BBTag/Nine the Phantom/Frame Data: Difference between revisions

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(j.C special cancel on hit)
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Line 5: Line 5:
==[[BBTag/System Data|System Data]]==
==[[BBTag/System Data|System Data]]==
{{CharData-BBTag|Nine}}
{{CharData-BBTag|Nine}}
;Magic Gauge
<br clear=all/>
<br clear=all/>


Line 15: Line 17:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=4A
  |version=4A
  |damage= |p1= |p2=
  |damage=1700 |p1=90 |p2=75
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=11 |active= |recovery= |frameAdv=-18
  |startup=11 |active= |recovery= |frameAdv=-18
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=4AA
  |version=4AA
  |damage= |p1= |p2=
  |damage=1700 |p1=100 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=13 |active= |recovery= |frameAdv=-10
  |startup=13 |active= |recovery= |frameAdv=-10
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=4AAA
  |version=4AAA
  |damage= |p1= |p2=
  |damage=1600/<br/>1800/<br/>2000 |p1=80 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=13 |active= |recovery= |frameAdv=-14
  |startup=13 |active= |recovery= |frameAdv=-14
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
|description={{ColumnList |text=
*Damage increases when Magic Level is over 5 and increases again at Level 10.
}}
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5A
  |version=5A
  |damage= |p1= |p2=
  |damage=1200 |p1=100 |p2=75
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=8 |active= |recovery= |frameAdv=-4
  |startup=8 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AA
  |version=5AA
  |damage= |p1= |p2=
  |damage=1500 |p1=100 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=12 |active= |recovery= |frameAdv=-8
  |startup=12 |active= |recovery= |frameAdv=-8
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AAA
  |version=5AAA
  |damage= |p1= |p2=
  |damage=1500 |p1=100 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=9 |active= |recovery= |frameAdv=-9
  |startup=9 |active= |recovery= |frameAdv=-9
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AAAA
  |version=5AAAA
  |damage= |p1= |p2=
  |damage=2000/<br/>2500/<br/>3000 |p1=80 |p2=80/<br/>85/<br/>90
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=10 |active= |recovery= |frameAdv=-9
  |startup=10 |active= |recovery= |frameAdv=-9
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
|description={{ColumnList |text=
*Damage and P2 increases when Magic Level is over 5 and increases again at Level 10
}}
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AAAAA
  |version=5AAAAA
  |damage= |p1= |p2=
  |damage=2000/<br/>2200/<br/>2400 |p1=80 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=16 |active= |recovery= |frameAdv=-11
  |startup=16 |active= |recovery= |frameAdv=-11
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
|description={{ColumnList |text=
*Damage increases when Magic Level is over 5 and increases again at Level 10
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=2A  
  |version=2A  
  |damage= |p1= |p2=
  |damage=1000 |p1=90 |p2=75
  |level= |attribute= |guard=
  |level= |attribute= |guard=Low
  |startup=10 |active= |recovery= |frameAdv=-9
  |startup=10 |active= |recovery= |frameAdv=-9
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 88: Line 99:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5B
  |version=5B
  |damage= |p1= |p2=
  |damage=1700 |p1=100 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=12 |active= |recovery= |frameAdv=-8
  |startup=12 |active= |recovery= |frameAdv=-8
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 97: Line 108:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5BB
  |version=5BB
  |damage= |p1= |p2=
  |damage=1500/<br/>800,1200/<br/>300,600,1500 |p1=80 |p2=80/<br/>85 (once)/<br/>90 (once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=13 |active= |recovery= |frameAdv=-16
  |startup=13 |active= |recovery= |frameAdv=-16
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Damage and P2 increases when Magic Level is over 5 and increases again at Level 10
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version= 2B
  |version=2B
  |damage= |p1= |p2=
  |damage=1500 |p1=90 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=Low
  |startup=11 |active= |recovery= |frameAdv=-10
  |startup=11 |active= |recovery= |frameAdv=-10
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5C
  |version=5C
  |damage= |p1= |p2=
  |damage=800 |p1= |p2=
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup=26 |active= |recovery= |frameAdv=-4
  |startup=26 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 124: Line 137:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=2C  
  |version=2C  
  |damage= |p1= |p2=
  |damage=1700 |p1=90 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=Low
  |startup=13 |active= |recovery= |frameAdv=-11
  |startup=13 |active= |recovery= |frameAdv=-11
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 134: Line 147:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.A
  |version=j.A
  |damage= |p1= |p2=
  |damage=1500 |p1=80 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup=8 |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 143: Line 156:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.AA
  |version=j.AA
  |damage= |p1= |p2=
  |damage=1500 |p1=80 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 152: Line 165:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.B
  |version=j.B
  |damage= |p1= |p2=
  |damage=1700 |p1=80 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup=13 |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 161: Line 174:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.BB
  |version=j.BB
  |damage= |p1= |p2=
  |damage=1700 |p1=80 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 170: Line 183:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.C
  |version=j.C
  |damage= |p1= |p2=
  |damage=2100 |p1=80 |p2=90
  |level= |attribute= |guard=
  |level= |attribute= |guard=High
  |startup=21 |active= |recovery= |frameAdv=-3
  |startup=21 |active= |recovery= |frameAdv=-3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 188: Line 201:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Ground Throw
  |version=Ground Throw
  |damage= |p1= |p2=
  |damage=0, 2000 |p1=100 |p2=50 (once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=Throw
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
|description={{ColumnList |text=
*Minimum Damage 100% (2000)
}}
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Flax Nurture
  |version=Flax Nurture
  |subtitle=Reversal Action
  |subtitle=Reversal Action
  |damage= |p1= |p2=
  |damage=2000 |p1=80 |p2=60
  |level= |attribute= |guard=
  |level= |attribute= |guard=Air Unblockable
  |startup=13 |active= |recovery= |frameAdv=-30
  |startup=13 |active= |recovery= |frameAdv=-30
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 206: Line 222:
  |version=Air Flax Nurture
  |version=Air Flax Nurture
  |subtitle=Air Reversal Action
  |subtitle=Air Reversal Action
  |damage= |p1= |p2=
  |damage=2000 |p1=80 |p2=60
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup=13 |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Cross Burst Attack
  |version=Cross Burst Attack
  |damage= |p1= |p2=  
  |damage=1000 |p1= |p2=  
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 231: Line 247:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Everlasting Schorl |subtitle=236A/B/C (Lv 0)
  |version=Everlasting Schorl |subtitle=236A/B/C (Lv 0)
  |damage= |p1= |p2=  
  |damage=1500 |p1=80 |p2=70
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=9 |active= |recovery= |frameAdv=-12
  |startup=9 |active= |recovery= |frameAdv=-12
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 241: Line 257:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Everlasting Schorl |subtitle=j.236A/B/C (Lv 0)
  |version=Air Everlasting Schorl |subtitle=j.236A/B/C (Lv 0)
  |damage= |p1= |p2=  
  |damage=1500 |p1=80 |p2=70
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=9 |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 251: Line 267:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Amethyst of Annihilation |subtitle=236A (Lv 1-4)
  |version=Amethyst of Annihilation |subtitle=236A (Lv 1-4)
  |damage= |p1= |p2=  
  |damage=1800 |p1=80 |p2=75
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=16 |active= |recovery= |frameAdv=-13
  |startup=16 |active= |recovery= |frameAdv=-13
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 261: Line 277:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Amethyst of Annihilation |subtitle=j.236A (Lv 1-4)
  |version=Air Amethyst of Annihilation |subtitle=j.236A (Lv 1-4)
  |damage= |p1= |p2=  
  |damage=1800 |p1=80 |p2=75
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 271: Line 287:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Andradite of Accord |subtitle=236A (Lv 5-9)
  |version=Andradite of Accord |subtitle=236A (Lv 5-9)
  |damage= |p1= |p2=  
  |damage=400, 300x8, 400x8 |p1=80 |p2=80
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=19,48-? |active= |recovery= |frameAdv=+2
  |startup=19,48-? |active= |recovery= |frameAdv=+2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=can be held to delay second hit
  |description={{ColumnList |text=
*Horizontal and veritcal beams do 8 hits each
*Horizontal beam does 300 damage per hit, vertical does 400 damage per hit
}}
  }}
  }}
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Andradite of Accord |subtitle=j.236A (Lv 5-9)
  |version=Air Andradite of Accord |subtitle=j.236A (Lv 5-9)
  |damage= |p1= |p2=  
  |damage=400, 300x8, 400x8 |p1=80 |p2=80
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Horizontal and veritcal beams do 8 hits each
*Horizontal beam does 300 damage per hit, vertical does 400 damage per hit
}}
  }}
  }}
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Taaffeite of Temptation |subtitle=236A (Lv 10)
  |version=Taaffeite of Temptation |subtitle=236A (Lv 10)
  |damage= |p1= |p2=  
  |damage=1500x3 |p1=80 |p2=75
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=92T |active= |recovery= |frameAdv=
  |startup=92T |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 301: Line 323:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Taaffeite of Temptation |subtitle=j.236A (Lv 10)
  |version=Air Taaffeite of Temptation |subtitle=j.236A (Lv 10)
  |damage= |p1= |p2=  
  |damage=1500x3 |p1=80 |p2=75
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 311: Line 333:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Citrine of Change |subtitle=236B (Lv 1-4)
  |version=Citrine of Change |subtitle=236B (Lv 1-4)
  |damage= |p1= |p2=  
  |damage=1500 |p1=80 |p2=75
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=17 |active= |recovery= |frameAdv=-12
  |startup=17 |active= |recovery= |frameAdv=-12
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 321: Line 343:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Citrine of Change |subtitle=j.236B (Lv 1-4)
  |version=Air Citrine of Change |subtitle=j.236B (Lv 1-4)
  |damage= |p1= |p2=  
  |damage=1500 |p1=80 |p2=75
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 331: Line 353:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Morganite of Malice |subtitle=236B (Lv 5-9)
  |version=Morganite of Malice |subtitle=236B (Lv 5-9)
  |damage= |p1= |p2=  
  |damage=400, 1500x2 |p1=80 |p2=80, 90*2
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All, Low*2
  |startup=28,67 |active= |recovery= |frameAdv=+15 ~ +73
  |startup=28,67 |active= |recovery= |frameAdv=+15 ~ +73
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*If the second hit touches the opponent, then the third hit becomes a mid
}}
  }}
  }}
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Morganite of Malice |subtitle=j.236B (Lv 5-9)
  |version=Air Morganite of Malice |subtitle=j.236B (Lv 5-9)
  |damage= |p1= |p2=  
  |damage=400, 1500x2 |p1=80 |p2=80, 90*2
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All, Low*2
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*If the second hit touches the opponent, then the third hit becomes a mid
}}
  }}
  }}
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Uvarovite of Undoing |subtitle=236B (Lv 10)
  |version=Uvarovite of Undoing |subtitle=236B (Lv 10)
  |damage= |p1= |p2=  
  |damage=350xN |p1=80 |p2=80
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=143~148 |active= |recovery= |frameAdv=
  |startup=143~148 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 361: Line 387:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Uvarovite of Undoing |subtitle=j.236B (Lv 10)
  |version=Air Uvarovite of Undoing |subtitle=j.236B (Lv 10)
  |damage= |p1= |p2=  
  |damage=350xN |p1=80 |p2=80
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 371: Line 397:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Crimson Raider |subtitle=214A
  |version=Crimson Raider |subtitle=214A
  |damage= |p1= |p2=  
  |damage=1000, 1500 |p1=90 |p2=80, 85
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=13~18,28 |active= |recovery= |frameAdv=-5
  |startup=13~18,28 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Crimson Raider |subtitle=j.214A
  |version=Air Crimson Raider |subtitle=j.214A
  |damage= |p1= |p2=  
  |damage=1000, 1500 |p1=90 |p2=80, 85
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 391: Line 417:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Mauvette Roar |subtitle=214B
  |version=Mauvette Roar |subtitle=214B
  |damage= |p1= |p2=  
  |damage=2000 |p1=90 |p2=85
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup=13~15 |active= |recovery= |frameAdv=-10~-8
  |startup=13~15 |active= |recovery= |frameAdv=-10~-8
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 401: Line 427:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Mauvette Roar |subtitle=j.214B
  |version=Air Mauvette Roar |subtitle=j.214B
  |damage= |p1= |p2=  
  |damage=2000 |p1=90 |p2=85
  |level= |attribute= |guard=  
  |level= |attribute= |guard= All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 422: Line 448:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Nephrite of Nullification |subtitle=236C (Lv 1-10)
  |version=Nephrite of Nullification |subtitle=236C (Lv 1-10)
  |damage= |p1= |p2=  
  |damage=1500x5 [1750*5] |p1=60 |p2=70
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=352+4 |active= |recovery= |frameAdv=
  |startup=352+4 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] when done at Magic Level 10.
}}
  }}
  }}
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Nephrite of Nullification |subtitle=j.236C (Lv 1-10)
  |version=Air Nephrite of Nullification |subtitle=j.236C (Lv 1-10)
  |damage= |p1= |p2=  
  |damage=1500x5 [1750*5] |p1=60 |p2=70
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] when done at Magic Level 10.
}}
  }}
  }}
|-
|-
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  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=24+4 |active= |recovery= |frameAdv=_7
  |startup=24+4 |active= |recovery= |frameAdv=_7
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 456: Line 486:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 463: Line 493:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Scarlet Vein |subtitle=214C
  |version=Scarlet Vein |subtitle=214C
  |damage= |p1= |p2=  
  |damage=2000, 1500 |p1=80 |p2=90
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=26 |active= |recovery= |frameAdv=-11
  |startup=26 |active= |recovery= |frameAdv=-11
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 473: Line 503:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Scarlet Vein |subtitle=j.214C
  |version=Air Scarlet Vein |subtitle=j.214C
  |damage= |p1= |p2=  
  |damage=2500 |p1=80 |p2=90
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=23 |active= |recovery= |frameAdv=
  |startup=23 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 491: Line 521:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5P |subtitle=Crimson Raider
  |version=5P |subtitle=Crimson Raider
  |damage= |p1= |p2=  
  |damage=1500x2 |p1=70 |p2=80, 85
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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{{FrameData-BBTag
{{FrameData-BBTag
  |version=6P |subtitle=Scarlet Vein
  |version=6P |subtitle=Scarlet Vein
  |damage= |p1= |p2=  
  |damage=2300 |p1=70 |p2=90
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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{{FrameData-BBTag
{{FrameData-BBTag
  |version=4P |subtitle=Mauvette Roar
  |version=4P |subtitle=Mauvette Roar
  |damage= |p1= |p2=  
  |damage=1800 |p1=70 |p2=85
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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{{FrameData-BBTag
{{FrameData-BBTag
  |version=Flame Punisher |subtitle=236B+C
  |version=Flame Punisher |subtitle=236B+C
  |damage= |p1= |p2=  
  |damage=600x5, 900x8<br/>[600x5, 900x8, 200x12] |p1=80 |p2=60
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=1+19 |active= |recovery= |frameAdv=-31  
  |startup=1+19 |active= |recovery= |frameAdv=-31  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
}}
  }}
  }}
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Azurite Inferno |subtitle=214B+C
  |version=Azurite Inferno |subtitle=214B+C
  |damage= |p1= |p2=  
  |damage=100, 0, 150, 0, 150x3, 1050x4/<br/>100, 0, 150, 0, 150x5, 1050x12/<br/>100, 0, 150, 0, 150x7, 360x18 |p1=80 |p2=100
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=1+13 |active= |recovery= |frameAdv=-29  
  |startup=1+13 |active= |recovery= |frameAdv=-29  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Damage increases when Magic Level is over 5 and increases again at Level 10
}}
}}
|-
{{FrameData-BBTag
|version=Azurite Inferno Enhanced Followup |subtitle=Enhanced 214B+C
|damage=150*10 |p1=80 |p2=100
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Considered part of preceding attack, no additional damage scaling applied
}}
  }}
  }}
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Cardinal Nova |subtitle=P during Partner Distortion
  |version=Cardinal Nova |subtitle=Distortion Skill Duo
  |damage= |p1= |p2=  
  |damage= |p1= |p2=  
  |level= |attribute= |guard=
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
}}
  }}
  }}
|}
|}
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 584: Line 633:
|-
|-
! 4A
! 4A
| 4AA, 5A, 2A || 5B, 2B || 5C, 2C || Jump, Special, Super
| 4AA, 5AA, 2A || 5B, 2B || 5C, 2C || Jump, Throw, Special, Super
|-
|-
! 4AA
! 4AA
| 4AAA, 5A, 2A || 5B, 2B || 5C, 2C || Jump, Special, Super
| 4AAA, 5AA, 2A || 5B, 2B || 5C, 2C || Jump, Throw, Special, Super
|-
|-
! 4AAA
! 4AAA

Revision as of 19:42, 12 January 2019

Template:CharNav-BBTag

System Data

Health:
Prejump:
Backdash Time / Invul:

Magic Gauge


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1700 - 11 - - -18 - - 1700 All 13 - - -10 - - 1600/
1800/
2000
All 13 - - -14 - - 1200 All 8 - - -4 - - 1500 All 12 - - -8 - - 1500 All 9 - - -9 - - 2000/
2500/
3000
All 10 - - -9 - - 2000/
2200/
2400
All 16 - - -11 - - 1000 Low 10 - - -9 - - 1700 All 12 - - -8 - - 1500/
800,1200/
300,600,1500
All 13 - - -16 - - 1500 Low 11 - - -10 - - 800 High 26 - - -4 - - 1700 Low 13 - - -11 - - 1500 High 8 - - - - - 1500 High - - - - - - 1700 High 13 - - - - - 1700 High - - - - - - 2100 High 21 - - -3 - -

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
0, 2000 Throw 7 - - - - - 2000 Air Unblockable 13 - - -30 - - 2000 All 13 - - - - - 1000 All - - - - - -

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1500 All 9 - - -12 - -
1500 All 9 - - - - -
1800 All 16 - - -13 - -
1800 All - - - - - -
400, 300x8, 400x8 All 19,48-? - - +2 - -
400, 300x8, 400x8 All - - - - - -
1500x3 All 92T - - - - -
1500x3 All - - - - - -
1500 All 17 - - -12 - -
1500 All - - - - - -
400, 1500x2 All, Low*2 28,67 - - +15 ~ +73 - -
400, 1500x2 All, Low*2 - - - - - -
350xN All 143~148 - - - - -
350xN All - - - - - -
1000, 1500 All 13~18,28 - - -5 - -
1000, 1500 All - - - - - -
2000 All 13~15 - - -10~-8 - -
2000 All - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1500x5 [1750*5] - 352+4 - - - - -
1500x5 [1750*5] - - - - - - -
- - 24+4 - - _7 - -
- - - - - - - -
2000, 1500 - 26 - - -11 - -
2500 - 23 - - - - -

Partner Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1500x2 - - - - - - -
2300 - - - - - - -
1800 - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
600x5, 900x8
[600x5, 900x8, 200x12]
- 1+19 - - -31 - -
100, 0, 150, 0, 150x3, 1050x4/
100, 0, 150, 0, 150x5, 1050x12/
100, 0, 150, 0, 150x7, 360x18
- 1+13 - - -29 - -
150*10 - - - - - - -
- All - - - - - -

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
- - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5AA, 2A 5B, 2B 5C, 2C Jump, Throw, Special, Super
4AA 4AAA, 5AA, 2A 5B, 2B 5C, 2C Jump, Throw, Special, Super
4AAA - - - Special, Super
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Jump[-], Throw, Special, Super
5AAA 5AAAA, 2A 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAA 5AAAAA - - Special, Super
5AAAA - - - -
2A[1] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump[-], Special, Super
5BB - - - Special, Super
2B[1] - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA j.A j.B j.C Jump, Special, Super
j.B j.A j.BB j.C Jump, Special, Super
j.BB j.A j.B j.C Jump, Special, Super
j.C - - - Special[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources


Template:CharLinks-BBTag