BBTag/Nine the Phantom: Difference between revisions

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Line 69: Line 69:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=4A
  |version=4A
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup=11 |active= |recovery= |frameAdv=-18
  |startup=11 |active= |recovery= |frameAdv=-18
  |description=
  |description=
Line 79: Line 79:
  |header=no
  |header=no
  |version=4AA
  |version=4AA
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup=13 |active= |recovery= |frameAdv=-10
  |startup=13 |active= |recovery= |frameAdv=-10
  |description=
  |description=
Line 89: Line 89:
  |header=no
  |header=no
  |version=4AAA
  |version=4AAA
  |damage= |guard=All
  |damage=1600/<br/>1800/<br/>2000 |guard=All
  |startup=13 |active= |recovery= |frameAdv=-14
  |startup=13 |active= |recovery= |frameAdv=-14
  |description=
  |description=
Line 111: Line 111:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=5A
  |version=5A
  |damage= |guard=All
  |damage=1200 |guard=All
  |startup=8 |active= |recovery= |frameAdv=-4
  |startup=8 |active= |recovery= |frameAdv=-4
  |description=
  |description=
Line 119: Line 119:
  |header=no
  |header=no
  |version=5AA
  |version=5AA
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=12 |active= |recovery= |frameAdv=-8
  |startup=12 |active= |recovery= |frameAdv=-8
  |description=
  |description=
Line 127: Line 127:
  |header=no
  |header=no
  |version=5AAA
  |version=5AAA
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=9 |active= |recovery= |frameAdv=-9
  |startup=9 |active= |recovery= |frameAdv=-9
  |description=
  |description=
Line 135: Line 135:
  |header=no
  |header=no
  |version=5AAAA
  |version=5AAAA
  |damage= |guard=All
  |damage=2000/<br/>2500/<br/>3000 |guard=All
  |startup=10 |active= |recovery= |frameAdv=-9
  |startup=10 |active= |recovery= |frameAdv=-9
  |description=
  |description=
Line 145: Line 145:
  |header=no
  |header=no
  |version=5AAAAA
  |version=5AAAAA
  |damage= |guard=All
  |damage=2000/<br/>2200/<br/>2400 |guard=All
  |startup=16 |active= |recovery= |frameAdv=-11
  |startup=16 |active= |recovery= |frameAdv=-11
  |description=
  |description=
Line 164: Line 164:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=5B
  |version=5B
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup=12 |active= |recovery= |frameAdv=-8
  |startup=12 |active= |recovery= |frameAdv=-8
  |description=
  |description=
Line 172: Line 172:
  |header=no
  |header=no
  |version=5BB
  |version=5BB
  |damage= |guard=All
  |damage=1500/<br/>800,1200/<br/>300,600,1500 |guard=All
  |startup=13 |active= |recovery= |frameAdv=-16
  |startup=13 |active= |recovery= |frameAdv=-16
  |description=
  |description=
* BBCF Emerald/Peridote/Malachite. Gets stronger as element meter lvl rises
* BBCF Emerald/Peridote/Malachite. Gets stronger as element meter lvl rises
* lv0-4 1hit
* Lv5-9 2hits
* Lv10  3hits
* Special cancellable on hit, unlike most autocombo enders
* Special cancellable on hit, unlike most autocombo enders
* Wallbounce will fail to connect if the opponent is too close to you, or if Nine is in the corner, resulting in an early tech.
* Wallbounce will fail to connect if the opponent is too close to you, or if Nine is in the corner, resulting in an early tech.
Line 190: Line 187:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage=800+ |guard=High
  |startup=26 |active= |recovery= |frameAdv=-4
  |startup=26 |active= |recovery= |frameAdv=-4
  |description=
  |description=
Line 203: Line 200:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage=1000 |guard=Low
  |startup=10 |active= |recovery= |frameAdv=-9
  |startup=10 |active= |recovery= |frameAdv=-9
  |description=
  |description=
Line 216: Line 213:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage=1500 |guard=Low
  |startup=11 |active= |recovery= |frameAdv=-10
  |startup=11 |active= |recovery= |frameAdv=-10
  |description=
  |description=
Line 229: Line 226:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage=1700 |guard=Low
  |startup=13 |active= |recovery= |frameAdv=-11
  |startup=13 |active= |recovery= |frameAdv=-11
  |description=
  |description=
Line 244: Line 241:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=j.A
  |version=j.A
  |damage= |guard=High
  |damage=1500 |guard=High
  |startup=8 |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=
  |description=
  |description=
Line 252: Line 249:
  |header=no
  |header=no
  |version=j.AA
  |version=j.AA
  |damage= |guard=High
  |damage=1500 |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
Line 268: Line 265:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=j.B
  |version=j.B
  |damage= |guard=High
  |damage=1700 |guard=High
  |startup=13 |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
Line 276: Line 273:
  |header=no
  |header=no
  |version=j.BB
  |version=j.BB
  |damage= |guard=High
  |damage=1700 |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
Line 290: Line 287:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage=2100 |guard=High
  |startup=21 |active= |recovery= |frameAdv=-3 (if tk'ed)
  |startup=21 |active= |recovery= |frameAdv=-3 (if tk'ed)
  |description=
  |description=
Line 308: Line 305:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Throw
  |damage=0, 2000 |guard=Throw
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |description=
  |description=
Line 325: Line 322:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=Air Unblockable
  |damage=2000 |guard=Air Unblockable
  |startup=13 |active= |recovery= |frameAdv=-30
  |startup=13 |active= |recovery= |frameAdv=-30
|description=
* No longer enhances spells, no longer has projectile coding.
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Air
  |version=Air |header=no
  |damage= |guard=All
  |damage=2000 |guard=All
  |startup=13 |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* No longer enhances spells, no longer has projectile coding.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 349: Line 341:
====== <font style="visibility:hidden" size="0">Everlasting Schorl</font> ======
====== <font style="visibility:hidden" size="0">Everlasting Schorl</font> ======
{{MoveData
{{MoveData
|image=BBTag_Nine_Schorl.png |caption=
|image=BBTag_Nine_Schorl.png |caption=If you see this then you're probably either desperate or forgetful.
|name=Everlasting Schorl
|name=Everlasting Schorl
|input=236A/B/C (air OK) while Element Lv 0
|input=236A/B/C (air OK) while Element Lv 0
Line 355: Line 347:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=9 |active= |recovery= |frameAdv=-12
  |startup=9 |active= |recovery= |frameAdv=-12
|description=
* Rather useless, only really used if people forget they don't have magic.
No real reason to use this
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no |version=Air
  |header=no |version=Air
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=9 |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |description=
  |description=
* Same case as ground version
* Rather useless, only really used if people forget they don't have magic.


