< BBTag | Nine the Phantom
(→Skills) |
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{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=Nephrite of Nullification |subtitle=236C (Lv 1-10) | |version=Nephrite of Nullification |subtitle=236C (Lv 1-10) | ||
|damage= |p1= |p2= | |damage=1500x5 [1750*5] |p1=60 |p2=70 | ||
|level= |attribute= |guard= | |level= |attribute= |guard= | ||
|startup=352+4 |active= |recovery= |frameAdv= | |startup=352+4 |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description= | |description={{ColumnList |text= | ||
*Values in [] when done at Magic Level 10. | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=Air Nephrite of Nullification |subtitle=j.236C (Lv 1-10) | |version=Air Nephrite of Nullification |subtitle=j.236C (Lv 1-10) | ||
|damage= |p1= |p2= | |damage=1500x5 [1750*5] |p1=60 |p2=70 | ||
|level= |attribute= |guard= | |level= |attribute= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description= | |description={{ColumnList |text= | ||
*Values in [] when done at Magic Level 10. | |||
}} | |||
}} | }} | ||
|- | |- | ||
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{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=Scarlet Vein |subtitle=214C | |version=Scarlet Vein |subtitle=214C | ||
|damage= |p1= |p2= | |damage=2000, 1500 |p1=80 |p2=90 | ||
|level= |attribute= |guard= | |level= |attribute= |guard= | ||
|startup=26 |active= |recovery= |frameAdv=-11 | |startup=26 |active= |recovery= |frameAdv=-11 | ||
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{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=Air Scarlet Vein |subtitle=j.214C | |version=Air Scarlet Vein |subtitle=j.214C | ||
|damage= |p1= |p2= | |damage=2500 |p1=80 |p2=90 | ||
|level= |attribute= |guard= | |level= |attribute= |guard= | ||
|startup=23 |active= |recovery= |frameAdv= | |startup=23 |active= |recovery= |frameAdv= |
Revision as of 22:55, 5 January 2019
System Data
Health:
Prejump:
Backdash Time / Invul:
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A | 4AA, 5AA, 2A | 5B, 2B | 5C, 2C | Jump, Throw, Special, Super |
4AA | 4AAA, 5AA, 2A | 5B, 2B | 5C, 2C | Jump, Throw, Special, Super |
4AAA | - | - | - | Special, Super |
5A[1] | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA | 5AAA, 2A | 5B, 2B | 5C, 2C | Jump[-], Throw, Special, Super |
5AAA | 5AAAA, 2A | 5B, 2B | 5C, 2C | Jump[-], Special, Super |
5AAAA | 5AAAAA | - | - | Special, Super |
5AAAA | - | - | - | - |
2A[1] | 5A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B[1] | - | 5BB, 2B | 5C, 2C | Jump[-], Special, Super |
5BB | - | - | - | Special, Super |
2B[1] | - | 5B | 5C, 2C | Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump, Special, Super |
j.AA | j.A | j.B | j.C | Jump, Special, Super |
j.B | j.A | j.BB | j.C | Jump, Special, Super |
j.BB | j.A | j.B | j.C | Jump, Special, Super |
j.C | - | - | - | Special[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Sources
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •