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;Movement Options | ;Movement Options | ||
* Double Jump, Teleport Airdash, Dash Type: Step | * Double Jump, Teleport Airdash, Dash Type: Step | ||
;Playstyle | |||
:Zoner, Aggressive, Tricky | |||
;Team Role: | |||
:Point, Support | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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* Rather long range on her spells and normals. | * Rather long range on her spells and normals. | ||
* Two anti airs to help discourage jump ins, if 4A is blocked she can continue into a blockstring. | * Two anti-airs to help discourage jump ins, if 4A is blocked she can continue into a blockstring. | ||
* Has an unblockable setup in the corner, that also leads into safe jump and catches all techs. | * Has an unblockable setup in the corner, that also leads into safe jump and catches all techs. | ||
* Style. | * Style. | ||
* Variety of spells can make her pressure and active switch abilities dangerous. | * Variety of spells can make her pressure and active switch abilities dangerous. | ||
* | * Possess a variety of okizeme options, due to the variety of tools at her disposal. | ||
* | * Possesses the ability to Teleport, which allows creative mixups and mindgames. The Teleport also provides invulnerability at certain times. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Centers around a defensive, cautionary style of play, due to naturally slower nature of the character. | ||
* | * Features a medium difficulty floor, and high skill cap. | ||
* | * Slower nature of the character leaves her vulnerable to being abused. | ||
* | * Poor mobility. | ||
|- | |- | ||
|} | |} | ||
<br clear | <br style="clear:both;"/> | ||
===Ability: The Abyss Diver=== | ===Ability: The Abyss Diver=== | ||
Continuing her trend from Central Fiction of being like nobody else, Nine does not possess static 236x specials. Instead, her specials are dynamic and are, again, tied to her normal attacks. | Continuing her trend from Central Fiction of being like nobody else, Nine does not possess static 236x specials. Instead, her specials are dynamic and are, again, tied to her normal attacks. | ||
Unlike in her home series, she does not gain differing spells depending on the specific combination of normal attacks she uses. Instead, she has a new secondary bar (which will be called her 'Mana Gauge' for simplicity's sake) that will begin to fill up with every normal attack that Nine connects with, with her spells changing depending on how much Mana she has stored. This change removes the need to worry about having to press specific buttons to get your desired spell, and streamlines the spellcasting process as a whole. | Unlike in her home series, she does not gain differing spells depending on the specific combination of normal attacks she uses. Instead, she has a new secondary bar (which will be called her 'Mana Gauge' for simplicity's sake) that will begin to fill up with every normal attack that Nine connects with, with her spells changing depending on how much Mana she has stored. This change removes the need to worry about having to press specific buttons to get your desired spell, and streamlines the spellcasting process as a whole. Her gauge also increases on walking forward and jumping forward, akin to Under Night's GRD meter, although this form of gain is briefly disabled on using a gauge-using ability (including Nephrite of Nullification – Dual). | ||
Her normals also destroy projectiles. If this happens, as well as increasing the Mana Gauge you can also cancel that normal into another normal, a jump or a skill. | |||
{{#lst:BBTag/Nine the Phantom/Data|Links}} | {{#lst:BBTag/Nine the Phantom/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* BBCF 4C | * BBCF 4C | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
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====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_5B.png |caption= | |image=BBTag_Nine_5B.png |caption='Jump-cancellable halfscreen poke' is a lot of good words. | ||
|image2=BBTag_Nine_5BB.png |caption2= | |image2=BBTag_Nine_5BB.png |caption2= | ||
|name=5B | |name=5B | ||
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{{#lsth:BBTag/Nine the Phantom/Data|5B}} | {{#lsth:BBTag/Nine the Phantom/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= * Jump cancellable | ||
* BBCF 5B | * BBCF 5B | ||
}} | }} | ||
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* BBCF Emerald/Peridote/Malachite. Gets stronger as element meter lvl rises | * BBCF Emerald/Peridote/Malachite. Gets stronger as element meter lvl rises | ||
* Special cancellable on hit, unlike most autocombo enders | * Special cancellable on hit, unlike most autocombo enders | ||
* | * Wallbounces. Will fail to connect if the opponent is too close to you, or if Nine is in the corner, resulting in an early tech. If they fail to hit the wall they will slide down instead. | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Universal Moves== | ==Universal Moves== | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
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|image=BBTag_Nine_Schorl.png |caption=If you see this then you're probably either desperate or forgetful. | |image=BBTag_Nine_Schorl.png |caption=If you see this then you're probably either desperate or forgetful. | ||
|name=Everlasting Schorl | |name=Everlasting Schorl | ||
|input=236A/B | |input=236A/B (air OK) while Element Lv 0 | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | {{AttackDataHeader-BBTag|version=yes}} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Much like in BBCF, it reflects projectiles. However, it no longer advances but the mirror has a hitbox. Long hitboxes can go through it and so can certain projectiles. | * Much like in BBCF, it reflects projectiles. However, it no longer advances but the mirror has a hitbox. Long hitboxes can go through it and so can certain projectiles. | ||
* A mirror that reflects projectiles and knocks enemies down and disappears upon physical contact. If a projectile comes into contact with the mirror, it'll fire a projectile that can be blocked and causes a long stagger. | * A mirror that reflects projectiles and knocks enemies down and disappears upon physical contact. If a projectile comes into contact with the mirror, it'll fire a projectile that can be blocked and causes a long stagger. Nine will also briefly become invulnerable to projectiles. | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Extra Skills== | ==Extra Skills== | ||
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* Air version is a single hit, instead of the two hit ground version | * Air version is a single hit, instead of the two hit ground version | ||
* Air version can allow followups solo after a j.C. | * Air version can allow followups solo after a j.C. | ||
* Unlike her other two EX Attacks, does not consume Mana Gauge. | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skills== | ==Distortion Skills== | ||
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}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Astral Heat== | ==Astral Heat== | ||
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{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
* Has a blind spot in front of her. | * Has a blind spot in front of her, but otherwise tracks the opponent fullscreen. Can be combo'd into from most specials. | ||
Can be combo'd into from | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== | ||
{{#lsth:BBTag/Nine the Phantom/Data|Links}} | {{#lsth:BBTag/Nine the Phantom/Data|Links}} |
Revision as of 19:18, 1 June 2019
Nine |
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Overview
Backstory
Konoe Ayatsuki Mercury, more commonly known as Nine the Phantom, is one of the main antagonists of BlazBlue: Central Fiction, Jubei's estranged wife, and one of the few wielders of true Magic in her home series. A member of the Six Heroes and Ten Sages; Nine's work on creating the Nox Nyctores, weaponry derived from the true Magic she held mastery in, allowed her and her colleagues to stave off the world ending calamity known as "The Black Beast". While victorious in her endeavors at fighting the monster back, a traitor amongst the Six Heroes' ranks caused her death and subsequent descent into madness.
Having been brought back to life years later with the knowledge of her world's endless cycles of life and death, Nine would fight with the fervor of a wrathful phantom so that she might burn it all to ash for the sake of creating it anew for her and her little sister. All those who don't fall in line with her plans would be incinerated like the rest.
Playstyle
Due to the changes to her Spell system from her home series, Nine has went from being an oppressive force that can control 100% of the screen to being a bit more limited and defensive in nature. Given the time and the right setup, however, she can easily begin to snowball due to her still impressive slew of Spells.
While she lacks a run, her unique movement in her teleport dash allows her to force opponents to whiff attacks and disorient them, while each of her variety of attacks gives her a host of options to deal with many situations that could threaten her. While on point, Nine can take advantage of her partner's assists to begin taking advantage of her variable spell system and bombarding the opponent with spells left and right. As an assist, she lends valuable aid with a powerful anti-air, a 2-hitting charge that works well for cross combos, and a large, delayed projectile that tracks along a good portion of the screen.
If there were one glaring weakness in the Phantom's options, it would be that she is best only at mid-ranges during neutral situations. Her normals are significantly slower than most, leading to her struggling if the opponent gets too close. Still, with the wide array of spells, potential for high damage, and even unblockables at her disposal, this witch has the ability to grind anyone under her heel.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
|
Ability: The Abyss Diver
Continuing her trend from Central Fiction of being like nobody else, Nine does not possess static 236x specials. Instead, her specials are dynamic and are, again, tied to her normal attacks.
Unlike in her home series, she does not gain differing spells depending on the specific combination of normal attacks she uses. Instead, she has a new secondary bar (which will be called her 'Mana Gauge' for simplicity's sake) that will begin to fill up with every normal attack that Nine connects with, with her spells changing depending on how much Mana she has stored. This change removes the need to worry about having to press specific buttons to get your desired spell, and streamlines the spellcasting process as a whole. Her gauge also increases on walking forward and jumping forward, akin to Under Night's GRD meter, although this form of gain is briefly disabled on using a gauge-using ability (including Nephrite of Nullification – Dual).
Her normals also destroy projectiles. If this happens, as well as increasing the Mana Gauge you can also cancel that normal into another normal, a jump or a skill.
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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|
2A
2A | Template:AttackDataHeader-BBTag | ||||
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|
2B
2B | Template:AttackDataHeader-BBTag | ||||
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|
2C
2C | Template:AttackDataHeader-BBTag | ||||
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|
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag | ||||
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|
Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag | ||||
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Long animation makes you feel satisfying. |
Flax Nurture
Flax Nurture 5A+D (air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Everlasting Schorl
Everlasting Schorl 236A/B (air OK) while Element Lv 0 |
Template:AttackDataHeader-BBTag |
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Amethyst of Annihilation
Amethyst of Annihilation 236A (air OK) while Element Lv 1-4 |
Template:AttackDataHeader-BBTag |
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Andradite of Accord
Andradite of Accord 236A (air OK) while Element Lv 5-9 |
Template:AttackDataHeader-BBTag |
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Taaffeite of Temptation
Taaffeite of Temptation 236A (air OK) while Element Lv 10 |
Template:AttackDataHeader-BBTag |
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Citrine of Change
Citrine of Change 236B (air OK) while Element Lv 1-4 |
Template:AttackDataHeader-BBTag |
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Morganite of Malice
Morganite of Malice 236B (air OK) while Element Lv 5-9 |
Template:AttackDataHeader-BBTag |
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Uvarovite of Undoing
Uvarovite of Undoing 236B (air OK) while Element Lv 10 |
Template:AttackDataHeader-BBTag |
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Crimson Raider
Crimson Raider 214A (air OK) |
Template:AttackDataHeader-BBTag |
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Mauvette Roar
Mauvette Roar 214B (air OK) |
Template:AttackDataHeader-BBTag |
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Extra Skills
Nephrite of Nullification
Nephrite of Nullification 236C (air OK) Element Lv 1 or higher |
Template:AttackDataHeader-BBTag |
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Nephrite of Nullification - Dual
Nephrite of Nullification - Dual 236C (air OK) during Nephrite of Nullification |
Template:AttackDataHeader-BBTag |
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Scarlet Vein
Scarlet Vein 214C (air OK) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P Crimson Raider |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
6P
6P Scarlet Vein |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Note: Nine targets area opponent was during call out. Would be wise to not use if your next move will send them across screen during her start up like Mitsurus sword piercer(236B) |
4P
4P Mauvette Roar |
Template:AttackDataHeader-BBTag
| ||||
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Can lead into some damaging combos on CH, otherwise not much use. |
Distortion Skills
Flame Punisher
Flame Punisher 236B+C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
Azurite Inferno
Azurite Inferno 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Cardinal Nova P during Partner Distortion |
Template:AttackDataHeader-BBTag
| ||||
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Detailed description of the usefulness of the move go here |
Astral Heat
Colorless Void 222B+C |
Template:AttackDataHeader-BBTag
| ||||
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|
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •