BBTag/Neo Politan/Combos: Difference between revisions

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====Solo====
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|-
! # !! Combo !! Damage !! Meter Cost !! Type !!  Notes
|-
| 1
| 5AAA > 5BBB > 236B || 5597 || 0 || Anywhere || Simple combo that can force someone back.
|-
| 2
| 5AAA > 5B > 2C > JAA > jc > JAA > J236B > JAA > JC > J.236A || 5762 || 0 || Anywhere || Basic air launch combo
|-
| 3
|  5AAA > 5B > 2C > JBB > jc > JBB > J236B > JAA > JC > J236A || 6083 || 0 || Anywhere || Same as combo above, but uses JB as startup. Longer delay.
|-
| 4
|  5AAA > 5B > jc > JBBB > 5A > 5B > jc > JBBB > 5AAAA || 7678 || 0 || Anywhere || One of the few variations of the Neo loop that can finish with the smart combo.
|-
| 5
| 5AAA > 5BBB > 236C > 5AA > 5B > 2C > JAA > J236A || 6586 || 1 || Corner || Use wall slam to force another combo.
|-
| 6
| 5AAA > 5BBB > 236C > 5AAA > 5BBB > 236BC || 7182 || 3 || Corner || Wall slam to Suspension of Disbelief
|-
| 7
| 5AAA > 5BBB > 236C > 5AAA > 5BBB > 214BC || 7782 || 3 || Corner || Same as above but with Overactive Devastation
|-
| 8
| 5AAA > 5BBB > 236C > 5AAA > 5BBB > 236BC > 214BC || 8582 || 5 || Corner || Same as above but with both specials.
|}
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Revision as of 10:57, 14 February 2020

Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List

Midscreen

Solo

# Combo Damage Meter Cost Type Notes
1 5AAA > 5BBB > 236B 5597 0 Anywhere Simple combo that can force someone back.
2 5AAA > 5B > 2C > JAA > jc > JAA > J236B > JAA > JC > J.236A 5762 0 Anywhere Basic air launch combo
3 5AAA > 5B > 2C > JBB > jc > JBB > J236B > JAA > JC > J236A 6083 0 Anywhere Same as combo above, but uses JB as startup. Longer delay.
4 5AAA > 5B > jc > JBBB > 5A > 5B > jc > JBBB > 5AAAA 7678 0 Anywhere One of the few variations of the Neo loop that can finish with the smart combo.
5 5AAA > 5BBB > 236C > 5AA > 5B > 2C > JAA > J236A 6586 1 Corner Use wall slam to force another combo.
6 5AAA > 5BBB > 236C > 5AAA > 5BBB > 236BC 7182 3 Corner Wall slam to Suspension of Disbelief
7 5AAA > 5BBB > 236C > 5AAA > 5BBB > 214BC 7782 3 Corner Same as above but with Overactive Devastation
8 5AAA > 5BBB > 236C > 5AAA > 5BBB > 236BC > 214BC 8582 5 Corner Same as above but with both specials.



With Assists

Corner

Solo


With Assists


Combo Theory


Video Examples


External Documents and References


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