Difference between revisions of "BBTag/Nine the Phantom/Frame Data"

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Line 1: Line 1:
{{CharNav-BBTag |Nine}}
+
{{#lsth:BBTag/Nine the Phantom/Data|Nav}}
 
<div style="float:left; margin-right:25px;">
 
<div style="float:left; margin-right:25px;">
 
{{TOC limit|3}}
 
{{TOC limit|3}}
 
</div>
 
</div>
==[[BBTag/System Data|System Data]]==
+
==[[BBTag/Frame Data|System Data]]==
{{CharData-BBTag|Nine}}
+
{{#lsth:BBTag/Nine the Phantom/Data|SystemData}}
<br clear=all/>
+
;Magic Gauge
 +
 
 +
<br style="clear:both;"/>
  
 
==Normal Moves==
 
==Normal Moves==
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-BBTag
+
{{FrameDataHeader-BBTag}}
|version=yes}}
+
|-
 +
{{AttackVersion|name=4A|subtitle=}}
 +
{{#lsth:BBTag/Nine the Phantom/Data|4A Full}}
 +
|-
 +
{{AttackVersion|name=4AA|subtitle=}}
 +
{{#lsth:BBTag/Nine the Phantom/Data|4AA Full}}
 +
|-
 +
{{AttackVersion|name=4AAA|subtitle=|rowspan=2}}
 +
{{#lsth:BBTag/Nine the Phantom/Data|4AAA Full}}
 
|-
 
|-
{{FrameData-BBTag
+
{{Description|18|text={{ColumnList |text=
|version=4A
+
*Damage increases when Magic Level is over 5 and increases again at Level 10.
|damage=1700 |p1=90 |p2=75
 
|level= |attribute= |guard=
 
|startup=11 |active= |recovery= |frameAdv=-18
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
}}
 
{{FrameData-BBTag
 
|version=4AA
 
|damage=1700 |p1=100 |p2=85
 
|level= |attribute= |guard=
 
|startup=13 |active= |recovery= |frameAdv=-10
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
}}
 
{{FrameData-BBTag
 
|version=4AAA
 
|damage=1600/1800/2000 |p1=80 |p2=80
 
|level= |attribute= |guard=
 
|startup=13 |active= |recovery= |frameAdv=-14
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
*Damage increases when Magic Level is over 5 and increases again at Level 10
 
 
}}
 
}}
 
  }}
 
  }}
{{FrameData-BBTag
+
|-
|version=5A
+
{{AttackVersion|name=5A|subtitle=}}
|damage=1200 |p1=100 |p2=75
+
{{#lsth:BBTag/Nine the Phantom/Data|5A Full}}
|level= |attribute= |guard=
+
|-
|startup=8 |active= |recovery= |frameAdv=-4
+
{{AttackVersion|name=5AA|subtitle=}}
|blockstun= |groundHit= |airHit=
+
{{#lsth:BBTag/Nine the Phantom/Data|5AA Full}}
|invul= |hitbox=
+
|-
}}
+
{{AttackVersion|name=5AAA|subtitle=}}
{{FrameData-BBTag
+
{{#lsth:BBTag/Nine the Phantom/Data|5AAA Full}}
|version=5AA
+
|-
|damage=1500 |p1=100 |p2=80
+
{{AttackVersion|name=5AAAA|subtitle=|rowspan=2}}
|level= |attribute= |guard=
+
{{#lsth:BBTag/Nine the Phantom/Data|5AAAA Full}}
|startup=12 |active= |recovery= |frameAdv=-8
+
|-
|blockstun= |groundHit= |airHit=
+
{{Description|18|text={{ColumnList |text=
|invul= |hitbox=
 
}}
 
{{FrameData-BBTag
 
|version=5AAA
 
|damage=1500 |p1=100 |p2=80
 
|level= |attribute= |guard=
 
|startup=9 |active= |recovery= |frameAdv=-9
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
}}
 
{{FrameData-BBTag
 
|version=5AAAA
 
|damage=2000/2500/3000 |p1=80 |p2=80/85/90
 
|level= |attribute= |guard=
 
|startup=10 |active= |recovery= |frameAdv=-9
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
 
*Damage and P2 increases when Magic Level is over 5 and increases again at Level 10
 
*Damage and P2 increases when Magic Level is over 5 and increases again at Level 10
 
}}
 
}}
 
  }}
 
  }}
{{FrameData-BBTag
+
|-
|version=5AAAAA
+
{{AttackVersion|name=5AAAAA|subtitle=|rowspan=2}}
|damage=2000/2200/2400 |p1=80 |p2=85
+
{{#lsth:BBTag/Nine the Phantom/Data|5AAAAA Full}}
|level= |attribute= |guard=
+
|-
|startup=16 |active= |recovery= |frameAdv=-11
+
{{Description|18|text={{ColumnList |text=
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
 
*Damage increases when Magic Level is over 5 and increases again at Level 10
 
*Damage increases when Magic Level is over 5 and increases again at Level 10
 
}}
 
}}
 
  }}
 
  }}
{{FrameData-BBTag
+
|-
|version=2A  
+
{{AttackVersion|name=2A |subtitle=}}
|damage=1000 |p1=90 |p2=75
+
{{#lsth:BBTag/Nine the Phantom/Data|2A Full}}
|level= |attribute= |guard=
+
|-
|startup=10 |active= |recovery= |frameAdv=-9
+
{{AttackVersion|name=5B|subtitle=}}
|blockstun= |groundHit= |airHit=
+
{{#lsth:BBTag/Nine the Phantom/Data|5B Full}}
|invul= |hitbox=
+
|-
|description=
+
{{AttackVersion|name=5BB|subtitle=|rowspan=2}}
}}
+
{{#lsth:BBTag/Nine the Phantom/Data|5BB Full}}
{{FrameData-BBTag
+
|-
|version=5B
+
{{Description|18|text={{ColumnList |text=
|damage=1700 |p1=100 |p2=85
 
|level= |attribute= |guard=
 
|startup=12 |active= |recovery= |frameAdv=-8
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=5BB
 
|damage=1500/800,1200/300,600,1500 |p1=80 |p2=80/85 (once)/90 (once)
 
|level= |attribute= |guard=
 
|startup=13 |active= |recovery= |frameAdv=-16
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
 
*Damage and P2 increases when Magic Level is over 5 and increases again at Level 10
 
*Damage and P2 increases when Magic Level is over 5 and increases again at Level 10
 
}}
 
}}
 
  }}
 
  }}
{{FrameData-BBTag
+
|-
|version=2B
+
{{AttackVersion|name=2B|subtitle=}}
|damage=1500 |p1=90 |p2=80
+
{{#lsth:BBTag/Nine the Phantom/Data|2B Full}}
|level= |attribute= |guard=
+
|-
|startup=11 |active= |recovery= |frameAdv=-10
+
{{AttackVersion|name=5C|subtitle=}}
|blockstun= |groundHit= |airHit=
+
{{#lsth:BBTag/Nine the Phantom/Data|5C Full}}
|invul= |hitbox=
+
|-
}}
+
{{AttackVersion|name=2C |subtitle=}}
{{FrameData-BBTag
+
{{#lsth:BBTag/Nine the Phantom/Data|2C Full}}
|version=5C
+
|-
|damage=800 |p1= |p2=
+
{{AttackVersion|name=j.A|subtitle=}}
|level= |attribute= |guard=
+
{{#lsth:BBTag/Nine the Phantom/Data|j.A Full}}
|startup=26 |active= |recovery= |frameAdv=-4
+
|-
|blockstun= |groundHit= |airHit=
+
{{AttackVersion|name=j.AA|subtitle=}}
|invul= |hitbox=
+
{{#lsth:BBTag/Nine the Phantom/Data|j.AA Full}}
|description=
+
|-
}}
+
{{AttackVersion|name=j.B|subtitle=}}
 
+
{{#lsth:BBTag/Nine the Phantom/Data|j.B Full}}
{{FrameData-BBTag
+
|-
|version=2C  
+
{{AttackVersion|name=j.BB|subtitle=}}
|damage=1700 |p1=90 |p2=85
+
{{#lsth:BBTag/Nine the Phantom/Data|j.BB Full}}
|level= |attribute= |guard=
+
|-
|startup=13 |active= |recovery= |frameAdv=-11
+
{{AttackVersion|name=j.C|subtitle=}}
|blockstun= |groundHit= |airHit=
+
{{#lsth:BBTag/Nine the Phantom/Data|j.C Full}}
|invul= |hitbox=
 
|description=
 
}}
 
 
 
{{FrameData-BBTag
 
|version=j.A
 
|damage=1500 |p1=80 |p2=80
 
|level= |attribute= |guard=
 
|startup=8 |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=j.AA
 
|damage=1500 |p1=80 |p2=80
 
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=j.B
 
|damage=1700 |p1=80 |p2=85
 
|level= |attribute= |guard=
 
|startup=13 |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=j.BB
 
|damage=1700 |p1=80 |p2=85
 
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
{{FrameData-BBTag
 
|version=j.C
 
|damage=2100 |p1=80 |p2=90
 
|level= |attribute= |guard=
 
|startup=21 |active= |recovery= |frameAdv=-3
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|}
 
|}
  
Line 194: Line 96:
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-BBTag
+
{{FrameDataHeader-BBTag}}
|version=yes}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
|version=Ground Throw
+
{{#lsth:BBTag/Nine the Phantom/Data|BC Full}}
|damage=0, 2000 |p1=100 |p2=50
+
|-
|level= |attribute= |guard=
+
{{Description|18|text={{ColumnList |text=
|startup=7 |active= |recovery= |frameAdv=
+
*Minimum Damage 100% (2000)
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
*Minimum Damage 100%
 
 
}}
 
}}
 
  }}
 
  }}
{{FrameData-BBTag
+
|-
|version=Flax Nurture
+
{{AttackVersion|name=Flax Nurture
  |subtitle=Reversal Action
+
  |subtitle=Reversal Action}}
|damage=2000 |p1=80 |p2=60
+
{{#lsth:BBTag/Nine the Phantom/Data|AD Full}}
|level= |attribute= |guard=
+
|-
|startup=13 |active= |recovery= |frameAdv=-30
+
{{AttackVersion|name=Air Flax Nurture
|blockstun= |groundHit= |airHit=
+
  |subtitle=Air Reversal Action}}
|invul= |hitbox=
+
{{#lsth:BBTag/Nine the Phantom/Data|j.AD Full}}
}}
+
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
|version=Air Flax Nurture
+
{{#lsth:BBTag/Nine the Phantom/Data|DP Full}}
  |subtitle=Air Reversal Action
 
|damage=2000 |p1=80 |p2=60
 
|level= |attribute= |guard=
 
|startup=13 |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
}}
 
{{FrameData-BBTag
 
|version=Cross Burst Attack
 
|damage= |p1= |p2=
 
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
}}
 
 
|}
 
|}
  
Line 240: Line 122:
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-BBTag
+
{{FrameDataHeader-BBTag}}
|version=yes}}
+
|-
 +
{{AttackVersion|name=Everlasting Schorl |subtitle=236A/B/C (Lv 0)}}
 +
{{#lsth:BBTag/Nine the Phantom/Data|236A/B/C Level 0 Full}}
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Air Everlasting Schorl |subtitle=j.236A/B/C (Lv 0)}}
|version=Everlasting Schorl |subtitle=236A/B/C (Lv 0)
+
{{#lsth:BBTag/Nine the Phantom/Data|j.236A/B/C Level 0 Full}}
|damage=1500 |p1=80 |p2=70
 
|level= |attribute= |guard=
 
|startup=9 |active= |recovery= |frameAdv=-12
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Amethyst of Annihilation |subtitle=236A (Lv 1-4)}}
|version=Air Everlasting Schorl |subtitle=j.236A/B/C (Lv 0)
+
{{#lsth:BBTag/Nine the Phantom/Data|236A Level 1-4 Full}}
|damage=1500 |p1=80 |p2=70
 
|level= |attribute= |guard=
 
|startup=9 |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Air Amethyst of Annihilation |subtitle=j.236A (Lv 1-4)}}
|version=Amethyst of Annihilation |subtitle=236A (Lv 1-4)
+
{{#lsth:BBTag/Nine the Phantom/Data|j.236A Level 1-4 Full}}
|damage=1800 |p1=80 |p2=75
 
|level= |attribute= |guard=
 
|startup=16 |active= |recovery= |frameAdv=-13
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Andradite of Accord |subtitle=236A (Lv 5-9)|rowspan=2}}
|version=Air Amethyst of Annihilation |subtitle=j.236A (Lv 1-4)
+
{{#lsth:BBTag/Nine the Phantom/Data|236A Level 5-9 Full}}
|damage=1800 |p1=80 |p2=75
 
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{Description|18|text={{ColumnList |text=
|version=Andradite of Accord |subtitle=236A (Lv 5-9)
 
|damage=400, 300x8, 400x8 |p1=80 |p2=80
 
|level= |attribute= |guard=
 
|startup=19,48-? |active= |recovery= |frameAdv=+2
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
 
*Horizontal and veritcal beams do 8 hits each
 
*Horizontal and veritcal beams do 8 hits each
 
*Horizontal beam does 300 damage per hit, vertical does 400 damage per hit
 
*Horizontal beam does 300 damage per hit, vertical does 400 damage per hit
Line 296: Line 145:
 
  }}
 
  }}
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Air Andradite of Accord |subtitle=j.236A (Lv 5-9)|rowspan=2}}
|version=Air Andradite of Accord |subtitle=j.236A (Lv 5-9)
+
{{#lsth:BBTag/Nine the Phantom/Data|j.236A Level 5-9 Full}}
|damage=400, 300x8, 400x8 |p1=80 |p2=80
+
|-
|level= |attribute= |guard=
+
{{Description|18|text={{ColumnList |text=
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
 
*Horizontal and veritcal beams do 8 hits each
 
*Horizontal and veritcal beams do 8 hits each
 
*Horizontal beam does 300 damage per hit, vertical does 400 damage per hit
 
*Horizontal beam does 300 damage per hit, vertical does 400 damage per hit
Line 309: Line 154:
 
  }}
 
  }}
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Taaffeite of Temptation |subtitle=236A (Lv 10)}}
|version=Taaffeite of Temptation |subtitle=236A (Lv 10)
+
{{#lsth:BBTag/Nine the Phantom/Data|236A Level 10 Full}}
|damage=1500x3 |p1=80 |p2=75
+
|-
|level= |attribute= |guard=  
+
{{AttackVersion|name=Air Taaffeite of Temptation |subtitle=j.236A (Lv 10)}}
|startup=92T |active= |recovery= |frameAdv=
+
{{#lsth:BBTag/Nine the Phantom/Data|j.236A Level 10 Full}}
|blockstun= |groundHit= |airHit=
+
|-
|invul= |hitbox=
+
{{AttackVersion|name=Citrine of Change |subtitle=236B (Lv 1-4)}}
|description=
+
{{#lsth:BBTag/Nine the Phantom/Data|236B Level 1-4 Full}}
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Air Citrine of Change |subtitle=j.236B (Lv 1-4)}}
|version=Air Taaffeite of Temptation |subtitle=j.236A (Lv 10)
+
{{#lsth:BBTag/Nine the Phantom/Data|j.236B Level 1-4 Full}}
|damage=1500x3 |p1=80 |p2=75
 
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Morganite of Malice |subtitle=236B (Lv 5-9)|rowspan=2}}
|version=Citrine of Change |subtitle=236B (Lv 1-4)
+
{{#lsth:BBTag/Nine the Phantom/Data|236B Level 5-9 Full}}
|damage=1500 |p1=80 |p2=75
 
|level= |attribute= |guard=
 
|startup=17 |active= |recovery= |frameAdv=-12
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{Description|18|text={{ColumnList |text=
|version=Air Citrine of Change |subtitle=j.236B (Lv 1-4)
+
*If the second hit touches the opponent, then the third hit becomes a mid
|damage=1500 |p1=80 |p2=75
+
}}
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
 
  }}
 
  }}
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Air Morganite of Malice |subtitle=j.236B (Lv 5-9)|rowspan=2}}
|version=Morganite of Malice |subtitle=236B (Lv 5-9)
+
{{#lsth:BBTag/Nine the Phantom/Data|j.236B Level 5-9 Full}}
|damage=400, 1500x2 |p1=80 |p2=80, 90*2  
 
|level= |attribute= |guard=
 
|startup=28,67 |active= |recovery= |frameAdv=+15 ~ +73
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{Description|18|text={{ColumnList |text=
|version=Air Morganite of Malice |subtitle=j.236B (Lv 5-9)
+
*If the second hit touches the opponent, then the third hit becomes a mid
|damage=400, 1500x2 |p1=80 |p2=80, 90*2
+
}}
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
 
  }}
 
  }}
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Uvarovite of Undoing |subtitle=236B (Lv 10)}}
|version=Uvarovite of Undoing |subtitle=236B (Lv 10)
+
{{#lsth:BBTag/Nine the Phantom/Data|236B Level 10 Full}}
|damage=350xN |p1=80 |p2=80
 
|level= |attribute= |guard=
 
|startup=143~148 |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Air Uvarovite of Undoing |subtitle=j.236B (Lv 10)}}
|version=Air Uvarovite of Undoing |subtitle=j.236B (Lv 10)
+
{{#lsth:BBTag/Nine the Phantom/Data|j.236B Level 10 Full}}
|damage=350xN |p1=80 |p2=80
 
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Crimson Raider |subtitle=214A}}
|version=Crimson Raider |subtitle=214A
+
{{#lsth:BBTag/Nine the Phantom/Data|214A Full}}
|damage=1000, 1500 |p1=90 |p2=80, 85
 
|level= |attribute= |guard=
 
|startup=13~18,28 |active= |recovery= |frameAdv=-5
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Air Crimson Raider |subtitle=j.214A}}
|version=Air Crimson Raider |subtitle=j.214A
+
{{#lsth:BBTag/Nine the Phantom/Data|j.214A Full}}
|damage=1000, 1500 |p1=90 |p2=80, 85
 
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Mauvette Roar |subtitle=214B}}
|version=Mauvette Roar |subtitle=214B
+
{{#lsth:BBTag/Nine the Phantom/Data|214B Full}}
|damage=2000 |p1=90 |p2=85
 
|level= |attribute= |guard=
 
|startup=13~15 |active= |recovery= |frameAdv=-10~-8
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Air Mauvette Roar |subtitle=j.214B}}
|version=Air Mauvette Roar |subtitle=j.214B
+
{{#lsth:BBTag/Nine the Phantom/Data|j.214B Full}}
|damage=2000 |p1=90 |p2=85
 
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
 
|}
 
|}
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-BBTag
+
{{FrameDataHeader-BBTag}}
|version=yes}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Nephrite of Nullification |subtitle=236C (Lv 1-10)|rowspan=2}}
|version=Nephrite of Nullification |subtitle=236C (Lv 1-10)
+
{{#lsth:BBTag/Nine the Phantom/Data|236C Level 1-10 Full}}
|damage=1500x5 [1750*5] |p1=60 |p2=70
+
|-
|level= |attribute= |guard=
+
{{Description|18|text={{ColumnList |text=
|startup=352+4 |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
 
*Values in [] when done at Magic Level 10.
 
*Values in [] when done at Magic Level 10.
 
}}
 
}}
 
  }}
 
  }}
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Air Nephrite of Nullification |subtitle=j.236C (Lv 1-10)|rowspan=2}}
|version=Air Nephrite of Nullification |subtitle=j.236C (Lv 1-10)
+
{{#lsth:BBTag/Nine the Phantom/Data|j.236C Level 1-10 Full}}
|damage=1500x5 [1750*5] |p1=60 |p2=70
+
|-
|level= |attribute= |guard=
+
{{Description|18|text={{ColumnList |text=
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description={{ColumnList |text=
 
 
*Values in [] when done at Magic Level 10.
 
*Values in [] when done at Magic Level 10.
 
}}
 
}}
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|-
 
|-
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Nephrite of Nullification - Dual |subtitle=236C during Nephrite}}
|version=Nephrite of Nullification - Dual |subtitle=236C during Nephrite
+
{{#lsth:BBTag/Nine the Phantom/Data|236C > 236C Full}}
|damage= |p1= |p2=
 
|level= |attribute= |guard=
 
|startup=24+4 |active= |recovery= |frameAdv=_7
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Air Nephrite of Nullification - Dual |subtitle=j.236C during Nephrite}}
|version=Air Nephrite of Nullification - Dual |subtitle=j.236C during Nephrite
+
{{#lsth:BBTag/Nine the Phantom/Data|236C > j.236C Full}}
|damage= |p1= |p2=
 
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Scarlet Vein |subtitle=214C}}
|version=Scarlet Vein |subtitle=214C
+
{{#lsth:BBTag/Nine the Phantom/Data|214C Full}}
|damage=2000, 1500 |p1=80 |p2=90
 
|level= |attribute= |guard=
 
|startup=26 |active= |recovery= |frameAdv=-11
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Air Scarlet Vein |subtitle=j.214C}}
|version=Air Scarlet Vein |subtitle=j.214C
+
{{#lsth:BBTag/Nine the Phantom/Data|j.214C Full}}
|damage=2500 |p1=80 |p2=90
 
|level= |attribute= |guard=
 
|startup=23 |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
 
|}
 
|}
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-BBTag
+
{{FrameDataHeader-BBTag}}
|version=yes}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=5P |subtitle=Crimson Raider}}
|version=5P |subtitle=Crimson Raider
+
{{#lsth:BBTag/Nine the Phantom/Data|5P Full}}
|damage=1500x2 |p1=70 |p2=80, 85
 
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=6P |subtitle=Scarlet Vein}}
|version=6P |subtitle=Scarlet Vein
+
{{#lsth:BBTag/Nine the Phantom/Data|6P Full}}
|damage=2300 |p1=70 |p2=90
 
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=4P |subtitle=Mauvette Roar}}
|version=4P |subtitle=Mauvette Roar
+
{{#lsth:BBTag/Nine the Phantom/Data|4P Full}}
|damage=1800 |p1=70 |p2=85
 
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|}
 
|}
  
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-BBTag
+
{{FrameDataHeader-BBTag}}
|version=yes}}
+
|-
 +
{{AttackVersion|name=Flame Punisher |subtitle=236B+C|rowspan=2}}
 +
{{#lsth:BBTag/Nine the Phantom/Data|236BC Full}}
 
|-
 
|-
{{FrameData-BBTag
+
{{Description|18|text={{ColumnList |text=
|version=Flame Punisher |subtitle=236B+C
+
*Values in [] are for Enhanced version
|damage= Normal: 600x5, 900x8<br/>Enhanced: 600x5, 900x8, 200x12 |p1=80 |p2=60
+
}}
|level= |attribute= |guard=
 
|startup=1+19 |active= |recovery= |frameAdv=-31
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
 
  }}
 
  }}
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Azurite Inferno |subtitle=214B+C|rowspan=2}}
|version=Azurite Inferno |subtitle=214B+C
+
{{#lsth:BBTag/Nine the Phantom/Data|214BC Full}}
|damage= |p1= |p2=  
+
|-
|level= |attribute= |guard=
+
{{Description|18|text={{ColumnList |text=
|startup=1+13 |active= |recovery= |frameAdv=-29
+
*Damage increases when Magic Level is over 5 and increases again at Level 10
|blockstun= |groundHit= |airHit=
+
}}
|invul= |hitbox=
 
|description=
 
 
  }}
 
  }}
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Azurite Inferno Enhanced Followup |subtitle=Enhanced 214B+C|rowspan=2}}
|version=Cardinal Nova |subtitle=Distortion Skill Duo
+
{{#lsth:BBTag/Nine the Phantom/Data|214BC Enhanced Followup Full}}
|damage= |p1= |p2=
+
|-
|level= |attribute= |guard=All
+
{{Description|18|text={{ColumnList |text=
  |startup= |active= |recovery= |frameAdv=  
+
*Considered part of preceding attack, no additional damage scaling applied
|blockstun= |groundHit= |airHit=
+
}}
|invul= |hitbox=
+
  }}
|description=
+
|-
 +
{{AttackVersion|name=Cardinal Nova |subtitle=Distortion Skill Duo|rowspan=2}}
 +
{{#lsth:BBTag/Nine the Phantom/Data|Distortion Skill Duo Full}}
 +
|-
 +
{{Description|18|text={{ColumnList |text=
 +
*Values in [] are for Enhanced version
 +
*Minimum Damage 100% (2000 [2500])
 +
}}
 
  }}
 
  }}
 
|}
 
|}
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
|-
 
|-
{{FrameDataHeader-BBTag
+
{{FrameDataHeader-BBTag}}
|version=yes}}
 
 
|-
 
|-
{{FrameData-BBTag
+
{{AttackVersion|name=Colorless Void |subtitle=222B+C}}
|version=Colorless Void |subtitle=222B+C
+
{{#lsth:BBTag/Nine the Phantom/Data|222BC Full}}
|damage= |p1= |p2=
 
|level= |attribute= |guard=
 
|startup= |active= |recovery= |frameAdv=
 
|blockstun= |groundHit= |airHit=
 
|invul= |hitbox=
 
|description=
 
}}
 
 
|}
 
|}
 
==Revolver Action Table==
 
==Revolver Action Table==
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;"
+
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;"
 
|+ Ground Revolver Action Table
 
|+ Ground Revolver Action Table
 
|-
 
|-
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| - || 5BB, 2B || 5C, 2C || <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
 
| - || 5BB, 2B || 5C, 2C || <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
 
|-
 
|-
! 5BB
+
! 5BB  
 
| - || - || - || Special, Super
 
| - || - || - || Special, Super
 
|-
 
|-
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|}
 
|}
  
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;"
+
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;"
 
|+ Air Revolver Action Table
 
|+ Air Revolver Action Table
 
|-
 
|-
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==Sources==
 
==Sources==
  
----
+
==Navigation==
{{CharLinks-BBTag|Nine}}
+
{{#lsth:BBTag/Nine the Phantom/Data|Links}}
 +
{{notice|To edit frame data, edit values in [[BBTag/Nine the Phantom/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
 
{{Navbar-BBTag}}
 
{{Navbar-BBTag}}
 
[[Category:BlazBlue Characters]]
 
[[Category:BlazBlue Characters]]
 
[[Category:Nine the Phantom]]
 
[[Category:Nine the Phantom]]
 
[[Category:BlazBlue Cross Tag Battle]]
 
[[Category:BlazBlue Cross Tag Battle]]

Revision as of 01:32, 29 May 2019

System Data

Magic Gauge


Normal Moves

Version Damage CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. GuardHow this attack can be guarded StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. For independent objects, like projectiles and Partner Skills, the amount of hitstop is listed. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
InvulThe number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to. Hitbox
4A
4AA
4AAA
  • Damage increases when Magic Level is over 5 and increases again at Level 10.
5A
5AA
5AAA
5AAAA
  • Damage and P2 increases when Magic Level is over 5 and increases again at Level 10
5AAAAA
  • Damage increases when Magic Level is over 5 and increases again at Level 10
2A
5B
5BB
  • Damage and P2 increases when Magic Level is over 5 and increases again at Level 10
2B
5C
2C
j.A
j.AA
j.B
j.BB
j.C

Universal Mechanics

Version Damage CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. GuardHow this attack can be guarded StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. For independent objects, like projectiles and Partner Skills, the amount of hitstop is listed. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
InvulThe number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to. Hitbox
Ground Throw
  • Minimum Damage 100% (2000)
Flax Nurture
Reversal Action
Air Flax Nurture
Air Reversal Action
Cross Burst Attack

Skills

Version Damage CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. GuardHow this attack can be guarded StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. For independent objects, like projectiles and Partner Skills, the amount of hitstop is listed. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
InvulThe number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to. Hitbox
Everlasting Schorl
236A/B/C (Lv 0)
Air Everlasting Schorl
j.236A/B/C (Lv 0)
Amethyst of Annihilation
236A (Lv 1-4)
Air Amethyst of Annihilation
j.236A (Lv 1-4)
Andradite of Accord
236A (Lv 5-9)
  • Horizontal and veritcal beams do 8 hits each
  • Horizontal beam does 300 damage per hit, vertical does 400 damage per hit
Air Andradite of Accord
j.236A (Lv 5-9)
  • Horizontal and veritcal beams do 8 hits each
  • Horizontal beam does 300 damage per hit, vertical does 400 damage per hit
Taaffeite of Temptation
236A (Lv 10)
Air Taaffeite of Temptation
j.236A (Lv 10)
Citrine of Change
236B (Lv 1-4)
Air Citrine of Change
j.236B (Lv 1-4)
Morganite of Malice
236B (Lv 5-9)
  • If the second hit touches the opponent, then the third hit becomes a mid
Air Morganite of Malice
j.236B (Lv 5-9)
  • If the second hit touches the opponent, then the third hit becomes a mid
Uvarovite of Undoing
236B (Lv 10)
Air Uvarovite of Undoing
j.236B (Lv 10)
Crimson Raider
214A
Air Crimson Raider
j.214A
Mauvette Roar
214B
Air Mauvette Roar
j.214B

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. GuardHow this attack can be guarded StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. For independent objects, like projectiles and Partner Skills, the amount of hitstop is listed. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
InvulThe number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to. Hitbox
Nephrite of Nullification
236C (Lv 1-10)
  • Values in [] when done at Magic Level 10.
Air Nephrite of Nullification
j.236C (Lv 1-10)
  • Values in [] when done at Magic Level 10.
Nephrite of Nullification - Dual
236C during Nephrite
Air Nephrite of Nullification - Dual
j.236C during Nephrite
Scarlet Vein
214C
Air Scarlet Vein
j.214C

Partner Skills

Version Damage CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. GuardHow this attack can be guarded StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. For independent objects, like projectiles and Partner Skills, the amount of hitstop is listed. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
InvulThe number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to. Hitbox
5P
Crimson Raider
6P
Scarlet Vein
4P
Mauvette Roar

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. GuardHow this attack can be guarded StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. For independent objects, like projectiles and Partner Skills, the amount of hitstop is listed. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
InvulThe number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to. Hitbox
Flame Punisher
236B+C
  • Values in [] are for Enhanced version
Azurite Inferno
214B+C
  • Damage increases when Magic Level is over 5 and increases again at Level 10
Azurite Inferno Enhanced Followup
Enhanced 214B+C
  • Considered part of preceding attack, no additional damage scaling applied
Cardinal Nova
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat

Version Damage CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
J - jump cancellable
P - partner cancellable
DD - distortion cancellable only
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. GuardHow this attack can be guarded StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. LevelAttack Level determines how much hitstun, blockstun, hitstop, etc. the attack inflicts. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. HitstunWhen a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun. UntechWhen hitting an airborne opponent, how long they can't air tech. For independent objects, like projectiles and Partner Skills, the amount of hitstop is listed. HitstopWhen hitting an opponent, how long the game 'freezes'. Values in X/Y/Z mean
X: Amount of hitstop both characters experience
Y: Amount of additional hitstop defender experiences on block
Z: Amount of additional hitstop defender experiences on hit
InvulThe number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to. Hitbox
Colorless Void
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5AA, 2A 5B, 2B 5C, 2C Jump, Throw, Special, Super
4AA 4AAA, 5AA, 2A 5B, 2B 5C, 2C Jump, Throw, Special, Super
4AAA - - - Special, Super
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Jump[-], Throw, Special, Super
5AAA 5AAAA, 2A 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAA 5AAAAA - - Special, Super
5AAAA - - - -
2A[1] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump[-], Special, Super
5BB - - - Special, Super
2B[1] - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA j.A j.B j.C Jump, Special, Super
j.B j.A j.BB j.C Jump, Special, Super
j.BB j.A j.B j.C Jump, Special, Super
j.C - - - Special[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation


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System Explanations

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