BBTag/Neo Politan/Frame Data

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System Data[edit]

Health:

Jump Startup:

Backdash Time / Invul:



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5A - - - - - - - - - - - - - - - - -
5AA - - - - - - - - - - - - - - - - -
5AAA - - - - - - - - - - - - - - - - -
5AAAA - - - - - - - - - - - - - - - - -
2A - - - - - - - - - - - - - - - - -
5B - - - - - - - - - - - - - - - - -
5BB - - - - - - - - - - - - - - - - -
5BBB - - - - - - - - - - - - - - - - -
2B - - - - - - - - - - - - - - - - -
5C - - - - - - - - - - - - - - - - -
2C - - - - - - - - - - - - - - - - -
j.A - - - - - - - - - - - - - - - - -
j.AA - - - - - - - - - - - - - - - - -
j.B - - - - - - - - - - - - - - - - -
j.BB - - - - - - - - - - - - - - - - -
j.C - - - - - - - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw - - - - - - - - - - - - - - - - -
  • 100% minimum damage: 0, 2000 (2000)

Reversal Action
- - - - - - - - - - - - - - - - -
Cross Burst Attack - - - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
???
236A
- - - - - - - - - - - - - - - - -
???
236B
- - - - - - - - - - - - - - - - -
???
j.236A
- - - - - - - - - - - - - - - - -
???
j.236B
- - - - - - - - - - - - - - - - -
???
214A
- - - - - - - - - - - - - - - - -
???
214B
- - - - - - - - - - - - - - - - -
???
j.214A
- - - - - - - - - - - - - - - - -
???
j.214B
- - - - - - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
???
236C
- - - - - - - - - - - - - - - - -
???
j.236C
- - - - - - - - - - - - - - - - -
???
214C
- - - - - - - - - - - - - - - - -
???
j.214C
- - - - - - - - - - - - - - - - -

Partner Skills[edit]

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P - - - - - - - - - - - - - - - - -
6P - - - - - - - - - - - - - - - - -
4P - - - - - - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
???
236BC
- - - - - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
???
214B+C
- - - - - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
???
Distortion Skill Duo
- - - - - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • 100% Minimum Damage

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
???
222B+C
- - - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - - -
5AA 5AAA - - -
5AAA - - - -
2A - - - -
5B - 5BB - -
5BB - 5BBB - -
5BBB - - - -
2B - - - -
5C - - - -
2C - - - -
Air Revolver Action Table
A B C Cancel
j.A j.AA - - -
j.AA - - - -
j.B - j.BB - -
j.BB - - - -
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Neo Politan/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations

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