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===Backstory=== | ===Backstory=== | ||
Konoe Ayatsuki Mercury, more commonly known as Nine the Phantom, is one of the main antagonists of BlazBlue: Central Fiction, Jubei's estranged wife, and one of the few wielders of true Magic in her home series. A member of the Six Heroes and Ten Sages; Nine's work on creating the Nox Nyctores, weaponry derived from the true Magic she held mastery in, allowed her and her colleagues to stave off the world ending calamity known as "The Black Beast". While victorious in her endeavors at fighting the monster back, a traitor amongst the Six Heroes' ranks caused her death and subsequent descent into madness. | |||
Having been brought back to life years later with the knowledge of her world's endless cycles of life and death, Nine would fight with the fervor of a wrathful phantom so that she might burn it all to ash for the sake of creating it anew for her and her little sister. All those who don't fall in line with her plans would be incinerated like the rest. | |||
===Playstyle=== | ===Playstyle=== | ||
Due to the changes to her Spell system from her home series, Nine has went from being an oppressive force that can control 100% of the screen to being a bit more limited and defensive in nature. Given the time and the right setup, however, she can easily begin to snowball due to her still impressive slew of Spells. | |||
While she lacks a run, her unique movement in her teleport dash allows her to force opponents to whiff attacks and disorient them, while each of her variety of attacks gives her a host of options to deal with many situations that could threaten her. While on point, Nine can take advantage of her partner's assists to begin taking advantage of her variable spell system and bombarding the opponent with spells left and right. As an assist, she lends valuable aid with a powerful anti-air, a 2-hitting charge that works well for cross combos, and a large, delayed projectile that tracks along a good portion of the screen. | |||
If there were one glaring weakness in the Phantom's options, it would be that she is best only at mid-ranges during neutral situations. Her normals are significantly slower than most, leading to her struggling if the opponent gets too close. Still, with the wide array of spells, potential for high damage, and even unblockables at her disposal, this witch has the ability to grind anyone under her heel. | |||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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===Ability: The Abyss Diver=== | ===Ability: The Abyss Diver=== | ||
Continuing her trend from Central Fiction of being like nobody else, Nine does not possess static 236x specials. Instead, her specials are dynamic and are, again, tied to her normal attacks. | |||
Unlike in her home series, she does not gain differing spells depending on the specific combination of normal attacks she uses. Instead, she has a new secondary bar (which will be called her 'Mana Gauge' for simplicity's sake) that will begin to fill up with every normal attack that Nine connects with, with her spells changing depending on how much Mana she has stored. This change removes the need to worry about having to press specific buttons to get your desired spell, and streamlines the spellcasting process as a whole. | |||
{{CharLinks-BBTag|Nine}} | {{CharLinks-BBTag|Nine}} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=4A | |version=4A | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup=11 |active= |recovery= |frameAdv=-18 | |startup=11 |active= |recovery= |frameAdv=-18 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=4AA | |version=4AA | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup=13 |active= |recovery= |frameAdv=-10 | |startup=13 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=4AAA | |version=4AAA | ||
|damage= |guard=All | |damage=1600/<br/>1800/<br/>2000 |guard=All | ||
|startup=13 |active= |recovery= |frameAdv=-14 | |startup=13 |active= |recovery= |frameAdv=-14 | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5A | |version=5A | ||
|damage= |guard=All | |damage=1200 |guard=All | ||
