BBTag/Noel Vermillion: Difference between revisions

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* Old j.236C
* Old j.236C


Noel's old revolver blast. Great air-control tool thanks to its huge horizontal hitbox and also a decent roundstarter. Used to end air combos and can now be cancelled into Thor since it counts as a normal now. Press the attack button again during j.C to do the j.CC follow-up that knocks the opponent down, doesn't give any combos without assists though. Can hit standing or tall opponents if pressed right after jumping.
Noel's old revolver blast. Great air-control tool thanks to its huge horizontal hitbox and also a decent roundstarter. Used to end air combos and can now be cancelled into Thor since it counts as a normal now. Press any attack button again during j.C to do the j.CC follow-up which knocks the opponent down, doesn't give any combos without assists though. Can hit standing or tall opponents if pressed right after jumping.
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Revision as of 19:45, 26 January 2020

Noel Vermillion
BBTag Noel Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Aggressive, Mixup, Rekka(kinda?), Gimmick
Team Role
Point

Overview

"Everything will be all right if we work together!"

"Bolverk, please!"

Backstory

Noel Vermillion is a former Lieutenant of the Novus Orbis Librarium and the wielder of the Nox Nyctores dual transforming weapons "Arcus Diabolus: Bolverk." A nervous, but kindhearted young woman, Noel aims to help others wherever she goes.

Noel was initially created as a Murakumo Unit, like Nu-13, on December 25, 2194 by the "Sector Seven" organization. Named "Mu-12," she was made in Ikaruga to become the heart of a new Black Beast as the ultimate weapon for Sector Seven to use against NOL. However, Ikaruga is completely obliterated in the midst of the Ikaruga Civil War while Mu-12 is still being constructed. She was found as an amnesiac and adopted by the aristocratic Vermillion household and named Noel. Wishing to repay her family for saving her life, she decides to enroll in NOL's Military Academy in an attempt to save the Vermillions from being excommunicated from society. In the Military Academy, she met her current best and most dear friends, Makoto Nanaya and Tsubaki Yayoi. After graduating, Noel was noticed for her unique talents and became a part of the 4th Magic Division under Jin Kisaragi's command, thus restoring the Vermillion household's aristocratic rights.

Deciding to defect from NOL after learning about their true agenda, Noel has become the target of an organized manhunt established by Hazama/Terumi thanks to their authoritative abilities as a commanding intelligence officer within NOL. Hazama/Terumi are part of a very small number of people who know about her origins as Mu-12, and, ergo, realize her importance to their plans.

Playstyle

Noel is a rushdown character that focuses more on movement. She does not have much in terms of long reaching normals or even specials to help her approach. Instead, Noel must rely on combining her fast movement with fundamental movement to bait people into trying to stop her approaches and whiff, which will open up opportunities to close the gap and sometimes whiff punish the opponent. Once up close, Noel's drive offers good options to go for mixups and also possess invulnerability against attacks with particular attributes, rewarding good reads.

Strengths/Weaknesses

Strengths Weaknesses
  • Strong mixup options, as long as she gets into her Drive.
  • Can be extremely oppressing up-close.
  • Her unique invincibility options can turn certain matchups up on their heads.
  • Good lockdown assist.
  • Noob-crusher: Just like Tager or Yang, the enemy not knowing the matchup can give Noel an easy free win.
  • Poor range on all her moves.
  • Difficulty getting in against most of the cast, especially against top-tier characters. Also difficulty staying in thanks to pushblock.
  • Invincibility moves are easily negated by more experienced players.
  • Extremely weak ground-to-air game.
  • Can't combo into B-moves without assist or air-hit/CH.
  • Basically no burst-punish combo-routes.


Drive: Chain Revolver

Noel's Chain Revolver makes a return in BlazBlue Cross Tag Battle in somewhat more simplified fashion. Noel's B normals all corespond to a different drive normal from the original Blazblue series. Once you enter the drive stance by pressing one of these normals, you can get a different drive normal by pressing A, 5B, 2B, 5C or 2C during the drive stance. Much like the original Chain Revolver drive, you can do up to a total of 4 drive normals once you enter the stance. After you reach the maximum of 4 drive normals, pressing A, B or C again will make Noel end the drive stance by doing Bloom Trigger.



Normal Moves

4A
4A
BBTag Noel 4A.png
Template:AttackDataHeader-BBTag
4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 8 3 26 -12 B 6~8 H CSTJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 24 22 38 11 +0 +2
BBTag Noel 4A.png
BBTAG Noel 4A Hitbox.png
  • Head invulnerable
  • Jump cancelable on-block/hit
  • Cancels into 5A and 2A on-block/hit
  • Old 5A (also pre v2.0 BBTAG)

Her standard anti-air move. Very mediocre speed and hitbox which doesn't hit above or behind her and has long recovery. Use it sparingly of will get punished for it. Do NOT use it for poking in grounded neutral as it can be ducked at range and even up-close by some short charaters (always use 5A instead).

Used in combos to to catch your bounced opponent after using d.5B5C and against an airborne opponent. On counterhit it combos directly into 5B. Combos directly into 2B on Tager and Blitztank (standing-only).

5A
5A
BBTag Noel 5A.png
Oh no no more!
BBTag Noel 5AA.png
BBTag Noel 5AAA.png
BBTag Noel 5AAAA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 2 19 -4 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 19 21 24 35 11 +0 +2
BBTag Noel 5A.png
BBTAG Noel 5A Hitbox.png
  • Jump cancelable on-block/hit
  • Cancels into 4A, 2A and 5AA on-block/hit
  • Old 6A (also new in v2.0 BBTAG)

Her quick close-up poke and pressure-starter. Decent move with good recovery. Can sometimes work as anti-air, may be even better than 4A against cross-ups. Cancel it to 4A and 2A to create longer, safer and jump-cancelable blockstrings instead of going for 5AA immediately.

Used in combos to to catch your bounced opponent after using d.5B5C and after a Throw and 214A. On counterhit it combos directly into 5B. Combos directly into 2B on Tager and Blizttank (standing-only).

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 2 19 -4 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 19 21 24 35 11 +0 +2
BBTag Noel 5AA.png
BBTAG Noel 5AA Hitbox.png
  • Jump cancelable on-hit
  • Old 5B

Autocombo filler. Combos directly into 2B on Tager, Hakumen and Blizttank (standing-only).

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 18 5 18 -4 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 40 + GBounce 24 55 + GBounce 12 +0 +5
BBTag Noel 5AAA.png
BBTAG Noel 5AAA Hitbox.png
  • Jump cancelable on-hit
  • Introduces a frametrap
  • Old 5C

Since v2.0 includes now a natural frametrap which beats opponents mashing quick attacks but loses to DPs and Distortions. Therefore if you want to stay safe you have to end her autocombo before this move. Otherwise it can be used to reset pressure against defensive players or to active-switch into your partner.

On an already airborne opponent (e.g. from throws, assists, 214A, etc.) this can combo a jump-canceled j.B which can be again be looped into 5AA allowing for big damage. Combos directly into 2B on Tager and Blizttank (standing-only).

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 15 6 23 -8 B - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 40 Launch 56 13 +0 +8
BBTag Noel 5AAAA.png
BBTAG Noel 5AAAA Hitbox.png
  • Old 236C

Auto combo ender. Counts as a special and cannot be canceled into distortion drives outside of resonance blaze. Pressing 5A during it enters Cross-Raid if the partner is in correct state.

2A
2A
BBTag Noel 2A.png
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 2 12 -2 F - CSTP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Noel 2A.png
BBTAG Noel 2A Hitbox.png
  • Low
  • Low-profile
  • Chains into itself and cancels into 4A and 5A on-block/hit
  • Old 2B

Primary low attack. Has decent reach for a low and can be chained into itself up to 3 times. It can also be canceled into 4A or 5A, but for both you can only chain 2A twice into itself at maximum. The low-profile can make it go under certain DPs (e.g. Makoto).

4B
4B
BBTag Noel 4B.png
B
Template:AttackDataHeader-BBTag
4B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 25 8 23 -16 P 5~32 BP SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Crumple 40 Crumple 54 6/-2 -2 -2
Crumple Duration 32F, Crumple Fall 53F
BBTag Noel 4B.png
BBTAG Noel 4B Hitbox.png


  • Mid-body invul
  • Projectile invul
  • The pillar from 4D is considered a projectile
  • Drive Cancel on 33-44f
  • old 4D

One of Noel's most infamous moves. This version is most similar to the CF version which has mid and projectile invul. Use this to escape obvious pressure strings or to bait out standing pokes in neutral. It loses to lows, overheads, and throws so be mindful. Can either be a great tool for neutral in certain match-ups or ensured death in others, spamming this can easily get you blown up. Also used sometimes on Oki where it can be made relatively safe with correct timing and spacing (whiffing A-moves).

Forces standing on hit which allows for consistent combos into 214A. Can be combo'd on counterhit into 5B or 2B.

5B
5B
BBTag Noel 5B.png
Just keep pressing B my dude.
Template:AttackDataHeader-BBTag
5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 23 4 23 -8 BP - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 30 30 35 45 12 +0 +5
BBTag Noel 5B.png
Just keep pressing B my dude.
BBTAG Noel 5B Hitbox.png
  • Drive Cancel on hit or 30-37f
  • Old 5D

Her best chain revolver starter in terms of damage. Use this to punish DPs and start your combo. Has very little usage as a standing poke because of its slow startup. Has no invulnerability frames.

2B
2B
BBTag Noel 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×3 All 20 4,4,5 28 -14 HP 5~19 F SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 27 30 32 45 2 +0 +5
BBCP Noel 2D.png
BBTAG Noel 2B1 Hitbox.pngBBTAG Noel 2B2 Hitbox.pngBBTAG Noel 2B3 Hitbox.png
  • High-profile and considered airborne
  • Pseudo anti-air
  • Drive Cancel on 22-30f
  • Actually her old CP 2D

One of her best normals and a great way to safely get into Drive while also providing some anti-air-style hitboxes. Noel is high-profiling meaning this is a great move to beat low attacks in neutral such as Yu's slide or slow low-attacks up-close. As she is considered airborne it also beats grounded throws.

Can be combo'd into easily from a 4A anti-air.

5C
5C
BBTag Noel 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 22 3 24 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Noel 5C.png
BBTAG Noel 5C hitbox.png
  • Overhead
  • Old Crush-Trigger

Her universal standing overhead. