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{{#lst:BBTag/Nine the Phantom/Data|4A}} | {{#lst:BBTag/Nine the Phantom/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Her main anti air, has head invulnerability | * Her main anti air, has head invulnerability | ||
* BBCF 6A | * BBCF 6A | ||
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{{#lst:BBTag/Nine the Phantom/Data|4AA}} | {{#lst:BBTag/Nine the Phantom/Data|4AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* BBCF 6C | * BBCF 6C | ||
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{{#lst:BBTag/Nine the Phantom/Data|4AAA}} | {{#lst:BBTag/Nine the Phantom/Data|4AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* BBCF Coral/Garnet/Rubellite depending on Element meter | * BBCF Coral/Garnet/Rubellite depending on Element meter | ||
* Damage increases with Element meter levels | * Damage increases with Element meter levels | ||
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{{#lst:BBTag/Nine the Phantom/Data|5A}} | {{#lst:BBTag/Nine the Phantom/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* BBCF 4C | * BBCF 4C | ||
* Nine's fastest normal, used to start pressure when close to the opponent. | * Nine's fastest normal, used to start pressure when close to the opponent. | ||
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{{#lst:BBTag/Nine the Phantom/Data|5AA}} | {{#lst:BBTag/Nine the Phantom/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* BBCF 5C | * BBCF 5C | ||
* jump cancellable only on hit so if the opponent blocks you can use 5B to jump cancel. | * jump cancellable only on hit so if the opponent blocks you can use 5B to jump cancel. | ||
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{{#lst:BBTag/Nine the Phantom/Data|5AAA}} | {{#lst:BBTag/Nine the Phantom/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* BBCF 5A | * BBCF 5A | ||
* Has less range than 5AA so will wiff at max range. | * Has less range than 5AA so will wiff at max range. | ||
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{{#lst:BBTag/Nine the Phantom/Data|5AAAA}} | {{#lst:BBTag/Nine the Phantom/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* BBCF Lapis Lazuli/Sapphire/Tanzanite. | * BBCF Lapis Lazuli/Sapphire/Tanzanite. | ||
* Special cancelable. | * Special cancelable. | ||
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{{#lst:BBTag/Nine the Phantom/Data|5AAAAA}} | {{#lst:BBTag/Nine the Phantom/Data|5AAAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Low priority ender. | * Low priority ender. | ||
* Strong ender for ground combos | * Strong ender for ground combos | ||
Line 179: | Line 179: | ||
{{#lst:BBTag/Nine the Phantom/Data|5B}} | {{#lst:BBTag/Nine the Phantom/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* BBCF 5B | * BBCF 5B | ||
* Big range poke, jump cancellable on both hit and block which allows Nine to pester from a distance or safely summon a spell. | * Big range poke, jump cancellable on both hit and block which allows Nine to pester from a distance or safely summon a spell. | ||
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{{#lst:BBTag/Nine the Phantom/Data|5BB}} | {{#lst:BBTag/Nine the Phantom/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* BBCF Emerald/Peridote/Malachite. Gets stronger as element meter lvl rises | * BBCF Emerald/Peridote/Malachite. Gets stronger as element meter lvl rises | ||
* Special cancellable on hit, unlike most autocombo enders | * Special cancellable on hit, unlike most autocombo enders | ||
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{{#lst:BBTag/Nine the Phantom/Data|5C}} | {{#lst:BBTag/Nine the Phantom/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Navy Pressure from BBCF. Can only track the opponent from a few character lengths away, works at point blank now. | * Navy Pressure from BBCF. Can only track the opponent from a few character lengths away, works at point blank now. | ||
}} | }} | ||
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{{#lst:BBTag/Nine the Phantom/Data|2A}} | {{#lst:BBTag/Nine the Phantom/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* BBCF 2A | * BBCF 2A | ||
}} | }} | ||
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{{#lst:BBTag/Nine the Phantom/Data|2B}} | {{#lst:BBTag/Nine the Phantom/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* BBCF 2B. Longer range than 2A, but not as fast. | * BBCF 2B. Longer range than 2A, but not as fast. | ||
}}u | }}u | ||
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{{#lst:BBTag/Nine the Phantom/Data|2C}} | {{#lst:BBTag/Nine the Phantom/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* BBCF 3C | * BBCF 3C | ||
}} | }} | ||
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{{#lst:BBTag/Nine the Phantom/Data|j.A}} | {{#lst:BBTag/Nine the Phantom/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Nine's old j.A | * Nine's old j.A | ||
}} | }} | ||
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{{#lst:BBTag/Nine the Phantom/Data|j.AA}} | {{#lst:BBTag/Nine the Phantom/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Nine's old j.C from BBCF | * Nine's old j.C from BBCF | ||
* Freely chains back into j.A or j.B on hit or block, allowing for downward staircase blockstrings. | * Freely chains back into j.A or j.B on hit or block, allowing for downward staircase blockstrings. | ||
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{{#lst:BBTag/Nine the Phantom/Data|j.B}} | {{#lst:BBTag/Nine the Phantom/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Nine's old j.2A from BBCF. Primary air to ground tool. As of ver.2.0 this move cannot be cancelled into anything if it hits a blocking opponent. Otherwise, it is useful for instant rising overheads. | * Nine's old j.2A from BBCF. Primary air to ground tool. As of ver.2.0 this move cannot be cancelled into anything if it hits a blocking opponent. Otherwise, it is useful for instant rising overheads. | ||
}} | }} | ||
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{{#lst:BBTag/Nine the Phantom/Data|j.BB}} | {{#lst:BBTag/Nine the Phantom/Data|j.BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Nine's old j.B | * Nine's old j.B | ||
* Freely chains back into j.A or j.B on hit or block, allowing for downward staircase blockstrings. | * Freely chains back into j.A or j.B on hit or block, allowing for downward staircase blockstrings. | ||
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{{#lst:BBTag/Nine the Phantom/Data|j.C}} | {{#lst:BBTag/Nine the Phantom/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* The infamous Kunzite from BBCF, now a normal. Has tracking and a bit of landing recovery. You can special cancel it if you hit it on the actual opponent and not on block. Having more spell meter makes it deal more damage. | * The infamous Kunzite from BBCF, now a normal. Has tracking and a bit of landing recovery. You can special cancel it if you hit it on the actual opponent and not on block. Having more spell meter makes it deal more damage. | ||
}} | }} | ||
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{{#lst:BBTag/Nine the Phantom/Data|BC}} | {{#lst:BBTag/Nine the Phantom/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Wallsticks if you are close enough to the corner. | * Wallsticks if you are close enough to the corner. | ||
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{{#lst:BBTag/Nine the Phantom/Data|j.AD}} | {{#lst:BBTag/Nine the Phantom/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* No longer enhances spells, no longer has projectile coding. | * No longer enhances spells, no longer has projectile coding. | ||
* Hits on both sides | * Hits on both sides | ||
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{{#lst:BBTag/Nine the Phantom/Data|j.236A/B/C Level 0}} | {{#lst:BBTag/Nine the Phantom/Data|j.236A/B/C Level 0}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Rather useless, only really used if people forget they don't have magic. | * Rather useless, only really used if people forget they don't have magic. | ||
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{{#lst:BBTag/Nine the Phantom/Data|j.236A Level 1-4}} | {{#lst:BBTag/Nine the Phantom/Data|j.236A Level 1-4}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Just a standard fireball. Doesn't quite go full screen | * Just a standard fireball. Doesn't quite go full screen | ||
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{{#lst:BBTag/Nine the Phantom/Data|j.236A Level 5-9}} | {{#lst:BBTag/Nine the Phantom/Data|j.236A Level 5-9}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can be charged, while charging it you can move it. The undetonated ball can be destroyed | * Can be charged, while charging it you can move it. The undetonated ball can be destroyed | ||
* A ball that explodes in a + shape upon enemy contact or release. Goes almost full screen | * A ball that explodes in a + shape upon enemy contact or release. Goes almost full screen | ||
Line 444: | Line 444: | ||
{{#lst:BBTag/Nine the Phantom/Data|j.236A Level 10}} | {{#lst:BBTag/Nine the Phantom/Data|j.236A Level 10}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* A fairy that hits thrice and dispels if Nine is directly hit. Homes on the opponent from anywhere on the screen. | * A fairy that hits thrice and dispels if Nine is directly hit. Homes on the opponent from anywhere on the screen. | ||
* An important Oki spell for Nine that allows her to set up Mix ups and pressure. | * An important Oki spell for Nine that allows her to set up Mix ups and pressure. | ||
Line 466: | Line 466: | ||
{{#lst:BBTag/Nine the Phantom/Data|j.236B Level 1-4}} | {{#lst:BBTag/Nine the Phantom/Data|j.236B Level 1-4}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Much like in BBCF, it reflects projectiles. However, it no longer advances but the mirror has a hitbox. Long hitboxes can go through it and so can certain projectiles. | * Much like in BBCF, it reflects projectiles. However, it no longer advances but the mirror has a hitbox. Long hitboxes can go through it and so can certain projectiles. | ||
* A mirror that reflects projectiles and knocks enemies down and disappears upon physical contact. If a projectile comes into contact with the mirror, it'll fire a projectile that can be blocked and causes a long stagger. Nine will also briefly become invulnerable to projectiles. | * A mirror that reflects projectiles and knocks enemies down and disappears upon physical contact. If a projectile comes into contact with the mirror, it'll fire a projectile that can be blocked and causes a long stagger. Nine will also briefly become invulnerable to projectiles. | ||
Line 488: | Line 488: | ||
{{#lst:BBTag/Nine the Phantom/Data|j.236B Level 5-9}} | {{#lst:BBTag/Nine the Phantom/Data|j.236B Level 5-9}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Much like in BBCF, the 1st tree branch hit is a low, the 2nd is a mid. If the 1st tree branch whiffs, the 2nd will be a low. Can be used for unblockable setups. | * Much like in BBCF, the 1st tree branch hit is a low, the 2nd is a mid. If the 1st tree branch whiffs, the 2nd will be a low. Can be used for unblockable setups. | ||
Line 511: | Line 511: | ||
{{#lst:BBTag/Nine the Phantom/Data|j.236B Level 10}} | {{#lst:BBTag/Nine the Phantom/Data|j.236B Level 10}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Like in BBCF, the higher you are in the air when you cast it, the wider the area of effect will be. This can sometimes cause the move to have blindspots in between shots. | * Like in BBCF, the higher you are in the air when you cast it, the wider the area of effect will be. This can sometimes cause the move to have blindspots in between shots. | ||
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{{#lst:BBTag/Nine the Phantom/Data|j.214A}} | {{#lst:BBTag/Nine the Phantom/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* If you and your opponent are in the air, it has slight angle tracking. Hitting it in the air successfully (even on block) will allow you to act before landing. | * If you and your opponent are in the air, it has slight angle tracking. Hitting it in the air successfully (even on block) will allow you to act before landing. | ||
* This move's hitbox is deceivingly small. The hurtbox pokes out slightly, so be careful. | * This move's hitbox is deceivingly small. The hurtbox pokes out slightly, so be careful. | ||
Line 556: | Line 556: | ||
{{#lst:BBTag/Nine the Phantom/Data|j.214B}} | {{#lst:BBTag/Nine the Phantom/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* High vertical reach, less so horizontally. Has invulnerability against highs when used on the ground. You can combo off of it on counterhit. | * High vertical reach, less so horizontally. Has invulnerability against highs when used on the ground. You can combo off of it on counterhit. | ||
* Air version has a longer untech time than the ground version, leading to the ability to land and combo where not normally possible. | * Air version has a longer untech time than the ground version, leading to the ability to land and combo where not normally possible. | ||
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{{#lst:BBTag/Nine the Phantom/Data|j.236C Level 1-10}} | {{#lst:BBTag/Nine the Phantom/Data|j.236C Level 1-10}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Casts a ticking timebomb on the opponent. Can be blocked, unlike in BBCF, and the hitbox lasts for a deceivingly short time. Needs spell gauge AND meter to be casted, spell gauge increases its damage. | * Casts a ticking timebomb on the opponent. Can be blocked, unlike in BBCF, and the hitbox lasts for a deceivingly short time. Needs spell gauge AND meter to be casted, spell gauge increases its damage. | ||
* Clock will vanish if Nine is hit, throw was teched, azurite inferno(214B+C) was landed as a hit(not on block), or if she leaves the playing field. | * Clock will vanish if Nine is hit, throw was teched, azurite inferno(214B+C) was landed as a hit(not on block), or if she leaves the playing field. | ||
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{{#lst:BBTag/Nine the Phantom/Data|236C j.236C}} | {{#lst:BBTag/Nine the Phantom/Data|236C j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Detonates Nephrite instantly at the cost of 1 extra meter. The detonation does not use up spell gauge | * Detonates Nephrite instantly at the cost of 1 extra meter. The detonation does not use up spell gauge | ||
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{{#lst:BBTag/Nine the Phantom/Data|j.214C}} | {{#lst:BBTag/Nine the Phantom/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Has tracking and a closeup blindspot, much like the old Navy Pressure. | * Has tracking and a closeup blindspot, much like the old Navy Pressure. | ||
* Fully projectile invincible, which can allow it to beat out basically any projectile or projectile super. | * Fully projectile invincible, which can allow it to beat out basically any projectile or projectile super. | ||
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{{#lst:BBTag/Nine the Phantom/Data|5P}} | {{#lst:BBTag/Nine the Phantom/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Important points go here | * Important points go here | ||
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{{#lst:BBTag/Nine the Phantom/Data|6P}} | {{#lst:BBTag/Nine the Phantom/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Tracks the opponent horizontally, striking after a short delay. | * Tracks the opponent horizontally, striking after a short delay. | ||
* Will not track vertically, meaning it will whiff on airborne opponents unless they are low to the ground. | * Will not track vertically, meaning it will whiff on airborne opponents unless they are low to the ground. | ||
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{{#lst:BBTag/Nine the Phantom/Data|4P}} | {{#lst:BBTag/Nine the Phantom/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* High risk, high reward anti air. | * High risk, high reward anti air. | ||
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{{#lst:BBTag/Nine the Phantom/Data|236BC}} | {{#lst:BBTag/Nine the Phantom/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Has a gap in the middle where you can be full screen super'd if you use it on block, and a closeup blindspot at times. Beware. On the other hand, it pushes people back a long way. | * Has a gap in the middle where you can be full screen super'd if you use it on block, and a closeup blindspot at times. Beware. On the other hand, it pushes people back a long way. | ||
}} | }} | ||
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{{#lst:BBTag/Nine the Phantom/Data|214BC Enhanced Followup}} | {{#lst:BBTag/Nine the Phantom/Data|214BC Enhanced Followup}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Will consume your spell meter, adding up to 500 extra damage for a full meter. | * Will consume your spell meter, adding up to 500 extra damage for a full meter. | ||
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{{#lst:BBTag/Nine the Phantom/Data|Distortion Skill Duo}} | {{#lst:BBTag/Nine the Phantom/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Important points go here | * Important points go here | ||
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{{#lst:BBTag/Nine the Phantom/Data|222BC}} | {{#lst:BBTag/Nine the Phantom/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Has a blind spot in front of her, but otherwise tracks the opponent fullscreen. Can be combo'd into from most specials. | * Has a blind spot in front of her, but otherwise tracks the opponent fullscreen. Can be combo'd into from most specials. | ||
Revision as of 05:59, 16 April 2020
Nine |
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Overview
Backstory
Konoe Ayatsuki Mercury, more commonly known as Nine the Phantom, is one of the main antagonists of BlazBlue: Central Fiction, Jubei's estranged wife, and one of the few wielders of true Magic in her home series. A member of the Six Heroes and Ten Sages; Nine's work on creating the Nox Nyctores, weaponry derived from the true Magic she held mastery in, allowed her and her colleagues to stave off the world ending calamity known as "The Black Beast". While victorious in her endeavors at fighting the monster back, a traitor amongst the Six Heroes' ranks caused her death and subsequent descent into madness.
Having been brought back to life years later with the knowledge of her world's endless cycles of life and death, Nine would fight with the fervor of a wrathful phantom so that she might burn it all to ash for the sake of creating it anew for her and her little sister. All those who don't fall in line with her plans would be incinerated like the rest.
Playstyle
Due to the changes to her Spell system from her home series, Nine has went from being an oppressive force that can control 100% of the screen to being a bit more limited and defensive in nature. Given the time and the right setup, however, she can easily begin to snowball due to her still impressive slew of Spells.
While she lacks a run, her unique movement in her teleport dash allows her to force opponents to whiff attacks and disorient them, while each of her variety of attacks gives her a host of options to deal with many situations that could threaten her. While on point, Nine can take advantage of her partner's assists to begin taking advantage of her variable spell system and bombarding the opponent with spells left and right. As an assist, she lends valuable aid with a powerful anti-air, a 2-hitting charge that works well for cross combos, and a large, delayed projectile that tracks along a good portion of the screen.
If there were one glaring weakness in the Phantom's options, it would be that she is best only at mid-ranges during neutral situations. Her normals are significantly slower than most, leading to her struggling if the opponent gets too close. Still, with the wide array of spells, potential for high damage, and even unblockables at her disposal, this witch has the ability to grind anyone under her heel.
Strengths/Weaknesses
Strengths | Weaknesses |
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Ability: The Abyss Diver
Continuing her trend from Central Fiction of being like nobody else, Nine does not possess static 236x specials. Instead, her specials are dynamic and are, again, tied to her normal attacks.
Unlike in her home series, she does not gain differing spells depending on the specific combination of normal attacks she uses. Instead, she has a new secondary bar (which will be called her 'Mana Gauge' for simplicity's sake) that will begin to fill up with every normal attack that Nine connects with, with her spells changing depending on how much Mana she has stored. This change removes the need to worry about having to press specific buttons to get your desired spell, and streamlines the spellcasting process as a whole. Her gauge also increases on walking forward and jumping forward, akin to Under Night's GRD meter, although this form of gain is briefly disabled on using a gauge-using ability (including Nephrite of Nullification – Dual).
Her normals also destroy projectiles. If this happens, as well as increasing the Mana Gauge you can also cancel that normal into another normal, a jump or a skill.
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Flax Nurture
Flax Nurture 5A+D (air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Everlasting Schorl
Everlasting Schorl 236A/B (air OK) while Element Lv 0 |
Template:AttackDataHeader-BBTag |
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Amethyst of Annihilation
Amethyst of Annihilation 236A (air OK) while Element Lv 1-4 |
Template:AttackDataHeader-BBTag |
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Andradite of Accord
Andradite of Accord 236A (air OK) while Element Lv 5-9 |
Template:AttackDataHeader-BBTag |
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Taaffeite of Temptation
Taaffeite of Temptation 236A (air OK) while Element Lv 10 |
Template:AttackDataHeader-BBTag |
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Citrine of Change
Citrine of Change 236B (air OK) while Element Lv 1-4 |
Template:AttackDataHeader-BBTag |
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Morganite of Malice
Morganite of Malice 236B (air OK) while Element Lv 5-9 |
Template:AttackDataHeader-BBTag |
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Uvarovite of Undoing
Uvarovite of Undoing 236B (air OK) while Element Lv 10 |
Template:AttackDataHeader-BBTag |
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Crimson Raider
Crimson Raider 214A (air OK) |
Template:AttackDataHeader-BBTag |
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Mauvette Roar
Mauvette Roar 214B (air OK) |
Template:AttackDataHeader-BBTag |
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Extra Skills
Nephrite of Nullification
Nephrite of Nullification 236C (air OK) Element Lv 1 or higher |
Template:AttackDataHeader-BBTag |
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Nephrite of Nullification - Dual
Nephrite of Nullification - Dual 236C (air OK) during Nephrite of Nullification |
Template:AttackDataHeader-BBTag |
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Scarlet Vein
Scarlet Vein 214C (air OK) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P Crimson Raider |
Template:AttackDataHeader-BBTag |
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6P
6P Scarlet Vein |
Template:AttackDataHeader-BBTag |
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4P
4P BBCF 6B |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Flame Punisher
Flame Punisher 236B+C |
Template:AttackDataHeader-BBTag |
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Azurite Inferno
Azurite Inferno 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Cardinal Nova P during Partner Distortion |
Template:AttackDataHeader-BBTag |
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Astral Heat
Colorless Void 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •