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Health:
Prejump:
Backdash Time / Invul:
- Magic Gauge
Normal Moves
Universal Mechanics
Skills
Version
|
Damage
|
GuardHow this attack can be guarded. Throws have their throw range listed instead.
|
StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames.
|
ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup.
|
RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.
|
Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent.
|
AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes.
|
Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
|
1500
|
-
|
9
|
-
|
-
|
-12
|
-
|
-
|
1500
|
-
|
9
|
-
|
-
|
-
|
-
|
-
|
1800
|
-
|
16
|
-
|
-
|
-13
|
-
|
-
|
1800
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
400, 300x8, 400x8
|
-
|
19,48-?
|
-
|
-
|
+2
|
-
|
-
|
400, 300x8, 400x8
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
1500x3
|
-
|
92T
|
-
|
-
|
-
|
-
|
-
|
1500x3
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
1500
|
-
|
17
|
-
|
-
|
-12
|
-
|
-
|
1500
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
400, 1500x2
|
-
|
28,67
|
-
|
-
|
+15 ~ +73
|
-
|
-
|
400, 1500x2
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
350xN
|
-
|
143~148
|
-
|
-
|
-
|
-
|
-
|
350xN
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
1000, 1500
|
-
|
13~18,28
|
-
|
-
|
-5
|
-
|
-
|
1000, 1500
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
2000
|
-
|
13~15
|
-
|
-
|
-10~-8
|
-
|
-
|
2000
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version
|
Damage
|
GuardHow this attack can be guarded. Throws have their throw range listed instead.
|
StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames.
|
ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup.
|
RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.
|
Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent.
|
AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes.
|
Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
|
600x5, 900x8 [600x5, 900x8, 200x12]
|
-
|
1+19
|
-
|
-
|
-31
|
-
|
-
|
100, 0, 150, 0, 150x3, 1050x4/ 100, 0, 150, 0, 150x5, 1050x12/ 100, 0, 150, 0, 150x7, 360x18
|
-
|
1+13
|
-
|
-
|
-29
|
-
|
-
|
150*10
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
All
|
-
|
-
|
-
|
-
|
-
|
-
|
Astral Heat
Revolver Action Table
Ground Revolver Action Table
|
A |
B |
C |
Cancel
|
4A
|
4AA, 5AA, 2A |
5B, 2B |
5C, 2C |
Jump, Throw, Special, Super
|
4AA
|
4AAA, 5AA, 2A |
5B, 2B |
5C, 2C |
Jump, Throw, Special, Super
|
4AAA
|
- |
- |
- |
Special, Super
|
5A[1]
|
5AA, 2A |
5B, 2B |
5C, 2C |
Throw, Jump, Special, Super
|
5AA
|
5AAA, 2A |
5B, 2B |
5C, 2C |
Jump[-], Throw, Special, Super
|
5AAA
|
5AAAA, 2A |
5B, 2B |
5C, 2C |
Jump[-], Special, Super
|
5AAAA
|
5AAAAA |
- |
- |
Special, Super
|
5AAAA
|
- |
- |
- |
-
|
2A[1]
|
5A |
5B, 2B |
5C, 2C |
Throw, Special, Super
|
5B[1]
|
- |
5BB, 2B |
5C, 2C |
Jump[-], Special, Super
|
5BB
|
- |
- |
- |
Special, Super
|
2B[1]
|
- |
5B |
5C, 2C |
Special, Super
|
5C
|
- |
- |
- |
-
|
2C
|
- |
- |
- |
Special, Super
|
Air Revolver Action Table
|
A |
B |
C |
Cancel
|
j.A
|
j.AA |
j.B |
j.C |
Jump, Special, Super
|
j.AA
|
j.A |
j.B |
j.C |
Jump, Special, Super
|
j.B
|
j.A |
j.BB |
j.C |
Jump, Special, Super
|
j.BB
|
j.A |
j.B |
j.C |
Jump, Special, Super
|
j.C
|
- |
- |
- |
Special[-]
|
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Sources
Template:CharLinks-BBTag
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [★] for character's full frame data