No edit summary |
No edit summary |
||
(172 intermediate revisions by 26 users not shown) | |||
Line 7: | Line 7: | ||
|- | |- | ||
|| | || | ||
{{ | {{#lsth:BBTag/Nine the Phantom/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, Teleport Airdash, Dash Type: Step | * Double Jump, Teleport Airdash, Dash Type: Step | ||
;Playstyle | |||
:Zoner, Aggressive, Tricky | |||
;Team Role: | |||
:Point, Support | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 18: | Line 24: | ||
===Backstory=== | ===Backstory=== | ||
Konoe Ayatsuki Mercury, more commonly known as Nine the Phantom, is one of the main antagonists of BlazBlue: Central Fiction, Jubei's estranged wife, and one of the few wielders of true Magic in her home series. A member of the Six Heroes and Ten Sages; Nine's work on creating the Nox Nyctores, weaponry derived from the true Magic she held mastery in, allowed her and her colleagues to stave off the world ending calamity known as "The Black Beast". While victorious in her endeavors at fighting the monster back, a traitor amongst the Six Heroes' ranks caused her death and subsequent descent into madness. | |||
Having been brought back to life years later with the knowledge of her world's endless cycles of life and death, Nine would fight with the fervor of a wrathful phantom so that she might burn it all to ash for the sake of creating it anew for her and her little sister. All those who don't fall in line with her plans would be incinerated like the rest. | |||
===Playstyle=== | ===Playstyle=== | ||
Due to the changes to her Spell system from her home series, Nine has went from being an oppressive force that can control 100% of the screen to being a bit more limited and defensive in nature. Given the time and the right setup, however, she can easily begin to snowball due to her still impressive slew of Spells. | |||
While she lacks a run, her unique movement in her teleport dash allows her to force opponents to whiff attacks and disorient them, while each of her variety of attacks gives her a host of options to deal with many situations that could threaten her. While on point, Nine can take advantage of her partner's assists to begin taking advantage of her variable spell system and bombarding the opponent with spells left and right. As an assist, she lends valuable aid with a powerful anti-air, a 2-hitting charge that works well for cross combos, and a large, delayed projectile that tracks along a good portion of the screen. | |||
If there were one glaring weakness in the Phantom's options, it would be that she is best only at mid-ranges during neutral situations. Her normals are significantly slower than most, leading to her struggling if the opponent gets too close. Still, with the wide array of spells, potential for high damage, and even unblockables at her disposal, this witch has the ability to grind anyone under her heel. | |||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
Line 28: | Line 41: | ||
|- style="vertical-align:top;text-alighn:left" | |- style="vertical-align:top;text-alighn:left" | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Rather long range on her spells and normals. | ||
* Two anti-airs to help discourage jump ins, if 4A is blocked she can continue into a blockstring. | |||
* Has an unblockable setup in the corner, that also leads into safe jump and catches all techs. | |||
* Style. | |||
* Variety of spells can make her pressure and active switch abilities dangerous. | |||
* Possess a variety of okizeme options, due to the variety of tools at her disposal. | |||
* Possesses the ability to Teleport, which allows creative mixups and mindgames. The Teleport also provides invulnerability at certain times. | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Centers around a defensive, cautionary style of play, due to naturally slower nature of the character. | ||
* Features a medium difficulty floor, and high skill cap. | |||
* Slower nature of the character leaves her vulnerable to being abused. | |||
* Poor mobility. | |||
|- | |- | ||
|} | |} | ||
<br style="clear:both;"/> | |||
===Ability: The Abyss Diver=== | |||
Continuing her trend from Central Fiction of being like nobody else, Nine does not possess static 236x specials. Instead, her specials are dynamic and are, again, tied to her normal attacks. | |||
Unlike in her home series, she does not gain differing spells depending on the specific combination of normal attacks she uses. Instead, she has a new secondary bar (which will be called her 'Mana Gauge' for simplicity's sake) that will begin to fill up with every normal attack that Nine connects with, with her spells changing depending on how much Mana she has stored. This change removes the need to worry about having to press specific buttons to get your desired spell, and streamlines the spellcasting process as a whole. Her gauge also increases on walking forward and jumping forward, akin to Under Night's GRD meter, although this form of gain is briefly disabled on using a gauge-using ability (including Nephrite of Nullification – Dual). | |||