No real reason to use this


  }}
  }}
Line 382: Line 370:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=1800 |guard=All
  |startup=16 ~ 76 |active= |recovery= |frameAdv=-13 (1st hit)
  |startup=16 ~ 76 |active= |recovery= |frameAdv=-13
  |description=
  |description=
* Just a standard fireball. Doesn't quite go full screen
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no |version=Air
  |header=no |version=Air
  |damage= |guard=All
  |damage=1800 |guard=All
  |startup=16 ~ 76 |active= |recovery= |frameAdv=
  |startup=16 ~ 76 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Just a standard fireball. Doesn't quite go full screen


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 406: Line 393:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage= 400, 300x8, 400x8 |guard=All
  |startup=19, 48 |active= |recovery= |frameAdv=+2
  |startup=19, 48 |active= |recovery= |frameAdv=+2
|description=
* Can be charged, while charging it you can move it. The projectile itself can be destroyed
*A ball that explodes in a + shape upon enemy contact or release. Goes almost full screen
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no |version=Air
  |header=no |version=Air
  |damage= |guard=All
  |damage= 400, 300x8, 400x8 |guard=All
  |startup=19, 48 |active= |recovery= |frameAdv=
  |startup=19, 48 |active= |recovery= |frameAdv=
  |description=
  |description=
* Typically used after j.C to get oki if not in the corner.
* Can be charged, while charging it you can move it. The projectile itself can be destroyed
* A ball that explodes in a + shape upon enemy contact or release. Goes almost full screen
* Air version typically used after j.C to get oki if not in the corner.




Line 431: Line 417:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=1500x3 |guard=All
  |startup=92 (1st hit) |active= |recovery= |frameAdv=
  |startup=92 (1st hit) |active= |recovery= |frameAdv=
|description=
* A fairy that hits thrice and dispels if Nine is directly hit. Homes on the opponent from anywhere on the screen
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no |version=Air
  |header=no |version=Air
  |damage= |guard=All
  |damage=1500x3 |guard=All
  |startup=92 (1st hit) |active= |recovery= |frameAdv=
  |startup=92 (1st hit) |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* A fairy that hits thrice and dispels if Nine is directly hit. Homes on the opponent from anywhere on the screen
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
Line 455: Line 437:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage= 1500 |guard=All
  |startup=17 |active= |recovery= |frameAdv=-12 (point blank)
  |startup=17 |active= |recovery= |frameAdv=-12 (point blank)
  |description=
  |description=
* Much like in BBCF, it reflects projectiles. However, it no longer advances but the mirror has a hitbox. Long hitboxes can go through it and so can certain projectiles.
* A mirror that reflects projectiles and knocks enemies down and disappears upon physical contact. If a projectile comes into contact with the mirror, it'll fire a projectile that can be blocked and causes a long stagger.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no |version=Air
  |header=no |version=Air
  |damage= |guard=All
  |damage= 1500 |guard=All
  |startup=17 |active= |recovery= |frameAdv=
  |startup=17 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Much like in BBCF, it reflects projectiles. However, it no longer advances but the mirror has a hitbox. Long hitboxes can go through it and so can certain projectiles.
 
* A mirror that reflects projectiles and knocks enemies down and disappears upon physical contact. If a projectile comes into contact with the mirror, it'll fire a projectile that can be blocked and causes a long stagger.
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
Line 480: Line 459:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=Low
  |damage=400, 1500x2 |guard=All, Low*2
  |startup=28, 67 |active= |recovery= |frameAdv=+15, +73
  |startup=28, 67 |active= |recovery= |frameAdv=+15, +73
|description=
* Much like in BBCF, the 1st hit is a low, the 2nd hit is a mid. If the 1st hit whiffs, the 2nd hit will be a low. Can be used for unblockable setups.
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no |version=Air
  |header=no |version=Air
  |damage= |guard=All
  |damage=400, 1500x2 |guard=All, Low*2
  |startup=28, 67 |active= |recovery= |frameAdv=
  |startup=28, 67 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Much like in BBCF, the 1st tree branch hit is a low, the 2nd is a mid. If the 1st tree branch whiffs, the 2nd will be a low. Can be used for unblockable setups.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 506: Line 481:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=350xN |guard=All
  |startup=148 |active= |recovery= |frameAdv=
  |startup=148 |active= |recovery= |frameAdv=
|description=
* Like in BBCF, the higher you are in the air when you cast it, the wider the area of effect will be. This can sometimes cause the move to have blindspots in between shots.
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no |version=Air
  |header=no |version=Air
  |damage= |guard=All
  |damage=350xN |guard=All
  |startup=143 |active= |recovery= |frameAdv=
  |startup=143 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Like in BBCF, the higher you are in the air when you cast it, the wider the area of effect will be. This can sometimes cause the move to have blindspots in between shots.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
Line 532: Line 503:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=1000, 1500 |guard=All
  |startup=13 ~ 18 (1st), 28 (2nd) |active= |recovery= |frameAdv=-5
  |startup=13 ~ 18 (1st), 28 (2nd) |active= |recovery= |frameAdv=-5
|description=
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no |version=Air
  |header=no |version=Air
  |damage= |guard=All
  |damage=1000, 1500 |guard=All
  |startup=13 ~ 18 (1st), 28 (2nd) |active= |recovery= |frameAdv=
  |startup=13 ~ 18 (1st), 28 (2nd) |active= |recovery= |frameAdv=
  |description=
  |description=
Line 554: Line 524:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=2000 |guard=All
  |startup=13 ~ 15 |active= |recovery= |frameAdv=-10 ~ -8
  |startup=13 ~ 15 |active= |recovery= |frameAdv=-10 ~ -8
|description=
* High vertical reach, less so horizontally. Has invulnerability against highs when used on the ground. You can combo off of it on counterhit.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no |version=Air
  |header=no |version=Air
  |damage= |guard=All
  |damage=2000 |guard=All
  |startup=13 |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
* Has a longer untech time than the ground version, leading to the ability to land and combo where not normally possible.
* High vertical reach, less so horizontally. Has invulnerability against highs when used on the ground. You can combo off of it on counterhit.
* Air version has a longer untech time than the ground version, leading to the ability to land and combo where not normally possible.
  }}
  }}
}}
}}
Line 578: Line 547:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=1500x5 [1750*5] |guard=All
  |startup=352+2 |active= |recovery= |frameAdv=
  |startup=352+2 |active= |recovery= |frameAdv=
  |description=  
  |description=  
* Casts a ticking timebomb on the opponent. Can be blocked, unlike in BBCF, and the hitbox lasts for a deceivingly short time. Needs spell gauge AND meter to be casted, spell gauge increases its damage.
* Clock will vanish if Nine is hit, throw was teched, azurite inferno(214B+C) was landed as a hit(not on block), or if she leaves the playing field.
*Nephrite does more damage depending on Mana level 3k at lowest, 3.5k middle, 4k max level
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no |version=Air
  |header=no |version=Air
  |damage= |guard=All
  |damage=1500x5 [1750*5] |guard=All
  |startup=352+2 |active= |recovery= |frameAdv=
  |startup=352+2 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Casts a ticking timebomb on the opponent. Can be blocked, unlike in BBCF, and the hitbox lasts for a deceivingly short time. Needs spell gauge AND meter to be casted, spell gauge increases its damage.
* Clock will vanish if Nine is hit, throw was teched, azurite inferno(214B+C) was landed as a hit(not on block), or if she leaves the playing field.
 
*Nephrite does more damage depending on Mana level 3k at lowest, 3.5k middle, 4k max level
  }}
  }}
}}
}}
Line 603: Line 571:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=1500x5 [1750*5] |guard=All
  |startup=24+4 |active= |recovery= |frameAdv=
  |startup=24+4 |active= |recovery= |frameAdv=
|description=
* Detonates Nephrite instantly at the cost of 1 extra meter. The detonation does not use up spell gauge
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no |version=Air
  |header=no |version=Air
  |damage= |guard=All
  |damage=1500x5 [1750*5] |guard=All
  |startup=24+4 |active= |recovery= |frameAdv=
  |startup=24+4 |active= |recovery= |frameAdv=
  |description=
  |description=
*  
* Detonates Nephrite instantly at the cost of 1 extra meter. The detonation does not use up spell gauge
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
Line 628: Line 593:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=2000, 1500 |guard=All
  |startup=26 |active= |recovery= |frameAdv=-11
  |startup=26 |active= |recovery= |frameAdv=-11
|description=
* Has tracking and a closeup blindspot, much like the old Navy Pressure.
* Fully projectile invincible, which can allow it to punish certain supers.
* Can follow up solo in the corner with 5A, or midscreen with an assist.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no |version=Air
  |header=no |version=Air
  |damage= |guard=All
  |damage=2500 |guard=All
  |startup=23 |active= |recovery= |frameAdv=
  |startup=23 |active= |recovery= |frameAdv=
  |description=
  |description=
* A single hit, instead of the two hit ground version.
* Has tracking and a closeup blindspot, much like the old Navy Pressure.
* Can allow followups solo after a j.C.
* Fully projectile invincible, which can allow it to punish certain supers.
 
* Can follow up solo in the corner with 5A, or midscreen with an assist.
* Air version is a single hit, instead of the two hit ground version
* Air version can allow followups solo after a j.C.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=
  |damage=1500x2 |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
Line 673: Line 635:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=
  |damage=2300 |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
Line 692: Line 654:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=
  |damage=1800 |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
Line 711: Line 673:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=
  |damage=600x5, 900x8<br/>[600x5, 900x8, 200x12] |guard=
  |startup=1+19 |active= |recovery= |frameAdv=-31
  |startup=1+19 |active= |recovery= |frameAdv=-31
  |description=
  |description=
Line 725: Line 687:
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=
  |damage=100, 0, 150, 0, 150x3, 1050x4/<br/>100, 0, 150, 0, 150x5, 1050x12/<br/>100, 0, 150, 0, 150x7, 360x18 |guard=
  |startup=1+13 |active= |recovery= |frameAdv=-29
  |startup=1+13 |active= |recovery= |frameAdv=-29
  |description=
  |description=

Revision as of 20:01, 12 January 2019

Nine
BBTag Nine Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, Teleport Airdash, Dash Type: Step

Overview

Backstory

Konoe Ayatsuki Mercury, more commonly known as Nine the Phantom, is one of the main antagonists of BlazBlue: Central Fiction, Jubei's estranged wife, and one of the few wielders of true Magic in her home series. A member of the Six Heroes and Ten Sages; Nine's work on creating the Nox Nyctores, weaponry derived from the true Magic she held mastery in, allowed her and her colleagues to stave off the world ending calamity known as "The Black Beast". While victorious in her endeavors at fighting the monster back, a traitor amongst the Six Heroes' ranks caused her death and subsequent descent into madness.

Having been brought back to life years later with the knowledge of her world's endless cycles of life and death, Nine would fight with the fervor of a wrathful phantom so that she might burn it all to ash for the sake of creating it anew for her and her little sister. All those who don't fall in line with her plans would be incinerated like the rest.

Playstyle

Due to the changes to her Spell system from her home series, Nine has went from being an oppressive force that can control 100% of the screen to being a bit more limited and defensive in nature. Given the time and the right setup, however, she can easily begin to snowball due to her still impressive slew of Spells.

While she lacks a run, her unique movement in her teleport dash allows her to force opponents to whiff attacks and disorient them, while each of her variety of attacks gives her a host of options to deal with many situations that could threaten her. While on point, Nine can take advantage of her partner's assists to begin taking advantage of her variable spell system and bombarding the opponent with spells left and right. As an assist, she lends valuable aid with a powerful anti-air, a 2-hitting charge that works well for cross combos, and a large, delayed projectile that tracks along a good portion of the screen.

If there were one glaring weakness in the Phantom's options, it would be that she is best only at mid-ranges during neutral situations. Her normals are significantly slower than most, leading to her struggling if the opponent gets too close. Still, with the wide array of spells, potential for high damage, and even unblockables at her disposal, this witch has the ability to grind anyone under her heel.

Strengths/Weaknesses

Strengths Weaknesses
  • Rather long range on her spells and normals.
  • Two anti airs to help discourage jump ins, if 4A is blocked she can continue into a blockstring.
  • Has an unblockable setup in the corner, that also leads into safe jump and catches all techs.
  • Style.
  • Variety of spells can make her pressure and active switch abilities dangerous.
  • A LOT of oki options.
  • Can teleport, which is invul till she stops.
  • She is more defensive than some characters, as her buttons are slow.
  • Is more difficult to play compared to other characters.
  • Needs to call people out well or make good reads, reacting too slow will get her murdered.
  • A floaty jump and bad mobility outside of teleport.


Ability: The Abyss Diver

Continuing her trend from Central Fiction of being like nobody else, Nine does not possess static 236x specials. Instead, her specials are dynamic and are, again, tied to her normal attacks.

Unlike in her home series, she does not gain differing spells depending on the specific combination of normal attacks she uses. Instead, she has a new secondary bar (which will be called her 'Mana Gauge' for simplicity's sake) that will begin to fill up with every normal attack that Nine connects with, with her spells changing depending on how much Mana she has stored. This change removes the need to worry about having to press specific buttons to get your desired spell, and streamlines the spellcasting process as a whole.

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Normal Moves

4A
4A
BBTag Nine 4A.png
BBTag Nine 4AA.png
BBTag Nine 4AAA.png
1700 All 11 - - - 1700 All 13 - - - 1600/
1800/
2000
All 13 - - -
5A
5A
BBTag Nine 5A.png
BBTag Nine 5AA.png
BBTag Nine 5AAA.png
BBTag Nine 5AAAA.png
BBTag Nine 5AAAAA.png
1200 All 8 - - - 1500 All 12 - - - 1500 All 9 - - - 2000/
2500/
3000
All 10 - - - 2000/
2200/
2400
All 16 - - -
5B
5B
BBTag Nine 5B.png
BBTag Nine 5BB.png
1700 All 12 - - - 1500/
800,1200/
300,600,1500
All 13 - - -
5C
5C
BBTag Nine 5C.png
AW SHIT, A COCKROACH
800+ High 26 - - -
2A
2A
BBTag Nine 2A.png
Come swim, the water's fine!
1000 Low 10 - - -
2B
2B
BBTag Nine 2B.png
1500 Low 11 - - -u
2C
2C
BBTag Nine 2C.png
1700 Low 13 - - -
j.A
j.A
BBTag Nine jA.png
BBTag Nine jAA.png
1500 High 8 - - - 1500 High - - -
j.B
j.B
BBTag Nine jB.png
BBTag Nine jBB.png
1700 High 13 - - - 1700 High - - -
j.C
j.C
BBTag Nine jC.png
Yep, the Rock is here too.
2100 High 21 - - -


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Nine GroundThrow.png
Kicc
0, 2000 Throw 7 - - -
Flax Nurture
Flax Nurture
5A+D (air OK)
BBTag Nine FlaxNurture.png
Formerly an enhancement move, now a DP.
2000 Air Unblockable 13 - - - 2000 All 13 - - -


Skills

Everlasting Schorl
Everlasting Schorl
236A/B/C (air OK) while Element Lv 0
BBTag Nine Schorl.png
If you see this then you're probably either desperate or forgetful.
1500 All 9 - - - 1500 All 9 - - -
Amethyst of Annihilation
Amethyst of Annihilation
236A (air OK) while Element Lv 1-4
BBTag Nine Amethyst.png
1800 All 16 ~ 76 - - - 1800 All 16 ~ 76 - - -
Andradite of Accord
Andradite of Accord
236A (air OK) while Element Lv 5-9
400, 300x8, 400x8 All 19, 48 - - - 400, 300x8, 400x8 All 19, 48 - - -
Taaffeite of Temptation
Taaffeite of Temptation
236A (air OK) while Element Lv 10
BBTag Nine Taaffeite.png
Tinkerbell, I choose you!
1500x3 All 92 (1st hit) - - - 1500x3 All 92 (1st hit) - - -
Citrine of Change
Citrine of Change
236B (air OK) while Element Lv 1-4
BBTag Nine Citrine.png
Weiss would worship Nine if she found out about this.
1500 All 17 - - - 1500 All 17 - - -
Morganite of Malice
Morganite of Malice
236B (air OK) while Element Lv 5-9 In Soviet Russia, lawn mows YOU!
400, 1500x2 All, Low*2 28, 67 - - - 400, 1500x2 All, Low*2 28, 67 - - -
Uvarovite of Undoing
Uvarovite of Undoing
236B (air OK) while Element Lv 10
350xN All 148 - - - 350xN All 143 - - -
Crimson Raider
Crimson Raider
214A (air OK)
BBTag Nine CrimsonRaider.png
1000, 1500 All 13 ~ 18 (1st), 28 (2nd) - - - 1000, 1500 All 13 ~ 18 (1st), 28 (2nd) - - -
Mauvette Roar
Mauvette Roar
214B (air OK)
BBTag Nine MauvetteRoar.png
GET OFF MA LAWN!
2000 All 13 ~ 15 - - - 2000 All 13 - - -


Extra Skills

Nephrite of Nullification
Nephrite of Nullification
236C (air OK) Element Lv 1 or higher
BBTag Nine Nephrite.png
Make a Witch Time joke, I dare you.
1500x5 [1750*5] All 352+2 - - - 1500x5 [1750*5] All 352+2 - - -
Nephrite of Nullification - Dual
Nephrite of Nullification - Dual
236C (air OK) during Nephrite of Nullification
BBTag Nine Nephrite.png
Tick tock you'd better block
1500x5 [1750*5] All 24+4 - - - 1500x5 [1750*5] All 24+4 - - -
Scarlet Vein
Scarlet Vein
214C (air OK)
BBTag Nine ScarletVein.png
HERE COMES THE GIANT FISTS
2000, 1500 All 26 - - - 2500 All 23 - - -

Partner Skills

5P
5P
Crimson Raider
BBTag Nine CrimsonRaider.png
1500x2 - - -
6P
6P
Scarlet Vein
BBTag Nine ScarletVein.png
2300 - - -
4P
4P
Mauvette Roar
BBTag Nine MauvetteRoar.png
1800 - - -


Distortion Skills

Flame Punisher
Flame Punisher
236B+C
BBTag Nine FlamePunisher.png
IMMA FIRIN MA LAZAAAH
600x5, 900x8
[600x5, 900x8, 200x12]
1+19 - - -
Azurite Inferno
Azurite Inferno
214B+C *smacks you with broom* STOP! EATING! THE! SOUP!
100, 0, 150, 0, 150x3, 1050x4/
100, 0, 150, 0, 150x5, 1050x12/
100, 0, 150, 0, 150x7, 360x18
1+13 - - -

Distortion Skill Duo

Cardinal Nova
P during Partner Distortion By the pricking of my thumbs.
- - -


Astral Heat

Colorless Void
222B+C
BBTag Nine ColorlessVoid.png
"I bring you despair. Ruination to all."
- - -



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