|startup=8 |active= |recovery= |frameAdv=-4 | |startup=8 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=5AA | |version=5AA | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=12 |active= |recovery= |frameAdv=-8 | |startup=12 |active= |recovery= |frameAdv=-8 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=5AAA | |version=5AAA | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=9 |active= |recovery= |frameAdv=-9 | |startup=9 |active= |recovery= |frameAdv=-9 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=5AAAA | |version=5AAAA | ||
|damage= |guard=All | |damage=2000/<br/>2500/<br/>3000 |guard=All | ||
|startup=10 |active= |recovery= |frameAdv=-9 | |startup=10 |active= |recovery= |frameAdv=-9 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=5AAAAA | |version=5AAAAA | ||
|damage= |guard=All | |damage=2000/<br/>2200/<br/>2400 |guard=All | ||
|startup=16 |active= |recovery= |frameAdv=-11 | |startup=16 |active= |recovery= |frameAdv=-11 | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5B | |version=5B | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup=12 |active= |recovery= |frameAdv=-8 | |startup=12 |active= |recovery= |frameAdv=-8 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=5BB | |version=5BB | ||
|damage= |guard=All | |damage=1500/<br/>800,1200/<br/>300,600,1500 |guard=All | ||
|startup=13 |active= |recovery= |frameAdv=-16 | |startup=13 |active= |recovery= |frameAdv=-16 | ||
|description= | |description= | ||
* BBCF Emerald/Peridote/Malachite. Gets stronger as element meter lvl rises | * BBCF Emerald/Peridote/Malachite. Gets stronger as element meter lvl rises | ||
* Special cancellable on hit, unlike most autocombo enders | * Special cancellable on hit, unlike most autocombo enders | ||
* Wallbounce will fail to connect if the opponent is too close to you, or if Nine is in the corner, resulting in an early tech. | * Wallbounce will fail to connect if the opponent is too close to you, or if Nine is in the corner, resulting in an early tech. | ||
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====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_5C.png |caption= | |image=BBTag_Nine_5C.png |caption= AW SHIT, A COCKROACH | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage=800+ |guard=High | ||
|startup=26 |active= |recovery= |frameAdv=-4 | |startup=26 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">2A</font> ====== | ====== <font style="visibility:hidden" size="0">2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_2A.png |caption= | |image=BBTag_Nine_2A.png |caption= Come swim, the water's fine! | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage=1000 |guard=Low | ||
|startup=10 |active= |recovery= |frameAdv=-9 | |startup=10 |active= |recovery= |frameAdv=-9 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage=1500 |guard=Low | ||
|startup=11 |active= |recovery= |frameAdv=-10 | |startup=11 |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Low | |damage=1700 |guard=Low | ||
|startup=13 |active= |recovery= |frameAdv=-11 | |startup=13 |active= |recovery= |frameAdv=-11 | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=j.A | |version=j.A | ||
|damage= |guard=High | |damage=1500 |guard=High | ||
|startup=8 |active= |recovery= |frameAdv= | |startup=8 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=j.AA | |version=j.AA | ||
|damage= |guard=High | |damage=1500 |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=j.B | |version=j.B | ||
|damage= |guard=High | |damage=1700 |guard=High | ||
|startup=13 |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=j.BB | |version=j.BB | ||
|damage= |guard=High | |damage=1700 |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage=2100 |guard=High | ||
|startup=21 |active= |recovery= |frameAdv=-3 (if tk'ed) | |startup=21 |active= |recovery= |frameAdv=-3 (if tk'ed) | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage=0, 2000 |guard=Throw | ||
|startup=7 |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=Air Unblockable | |damage=2000 |guard=Air Unblockable | ||
|startup=13 |active= |recovery= |frameAdv=-30 | |startup=13 |active= |recovery= |frameAdv=-30 | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Air | |version=Air |header=no | ||
|damage= |guard=All | |damage=2000 |guard=All | ||
|startup=13 |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * No longer enhances spells, no longer has projectile coding. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">Everlasting Schorl</font> ====== | ====== <font style="visibility:hidden" size="0">Everlasting Schorl</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_Schorl.png |caption= | |image=BBTag_Nine_Schorl.png |caption=If you see this then you're probably either desperate or forgetful. | ||
|name=Everlasting Schorl | |name=Everlasting Schorl | ||
|input=236A/B/C (air OK) while Element Lv 0 | |input=236A/B/C (air OK) while Element Lv 0 | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=9 |active= |recovery= |frameAdv=-12 | |startup=9 |active= |recovery= |frameAdv=-12 | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no |version=Air | |header=no |version=Air | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=9 |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Rather useless, only really used if people forget they don't have magic. | ||
No real reason to use this | |||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage=1800 |guard=All | ||
|startup=16 ~ 76 |active= |recovery= |frameAdv=-13 | |startup=16 ~ 76 |active= |recovery= |frameAdv=-13 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no |version=Air | |header=no |version=Air | ||
|damage= |guard=All | |damage=1800 |guard=All | ||
|startup=16 ~ 76 |active= |recovery= |frameAdv= | |startup=16 ~ 76 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Just a standard fireball. Doesn't quite go full screen | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage= 400, 300x8, 400x8 |guard=All | ||
|startup=19, 48 |active= |recovery= |frameAdv=+2 | |startup=19, 48 |active= |recovery= |frameAdv=+2 | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no |version=Air | |header=no |version=Air | ||
|damage= |guard=All | |damage= 400, 300x8, 400x8 |guard=All | ||
|startup=19, 48 |active= |recovery= |frameAdv= | |startup=19, 48 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Can be charged, while charging it you can move it. The projectile itself can be destroyed | ||
* A ball that explodes in a + shape upon enemy contact or release. Goes almost full screen | |||
* Air version typically used after j.C to get oki if not in the corner. | |||
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====== <font style="visibility:hidden" size="0">Taaffeite of Temptation</font> ====== | ====== <font style="visibility:hidden" size="0">Taaffeite of Temptation</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_Taaffeite.png |caption= | |image=BBTag_Nine_Taaffeite.png |caption=Tinkerbell, I choose you! | ||
|name=Taaffeite of Temptation | |name=Taaffeite of Temptation | ||
|input=236A (air OK) while Element Lv 10 | |input=236A (air OK) while Element Lv 10 | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage=1500x3 |guard=All | ||
|startup=92 (1st hit) |active= |recovery= |frameAdv= | |startup=92 (1st hit) |active= |recovery= |frameAdv= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no |version=Air | |header=no |version=Air | ||
|damage= |guard=All | |damage=1500x3 |guard=All | ||
|startup=92 (1st hit) |active= |recovery= |frameAdv= | |startup=92 (1st hit) |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * A fairy that hits thrice and dispels if Nine is directly hit. Homes on the opponent from anywhere on the screen | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage= 1500 |guard=All | ||
|startup=17 |active= |recovery= |frameAdv=-12 (point blank) | |startup=17 |active= |recovery= |frameAdv=-12 (point blank) | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no |version=Air | |header=no |version=Air | ||
|damage= |guard=All | |damage= 1500 |guard=All | ||
|startup=17 |active= |recovery= |frameAdv= | |startup=17 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Much like in BBCF, it reflects projectiles. However, it no longer advances but the mirror has a hitbox. Long hitboxes can go through it and so can certain projectiles. | ||
* A mirror that reflects projectiles and knocks enemies down and disappears upon physical contact. If a projectile comes into contact with the mirror, it'll fire a projectile that can be blocked and causes a long stagger. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Morganite of Malice</font> ====== | ====== <font style="visibility:hidden" size="0">Morganite of Malice</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_Morganite.png |caption= | |image=BBTag_Nine_Morganite.png |caption=In Soviet Russia, lawn mows YOU! | ||
|name=Morganite of Malice | |name=Morganite of Malice | ||
|input=236B (air OK) while Element Lv 5-9 | |input=236B (air OK) while Element Lv 5-9 | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=Low | |damage=400, 1500x2 |guard=All, Low*2 | ||
|startup=28, 67 |active= |recovery= |frameAdv=+15, +73 | |startup=28, 67 |active= |recovery= |frameAdv=+15, +73 | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no |version=Air | |header=no |version=Air | ||
|damage= |guard=All | |damage=400, 1500x2 |guard=All, Low*2 | ||
|startup=28, 67 |active= |recovery= |frameAdv= | |startup=28, 67 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Much like in BBCF, the 1st tree branch hit is a low, the 2nd is a mid. If the 1st tree branch whiffs, the 2nd will be a low. Can be used for unblockable setups. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage=350xN |guard=All | ||
|startup=148 |active= |recovery= |frameAdv= | |startup=148 |active= |recovery= |frameAdv= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no |version=Air | |header=no |version=Air | ||
|damage= |guard=All | |damage=350xN |guard=All | ||
|startup=143 |active= |recovery= |frameAdv= | |startup=143 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Like in BBCF, the higher you are in the air when you cast it, the wider the area of effect will be. This can sometimes cause the move to have blindspots in between shots. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage=1000, 1500 |guard=All | ||
|startup=13 ~ 18 (1st), 28 (2nd) |active= |recovery= |frameAdv=-5 | |startup=13 ~ 18 (1st), 28 (2nd) |active= |recovery= |frameAdv=-5 | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no |version=Air | |header=no |version=Air | ||
|damage= |guard=All | |damage=1000, 1500 |guard=All | ||
|startup=13 ~ 18 (1st), 28 (2nd) |active= |recovery= |frameAdv= | |startup=13 ~ 18 (1st), 28 (2nd) |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">Mauvette Roar</font> ====== | ====== <font style="visibility:hidden" size="0">Mauvette Roar</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_MauvetteRoar.png |caption= | |image=BBTag_Nine_MauvetteRoar.png |caption= GET OFF MA LAWN! | ||
|name=Mauvette Roar | |name=Mauvette Roar | ||
|input=214B (air OK) | |input=214B (air OK) | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage=2000 |guard=All | ||
|startup=13 ~ 15 |active= |recovery= |frameAdv=-10 ~ -8 | |startup=13 ~ 15 |active= |recovery= |frameAdv=-10 ~ -8 | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no |version=Air | |header=no |version=Air | ||
|damage= |guard=All | |damage=2000 |guard=All | ||
|startup=13 |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Has a longer untech time than the ground version, leading to the ability to land and combo where not normally possible. | * High vertical reach, less so horizontally. Has invulnerability against highs when used on the ground. You can combo off of it on counterhit. | ||
* Air version has a longer untech time than the ground version, leading to the ability to land and combo where not normally possible. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Nephrite of Nullification</font> ====== | ====== <font style="visibility:hidden" size="0">Nephrite of Nullification</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_Nephrite.png |caption= | |image=BBTag_Nine_Nephrite.png |caption= Make a Witch Time joke, I dare you. | ||
|name=Nephrite of Nullification | |name=Nephrite of Nullification | ||
|input=236C (air OK) Element Lv 1 or higher | |input=236C (air OK) Element Lv 1 or higher | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage=1500x5 [1750*5] |guard=All | ||
|startup=352+2 |active= |recovery= |frameAdv= | |startup=352+2 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no |version=Air | |header=no |version=Air | ||
|damage= |guard=All | |damage=1500x5 [1750*5] |guard=All | ||
|startup=352+2 |active= |recovery= |frameAdv= | |startup=352+2 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Casts a ticking timebomb on the opponent. Can be blocked, unlike in BBCF, and the hitbox lasts for a deceivingly short time. Needs spell gauge AND meter to be casted, spell gauge increases its damage. | ||
* Clock will vanish if Nine is hit, throw was teched, azurite inferno(214B+C) was landed as a hit(not on block), or if she leaves the playing field. | |||
*Nephrite does more damage depending on Mana level 3k at lowest, 3.5k middle, 4k max level | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Nephrite of Nullification - Dual</font> ====== | ====== <font style="visibility:hidden" size="0">Nephrite of Nullification - Dual</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_Nephrite.png |caption= | |image=BBTag_Nine_Nephrite.png |caption=Tick tock you'd better block | ||
|name=Nephrite of Nullification - Dual | |name=Nephrite of Nullification - Dual | ||
|input=236C (air OK) during Nephrite of Nullification | |input=236C (air OK) during Nephrite of Nullification | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage=1500x5 [1750*5] |guard=All | ||
|startup=24+4 |active= |recovery= |frameAdv= | |startup=24+4 |active= |recovery= |frameAdv= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no |version=Air | |header=no |version=Air | ||
|damage= |guard=All | |damage=1500x5 [1750*5] |guard=All | ||
|startup=24+4 |active= |recovery= |frameAdv= | |startup=24+4 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Detonates Nephrite instantly at the cost of 1 extra meter. The detonation does not use up spell gauge | ||
Detailed description of the usefulness of the move go here | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Scarlet Vein</font> ====== | ====== <font style="visibility:hidden" size="0">Scarlet Vein</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_ScarletVein.png |caption= | |image=BBTag_Nine_ScarletVein.png |caption= HERE COMES THE GIANT FISTS | ||
|name=Scarlet Vein | |name=Scarlet Vein | ||
|input=214C (air OK) | |input=214C (air OK) | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage=2000, 1500 |guard=All | ||
|startup=26 |active= |recovery= |frameAdv=-11 | |startup=26 |active= |recovery= |frameAdv=-11 | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no |version=Air | |header=no |version=Air | ||
|damage= |guard=All | |damage=2500 |guard=All | ||
|startup=23 |active= |recovery= |frameAdv= | |startup=23 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Has tracking and a closeup blindspot, much like the old Navy Pressure. | ||
* | * Fully projectile invincible, which can allow it to punish certain supers. | ||
* Can follow up solo in the corner with 5A, or midscreen with an assist. | |||
* Air version is a single hit, instead of the two hit ground version | |||
* Air version can allow followups solo after a j.C. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=1500x2 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=2300 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 683: | Line 654: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=1800 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 702: | Line 673: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=600x5, 900x8<br/>[600x5, 900x8, 200x12] |guard= | ||
|startup=1+19 |active= |recovery= |frameAdv=-31 | |startup=1+19 |active= |recovery= |frameAdv=-31 | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">Azurite Inferno</font> ====== | ====== <font style="visibility:hidden" size="0">Azurite Inferno</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_AzuriteInferno.png |caption= | |image=BBTag_Nine_AzuriteInferno.png |caption= *smacks you with broom* STOP! EATING! THE! SOUP! | ||
|input=214B+C | |input=214B+C | ||
|name=Azurite Inferno | |name=Azurite Inferno | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=100, 0, 150, 0, 150x3, 1050x4/<br/>100, 0, 150, 0, 150x5, 1050x12/<br/>100, 0, 150, 0, 150x7, 360x18 |guard= | ||
|startup=1+13 |active= |recovery= |frameAdv=-29 | |startup=1+13 |active= |recovery= |frameAdv=-29 | ||
|description= | |description= | ||
Line 725: | Line 696: | ||
}} | }} | ||
== | ==Distortion Skill Duo== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_CardinalNova.png |caption= | |image=BBTag_Nine_CardinalNova.png |caption=By the pricking of my thumbs. | ||
|input=P during Partner Distortion | |input=P during Partner Distortion | ||
|name=Cardinal Nova | |name=Cardinal Nova |
Revision as of 20:01, 12 January 2019
Nine |
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Health:
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Overview
Backstory
Konoe Ayatsuki Mercury, more commonly known as Nine the Phantom, is one of the main antagonists of BlazBlue: Central Fiction, Jubei's estranged wife, and one of the few wielders of true Magic in her home series. A member of the Six Heroes and Ten Sages; Nine's work on creating the Nox Nyctores, weaponry derived from the true Magic she held mastery in, allowed her and her colleagues to stave off the world ending calamity known as "The Black Beast". While victorious in her endeavors at fighting the monster back, a traitor amongst the Six Heroes' ranks caused her death and subsequent descent into madness.
Having been brought back to life years later with the knowledge of her world's endless cycles of life and death, Nine would fight with the fervor of a wrathful phantom so that she might burn it all to ash for the sake of creating it anew for her and her little sister. All those who don't fall in line with her plans would be incinerated like the rest.
Playstyle
Due to the changes to her Spell system from her home series, Nine has went from being an oppressive force that can control 100% of the screen to being a bit more limited and defensive in nature. Given the time and the right setup, however, she can easily begin to snowball due to her still impressive slew of Spells.
While she lacks a run, her unique movement in her teleport dash allows her to force opponents to whiff attacks and disorient them, while each of her variety of attacks gives her a host of options to deal with many situations that could threaten her. While on point, Nine can take advantage of her partner's assists to begin taking advantage of her variable spell system and bombarding the opponent with spells left and right. As an assist, she lends valuable aid with a powerful anti-air, a 2-hitting charge that works well for cross combos, and a large, delayed projectile that tracks along a good portion of the screen.
If there were one glaring weakness in the Phantom's options, it would be that she is best only at mid-ranges during neutral situations. Her normals are significantly slower than most, leading to her struggling if the opponent gets too close. Still, with the wide array of spells, potential for high damage, and even unblockables at her disposal, this witch has the ability to grind anyone under her heel.
Strengths/Weaknesses
Strengths | Weaknesses |
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Ability: The Abyss Diver
Continuing her trend from Central Fiction of being like nobody else, Nine does not possess static 236x specials. Instead, her specials are dynamic and are, again, tied to her normal attacks.
Unlike in her home series, she does not gain differing spells depending on the specific combination of normal attacks she uses. Instead, she has a new secondary bar (which will be called her 'Mana Gauge' for simplicity's sake) that will begin to fill up with every normal attack that Nine connects with, with her spells changing depending on how much Mana she has stored. This change removes the need to worry about having to press specific buttons to get your desired spell, and streamlines the spellcasting process as a whole.
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
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Flax Nurture
Flax Nurture 5A+D (air OK) |
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Skills
Everlasting Schorl
Everlasting Schorl 236A/B/C (air OK) while Element Lv 0 |
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Amethyst of Annihilation
Amethyst of Annihilation 236A (air OK) while Element Lv 1-4 |
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Andradite of Accord
Andradite of Accord 236A (air OK) while Element Lv 5-9 |
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Taaffeite of Temptation
Taaffeite of Temptation 236A (air OK) while Element Lv 10 |
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Citrine of Change
Citrine of Change 236B (air OK) while Element Lv 1-4 |
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Morganite of Malice
Morganite of Malice 236B (air OK) while Element Lv 5-9 |
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Uvarovite of Undoing
Uvarovite of Undoing 236B (air OK) while Element Lv 10 |
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Crimson Raider
Crimson Raider 214A (air OK) |
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Mauvette Roar
Mauvette Roar 214B (air OK) |
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Extra Skills
Nephrite of Nullification
Nephrite of Nullification 236C (air OK) Element Lv 1 or higher |
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Nephrite of Nullification - Dual
Nephrite of Nullification - Dual 236C (air OK) during Nephrite of Nullification |
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Scarlet Vein
Scarlet Vein 214C (air OK) |
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Partner Skills
5P
5P Crimson Raider |
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6P
6P Scarlet Vein |
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4P
4P Mauvette Roar |
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Distortion Skills
Flame Punisher
Flame Punisher 236B+C |
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Azurite Inferno
Azurite Inferno 214B+C |
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Distortion Skill Duo
Cardinal Nova P during Partner Distortion |
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Astral Heat
Colorless Void 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •