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{{Description|7|text= | {{Description|7|text= | ||
* Jump cancelable. | |||
Neo strikes her opponent with her umbrella and ends with a flip kick. Quick and has decent range. Can jump cancel and loop into JBBB before repeating first 5AAA string. | |||
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{{#lsth:BBTag/Neo Politan/Data|5BBB}} | {{#lsth:BBTag/Neo Politan/Data|5BBB}} | ||
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{{Description|7|text= 5BB can launch | {{Description|7|text= | ||
* Jump cancelable at 5B | |||
* 5BB can launch | |||
Neo strikes the opponent with her open parasol. The attack is slow but offers a powerful blow that can be chained with 236C for wall slam and continued combo. 5B is chainable with 5AAA before looping with JBBB. When going for chains with 5AAA, after 5B, it's recommended to chain with 2C to maximize hits before launching opponent into the air. | |||
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{{Description|6|text= | {{Description|6|text= | ||
Neo performs an overhead arc kick. Strong reach and quick. | |||
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{{Description|6|text= | {{Description|6|text= | ||
Neo pokes the ground with her parasol. Very quick and decent reach. Can be used to chain 214A to 5B after the attack hits to start a combo. | |||
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{{Description|6|text= | {{Description|6|text= | ||
*Jump Cancellable | |||
Neo kicks up, letting her make a small leap into the air. Can be jump cancelled and chained into a new midair combo. Take note that 2B counts as one jump and will only allow you to jump cancel once more. | |||
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{{Description|6|text= | {{Description|6|text= | ||
*Can launch the opponent into the air. | |||
*Jump cancellable after animation ends | |||
Neo sweeps her opponent with her parasol and launches the opponent into the air with a spin kick. While the parasol can be blocked by a neutral guard, the kick can still hit if the opponent does not guard low. Use this to your advantage when pressuring guarding opponents. | |||
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{{Description|7|text= | {{Description|7|text= | ||
*Jump Cancellable | |||
Neo kicks the opponent twice. Quick and easy to execute. Low damage but allows combos to chain faster. | |||
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{{Description|6|text= | {{Description|6|text= | ||
*Jump cancellable | |||
Neo kicks and strikes the opponent downward with her Parasol. Longer delay than 5A but can be looped better with the standard 5AAA combo and has better range. | |||
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{{Description|6|text= | {{Description|6|text= | ||
Neo kicks the opponent down into the ground. Can be chained with J236A/B/C to perform extended combos depending on which part of the screen you decide to land. | |||
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Revision as of 05:42, 15 February 2020
Neo Politan |
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Overview
"..."
Backstory
Neo is the quiet right-hand woman of Vale's crimeboss, Roman Torchwick. No matter what mission he had for her, she followed his orders without question and is extremely loyal to him. While she is not particularly talkative, her actions and expressions are enough to show what she's thinking. After her boss is killed during the fall of Beacon, Neo is dead set on making whoever was responsible for Roman's death pay and set out on a quest to seek revenge.
Playstyle
Neo is an agile character that can apply pressure with her quick attacks and chain each strike into long combos. She is a strong midair fighter and has many attacks that can launch and keep her opponents in the air. Neo can also surprise opponents by teleporting from different sides of the field and attacking blind spots before chaining each attack with another combo.
Strengths/Weaknesses
Strengths | Weaknesses |
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Semblance: Overactive Imagination
Neo's semblance allows her to create physical illusions that can be seen or touched by everyone. Using this, she gives off the illusion of teleporting. In gameplay, her semblance allows her to almost instantaneously move to a different spot in the screen, surprising her opponents by attacking their blindsides.
Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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Neo performs an overhead arc kick. Strong reach and quick. |
2A
2A | Template:AttackDataHeader-BBTag | ||||
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Neo pokes the ground with her parasol. Very quick and decent reach. Can be used to chain 214A to 5B after the attack hits to start a combo. |
2B
2B |
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Neo kicks up, letting her make a small leap into the air. Can be jump cancelled and chained into a new midair combo. Take note that 2B counts as one jump and will only allow you to jump cancel once more. |
2C
2C |
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Neo sweeps her opponent with her parasol and launches the opponent into the air with a spin kick. While the parasol can be blocked by a neutral guard, the kick can still hit if the opponent does not guard low. Use this to your advantage when pressuring guarding opponents. |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C |
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Neo kicks the opponent down into the ground. Can be chained with J236A/B/C to perform extended combos depending on which part of the screen you decide to land. |
Universal Moves
Ground Throw
Ground Throw 5B+C |
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Backlash
Backlash 5A+D |
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Skills
Illusory Charge
Illusory Charge/Illusory Strike 236A/B |
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Stealth Blitz
Stealth Blitz/Striking Stance/Stealth Sweep 214A/B/C |
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Swooping Illusion
Swooping Illusion/Plunging Illusion j.236A/B |
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Parasol Descent
Parasol Descent/Illusion j.214A/B |
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Pinwheel Flip
Pinwheel Flip 66 |
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Extra Skills
EX Illusory Strike
EX Illusory Strike 236C |
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EX Parasol Descent
EX Parasol Descent j.214C |
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Whenever Neo uses EX Parasol, you gain an extra jump |
EX Sweeping Illusion
EX Swooping Illusion j.236C |
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Partner Skills
5P
5P Illusory Charge |
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Neo sends herself instead of a clone doing the same attack as 6P |
6P
6P Illusory Strike |
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Neo sends a clone of herself as a projectile |
4P
4P |
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Distortion Skills
Overactive Devastation
Overactive Devastation 236B+C |
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Suspension of Disbelief
Suspension of Disbelief 214B+C |
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Distortion Skill Duo
Overactive Devastation P during Main Character's Distortion Skill |
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Astral Heat
Shattering Skewer 222B+C |
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Controls •
Frame Data & System Data •
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