BBTag/Nine the Phantom/Frame Data: Difference between revisions

From Dustloop Wiki
(15 intermediate revisions by the same user not shown)
Line 5: Line 5:
==[[BBTag/System Data|System Data]]==
==[[BBTag/System Data|System Data]]==
{{CharData-BBTag|Nine}}
{{CharData-BBTag|Nine}}
;Magic Gauge
<br clear=all/>
<br clear=all/>


Line 24: Line 26:
  |version=4AA
  |version=4AA
  |damage=1700 |p1=100 |p2=85
  |damage=1700 |p1=100 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=13 |active= |recovery= |frameAdv=-10
  |startup=13 |active= |recovery= |frameAdv=-10
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 31: Line 33:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=4AAA
  |version=4AAA
  |damage=1600/1800/2000 |p1=80 |p2=80
  |damage=1600/<br/>1800/<br/>2000 |p1=80 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=13 |active= |recovery= |frameAdv=-14
  |startup=13 |active= |recovery= |frameAdv=-14
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description={{ColumnList |text=
  |description={{ColumnList |text=
*Damage increases when Magic Level is over 5 and increases again at Level 10
*Damage increases when Magic Level is over 5 and increases again at Level 10.
}}
}}
  }}
  }}
Line 43: Line 45:
  |version=5A
  |version=5A
  |damage=1200 |p1=100 |p2=75  
  |damage=1200 |p1=100 |p2=75  
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=8 |active= |recovery= |frameAdv=-4
  |startup=8 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 51: Line 53:
  |version=5AA
  |version=5AA
  |damage=1500 |p1=100 |p2=80
  |damage=1500 |p1=100 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=12 |active= |recovery= |frameAdv=-8
  |startup=12 |active= |recovery= |frameAdv=-8
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 59: Line 61:
  |version=5AAA
  |version=5AAA
  |damage=1500 |p1=100 |p2=80
  |damage=1500 |p1=100 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=9 |active= |recovery= |frameAdv=-9
  |startup=9 |active= |recovery= |frameAdv=-9
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 66: Line 68:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AAAA
  |version=5AAAA
  |damage=2000/2500/3000 |p1=80 |p2=80/85/90
  |damage=2000/<br/>2500/<br/>3000 |p1=80 |p2=80/<br/>85/<br/>90
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=10 |active= |recovery= |frameAdv=-9
  |startup=10 |active= |recovery= |frameAdv=-9
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 77: Line 79:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AAAAA
  |version=5AAAAA
  |damage=2000/2200/2400 |p1=80 |p2=85
  |damage=2000/<br/>2200/<br/>2400 |p1=80 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=16 |active= |recovery= |frameAdv=-11
  |startup=16 |active= |recovery= |frameAdv=-11
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 89: Line 91:
  |version=2A  
  |version=2A  
  |damage=1000 |p1=90 |p2=75
  |damage=1000 |p1=90 |p2=75
  |level= |attribute= |guard=
  |level= |attribute= |guard=Low
  |startup=10 |active= |recovery= |frameAdv=-9
  |startup=10 |active= |recovery= |frameAdv=-9
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 98: Line 100:
  |version=5B
  |version=5B
  |damage=1700 |p1=100 |p2=85
  |damage=1700 |p1=100 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=12 |active= |recovery= |frameAdv=-8
  |startup=12 |active= |recovery= |frameAdv=-8
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 106: Line 108:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5BB
  |version=5BB
  |damage=1500/800,1200/300,600,1500 |p1=80 |p2=80/85/90
  |damage=1500/<br/>800,1200/<br/>300,600,1500 |p1=80 |p2=80/<br/>85 (once)/<br/>90 (once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=13 |active= |recovery= |frameAdv=-16
  |startup=13 |active= |recovery= |frameAdv=-16
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 118: Line 120:
  |version=2B
  |version=2B
  |damage=1500 |p1=90 |p2=80
  |damage=1500 |p1=90 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=Low
  |startup=11 |active= |recovery= |frameAdv=-10
  |startup=11 |active= |recovery= |frameAdv=-10
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 126: Line 128:
  |version=5C
  |version=5C
  |damage=800 |p1= |p2=
  |damage=800 |p1= |p2=
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup=26 |active= |recovery= |frameAdv=-4
  |startup=26 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 136: Line 138:
  |version=2C  
  |version=2C  
  |damage=1700 |p1=90 |p2=85
  |damage=1700 |p1=90 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=Low
  |startup=13 |active= |recovery= |frameAdv=-11
  |startup=13 |active= |recovery= |frameAdv=-11
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 146: Line 148:
  |version=j.A
  |version=j.A
  |damage=1500 |p1=80 |p2=80
  |damage=1500 |p1=80 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup=8 |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 155: Line 157:
  |version=j.AA
  |version=j.AA
  |damage=1500 |p1=80 |p2=80
  |damage=1500 |p1=80 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 164: Line 166:
  |version=j.B
  |version=j.B
  |damage=1700 |p1=80 |p2=85
  |damage=1700 |p1=80 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup=13 |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 173: Line 175:
  |version=j.BB
  |version=j.BB
  |damage=1700 |p1=80 |p2=85
  |damage=1700 |p1=80 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 182: Line 184:
  |version=j.C
  |version=j.C
  |damage=2100 |p1=80 |p2=90
  |damage=2100 |p1=80 |p2=90
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup=21 |active= |recovery= |frameAdv=-3
  |startup=21 |active= |recovery= |frameAdv=-3
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 199: Line 201:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Ground Throw
  |version=Ground Throw
  |damage=0, 2000 |p1=100 |p2=50
  |damage=0, 2000 |p1=100 |p2=50 (once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=Throw
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description={{ColumnList |text=
  |description={{ColumnList |text=
*Minimum Damage 100%
*Minimum Damage 100% (2000)
}}
}}
  }}
  }}
Line 212: Line 214:
  |subtitle=Reversal Action
  |subtitle=Reversal Action
  |damage=2000 |p1=80 |p2=60
  |damage=2000 |p1=80 |p2=60
  |level= |attribute= |guard=
  |level= |attribute= |guard=Air Unblockable
  |startup=13 |active= |recovery= |frameAdv=-30
  |startup=13 |active= |recovery= |frameAdv=-30
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 221: Line 223:
  |subtitle=Air Reversal Action
  |subtitle=Air Reversal Action
  |damage=2000 |p1=80 |p2=60
  |damage=2000 |p1=80 |p2=60
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=13 |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 228: Line 230:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Cross Burst Attack
  |version=Cross Burst Attack
  |damage= |p1= |p2=  
  |damage=1000 |p1= |p2=  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 246: Line 248:
  |version=Everlasting Schorl |subtitle=236A/B/C (Lv 0)
  |version=Everlasting Schorl |subtitle=236A/B/C (Lv 0)
  |damage=1500 |p1=80 |p2=70  
  |damage=1500 |p1=80 |p2=70  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=9 |active= |recovery= |frameAdv=-12
  |startup=9 |active= |recovery= |frameAdv=-12
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 256: Line 258:
  |version=Air Everlasting Schorl |subtitle=j.236A/B/C (Lv 0)
  |version=Air Everlasting Schorl |subtitle=j.236A/B/C (Lv 0)
  |damage=1500 |p1=80 |p2=70  
  |damage=1500 |p1=80 |p2=70  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=9 |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 266: Line 268:
  |version=Amethyst of Annihilation |subtitle=236A (Lv 1-4)
  |version=Amethyst of Annihilation |subtitle=236A (Lv 1-4)
  |damage=1800 |p1=80 |p2=75  
  |damage=1800 |p1=80 |p2=75  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=16 |active= |recovery= |frameAdv=-13
  |startup=16 |active= |recovery= |frameAdv=-13
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 276: Line 278:
  |version=Air Amethyst of Annihilation |subtitle=j.236A (Lv 1-4)
  |version=Air Amethyst of Annihilation |subtitle=j.236A (Lv 1-4)
  |damage=1800 |p1=80 |p2=75  
  |damage=1800 |p1=80 |p2=75  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 286: Line 288:
  |version=Andradite of Accord |subtitle=236A (Lv 5-9)
  |version=Andradite of Accord |subtitle=236A (Lv 5-9)
  |damage=400, 300x8, 400x8 |p1=80 |p2=80  
  |damage=400, 300x8, 400x8 |p1=80 |p2=80  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=19,48-? |active= |recovery= |frameAdv=+2
  |startup=19,48-? |active= |recovery= |frameAdv=+2
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 299: Line 301:
  |version=Air Andradite of Accord |subtitle=j.236A (Lv 5-9)
  |version=Air Andradite of Accord |subtitle=j.236A (Lv 5-9)
  |damage=400, 300x8, 400x8 |p1=80 |p2=80  
  |damage=400, 300x8, 400x8 |p1=80 |p2=80  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 312: Line 314:
  |version=Taaffeite of Temptation |subtitle=236A (Lv 10)
  |version=Taaffeite of Temptation |subtitle=236A (Lv 10)
  |damage=1500x3 |p1=80 |p2=75  
  |damage=1500x3 |p1=80 |p2=75  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=92T |active= |recovery= |frameAdv=
  |startup=92T |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 322: Line 324:
  |version=Air Taaffeite of Temptation |subtitle=j.236A (Lv 10)
  |version=Air Taaffeite of Temptation |subtitle=j.236A (Lv 10)
  |damage=1500x3 |p1=80 |p2=75  
  |damage=1500x3 |p1=80 |p2=75  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 332: Line 334:
  |version=Citrine of Change |subtitle=236B (Lv 1-4)
  |version=Citrine of Change |subtitle=236B (Lv 1-4)
  |damage=1500 |p1=80 |p2=75  
  |damage=1500 |p1=80 |p2=75  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=17 |active= |recovery= |frameAdv=-12
  |startup=17 |active= |recovery= |frameAdv=-12
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 342: Line 344:
  |version=Air Citrine of Change |subtitle=j.236B (Lv 1-4)
  |version=Air Citrine of Change |subtitle=j.236B (Lv 1-4)
  |damage=1500 |p1=80 |p2=75  
  |damage=1500 |p1=80 |p2=75  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 352: Line 354:
  |version=Morganite of Malice |subtitle=236B (Lv 5-9)
  |version=Morganite of Malice |subtitle=236B (Lv 5-9)
  |damage=400, 1500x2 |p1=80 |p2=80, 90*2  
  |damage=400, 1500x2 |p1=80 |p2=80, 90*2  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All, Low*2
  |startup=28,67 |active= |recovery= |frameAdv=+15 ~ +73
  |startup=28,67 |active= |recovery= |frameAdv=+15 ~ +73
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*If the second hit touches the opponent, then the third hit becomes a mid
}}
  }}
  }}
|-
|-
Line 362: Line 366:
  |version=Air Morganite of Malice |subtitle=j.236B (Lv 5-9)
  |version=Air Morganite of Malice |subtitle=j.236B (Lv 5-9)
  |damage=400, 1500x2 |p1=80 |p2=80, 90*2  
  |damage=400, 1500x2 |p1=80 |p2=80, 90*2  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All, Low*2
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*If the second hit touches the opponent, then the third hit becomes a mid
}}
  }}
  }}
|-
|-
Line 372: Line 378:
  |version=Uvarovite of Undoing |subtitle=236B (Lv 10)
  |version=Uvarovite of Undoing |subtitle=236B (Lv 10)
  |damage=350xN |p1=80 |p2=80  
  |damage=350xN |p1=80 |p2=80  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=143~148 |active= |recovery= |frameAdv=
  |startup=143~148 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 382: Line 388:
  |version=Air Uvarovite of Undoing |subtitle=j.236B (Lv 10)
  |version=Air Uvarovite of Undoing |subtitle=j.236B (Lv 10)
  |damage=350xN |p1=80 |p2=80  
  |damage=350xN |p1=80 |p2=80  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 392: Line 398:
  |version=Crimson Raider |subtitle=214A
  |version=Crimson Raider |subtitle=214A
  |damage=1000, 1500 |p1=90 |p2=80, 85  
  |damage=1000, 1500 |p1=90 |p2=80, 85  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=13~18,28 |active= |recovery= |frameAdv=-5
  |startup=13~18,28 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 402: Line 408:
  |version=Air Crimson Raider |subtitle=j.214A
  |version=Air Crimson Raider |subtitle=j.214A
  |damage=1000, 1500 |p1=90 |p2=80, 85  
  |damage=1000, 1500 |p1=90 |p2=80, 85  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 412: Line 418:
  |version=Mauvette Roar |subtitle=214B
  |version=Mauvette Roar |subtitle=214B
  |damage=2000 |p1=90 |p2=85  
  |damage=2000 |p1=90 |p2=85  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=13~15 |active= |recovery= |frameAdv=-10~-8
  |startup=13~15 |active= |recovery= |frameAdv=-10~-8
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 422: Line 428:
  |version=Air Mauvette Roar |subtitle=j.214B
  |version=Air Mauvette Roar |subtitle=j.214B
  |damage=2000 |p1=90 |p2=85  
  |damage=2000 |p1=90 |p2=85  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 442: Line 448:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Nephrite of Nullification |subtitle=236C (Lv 1-10)
  |version=Nephrite of Nullification |subtitle=236C (Lv 1-10)
  |damage= |p1= |p2=  
  |damage=1500x5 [1750*5] |p1=60 |p2=70
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=352+4 |active= |recovery= |frameAdv=
  |startup=352+4 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] when done at Magic Level 10.
}}
  }}
  }}
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Nephrite of Nullification |subtitle=j.236C (Lv 1-10)
  |version=Air Nephrite of Nullification |subtitle=j.236C (Lv 1-10)
  |damage= |p1= |p2=  
  |damage=1500x5 [1750*5] |p1=60 |p2=70
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] when done at Magic Level 10.
}}
  }}
  }}
|-
|-
Line 483: Line 493:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Scarlet Vein |subtitle=214C
  |version=Scarlet Vein |subtitle=214C
  |damage= |p1= |p2=  
  |damage=2000, 1500 |p1=80 |p2=90
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=26 |active= |recovery= |frameAdv=-11
  |startup=26 |active= |recovery= |frameAdv=-11
Line 493: Line 503:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Scarlet Vein |subtitle=j.214C
  |version=Air Scarlet Vein |subtitle=j.214C
  |damage= |p1= |p2=  
  |damage=2500 |p1=80 |p2=90
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=23 |active= |recovery= |frameAdv=
  |startup=23 |active= |recovery= |frameAdv=
Line 511: Line 521:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5P |subtitle=Crimson Raider
  |version=5P |subtitle=Crimson Raider
  |damage= |p1= |p2=  
  |damage=1500x2 |p1=70 |p2=80, 85
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
Line 521: Line 531:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=6P |subtitle=Scarlet Vein
  |version=6P |subtitle=Scarlet Vein
  |damage= |p1= |p2=  
  |damage=2300 |p1=70 |p2=90
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
Line 531: Line 541:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=4P |subtitle=Mauvette Roar
  |version=4P |subtitle=Mauvette Roar
  |damage= |p1= |p2=  
  |damage=1800 |p1=70 |p2=85
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
Line 551: Line 561:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Flame Punisher |subtitle=236B+C
  |version=Flame Punisher |subtitle=236B+C
  |damage= |p1= |p2=  
  |damage=600x5, 900x8<br/>[600x5, 900x8, 200x12] |p1=80 |p2=60
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=1+19 |active= |recovery= |frameAdv=-31  
  |startup=1+19 |active= |recovery= |frameAdv=-31  
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
}}
  }}
  }}
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Azurite Inferno |subtitle=214B+C
  |version=Azurite Inferno |subtitle=214B+C
  |damage= |p1= |p2=  
  |damage=100, 0, 150, 0, 150x3, 1050x4/<br/>100, 0, 150, 0, 150x5, 1050x12/<br/>100, 0, 150, 0, 150x7, 360x18 |p1=80 |p2=100
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=1+13 |active= |recovery= |frameAdv=-29  
  |startup=1+13 |active= |recovery= |frameAdv=-29  
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Damage increases when Magic Level is over 5 and increases again at Level 10
}}
}}
|-
{{FrameData-BBTag
|version=Azurite Inferno Enhanced Followup |subtitle=Enhanced 214B+C
|damage=150*10 |p1=80 |p2=100
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Considered part of preceding attack, no additional damage scaling applied
}}
  }}
  }}
|-
|-
Line 576: Line 602:
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
}}
  }}
  }}
|}
|}

Revision as of 19:42, 12 January 2019

Template:CharNav-BBTag

System Data

Health:
Prejump:
Backdash Time / Invul:

Magic Gauge


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1700 - 11 - - -18 - - 1700 All 13 - - -10 - - 1600/
1800/
2000
All 13 - - -14 - - 1200 All 8 - - -4 - - 1500 All 12 - - -8 - - 1500 All 9 - - -9 - - 2000/
2500/
3000
All 10 - - -9 - - 2000/
2200/
2400
All 16 - - -11 - - 1000 Low 10 - - -9 - - 1700 All 12 - - -8 - - 1500/
800,1200/
300,600,1500
All 13 - - -16 - - 1500 Low 11 - - -10 - - 800 High 26 - - -4 - - 1700 Low 13 - - -11 - - 1500 High 8 - - - - - 1500 High - - - - - - 1700 High 13 - - - - - 1700 High - - - - - - 2100 High 21 - - -3 - -

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
0, 2000 Throw 7 - - - - - 2000 Air Unblockable 13 - - -30 - - 2000 All 13 - - - - - 1000 All - - - - - -

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1500 All 9 - - -12 - -
1500 All 9 - - - - -
1800 All 16 - - -13 - -
1800 All - - - - - -
400, 300x8, 400x8 All 19,48-? - - +2 - -
400, 300x8, 400x8 All - - - - - -
1500x3 All 92T - - - - -
1500x3 All - - - - - -
1500 All 17 - - -12 - -
1500 All - - - - - -
400, 1500x2 All, Low*2 28,67 - - +15 ~ +73 - -
400, 1500x2 All, Low*2 - - - - - -
350xN All 143~148 - - - - -
350xN All - - - - - -
1000, 1500 All 13~18,28 - - -5 - -
1000, 1500 All - - - - - -
2000 All 13~15 - - -10~-8 - -
2000 All - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1500x5 [1750*5] - 352+4 - - - - -
1500x5 [1750*5] - - - - - - -
- - 24+4 - - _7 - -
- - - - - - - -
2000, 1500 - 26 - - -11 - -
2500 - 23 - - - - -

Partner Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1500x2 - - - - - - -
2300 - - - - - - -
1800 - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
600x5, 900x8
[600x5, 900x8, 200x12]
- 1+19 - - -31 - -
100, 0, 150, 0, 150x3, 1050x4/
100, 0, 150, 0, 150x5, 1050x12/
100, 0, 150, 0, 150x7, 360x18
- 1+13 - - -29 - -
150*10 - - - - - - -
- All - - - - - -

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
- - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5AA, 2A 5B, 2B 5C, 2C Jump, Throw, Special, Super
4AA 4AAA, 5AA, 2A 5B, 2B 5C, 2C Jump, Throw, Special, Super
4AAA - - - Special, Super
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Jump[-], Throw, Special, Super
5AAA 5AAAA, 2A 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAA 5AAAAA - - Special, Super
5AAAA - - - -
2A[1] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump[-], Special, Super
5BB - - - Special, Super
2B[1] - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA j.A j.B j.C Jump, Special, Super
j.B j.A j.BB j.C Jump, Special, Super
j.BB j.A j.B j.C Jump, Special, Super
j.C - - - Special[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources


Template:CharLinks-BBTag