{{ | Her normals also destroy projectiles. If this happens, as well as increasing the Mana Gauge you can also cancel that normal into another normal, a jump or a skill. | ||
<br clear | |||
{{#lst:BBTag/Nine the Phantom/Data|Links}} | |||
<br style="clear:both;"/> | |||
==Normal Moves== | ==Normal Moves== | ||
Line 43: | Line 73: | ||
|image2=BBTag_Nine_4AA.png |caption2= | |image2=BBTag_Nine_4AA.png |caption2= | ||
|image3=BBTag_Nine_4AAA.png |caption3= | |image3=BBTag_Nine_4AAA.png |caption3= | ||
|name= | |name=4A | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=4A}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|4A}} | |||
{{!}}- | |||
* | {{Description|7|text= | ||
* Her main anti air, has head invulnerability | |||
* BBCF 6A | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=4AA}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|4AA}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* BBCF 6C | |||
* | |||
*May whiff after the first hit of the autocombo if the opponent is too high. | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=4AAA}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|4AAA}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* BBCF Coral/Garnet/Rubellite depending on Element meter | |||
* | * Damage increases with Element meter levels | ||
* Special cancellable on hit, unlike most autocombo enders | |||
Fire spell. Knocks down on hit. | |||
}} | }} | ||
}} | }} | ||
Line 82: | Line 113: | ||
|image3=BBTag_Nine_5AAA.png |caption3= | |image3=BBTag_Nine_5AAA.png |caption3= | ||
|image4=BBTag_Nine_5AAAA.png |caption4= | |image4=BBTag_Nine_5AAAA.png |caption4= | ||
|image5=BBTag_Nine_5AAAAA.png |caption5= | |||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=5A}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|5A}} | |||
{{!}}- | |||
* | {{Description|7|text= | ||
* BBCF 4C | |||
}} | |||
{{!}}- | |||
{{AttackVersion|name=5AA}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|5AA}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* BBCF 5C | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=5AAA}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|5AAA}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* BBCF 5A | |||
* | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=5AAAA}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|5AAAA}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* BBCF Lapis Lazuli/Sapphire/Tanzanite. | |||
* | * Special cancelable. | ||
* Re-stands opponents, leading to potential resets. | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=5AAAAA}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|5AAAAA}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Azurite Inferno kick. Low priority ender. | |||
* | * Strong ender for ground combos | ||
* Gets stronger with spell meter. (4.2k > 4.8k) | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 127: | Line 162: | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_5B.png |caption= | |image=BBTag_Nine_5B.png |caption='Jump-cancellable halfscreen poke' is a lot of good words. | ||
|image2=BBTag_Nine_5BB.png |caption2= | |image2=BBTag_Nine_5BB.png |caption2= | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=5B}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|5B}} | |||
{{!}}- | |||
* | {{Description|7|text= * Jump cancellable | ||
* BBCF 5B | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=5BB}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|5BB}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* BBCF Emerald/Peridote/Malachite. Gets stronger as element meter lvl rises | |||
* | * Special cancellable on hit, unlike most autocombo enders | ||
* Wallbounces. Will fail to connect if the opponent is too close to you, or if Nine is in the corner, resulting in an early tech. If they fail to hit the wall they will slide down instead. | |||
}} | }} | ||
}} | }} | ||
Line 154: | Line 187: | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_5C.png |caption= | |image=BBTag_Nine_5C.png |caption= AW SHIT, A COCKROACH | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Nine the Phantom/Data|5C}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* Navy Pressure from BBCF. Can only track the opponent from a few character lengths away, works at point blank now. | |||
}} | }} | ||
}} | }} | ||
Line 169: | Line 201: | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ====== <font style="visibility:hidden" size="0">2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_2A.png |caption= | |image=BBTag_Nine_2A.png |caption= Come swim, the water's fine! | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Nine the Phantom/Data|2A}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* BBCF 2A | |||
}} | }} | ||
}} | }} | ||
Line 187: | Line 218: | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Nine the Phantom/Data|2B}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* BBCF 2B. Longer range than 2A, but not as fast. | |||
}}u | |||
}} | |||
}} | }} | ||
Line 202: | Line 232: | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Nine the Phantom/Data|2C}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* BBCF 3C | |||
}} | }} | ||
}} | }} | ||
Line 218: | Line 247: | ||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=j.A}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|j.A}} | |||
{{!}}- | |||
* | {{Description|7|text= | ||
* Nine's old j.A | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=j.AA}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|j.AA}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Nine's old j.C from BBCF | |||
* | * Freely chains back into j.A or j.B on hit or block, allowing for downward staircase blockstrings. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | ====== <font style="visibility:hidden" size="0">j.B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_jB.png |caption= | |image=BBTag_Nine_jB.png |caption= | ||
|image2=BBTag_Nine_jBB.png |caption2= | |||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=j.B}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|j.B}} | |||
{{!}}- | |||
* | {{Description|7|text= | ||
* Nine's old j.2A from BBCF | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=j.BB}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|j.BB}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Nine's old j.B | |||
* | * Freely chains back into j.A or j.B on hit or block, allowing for downward staircase blockstrings. | ||
}} | }} | ||
}} | }} | ||
Line 267: | Line 291: | ||
====== <font style="visibility:hidden" size="0">j.C</font> ====== | ====== <font style="visibility:hidden" size="0">j.C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_jC.png |caption= | |image=BBTag_Nine_jC.png |caption=Yep, the Rock is here too. | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Nine the Phantom/Data|j.C}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* The infamous Kunzite from BBCF, now a normal. Has tracking and a bit of landing recovery. You can special cancel it if you hit it on the actual opponent and not on block. Having more spell meter makes it deal more damage. | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Universal Moves== | ==Universal Moves== | ||
Line 286: | Line 309: | ||
====== <font style="visibility:hidden" size="0">Ground Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Ground Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_GroundThrow.png |caption= | |image=BBTag_Nine_GroundThrow.png |caption= Kicc | ||
|name=Ground Throw | |name=Ground Throw | ||
|input=5B+C | |input=5B+C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Nine the Phantom/Data|BC}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* Wallsticks if you are close enough to the corner. | |||
Long animation makes you feel satisfying. | |||
}} | }} | ||
}} | }} | ||
Line 302: | Line 326: | ||
====== <font style="visibility:hidden" size="0">Flax Nurture</font> ====== | ====== <font style="visibility:hidden" size="0">Flax Nurture</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_FlaxNurture.png |caption= | |image=BBTag_Nine_FlaxNurture.png |caption=Formerly an enhancement move, now a DP. | ||
|name=Flax Nurture | |name=Flax Nurture | ||
|input=5A+D (air OK) | |input=5A+D (air OK) | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|AD}} | |||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|j.AD}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* No longer enhances spells, no longer has projectile coding. | |||
* | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 327: | Line 345: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
====== <font style="visibility:hidden" size="0">Everlasting Schorl</font> ====== | ====== <font style="visibility:hidden" size="0">Everlasting Schorl</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBTag_Nine_Schorl.png |caption=If you see this then you're probably either desperate or forgetful. | ||
|name=Everlasting Schorl | |name=Everlasting Schorl | ||
|input=236A/B | |input=236A/B (air OK) while Element Lv 0 | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|236A/B/C Level 0}} | |||
{{!}}- | |||
* | {{AttackVersion|name=Air}} | ||
{{#lsth:BBTag/Nine the Phantom/Data|j.236A/B/C Level 0}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Rather useless, only really used if people forget they don't have magic. | |||
No real reason to use this | |||
}} | }} | ||
}} | }} | ||
Line 360: | Line 374: | ||
|image=BBTag_Nine_Amethyst.png |caption= | |image=BBTag_Nine_Amethyst.png |caption= | ||
|name=Amethyst of Annihilation | |name=Amethyst of Annihilation | ||
|input=236A (air OK) | |input=236A (air OK) while Element Lv 1-4 | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|236A Level 1-4}} | |||
{{!}}- | |||
* | {{AttackVersion|name=Air}} | ||
{{#lsth:BBTag/Nine the Phantom/Data|j.236A Level 1-4}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Just a standard fireball. Doesn't quite go full screen | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Andradite of Accord</font> ====== | ====== <font style="visibility:hidden" size="0">Andradite of Accord</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_Andradite.png |caption= | |image=BBTag_Nine_Andradite.png |caption= | ||
|name=Andradite of Accord | |name=Andradite of Accord | ||
|input=236A (air OK) | |input=236A (air OK) while Element Lv 5-9 | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|236A Level 5-9}} | |||
{{!}}- | |||
* | {{AttackVersion|name=Air}} | ||
{{#lsth:BBTag/Nine the Phantom/Data|j.236A Level 5-9}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Can be charged, while charging it you can move it. The undetonated ball can be destroyed | |||
* A ball that explodes in a + shape upon enemy contact or release. Goes almost full screen | |||
* Air version typically used after j.C to get oki if not in the corner. | |||
}} | }} | ||
}} | }} | ||
Line 409: | Line 416: | ||
====== <font style="visibility:hidden" size="0">Taaffeite of Temptation</font> ====== | ====== <font style="visibility:hidden" size="0">Taaffeite of Temptation</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_Taaffeite.png |caption= | |image=BBTag_Nine_Taaffeite.png |caption=Tinkerbell, I choose you! | ||
|name=Taaffeite of Temptation | |name=Taaffeite of Temptation | ||
|input=236A (air OK) | |input=236A (air OK) while Element Lv 10 | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|236A Level 10}} | |||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|j.236A Level 10}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* A fairy that hits thrice and dispels if Nine is directly hit. Homes on the opponent from anywhere on the screen | |||
* | |||
}} | }} | ||
}} | }} | ||
Line 435: | Line 435: | ||
====== <font style="visibility:hidden" size="0">Citrine of Change</font> ====== | ====== <font style="visibility:hidden" size="0">Citrine of Change</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_Citrine.png |caption= | |image=BBTag_Nine_Citrine.png |caption=Weiss would worship Nine if she found out about this. | ||
|name=Citrine of Change | |name=Citrine of Change | ||
|input=236B (air OK) | |input=236B (air OK) while Element Lv 1-4 | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|236B Level 1-4}} | |||
{{!}}- | |||
* | {{AttackVersion|name=Air}} | ||
{{#lsth:BBTag/Nine the Phantom/Data|j.236B Level 1-4}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Much like in BBCF, it reflects projectiles. However, it no longer advances but the mirror has a hitbox. Long hitboxes can go through it and so can certain projectiles. | |||
* A mirror that reflects projectiles and knocks enemies down and disappears upon physical contact. If a projectile comes into contact with the mirror, it'll fire a projectile that can be blocked and causes a long stagger. Nine will also briefly become invulnerable to projectiles. | |||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Morganite of Malice</font> ====== | ====== <font style="visibility:hidden" size="0">Morganite of Malice</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_Morganite.png |caption= | |image=BBTag_Nine_Morganite.png |caption=In Soviet Russia, lawn mows YOU! | ||
|name=Morganite of Malice | |name=Morganite of Malice | ||
|input=236B (air OK) | |input=236B (air OK) while Element Lv 5-9 | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|236B Level 5-9}} | |||
{{!}}- | |||
* | {{AttackVersion|name=Air}} | ||
{{#lsth:BBTag/Nine the Phantom/Data|j.236B Level 5-9}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Much like in BBCF, the 1st tree branch hit is a low, the 2nd is a mid. If the 1st tree branch whiffs, the 2nd will be a low. Can be used for unblockable setups. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Uvarovite of Undoing</font> ====== | ====== <font style="visibility:hidden" size="0">Uvarovite of Undoing</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_Uvarovite.png |caption= | |image=BBTag_Nine_Uvarovite.png |caption= | ||
|name=Uvarovite of Undoing | |name=Uvarovite of Undoing | ||
|input=236B (air OK) | |input=236B (air OK) while Element Lv 10 | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|236B Level 10}} | |||
{{!}}- | |||
* | {{AttackVersion|name=Air}} | ||
{{#lsth:BBTag/Nine the Phantom/Data|j.236B Level 10}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Like in BBCF, the higher you are in the air when you cast it, the wider the area of effect will be. This can sometimes cause the move to have blindspots in between shots. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Crimson Raider</font> ====== | ====== <font style="visibility:hidden" size="0">Crimson Raider</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 514: | Line 501: | ||
|input=214A (air OK) | |input=214A (air OK) | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|214A}} | |||
{{!}}- | |||
* | {{AttackVersion|name=Air}} | ||
{{#lsth:BBTag/Nine the Phantom/Data|j.214A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* If you and your opponent are in the air, it has slight angle tracking. Hitting it in the air successfully (even on block) will allow you to act before landing. | |||
* This move's hitbox is deceivingly small. The hurtbox pokes out slightly, so be careful. | |||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Mauvette Roar</font> ====== | ====== <font style="visibility:hidden" size="0">Mauvette Roar</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_MauvetteRoar.png |caption= | |image=BBTag_Nine_MauvetteRoar.png |caption= GET OFF MA LAWN! | ||
|name=Mauvette Roar | |name=Mauvette Roar | ||
|input=214B (air OK) | |input=214B (air OK) | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|214B}} | |||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|j.214B}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* High vertical reach, less so horizontally. Has invulnerability against highs when used on the ground. You can combo off of it on counterhit. | |||
* Air version has a longer untech time than the ground version, leading to the ability to land and combo where not normally possible. | |||
* | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Extra Skills== | ==Extra Skills== | ||
====== <font style="visibility:hidden" size="0">Nephrite of Nullification</font> ====== | ====== <font style="visibility:hidden" size="0">Nephrite of Nullification</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_Nephrite.png |caption= | |image=BBTag_Nine_Nephrite.png |caption= Make a Witch Time joke, I dare you. | ||
|name=Nephrite of Nullification | |name=Nephrite of Nullification | ||
|input=236C (air OK) | |input=236C (air OK) Element Lv 1 or higher | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|236C}} | |||
{{!}}- | |||
* | {{AttackVersion|name=Air}} | ||
{{#lsth:BBTag/Nine the Phantom/Data|j.236C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Casts a ticking timebomb on the opponent. Can be blocked, unlike in BBCF, and the hitbox lasts for a deceivingly short time. Needs spell gauge AND meter to be casted, spell gauge increases its damage. | |||
* Clock will vanish if Nine is hit, throw was teched, azurite inferno(214B+C) was landed as a hit(not on block), or if she leaves the playing field. | |||
*Nephrite does more damage depending on Mana level 3k at lowest, 3.5k middle, 4k max level | |||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Nephrite of Nullification - Dual</font> ====== | ====== <font style="visibility:hidden" size="0">Nephrite of Nullification - Dual</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_Nephrite.png |caption= | |image=BBTag_Nine_Nephrite.png |caption=Tick tock you'd better block | ||
|name=Nephrite of Nullification - Dual | |name=Nephrite of Nullification - Dual | ||
|input=236C (air OK) | |input=236C (air OK) during Nephrite of Nullification | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|236C > 236C}} | |||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|236C > j.236C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Detonates Nephrite instantly at the cost of 1 extra meter. The detonation does not use up spell gauge | |||
* | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 614: | Line 582: | ||
====== <font style="visibility:hidden" size="0">Scarlet Vein</font> ====== | ====== <font style="visibility:hidden" size="0">Scarlet Vein</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_ScarletVein.png |caption= | |image=BBTag_Nine_ScarletVein.png |caption= HERE COMES THE GIANT FISTS | ||
|name=Scarlet Vein | |name=Scarlet Vein | ||
|input=214C (air OK) | |input=214C (air OK) | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|214C}} | |||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|j.214C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Has tracking and a closeup blindspot, much like the old Navy Pressure. | |||
* Fully projectile invincible, which can allow it to beat out basically any projectile or projectile super. | |||
* Can follow up solo in the corner with 5A, or midscreen with an assist. | |||
* Air version is a single hit, instead of the two hit ground version | |||
* Air version can allow followups solo after a j.C. | |||
* | * Unlike her other two EX Attacks, does not consume Mana Gauge. | ||
}} | }} | ||
}} | }} | ||
Line 646: | Line 612: | ||
|name=5P | |name=5P | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Nine the Phantom/Data|5P}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Important points go here | * Important points go here | ||
Line 663: | Line 630: | ||
|name=6P | |name=6P | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Nine the Phantom/Data|6P}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* Tracks the opponent horizontally, striking after a short delay. | |||
* Will not track vertically, meaning it will whiff on airborne opponents unless they are low to the ground. | |||
* Has a dead spot directly in front of Nine where it will not track. | |||
Note: Nine targets area opponent was during call out. Would be wise to not use if your next move will send them across screen during her start up like Mitsurus sword piercer(236B) | |||
}} | }} | ||
Line 680: | Line 650: | ||
|name=4P | |name=4P | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Nine the Phantom/Data|4P}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* High risk, high reward anti air. | |||
Can lead into some damaging combos on CH, otherwise not much use. | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skills== | ==Distortion Skills== | ||
====== <font style="visibility:hidden" size="0">Flame Punisher</font> ====== | ====== <font style="visibility:hidden" size="0">Flame Punisher</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_FlamePunisher.png |caption= | |image=BBTag_Nine_FlamePunisher.png |caption=IMMA FIRIN MA LAZAAAH | ||
|input=236B+C | |input=236B+C | ||
|name=Flame Punisher | |name=Flame Punisher | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Nine the Phantom/Data|236BC}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* Has a gap in the middle where you can be full screen super'd if you use it on block, and a closeup blindspot at times. Beware. On the other hand, it pushes people back a long way. | |||
}} | }} | ||
}} | }} | ||
Line 711: | Line 681: | ||
====== <font style="visibility:hidden" size="0">Azurite Inferno</font> ====== | ====== <font style="visibility:hidden" size="0">Azurite Inferno</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_AzuriteInferno.png |caption= | |image=BBTag_Nine_AzuriteInferno.png |caption= *smacks you with broom* STOP! EATING! THE! SOUP! | ||
|input=214B+C | |input=214B+C | ||
|name=Azurite Inferno | |name=Azurite Inferno | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Azurite Inferno}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|214BC}} | |||
* | {{!}}- | ||
{{AttackVersion|name=Enhanced Followup}} | |||
{{#lsth:BBTag/Nine the Phantom/Data|214BC Enhanced Followup}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Will consume your spell meter, adding up to 500 extra damage for a full meter. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 725: | Line 700: | ||
}} | }} | ||
== | ==Distortion Skill Duo== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_CardinalNova.png |caption= | |image=BBTag_Nine_CardinalNova.png |caption=By the pricking of my thumbs. | ||
|input=P during Partner Distortion | |input=P during Partner Distortion | ||
|name=Cardinal Nova | |name=Cardinal Nova | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Nine the Phantom/Data|Distortion Skill Duo}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Important points go here | * Important points go here | ||
Line 740: | Line 716: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Astral Heat== | ==Astral Heat== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Nine_ColorlessVoid.png |caption= | |image=BBTag_Nine_ColorlessVoid.png |caption="I bring you despair. Ruination to all." | ||
|input=222B+C | |input=222B+C | ||
|name=Colorless Void | |name=Colorless Void | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Nine the Phantom/Data|222BC}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* Has a blind spot in front of her, but otherwise tracks the opponent fullscreen. Can be combo'd into from most specials. | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
{{ | ==Navigation== | ||
{{#lsth:BBTag/Nine the Phantom/Data|Links}} | |||
{{notice|To edit frame data, edit values in [[BBTag/Nine the Phantom/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Nine the Phantom]] | [[Category:Nine the Phantom]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 19:18, 1 June 2019
Nine |
---|
|
Overview
Backstory
Konoe Ayatsuki Mercury, more commonly known as Nine the Phantom, is one of the main antagonists of BlazBlue: Central Fiction, Jubei's estranged wife, and one of the few wielders of true Magic in her home series. A member of the Six Heroes and Ten Sages; Nine's work on creating the Nox Nyctores, weaponry derived from the true Magic she held mastery in, allowed her and her colleagues to stave off the world ending calamity known as "The Black Beast". While victorious in her endeavors at fighting the monster back, a traitor amongst the Six Heroes' ranks caused her death and subsequent descent into madness.
Having been brought back to life years later with the knowledge of her world's endless cycles of life and death, Nine would fight with the fervor of a wrathful phantom so that she might burn it all to ash for the sake of creating it anew for her and her little sister. All those who don't fall in line with her plans would be incinerated like the rest.
Playstyle
Due to the changes to her Spell system from her home series, Nine has went from being an oppressive force that can control 100% of the screen to being a bit more limited and defensive in nature. Given the time and the right setup, however, she can easily begin to snowball due to her still impressive slew of Spells.
While she lacks a run, her unique movement in her teleport dash allows her to force opponents to whiff attacks and disorient them, while each of her variety of attacks gives her a host of options to deal with many situations that could threaten her. While on point, Nine can take advantage of her partner's assists to begin taking advantage of her variable spell system and bombarding the opponent with spells left and right. As an assist, she lends valuable aid with a powerful anti-air, a 2-hitting charge that works well for cross combos, and a large, delayed projectile that tracks along a good portion of the screen.
If there were one glaring weakness in the Phantom's options, it would be that she is best only at mid-ranges during neutral situations. Her normals are significantly slower than most, leading to her struggling if the opponent gets too close. Still, with the wide array of spells, potential for high damage, and even unblockables at her disposal, this witch has the ability to grind anyone under her heel.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Ability: The Abyss Diver
Continuing her trend from Central Fiction of being like nobody else, Nine does not possess static 236x specials. Instead, her specials are dynamic and are, again, tied to her normal attacks.
Unlike in her home series, she does not gain differing spells depending on the specific combination of normal attacks she uses. Instead, she has a new secondary bar (which will be called her 'Mana Gauge' for simplicity's sake) that will begin to fill up with every normal attack that Nine connects with, with her spells changing depending on how much Mana she has stored. This change removes the need to worry about having to press specific buttons to get your desired spell, and streamlines the spellcasting process as a whole. Her gauge also increases on walking forward and jumping forward, akin to Under Night's GRD meter, although this form of gain is briefly disabled on using a gauge-using ability (including Nephrite of Nullification – Dual).
Her normals also destroy projectiles. If this happens, as well as increasing the Mana Gauge you can also cancel that normal into another normal, a jump or a skill.
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
---|
5A
5A | Template:AttackDataHeader-BBTag |
---|
5B
5B | Template:AttackDataHeader-BBTag |
---|
5C
5C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
2A
2A | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
2B
2B | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
2C
2C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
j.A
j.A | Template:AttackDataHeader-BBTag |
---|
j.B
j.B | Template:AttackDataHeader-BBTag |
---|
j.C
j.C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Long animation makes you feel satisfying. |
Flax Nurture
Flax Nurture 5A+D (air OK) |
Template:AttackDataHeader-BBTag |
---|
Skills
Everlasting Schorl
Everlasting Schorl 236A/B (air OK) while Element Lv 0 |
Template:AttackDataHeader-BBTag |
---|
Amethyst of Annihilation
Amethyst of Annihilation 236A (air OK) while Element Lv 1-4 |
Template:AttackDataHeader-BBTag |
---|
Andradite of Accord
Andradite of Accord 236A (air OK) while Element Lv 5-9 |
Template:AttackDataHeader-BBTag |
---|
Taaffeite of Temptation
Taaffeite of Temptation 236A (air OK) while Element Lv 10 |
Template:AttackDataHeader-BBTag |
---|
Citrine of Change
Citrine of Change 236B (air OK) while Element Lv 1-4 |
Template:AttackDataHeader-BBTag |
---|
Morganite of Malice
Morganite of Malice 236B (air OK) while Element Lv 5-9 |
Template:AttackDataHeader-BBTag |
---|
Uvarovite of Undoing
Uvarovite of Undoing 236B (air OK) while Element Lv 10 |
Template:AttackDataHeader-BBTag |
---|
Crimson Raider
Crimson Raider 214A (air OK) |
Template:AttackDataHeader-BBTag |
---|
Mauvette Roar
Mauvette Roar 214B (air OK) |
Template:AttackDataHeader-BBTag |
---|
Extra Skills
Nephrite of Nullification
Nephrite of Nullification 236C (air OK) Element Lv 1 or higher |
Template:AttackDataHeader-BBTag |
---|
Nephrite of Nullification - Dual
Nephrite of Nullification - Dual 236C (air OK) during Nephrite of Nullification |
Template:AttackDataHeader-BBTag |
---|
Scarlet Vein
Scarlet Vein 214C (air OK) |
Template:AttackDataHeader-BBTag |
---|
Partner Skills
5P
5P Crimson Raider |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
6P
6P Scarlet Vein |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Note: Nine targets area opponent was during call out. Would be wise to not use if your next move will send them across screen during her start up like Mitsurus sword piercer(236B) |
4P
4P Mauvette Roar |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Can lead into some damaging combos on CH, otherwise not much use. |
Distortion Skills
Flame Punisher
Flame Punisher 236B+C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
Azurite Inferno
Azurite Inferno 214B+C |
Template:AttackDataHeader-BBTag |
---|
Distortion Skill Duo
Cardinal Nova P during Partner Distortion |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Detailed description of the usefulness of the move go here |
Astral Heat
Colorless Void 222B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •