< BBTag | Nine the Phantom
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{{#lsth:BBTag/Nine the Phantom/Data|4AAA Full}} | {{#lsth:BBTag/Nine the Phantom/Data|4AAA Full}} | ||
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{{Description | {{Description|17|text={{ColumnList |text= | ||
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*Damage increases when Magic Level is over 5 and increases again at Level 10. | *Damage increases when Magic Level is over 5 and increases again at Level 10. | ||
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{{#lsth:BBTag/Nine the Phantom/Data|5AAAA Full}} | {{#lsth:BBTag/Nine the Phantom/Data|5AAAA Full}} | ||
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{{Description | {{Description|17|text={{ColumnList |text= | ||
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*Damage and P2 increases when Magic Level is over 5 and increases again at Level 10 | *Damage and P2 increases when Magic Level is over 5 and increases again at Level 10 | ||
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{{#lsth:BBTag/Nine the Phantom/Data|5AAAAA Full}} | {{#lsth:BBTag/Nine the Phantom/Data|5AAAAA Full}} | ||
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{{Description | {{Description|17|text={{ColumnList |text= | ||
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*Damage increases when Magic Level is over 5 and increases again at Level 10 | *Damage increases when Magic Level is over 5 and increases again at Level 10 | ||
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{{#lsth:BBTag/Nine the Phantom/Data|5BB Full}} | {{#lsth:BBTag/Nine the Phantom/Data|5BB Full}} | ||
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{{Description | {{Description|17|text={{ColumnList |text= | ||
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*Damage and P2 increases when Magic Level is over 5 and increases again at Level 10 | *Damage and P2 increases when Magic Level is over 5 and increases again at Level 10 | ||
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{{#lsth:BBTag/Nine the Phantom/Data|BC Full}} | {{#lsth:BBTag/Nine the Phantom/Data|BC Full}} | ||
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{{Description | {{Description|17|text={{ColumnList |text= | ||
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*Minimum Damage 100% (2000) | *Minimum Damage 100% (2000) | ||
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{{#lsth:BBTag/Nine the Phantom/Data|236A Level 5-9 Full}} | {{#lsth:BBTag/Nine the Phantom/Data|236A Level 5-9 Full}} | ||
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{{Description | {{Description|17|text={{ColumnList |text= | ||
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*Horizontal and veritcal beams do 8 hits each | *Horizontal and veritcal beams do 8 hits each | ||
*Horizontal beam does 300 damage per hit, vertical does 400 damage per hit | *Horizontal beam does 300 damage per hit, vertical does 400 damage per hit | ||
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{{#lsth:BBTag/Nine the Phantom/Data|j.236A Level 5-9 Full}} | {{#lsth:BBTag/Nine the Phantom/Data|j.236A Level 5-9 Full}} | ||
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{{Description | {{Description|17|text={{ColumnList |text= | ||
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*Horizontal and veritcal beams do 8 hits each | *Horizontal and veritcal beams do 8 hits each | ||
*Horizontal beam does 300 damage per hit, vertical does 400 damage per hit | *Horizontal beam does 300 damage per hit, vertical does 400 damage per hit | ||
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{{#lsth:BBTag/Nine the Phantom/Data|236B Level 5-9 Full}} | {{#lsth:BBTag/Nine the Phantom/Data|236B Level 5-9 Full}} | ||
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{{Description | {{Description|17|text={{ColumnList |text= | ||
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*If the second hit touches the opponent, then the third hit becomes a mid | *If the second hit touches the opponent, then the third hit becomes a mid | ||
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{{#lsth:BBTag/Nine the Phantom/Data|j.236B Level 5-9 Full}} | {{#lsth:BBTag/Nine the Phantom/Data|j.236B Level 5-9 Full}} | ||
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{{Description | {{Description|17|text={{ColumnList |text= | ||
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*If the second hit touches the opponent, then the third hit becomes a mid | *If the second hit touches the opponent, then the third hit becomes a mid | ||
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{{#lsth:BBTag/Nine the Phantom/Data|236C Level 1-10 Full}} | {{#lsth:BBTag/Nine the Phantom/Data|236C Level 1-10 Full}} | ||
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{{Description | {{Description|17|text={{ColumnList |text= | ||
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*Values in [] when done at Magic Level 10. | *Values in [] when done at Magic Level 10. | ||
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{{#lsth:BBTag/Nine the Phantom/Data|j.236C Level 1-10 Full}} | {{#lsth:BBTag/Nine the Phantom/Data|j.236C Level 1-10 Full}} | ||
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{{Description | {{Description|17|text={{ColumnList |text= | ||
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*Values in [] when done at Magic Level 10. | *Values in [] when done at Magic Level 10. | ||
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{{#lsth:BBTag/Nine the Phantom/Data|236BC Full}} | {{#lsth:BBTag/Nine the Phantom/Data|236BC Full}} | ||
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{{Description | {{Description|17|text={{ColumnList |text= | ||
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*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
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{{#lsth:BBTag/Nine the Phantom/Data|214BC Full}} | {{#lsth:BBTag/Nine the Phantom/Data|214BC Full}} | ||
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{{Description | {{Description|17|text={{ColumnList |text= | ||
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*Damage increases when Magic Level is over 5 and increases again at Level 10 | *Damage increases when Magic Level is over 5 and increases again at Level 10 | ||
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{{#lsth:BBTag/Nine the Phantom/Data|214BC Enhanced Followup Full}} | {{#lsth:BBTag/Nine the Phantom/Data|214BC Enhanced Followup Full}} | ||
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{{Description | {{Description|17|text={{ColumnList |text= | ||
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*Considered part of preceding attack, no additional damage scaling applied | *Considered part of preceding attack, no additional damage scaling applied | ||
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{{#lsth:BBTag/Nine the Phantom/Data|Distortion Skill Duo Full}} | {{#lsth:BBTag/Nine the Phantom/Data|Distortion Skill Duo Full}} | ||
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{{Description | {{Description|17|text={{ColumnList |text= | ||
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*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Minimum Damage 100% (2000 [2500]) | *Minimum Damage 100% (2000 [2500]) |
Revision as of 01:21, 23 February 2019
System Data
- Magic Gauge
Normal Moves
Universal Mechanics
Skills
Version | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. | Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. | ||||||||
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Everlasting Schorl 236A/B/C (Lv 0) | ||||||||||||||||
Air Everlasting Schorl j.236A/B/C (Lv 0) | ||||||||||||||||
Amethyst of Annihilation 236A (Lv 1-4) | ||||||||||||||||
Air Amethyst of Annihilation j.236A (Lv 1-4) | ||||||||||||||||
Andradite of Accord 236A (Lv 5-9) | ||||||||||||||||
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Air Andradite of Accord j.236A (Lv 5-9) | ||||||||||||||||
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Taaffeite of Temptation 236A (Lv 10) | ||||||||||||||||
Air Taaffeite of Temptation j.236A (Lv 10) | ||||||||||||||||
Citrine of Change 236B (Lv 1-4) | ||||||||||||||||
Air Citrine of Change j.236B (Lv 1-4) | ||||||||||||||||
Morganite of Malice 236B (Lv 5-9) | ||||||||||||||||
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Air Morganite of Malice j.236B (Lv 5-9) | ||||||||||||||||
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Uvarovite of Undoing 236B (Lv 10) | ||||||||||||||||
Air Uvarovite of Undoing j.236B (Lv 10) | ||||||||||||||||
Crimson Raider 214A | ||||||||||||||||
Air Crimson Raider j.214A | ||||||||||||||||
Mauvette Roar 214B | ||||||||||||||||
Air Mauvette Roar j.214B |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A | 4AA, 5AA, 2A | 5B, 2B | 5C, 2C | Jump, Throw, Special, Super |
4AA | 4AAA, 5AA, 2A | 5B, 2B | 5C, 2C | Jump, Throw, Special, Super |
4AAA | - | - | - | Special, Super |
5A[1] | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA | 5AAA, 2A | 5B, 2B | 5C, 2C | Jump[-], Throw, Special, Super |
5AAA | 5AAAA, 2A | 5B, 2B | 5C, 2C | Jump[-], Special, Super |
5AAAA | 5AAAAA | - | - | Special, Super |
5AAAA | - | - | - | - |
2A[1] | 5A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B[1] | - | 5BB, 2B | 5C, 2C | Jump[-], Special, Super |
5BB | - | - | - | Special, Super |
2B[1] | - | 5B | 5C, 2C | Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump, Special, Super |
j.AA | j.A | j.B | j.C | Jump, Special, Super |
j.B | j.A | j.BB | j.C | Jump, Special, Super |
j.BB | j.A | j.B | j.C | Jump, Special, Super |
j.C | - | - | - | Special[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Sources
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •
To edit frame data, edit values in BBTag/Nine the Phantom/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.