Difference between revisions of "BBTag/Nine the Phantom/Frame Data"

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(Distortion Skills)
(Normal Moves)
Line 26: Line 26:
 
  |version=4AA
 
  |version=4AA
 
  |damage=1700 |p1=100 |p2=85
 
  |damage=1700 |p1=100 |p2=85
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=13 |active= |recovery= |frameAdv=-10
 
  |startup=13 |active= |recovery= |frameAdv=-10
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 33: Line 33:
 
  {{FrameData-BBTag
 
  {{FrameData-BBTag
 
  |version=4AAA
 
  |version=4AAA
  |damage=1600/1800/2000 |p1=80 |p2=80
+
  |damage=1600/<br/>1800/<br/>2000 |p1=80 |p2=80
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=13 |active= |recovery= |frameAdv=-14
 
  |startup=13 |active= |recovery= |frameAdv=-14
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
 
  |invul= |hitbox=
 
  |invul= |hitbox=
 
  |description={{ColumnList |text=
 
  |description={{ColumnList |text=
*Damage increases when Magic Level is over 5 and increases again at Level 10
+
*Damage increases when Magic Level is over 5 and increases again at Level 10.
 
}}
 
}}
 
  }}
 
  }}
Line 45: Line 45:
 
  |version=5A
 
  |version=5A
 
  |damage=1200 |p1=100 |p2=75  
 
  |damage=1200 |p1=100 |p2=75  
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=8 |active= |recovery= |frameAdv=-4
 
  |startup=8 |active= |recovery= |frameAdv=-4
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 53: Line 53:
 
  |version=5AA
 
  |version=5AA
 
  |damage=1500 |p1=100 |p2=80
 
  |damage=1500 |p1=100 |p2=80
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=12 |active= |recovery= |frameAdv=-8
 
  |startup=12 |active= |recovery= |frameAdv=-8
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 61: Line 61:
 
  |version=5AAA
 
  |version=5AAA
 
  |damage=1500 |p1=100 |p2=80
 
  |damage=1500 |p1=100 |p2=80
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=9 |active= |recovery= |frameAdv=-9
 
  |startup=9 |active= |recovery= |frameAdv=-9
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 68: Line 68:
 
  {{FrameData-BBTag
 
  {{FrameData-BBTag
 
  |version=5AAAA
 
  |version=5AAAA
  |damage=2000/2500/3000 |p1=80 |p2=80/85/90
+
  |damage=2000/<br/>2500/<br/>3000 |p1=80 |p2=80/<br/>85/<br/>90
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=10 |active= |recovery= |frameAdv=-9
 
  |startup=10 |active= |recovery= |frameAdv=-9
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 79: Line 79:
 
  {{FrameData-BBTag
 
  {{FrameData-BBTag
 
  |version=5AAAAA
 
  |version=5AAAAA
  |damage=2000/2200/2400 |p1=80 |p2=85
+
  |damage=2000/<br/>2200/<br/>2400 |p1=80 |p2=85
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=16 |active= |recovery= |frameAdv=-11
 
  |startup=16 |active= |recovery= |frameAdv=-11
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 91: Line 91:
 
  |version=2A  
 
  |version=2A  
 
  |damage=1000 |p1=90 |p2=75
 
  |damage=1000 |p1=90 |p2=75
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=Low
 
  |startup=10 |active= |recovery= |frameAdv=-9
 
  |startup=10 |active= |recovery= |frameAdv=-9
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 100: Line 100:
 
  |version=5B
 
  |version=5B
 
  |damage=1700 |p1=100 |p2=85
 
  |damage=1700 |p1=100 |p2=85
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=12 |active= |recovery= |frameAdv=-8
 
  |startup=12 |active= |recovery= |frameAdv=-8
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 108: Line 108:
 
{{FrameData-BBTag
 
{{FrameData-BBTag
 
  |version=5BB
 
  |version=5BB
  |damage=1500/800,1200/300,600,1500 |p1=80 |p2=80/85 (once)/90 (once)
+
  |damage=1500/<br/>800,1200/<br/>300,600,1500 |p1=80 |p2=80/<br/>85 (once)/<br/>90 (once)
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=All
 
  |startup=13 |active= |recovery= |frameAdv=-16
 
  |startup=13 |active= |recovery= |frameAdv=-16
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 120: Line 120:
 
  |version=2B
 
  |version=2B
 
  |damage=1500 |p1=90 |p2=80
 
  |damage=1500 |p1=90 |p2=80
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=Low
 
  |startup=11 |active= |recovery= |frameAdv=-10
 
  |startup=11 |active= |recovery= |frameAdv=-10
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 128: Line 128:
 
  |version=5C
 
  |version=5C
 
  |damage=800 |p1= |p2=
 
  |damage=800 |p1= |p2=
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=High
 
  |startup=26 |active= |recovery= |frameAdv=-4
 
  |startup=26 |active= |recovery= |frameAdv=-4
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 138: Line 138:
 
  |version=2C  
 
  |version=2C  
 
  |damage=1700 |p1=90 |p2=85
 
  |damage=1700 |p1=90 |p2=85
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=Low
 
  |startup=13 |active= |recovery= |frameAdv=-11
 
  |startup=13 |active= |recovery= |frameAdv=-11
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 148: Line 148:
 
  |version=j.A
 
  |version=j.A
 
  |damage=1500 |p1=80 |p2=80
 
  |damage=1500 |p1=80 |p2=80
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=High
 
  |startup=8 |active= |recovery= |frameAdv=
 
  |startup=8 |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 157: Line 157:
 
  |version=j.AA
 
  |version=j.AA
 
  |damage=1500 |p1=80 |p2=80
 
  |damage=1500 |p1=80 |p2=80
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=High
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 166: Line 166:
 
  |version=j.B
 
  |version=j.B
 
  |damage=1700 |p1=80 |p2=85
 
  |damage=1700 |p1=80 |p2=85
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=High
 
  |startup=13 |active= |recovery= |frameAdv=
 
  |startup=13 |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 175: Line 175:
 
  |version=j.BB
 
  |version=j.BB
 
  |damage=1700 |p1=80 |p2=85
 
  |damage=1700 |p1=80 |p2=85
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=High
 
  |startup= |active= |recovery= |frameAdv=
 
  |startup= |active= |recovery= |frameAdv=
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=
Line 184: Line 184:
 
  |version=j.C
 
  |version=j.C
 
  |damage=2100 |p1=80 |p2=90
 
  |damage=2100 |p1=80 |p2=90
  |level= |attribute= |guard=
+
  |level= |attribute= |guard=High
 
  |startup=21 |active= |recovery= |frameAdv=-3
 
  |startup=21 |active= |recovery= |frameAdv=-3
 
  |blockstun= |groundHit= |airHit=
 
  |blockstun= |groundHit= |airHit=

Revision as of 08:11, 12 January 2019

Template:CharNav-BBTag

System Data

Health:

Jump Startup:

Backdash Time / Invul:


Magic Gauge


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1700 - 90 75 - - 11 - - -18 - - - - - - - 1700 - 100 85 - All 13 - - -10 - - - - - - - 1600/
1800/
2000
- 80 80 - All 13 - - -14 - - - - - - - 1200 - 100 75 - All 8 - - -4 - - - - - - - 1500 - 100 80 - All 12 - - -8 - - - - - - - 1500 - 100 80 - All 9 - - -9 - - - - - - - 2000/
2500/
3000
- 80 80/
85/
90
- All 10 - - -9 - - - - - - - 2000/
2200/
2400
- 80 85 - All 16 - - -11 - - - - - - - 1000 - 90 75 - Low 10 - - -9 - - - - - - - 1700 - 100 85 - All 12 - - -8 - - - - - - - 1500/
800,1200/
300,600,1500
- 80 80/
85 (once)/
90 (once)
- All 13 - - -16 - - - - - - - 1500 - 90 80 - Low 11 - - -10 - - - - - - - 800 - - - - High 26 - - -4 - - - - - - - 1700 - 90 85 - Low 13 - - -11 - - - - - - - 1500 - 80 80 - High 8 - - - - - - - - - - 1500 - 80 80 - High - - - - - - - - - - - 1700 - 80 85 - High 13 - - - - - - - - - - 1700 - 80 85 - High - - - - - - - - - - - 2100 - 80 90 - High 21 - - -3 - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
0, 2000 - 100 50 - - 7 - - - - - - - - - - 2000 - 80 60 - - 13 - - -30 - - - - - - - 2000 - 80 60 - - 13 - - - - - - - - - - - - - - - - - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500 - 80 70 - - 9 - - -12 - - - - - - -
1500 - 80 70 - - 9 - - - - - - - - - -
1800 - 80 75 - - 16 - - -13 - - - - - - -
1800 - 80 75 - - - - - - - - - - - - -
400, 300x8, 400x8 - 80 80 - - 19,48-? - - +2 - - - - - - -
400, 300x8, 400x8 - 80 80 - - - - - - - - - - - - -
1500x3 - 80 75 - - 92T - - - - - - - - - -
1500x3 - 80 75 - - - - - - - - - - - - -
1500 - 80 75 - - 17 - - -12 - - - - - - -
1500 - 80 75 - - - - - - - - - - - - -
400, 1500x2 - 80 80, 90*2 - - 28,67 - - +15 ~ +73 - - - - - - -
400, 1500x2 - 80 80, 90*2 - - - - - - - - - - - - -
350xN - 80 80 - - 143~148 - - - - - - - - - -
350xN - 80 80 - - - - - - - - - - - - -
1000, 1500 - 90 80, 85 - - 13~18,28 - - -5 - - - - - - -
1000, 1500 - 90 80, 85 - - - - - - - - - - - - -
2000 - 90 85 - - 13~15 - - -10~-8 - - - - - - -
2000 - 90 85 - - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500x5 [1750*5] - 60 70 - - 352+4 - - - - - - - - - -
1500x5 [1750*5] - 60 70 - - - - - - - - - - - - -
- - - - - - 24+4 - - _7 - - - - - - -
- - - - - - - - - - - - - - - - -
2000, 1500 - 80 90 - - 26 - - -11 - - - - - - -
2500 - 80 90 - - 23 - - - - - - - - - -

Partner Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500x2 - 70 80, 85 - - - - - - - - - - - - -
2300 - 70 90 - - - - - - - - - - - - -
1800 - 70 85 - - - - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
600x5, 900x8
[600x5, 900x8, 200x12]
- 80 60 - - 1+19 - - -31 - - - - - - -
100, 0, 150, 0, 150x3, 1050x4/
100, 0, 150, 0, 150x5, 1050x12/
100, 0, 150, 0, 150x7, 360x18
- 80 100 - - 1+13 - - -29 - - - - - - -
150*10 - 80 100 - - - - - - - - - - - - -
- - - - - All - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5AA, 2A 5B, 2B 5C, 2C Jump, Throw, Special, Super
4AA 4AAA, 5AA, 2A 5B, 2B 5C, 2C Jump, Throw, Special, Super
4AAA - - - Special, Super
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Jump[-], Throw, Special, Super
5AAA 5AAAA, 2A 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAA 5AAAAA - - Special, Super
5AAAA - - - -
2A[1] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump[-], Special, Super
5BB - - - Special, Super
2B[1] - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA j.A j.B j.C Jump, Special, Super
j.B j.A j.BB j.C Jump, Special, Super
j.BB j.A j.B j.C Jump, Special, Super
j.C - - - Special[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources


Template:CharLinks-BBTag

BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Arcana Heart
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc