BBTag/Nine the Phantom/Frame Data

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< BBTag‎ | Nine the Phantom
Revision as of 18:11, 12 January 2019 by Shtkn (talk | contribs) (Skills)
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System Data

Health:
Prejump:
Backdash Time / Invul:

Magic Gauge


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1700 - 90 75 - - 11 - - -18 - - - - - - - 1700 - 100 85 - All 13 - - -10 - - - - - - - 1600/
1800/
2000
- 80 80 - All 13 - - -14 - - - - - - - 1200 - 100 75 - All 8 - - -4 - - - - - - - 1500 - 100 80 - All 12 - - -8 - - - - - - - 1500 - 100 80 - All 9 - - -9 - - - - - - - 2000/
2500/
3000
- 80 80/
85/
90
- All 10 - - -9 - - - - - - - 2000/
2200/
2400
- 80 85 - All 16 - - -11 - - - - - - - 1000 - 90 75 - Low 10 - - -9 - - - - - - - 1700 - 100 85 - All 12 - - -8 - - - - - - - 1500/
800,1200/
300,600,1500
- 80 80/
85 (once)/
90 (once)
- All 13 - - -16 - - - - - - - 1500 - 90 80 - Low 11 - - -10 - - - - - - - 800 - - - - High 26 - - -4 - - - - - - - 1700 - 90 85 - Low 13 - - -11 - - - - - - - 1500 - 80 80 - High 8 - - - - - - - - - - 1500 - 80 80 - High - - - - - - - - - - - 1700 - 80 85 - High 13 - - - - - - - - - - 1700 - 80 85 - High - - - - - - - - - - - 2100 - 80 90 - High 21 - - -3 - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
0, 2000 - 100 50 - - 7 - - - - - - - - - - 2000 - 80 60 - Air Unblockable 13 - - -30 - - - - - - - 2000 - 80 60 - All 13 - - - - - - - - - - 1000 - - - - All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500 - 80 70 - All 9 - - -12 - - - - - - -
1500 - 80 70 - All 9 - - - - - - - - - -
1800 - 80 75 - All 16 - - -13 - - - - - - -
1800 - 80 75 - All - - - - - - - - - - -
400, 300x8, 400x8 - 80 80 - All 19,48-? - - +2 - - - - - - -
400, 300x8, 400x8 - 80 80 - All - - - - - - - - - - -
1500x3 - 80 75 - All 92T - - - - - - - - - -
1500x3 - 80 75 - All - - - - - - - - - - -
1500 - 80 75 - All 17 - - -12 - - - - - - -
1500 - 80 75 - All - - - - - - - - - - -
400, 1500x2 - 80 80, 90*2 - All, Low*2 28,67 - - +15 ~ +73 - - - - - - -
400, 1500x2 - 80 80, 90*2 - All, Low*2 - - - - - - - - - - -
350xN - 80 80 - All 143~148 - - - - - - - - - -
350xN - 80 80 - All - - - - - - - - - - -
1000, 1500 - 90 80, 85 - All 13~18,28 - - -5 - - - - - - -
1000, 1500 - 90 80, 85 - All - - - - - - - - - - -
2000 - 90 85 - All 13~15 - - -10~-8 - - - - - - -
2000 - 90 85 - All - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500x5 [1750*5] - 60 70 - - 352+4 - - - - - - - - - -
1500x5 [1750*5] - 60 70 - - - - - - - - - - - - -
- - - - - - 24+4 - - _7 - - - - - - -
- - - - - - - - - - - - - - - - -
2000, 1500 - 80 90 - - 26 - - -11 - - - - - - -
2500 - 80 90 - - 23 - - - - - - - - - -

Partner Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500x2 - 70 80, 85 - - - - - - - - - - - - -
2300 - 70 90 - - - - - - - - - - - - -
1800 - 70 85 - - - - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
600x5, 900x8
[600x5, 900x8, 200x12]
- 80 60 - - 1+19 - - -31 - - - - - - -
100, 0, 150, 0, 150x3, 1050x4/
100, 0, 150, 0, 150x5, 1050x12/
100, 0, 150, 0, 150x7, 360x18
- 80 100 - - 1+13 - - -29 - - - - - - -
150*10 - 80 100 - - - - - - - - - - - - -
- - - - - All - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5AA, 2A 5B, 2B 5C, 2C Jump, Throw, Special, Super
4AA 4AAA, 5AA, 2A 5B, 2B 5C, 2C Jump, Throw, Special, Super
4AAA - - - Special, Super
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Jump[-], Throw, Special, Super
5AAA 5AAAA, 2A 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAA 5AAAAA - - Special, Super
5AAAA - - - -
2A[1] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump[-], Special, Super
5BB - - - Special, Super
2B[1] - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.AA j.A j.B j.C Jump, Special, Super
j.B j.A j.BB j.C Jump, Special, Super
j.BB j.A j.B j.C Jump, Special, Super
j.C - - - Special[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources


Template:CharLinks-BBTag

BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc