BBTag/Nine the Phantom/Frame Data: Difference between revisions

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Line 15: Line 15:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=4A
  |version=4A
  |damage= |p1= |p2=
  |damage=1700 |p1=90 |p2=75
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=11 |active= |recovery= |frameAdv=-18
  |startup=11 |active= |recovery= |frameAdv=-18
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=4AA
  |version=4AA
  |damage= |p1= |p2=
  |damage=1700 |p1=100 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=13 |active= |recovery= |frameAdv=-10
  |startup=13 |active= |recovery= |frameAdv=-10
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=4AAA
  |version=4AAA
  |damage= |p1= |p2=
  |damage=1600/1800/2000 |p1=80 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=13 |active= |recovery= |frameAdv=-14
  |startup=13 |active= |recovery= |frameAdv=-14
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
|description={{ColumnList |text=
*Damage increases when Magic Level is over 5 and increases again at Level 10
}}
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5A
  |version=5A
  |damage= |p1= |p2=
  |damage=1200 |p1=100 |p2=75
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=8 |active= |recovery= |frameAdv=-4
  |startup=8 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AA
  |version=5AA
  |damage= |p1= |p2=
  |damage=1500 |p1=100 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=12 |active= |recovery= |frameAdv=-8
  |startup=12 |active= |recovery= |frameAdv=-8
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AAA
  |version=5AAA
  |damage= |p1= |p2=
  |damage=1500 |p1=100 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=9 |active= |recovery= |frameAdv=-9
  |startup=9 |active= |recovery= |frameAdv=-9
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AAAA
  |version=5AAAA
  |damage= |p1= |p2=
  |damage=2000/2500/3000 |p1=80 |p2=80/85/90
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=10 |active= |recovery= |frameAdv=-9
  |startup=10 |active= |recovery= |frameAdv=-9
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
|description={{ColumnList |text=
*Damage and P2 increases when Magic Level is over 5 and increases again at Level 10
}}
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AAAAA
  |version=5AAAAA
  |damage= |p1= |p2=
  |damage=2000/2200/2400 |p1=80 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=16 |active= |recovery= |frameAdv=-11
  |startup=16 |active= |recovery= |frameAdv=-11
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
|description={{ColumnList |text=
*Damage increases when Magic Level is over 5 and increases again at Level 10
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=2A  
  |version=2A  
  |damage= |p1= |p2=
  |damage=1000 |p1=90 |p2=75
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=10 |active= |recovery= |frameAdv=-9
  |startup=10 |active= |recovery= |frameAdv=-9
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 88: Line 97:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5B
  |version=5B
  |damage= |p1= |p2=
  |damage=1700 |p1=100 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=12 |active= |recovery= |frameAdv=-8
  |startup=12 |active= |recovery= |frameAdv=-8
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 97: Line 106:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5BB
  |version=5BB
  |damage= |p1= |p2=
  |damage=1500/800,1200/300,600,1500 |p1=80 |p2=80/85/90
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=13 |active= |recovery= |frameAdv=-16
  |startup=13 |active= |recovery= |frameAdv=-16
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Damage and P2 increases when Magic Level is over 5 and increases again at Level 10
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version= 2B
  |version=2B
  |damage= |p1= |p2=
  |damage=1500 |p1=90 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=11 |active= |recovery= |frameAdv=-10
  |startup=11 |active= |recovery= |frameAdv=-10
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5C
  |version=5C
  |damage= |p1= |p2=
  |damage=800 |p1= |p2=
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=26 |active= |recovery= |frameAdv=-4
  |startup=26 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 124: Line 135:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=2C  
  |version=2C  
  |damage= |p1= |p2=
  |damage=1700 |p1=90 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=13 |active= |recovery= |frameAdv=-11
  |startup=13 |active= |recovery= |frameAdv=-11
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 134: Line 145:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.A
  |version=j.A
  |damage= |p1= |p2=
  |damage=1500 |p1=80 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=8 |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 143: Line 154:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.AA
  |version=j.AA
  |damage= |p1= |p2=
  |damage=1500 |p1=80 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 152: Line 163:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.B
  |version=j.B
  |damage= |p1= |p2=
  |damage=1700 |p1=80 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=13 |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 161: Line 172:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.BB
  |version=j.BB
  |damage= |p1= |p2=
  |damage=1700 |p1=80 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 170: Line 181:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.C
  |version=j.C
  |damage= |p1= |p2=
  |damage=2100 |p1=80 |p2=90
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=21 |active= |recovery= |frameAdv=-3
  |startup=21 |active= |recovery= |frameAdv=-3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 188: Line 199:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Ground Throw
  |version=Ground Throw
  |damage= |p1= |p2=
  |damage=0, 2000 |p1=100 |p2=50
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
|description={{ColumnList |text=
*Minimum Damage 100%
}}
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Flax Nurture
  |version=Flax Nurture
  |subtitle=Reversal Action
  |subtitle=Reversal Action
  |damage= |p1= |p2=
  |damage=2000 |p1=80 |p2=60
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=13 |active= |recovery= |frameAdv=-30
  |startup=13 |active= |recovery= |frameAdv=-30
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 206: Line 220:
  |version=Air Flax Nurture
  |version=Air Flax Nurture
  |subtitle=Air Reversal Action
  |subtitle=Air Reversal Action
  |damage= |p1= |p2=
  |damage=2000 |p1=80 |p2=60
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=13 |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 217: Line 231:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 231: Line 245:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Everlasting Schorl |subtitle=236A/B/C (Lv 0)
  |version=Everlasting Schorl |subtitle=236A/B/C (Lv 0)
  |damage= |p1= |p2=  
  |damage=1500 |p1=80 |p2=70
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=9 |active= |recovery= |frameAdv=-12
  |startup=9 |active= |recovery= |frameAdv=-12
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 241: Line 255:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Everlasting Schorl |subtitle=j.236A/B/C (Lv 0)
  |version=Air Everlasting Schorl |subtitle=j.236A/B/C (Lv 0)
  |damage= |p1= |p2=  
  |damage=1500 |p1=80 |p2=70
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=9 |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 251: Line 265:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Amethyst of Annihilation |subtitle=236A (Lv 1-4)
  |version=Amethyst of Annihilation |subtitle=236A (Lv 1-4)
  |damage= |p1= |p2=  
  |damage=1800 |p1=80 |p2=75
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=16 |active= |recovery= |frameAdv=-13
  |startup=16 |active= |recovery= |frameAdv=-13
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 261: Line 275:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Amethyst of Annihilation |subtitle=j.236A (Lv 1-4)
  |version=Air Amethyst of Annihilation |subtitle=j.236A (Lv 1-4)
  |damage= |p1= |p2=  
  |damage=1800 |p1=80 |p2=75
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 274: Line 288:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=19,48-? |active= |recovery= |frameAdv=+2
  |startup=19,48-? |active= |recovery= |frameAdv=+2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=can be held to delay second hit
  |description=can be held to delay second hit
Line 284: Line 298:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 294: Line 308:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=92T |active= |recovery= |frameAdv=
  |startup=92T |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 304: Line 318:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 314: Line 328:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=17 |active= |recovery= |frameAdv=-12
  |startup=17 |active= |recovery= |frameAdv=-12
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 324: Line 338:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 334: Line 348:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=28,67 |active= |recovery= |frameAdv=+15 ~ +73
  |startup=28,67 |active= |recovery= |frameAdv=+15 ~ +73
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 344: Line 358:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 354: Line 368:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=143~148 |active= |recovery= |frameAdv=
  |startup=143~148 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 364: Line 378:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 374: Line 388:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=13~18,28 |active= |recovery= |frameAdv=-5
  |startup=13~18,28 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 384: Line 398:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 394: Line 408:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=13~15 |active= |recovery= |frameAdv=-10~-8
  |startup=13~15 |active= |recovery= |frameAdv=-10~-8
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 404: Line 418:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 425: Line 439:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=352+4 |active= |recovery= |frameAdv=
  |startup=352+4 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 435: Line 449:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 446: Line 460:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=24+4 |active= |recovery= |frameAdv=_7
  |startup=24+4 |active= |recovery= |frameAdv=_7
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 456: Line 470:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
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Revision as of 09:36, 5 January 2019

Template:CharNav-BBTag

System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1700 - 11 - - -18 - - 1700 - 13 - - -10 - - 1600/1800/2000 - 13 - - -14 - - 1200 - 8 - - -4 - - 1500 - 12 - - -8 - - 1500 - 9 - - -9 - - 2000/2500/3000 - 10 - - -9 - - 2000/2200/2400 - 16 - - -11 - - 1000 - 10 - - -9 - - 1700 - 12 - - -8 - - 1500/800,1200/300,600,1500 - 13 - - -16 - - 1500 - 11 - - -10 - - 800 - 26 - - -4 - - 1700 - 13 - - -11 - - 1500 - 8 - - - - - 1500 - - - - - - - 1700 - 13 - - - - - 1700 - - - - - - - 2100 - 21 - - -3 - -

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
0, 2000 - 7 - - - - - 2000 - 13 - - -30 - - 2000 - 13 - - - - - - - - - - - - -

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1500 - 9 - - -12 - -
1500 - 9 - - - - -
1800 - 16 - - -13 - -
1800 - - - - - - -
- - 19,48-? - - +2 - -
- - - - - - - -
- - 92T - - - - -
- - - - - - - -
- - 17 - - -12 - -
- - - - - - - -
- - 28,67 - - +15 ~ +73 - -
- - - - - - - -
- - 143~148 - - - - -
- - - - - - - -
- - 13~18,28 - - -5 - -
- - - - - - - -
- - 13~15 - - -10~-8 - -
- - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
- - 352+4 - - - - -
- - - - - - - -
- - 24+4 - - _7 - -
- - - - - - - -
- - 26 - - -11 - -
- - 23 - - - - -

Partner Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
- - - - - - - -
- - - - - - - -
- - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
- - 1+19 - - -31 - -
- - 1+13 - - -29 - -
- All - - - - - -

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
- - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5AA, 2A 5B, 2B 5C, 2C Jump, Throw, Special, Super
4AA 4AAA, 5AA, 2A 5B, 2B 5C, 2C Jump, Throw, Special, Super
4AAA - - - Special, Super
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Jump[-], Throw, Special, Super
5AAA 5AAAA, 2A 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAA 5AAAAA - - Special, Super
5AAAA - - - -
2A[1] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump[-], Special, Super
5BB - - - Special, Super
2B[1] - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA j.A j.B j.C Jump, Special, Super
j.B j.A j.BB j.C Jump, Special, Super
j.BB j.A j.B j.C Jump, Special, Super
j.C - - - Special[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources


Template:CharLinks-BBTag