the quickest recovery and start-up out of all the three parasol moves. | ||
}} | }} | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Sweeping Illusion</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_SwoopingIllusion.png |caption= | |image=BBTag_Neo_SwoopingIllusion.png |caption= | ||
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{{#lst:BBTag/Neo Politan/Data|j.236C}} | {{#lst:BBTag/Neo Politan/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Neo quickly dive kicks her opponents and teleports. This will instantly send Neo to the ground and allow her to chain combos quickly after the opponent nears her range. | Neo quickly dive kicks her opponents and teleports. This will instantly send Neo to the ground and allow her to chain combos quickly after the opponent nears her range. | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_IllusoryCharge.png |caption= | |image=BBTag_Neo_IllusoryCharge.png |caption= | ||
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{{#lst:BBTag/Neo Politan/Data|5P}} | {{#lst:BBTag/Neo Politan/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= Neo sends herself instead of a clone doing the same attack as 6P. Attack comes out wherever the opponent is, so it won't travel full screen unless the opponent is full screen. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_IllusoryCharge.png |caption= | |image=BBTag_Neo_IllusoryCharge.png |caption= | ||
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{{#lst:BBTag/Neo Politan/Data|6P}} | {{#lst:BBTag/Neo Politan/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= Neo sends a clone of herself as a projectile. Attack comes out wherever the opponent is, so it won't travel full screen unless the opponent is full screen. | ||
A good candidate for active switching since Neo is usually far away enough from the point character that whatever your opponent does on reaction (DP, mash,etc.) makes her safe. Unless they mash full screen beam super, then in that case, eject the disc, put it in the box, go back to Gamestop, get your $2.52 refund and Ggs. | A good candidate for active switching since Neo is usually far away enough from the point character that whatever your opponent does on reaction (DP, mash,etc.) makes her safe. Unless they mash full screen beam super, then in that case, eject the disc, put it in the box, go back to Gamestop, get your $2.52 refund and Ggs. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_SwoopingIllusion.png |caption= | |image=BBTag_Neo_SwoopingIllusion.png |caption= | ||
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{{#lst:BBTag/Neo Politan/Data|4P}} | {{#lst:BBTag/Neo Politan/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Neo sends a diving clone in front of her that causes a guaranteed ground bounce and is good for extending combos. Unlike the rest of the cast who's 4P is an anti-air, you should never try to use this as an anti-air unless you actively dislike ice cream and just want to see her suffer you jerk. | Neo sends a diving clone in front of her that causes a guaranteed ground bounce and is good for extending combos. Unlike the rest of the cast who's 4P is an anti-air, you should never try to use this as an anti-air unless you actively dislike ice cream and just want to see her suffer you jerk. | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Overactive Devastation</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Neo_OveractiveDevastation.png |caption= "Go forth and conquer" - Alfred Lord Tennyson, to the scrub he was wasting in pools. | |image=BBTag_Neo_OveractiveDevastation.png |caption= "Go forth and conquer" - Alfred Lord Tennyson, to the scrub he was wasting in pools. | ||
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{{#lst:BBTag/Neo Politan/Data|236BC}} | {{#lst:BBTag/Neo Politan/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Neo sends a clone to strike the opponent. Upon hitting, she will instantly move in and strike her umbrella twice before slamming it down. During Resonance mode or when performing a cross combo, Neo will add an extra hit by having a clone kick the opponent away. The projectile reaches a good range and is durable against a good amount of projectiles, but will still be destroyed by things such as Personas or assists. Specifically, if there's a Persona active and in front of the opponent, there's a damn good chance that your special will only destroy the Persona and not actually hit the opponent. Use carefully. | Neo sends a clone to strike the opponent. Upon hitting, she will instantly move in and strike her umbrella twice before slamming it down. During Resonance mode or when performing a cross combo, Neo will add an extra hit by having a clone kick the opponent away. The projectile reaches a good range and is durable against a good amount of projectiles, but will still be destroyed by things such as Personas or assists. Specifically, if there's a Persona active and in front of the opponent, there's a damn good chance that your special will only destroy the Persona and not actually hit the opponent. Use carefully. | ||
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====== < | ====== <span style="visibility:hidden;font-size:0">Suspension of Disbelief</span> ====== | ||
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|image=BBTag_Neo_SuspensionOfDisbelief.png |caption= I am mashing this on wake up like the scrub I are | |image=BBTag_Neo_SuspensionOfDisbelief.png |caption= I am mashing this on wake up like the scrub I are | ||
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{{#lst:BBTag/Neo Politan/Data|214BC}} | {{#lst:BBTag/Neo Politan/Data|214BC}} | ||
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{{Description| | {{Description|7|text= | ||
Neo grabs her opponent and throws them forward. During resonance mode or when performing cross combos, Neo will add in an extra kick that will bounce them back towards you. This attack is chainable to combos and is easily one of her best moves due to the fact that it doesn't notify opponents that the move has been used until it hits or misses. It can also bypass many attacks, such as letting her grab Yang mid Distortion skill. The attack is best used when closing in as the attack is practically unguardable. However, if Neo does not reach her target or the target jumps, it will miss. And when it misses, Neo will stagger and sigh. During this time, she is extremely vulnerable. Use caution when using this skill. | Neo grabs her opponent and throws them forward. During resonance mode or when performing cross combos, Neo will add in an extra kick that will bounce them back towards you. This attack is chainable to combos and is easily one of her best moves due to the fact that it doesn't notify opponents that the move has been used until it hits or misses. It can also bypass many attacks, such as letting her grab Yang mid Distortion skill. The attack is best used when closing in as the attack is practically unguardable. However, if Neo does not reach her target or the target jumps, it will miss. And when it misses, Neo will stagger and sigh. During this time, she is extremely vulnerable. Use caution when using this skill. | ||
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{{#lst:BBTag/Neo Politan/Data|Distortion Skill Duo}} | {{#lst:BBTag/Neo Politan/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Neo sends a clone to strike the opponent. Upon hitting, she will instantly move in and strike her umbrella twice before slamming it down. When performed during a cross combo, Neo will add an extra hit by having a clone kick the opponent away. The projectile reaches a good range and is durable against a good amount of projectiles, but will still be destroyed by things such as Personas or assists. Use carefully. | Neo sends a clone to strike the opponent. Upon hitting, she will instantly move in and strike her umbrella twice before slamming it down. When performed during a cross combo, Neo will add an extra hit by having a clone kick the opponent away. The projectile reaches a good range and is durable against a good amount of projectiles, but will still be destroyed by things such as Personas or assists. Use carefully. | ||
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{{Description| | {{Description|7|text= | ||
Neo charges in and assaults her opponent with a barrage of illusions before pulling out her parasol blade and skewering them. | Neo charges in and assaults her opponent with a barrage of illusions before pulling out her parasol blade and skewering them. | ||
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<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Roadmap== | |||
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag--> | |||
{{Roadmap}} | |||
==Navigation== | ==Navigation== |
Revision as of 03:54, 1 June 2020
Neo Politan |
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Overview
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Lore: | Neo is the silent right-hand woman of Vale's crimeboss, Roman Torchwick. No matter what mission he had for her, she followed his orders without question and is extremely loyal to him. While she is not particularly talkative, her actions and expressions are enough to show what she's thinking. After her boss is killed during the fall of Beacon, Neo is dead set on making whoever was responsible for Roman's death pay and set out on a quest to seek revenge. |
Semblance: Overactive Imagination
Neo's semblance allows her to create physical illusions that can be seen or touched by everyone. Using this, she gives off the illusion of teleporting. In gameplay, her semblance allows her to almost instantaneously move to a different spot in the screen, surprising her opponents by attacking their blindsides.
Playstyle
Neo Politan Neo is an agile character that can apply pressure with her quick attacks and chain each strike into long combos. She is a strong midair fighter and has many attacks that can launch and keep her opponents in the air. Neo can also surprise opponents by teleporting from different sides of the field and attacking blind spots before chaining each attack with another combo.
- Good Cross-ups. Can quickly switch sides on the fly.
- Great at chaining combos midair with some ground attacks capable of launching the opponent to the air.
- Fast attacks that can be looped for longer combos.
- Strong element of surprise when properly utilizing 214a/b/c teleporting moves as attacks can be low, overhead, or a parry.
- Strong Jump Cancel game with extended airtime and extra jumps with Parasol Descent.
- Suspension of Disbelief is a strong grab special that can bypass many attacks like Yang's Burning Gold. It can also act as a combo starter or extender.
- Incredible reset potential including instant overheads, fuzzy loops, teleports from 4 different directions, solo air unblockable routes, and mainly, Suspension of Disbelief
- 236B/C Are great gap closers by themselves being only -4, but they're even better once you know they can low profile most projectiles (And some moves i.e. Mitsuru's Droit, hakumen's 5b... etc)
- Poor assists that sends single projectiles that can easily be destroyed
- Low damage and large damage falloff when long combos are achieved.
- 214 specials take time to cast as the taunt always applies first before the actual attack hits.
- Poor projectiles that have low durability against other attacks or Personas. This also applies for Overactive Devastation to a lesser extent, easily being blocked by Personas.
- Whiffing Suspension of Disbelief will force Neo to stop and sigh, leaving her very vulnerable open to attacks.
- Parasol Descent is a hard move to incorporate as, besides its parry version, its only use is to grant Neo an extra jump as well as to let her descend slowly.
- A lot of Neo's attacks can easily be evaded simply by jumping.
- Low minimum damage on both of her supers and using Suspension of Disbelief as a combo extender is generally a waste of bars.
Normal Moves
5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C |
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Backlash 5A+D |
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Skills
Illusory Charge/Illusory Strike 236A/B |
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Stealth Blitz/Striking Stance/Stealth Sweep 214A/B/C |
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Swooping Illusion/Plunging Illusion j.236A/B |
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Parasol Descent/Illusion j.214A/B |
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Pinwheel Flip 66 |
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Extra Skills
EX Illusory Strike 236C |
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EX Parasol Descent j.214C |
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EX Swooping Illusion j.236C |
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Partner Skills
5P Illusory Charge |
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6P Illusory Strike |
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4P | Template:AttackDataHeader-BBTag |
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Distortion Skills
Overactive Devastation 236B+C |
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Suspension of Disbelief 214B+C |
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Distortion Skill Duo
Overactive Devastation P during Main Character's Distortion Skill |
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Astral Heat
Shattering Skewer 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •