BBTag/Neo Politan

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< BBTag
Revision as of 16:48, 16 October 2019 by Shtkn (talk | contribs) (→‎???)
Neo Politan
BBTag Neo Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Aggressive
Team role
Point

Overview

Backstory

Playstyle

Strengths/Weaknesses


Normal Moves

5A
5A
BBTag Yumi 5A.png
BBTag Yumi 5AA.png
BBTag Yumi 5AAA.png
BBTag Yumi 5AAAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 4 16 -3 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Neo 5A.png
BBTAG Neo 5A Hitbox.png
5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 4 20 -7 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Neo 5AA.png
BBTAG Neo 5AA Hitbox.png
5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 14 4 18 -5 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Neo 5AAA.png
BBTAG Neo 5AAA Hitbox.png
5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×3 All 17 3,3(17)3 30 -16 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×3 3 16 30×2, Launch 60 + Down 23×2, 60 35×2, Launch 74 + Down 23×2, 74 3, 6, 16 -2×2, +0 +0×2, +2
BBTag Neo 5AAAA.pngBBTag Neo 5AAAA2.png
BBTAG Neo 5AAAA1 Hitbox.pngBBTAG Neo 5AAAA2 Hitbox.png
5B
5B
BBTag Yumi 5B.png
BBTag Yumi 5BB.png
Free launches with a small chance of rain
BBTag Yumi 5BBB.png
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 5 21 -9 B - CSJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 21 21 + Down 23 26 35 + Down 23 7 +0 +2
BBTag Neo 5B.png
BBTAG Neo 5B Hitbox.png
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 5 26 -14 B - CSP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 9 +0 +2
Cannot chain into 5BBB until frame 24
BBTag Neo 5BB.png
Free launches with a small chance of rain
BBTAG Neo 5BB Hitbox.png
5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 19 6 28 5 B - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 30 Launch 28 + Slide Launch 44 + Slide 8/+8 +4 +9
Maximum Slide duration 30F
BBTag Neo 5BBB.png
BBTAG Neo 5BBB Hitbox.png

5BB can launch

5C
5C
BBTag Yumi 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 26 3 18 -4 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Neo 5C.png
BBTAG Neo 5C Hitbox.png
2A
2A
BBTag Yumi 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 6 2 14 -2 F - CSTP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Neo 2A.png
BBTAG Neo 2A Hitbox.png
2B
2B
BBTag Yumi 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 4 12+12L -11 B 7-16 H S(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 30 22 44 11 +0 +2
BBTag Neo 2B.png
BBTAG Neo 2B Hitbox.png


2C
2C
BBTag Yumi 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 Low, All 11 10(17)5 30 -14 F - SP, SJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 e 16 Launch 30, 20 Launch 44, 34 4, 11 +0 +2
BBTag Neo 2C.png
BBTAG Neo 2C1 Hitbox.pngBBTAG Neo 2C2 Hitbox.png


j.A
j.A
BBTag Yumi jA.png
BBTag Yumi jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 8 4 14 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 21 18 33 10 +0 +1
BBTag Neo jA.png
BBTAG Neo JA Hitbox.png
j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 High 8 4 15 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Neo jAA.png
BBTAG Neo JAA Hitbox.png
j.B
j.B
BBTag Yumi jB.png
I stick m legy out real far
Template:AttackDataHeader-BBTag
j.B


j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 12 6 15 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Neo jB.png
Get ready to delay a LOT
BBTAG Neo JB Hitbox.png
j.BB


j.BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 4 15 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Neo jBB.png
BBTAG Neo JBB Hitbox.png
j.C
j.C
BBTag Yumi jC.png
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 16 8 Until L+14 -4 on TK, +1 at best H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch + Down 25 60 Launch + Down 25 75 12 +0 +5
BBTag Neo jC.png
BBTAG Neo JC Hitbox.png



Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Yumi GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×4, 2000 Throw 7-30 3 25 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 1, 0, 1, 3 - Launch 70 + Down 23 - - - - 0 -
Minimum damage 2000
BBTag Neo GroundThrow.pngBBTag Neo GroundThrow2.pngBBTag Neo GroundThrow3.png
BBTAG Neo Throw Hitbox.png


???
???
5A+D
Template:AttackDataHeader-BBTag
AD
Backlash
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 Air Unblockable 14 6 33 -20 H 1-19 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 + Slide + Down 20 Launch 75 + Slide + Down 20 9 +0 +5
Minimum Damage 115
Maximum Slide duration 1F
BBTag Neo Backlash.png
BBTAG Neo RA1 Hitbox.pngBBTAG Neo RA2 Hitbox.pngBBTAG Neo RA3 Hitbox.png



Skills

???
???
236A/B
Template:AttackDataHeader-BBTag
A


236A
Illusory Charge
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 17~34 3 Total: 57 -4 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 Launch 55 0/+9 +9 +9
Minimum Damage 85
BBTag Neo IllusoryCharge.png
Safejumps with a chance of meatballs
BBTAG Neo 236X Travel.pngBBTAG Neo 236X Travel2.pngBBTAG Neo 236A Hitbox.png
Low profiles a lot while traveling • But not at the end • It's a projectile!
B


236B
Illusory Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 14~31 4 19 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
68 4 18 Launch 40 Launch 55 9 +0 +0
Minimum Damage 85
BBTag Neo IllusoryCharge.png
BBTAG Neo 236X Travel.pngBBTAG Neo 236X Travel2.pngBBTAG Neo 236B Hitbox.png
Low profiles a lot while traveling • But not at the end • It's not a projectile!
???
Stealth Blitz/Striking Stance/Sweeping Illusion
214A/B/C Easiest 50/50 of my life
Template:AttackDataHeader-BBTag
A


214A
Stealth Blitz
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 High 45 Until L 20L -10 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 3 16 Launch 60 + GBounce Launch 74 + GBounce 14 +2 +4
Minimum Damage 100
BBTag Neo StealthBlitz.pngBBTag Neo SweepingIllusion.png
They all start like this • Easiest 50/50 of my life
BBTAG Neo 214A Hitbox.png
B


214B
Striking Stance
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 60 - - 10~38 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On Guard Point, hitstop for Neo is 0F. Opponent hitstop is 29F
BBTag Neo StealthBlitz.pngBBTag Neo SweepingIllusion.png
They all start like this • Easiest 50/50 of my life
C


214C
Stealth Sweep
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 Low 48 4 21 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 3 20 Launch + Down 23 60 Launch + Down 23 74 14 +2 +4
Minimum Damage 100
BBTag Neo StealthBlitz.pngBBTag Neo SweepingIllusion.png
They all start like this • Easiest 50/50 of my life
BBTAG Neo 214C Hitbox.png

Striking Stance is a parry

???
Swooping Illusion/Plunging Illusion
j.236A/B
Template:AttackDataHeader-BBTag
A


j.236A
Swooping Illusion
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 Until L 18L -4 H [??~Until Reappear All] - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 23 26 28 40 11 +0 +2
Minimum Damage 85
BBTag Neo SwoopingIllusion.png
BBTAG Neo J236A Hitbox.png
B


j.236B
Plunging Illusion
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 16 Until L 24L [15] - H [??~Until Reappear All] - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 22 26 27 40 11 +0 +2
Minimum Damage 85
BBTag Neo SwoopingIllusion.png
BBTAG Neo J236B Hitbox.png
???
Parasol Descent
j.214A/B "I'm Mary Poppins y'all"
Template:AttackDataHeader-BBTag
A


j.214A
A Parasol Descent
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Until L+18 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Neo ParasolDescent.png
B


j.214B
B Parasol Descent
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Until L+15 - - 10~35 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On Guard Point, hitstop for Neo is 0F. Opponent hitstop is 29F
BBTag Neo ParasolIllusion.png


Extra Skills

???
???
236C
Template:AttackDataHeader-BBTag
236C
EX Illusory Strike
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 14~31 4 19 -4 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 Launch 55 9 +0 +0
Minimum Damage 170
BBTag Neo IllusoryCharge.png
BBTAG Neo 236X Travel.pngBBTAG Neo 236C Hitbox.png


???
EX Parasol Descent
j.214C I heard you like jump cancels?
Template:AttackDataHeader-BBTag
j.214C
EX Parasol Descent
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Until L+18 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Neo ParasolDescent.png
I heard you like jump cancels?


Whenever neo uses EX Parasol, you gain an extra jump


???
???
j.236C
Template:AttackDataHeader-BBTag
j.236C
EX Swooping Illusion
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 11 Until L 13 +7 H [??~Until Reappear All] - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 20 Launch 60 Launch 74 11 +0 +2
Minimum Damage 170
BBTag Neo SwoopingIllusion.png
BBTAG Neo J236C Hitbox.png


Partner Skills

5P
5P
236B
Template:AttackDataHeader-BBTag
5P
Illusory Charge
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+14~31 4 27 -12 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 - - 9 +0 -
Minimum Damage 85
BBTag Neo IllusoryCharge.png
active switch with a chance of umbrellas
BBTAG Neo 236X Travel.pngBBTAG Neo 5P Hitbox.png


Neo sends herself instead of a clone doing the same attack as 6P

6P
6P
236A
Template:AttackDataHeader-BBTag
6P
Illusory Strike
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+17~34 3 Total: (18)+57 -13 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 - - 0/+9 +9 -
Minimum Damage 85
BBTag Neo IllusoryCharge.png
BBTAG Neo 236X Travel.pngBBTAG Neo 6P Hitbox.png


Neo sends a clone of herself as a projectile

4P
4P
???
Template:AttackDataHeader-BBTag
4P
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+16 Until Hit Total: (18)+67 -20 H - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 20 GBounce 80 + GBounce - - 0/+11 +11 -
Minimum Damage 85
BBTag Neo SwoopingIllusion.png
BBTAG Neo 4P Hitbox.png



Distortion Skills

???
???
236B+C
Template:AttackDataHeader-BBTag
236BC
Overactive Devastation
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500, 3000×2
[2500, 3000×2, 2600]
All 1+(30 Flash)+12 14 Total: 103 -65 B 1~28 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 60, Crumple, Launch
[60, Crumple, Launch×2]
Stand×2, 60 + GBounce + Down 40
[Stand×2, 60 + GBounce + Down 23, 60 + WBounce + Down 43]
- - 0/+7 0/+1, 1/+10, 17/+10
[0/+1, 1/+10, 17/-2, 20/+12]
-
Values in [] are for Enhanced version
Minimum Damage 375, 450×2 (1275) [375, 450×2, 208 (1483)]
Crumple Duration 29F, Crumple Fall 50F
BBTag Neo OveractiveDevastation.pngBBTag Neo OveractiveDevastation2.png
BBTAG Neo 236BC Hitbox.png
???
???
214B+C
Template:AttackDataHeader-BBTag
214BC
Suspension of Disbelief
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×3, 4000 [0×3, 2000, 3000] Throw 15 15 74 - T 1-29 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 0×3, 3 - 100×3, Launch [×2] 70 + Down 23 [, 80 + WBounce + Down 23] - - - 0 [0×4, 20] -
Values in [] are for Enhanced version
Minimum damage 4000 [2000, 3000 (5000)]
BBTag Neo SuspensionOfDisbelief.pngBBTag Neo SuspensionOfDisbelief2.png
I am mashing this on wake up like the scrub I am
If you see that second sprite you are going to die • surprisedpikachuface.jpg
BBTAG Neo 214BC Hitbox.png



Distortion Skill Duo

???
P during Main Character's Distortion Skill
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Overactive Devastation
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×2, 1000 [500×2, 1000, 500] All 1+(67 Flash)+1 14 Total: 102 - B 1~17 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 60, Crumple 100, Launch
[60, Crumple 100, Launch×2]
Stand×2, 60 + GBounce + Down 40
[Stand×2, 60 + GBounce + Down 23, 60 + WBounce + Down 43]
- - 0/+7 0/+1, 1/+10, 17/+10
[0/+1, 1/+10, 17/-2, 20/+12]
-
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBTag Neo OveractiveDevastation2.png
BBTAG Neo DSD Hitbox.png



Astral Heat

???
222B+C
Template:AttackDataHeader-BBTag
222BC
Shattering Skewer
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
42000 All 1+(65 Flash)+11 19 27 -27 B 1~36 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 4 18 - - - - 0 - -
BBTag Neo ShatteringSkewer.pngBBTag Neo ShatteringSkewer2.png
"Kill for kill, eye for eye, blood for blood..." • "IT'S TIME TO DIE"
BBTAG Neo 222BC Hitbox.png



Navigation

To edit frame data, edit values in BBTag/Neo Politan/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.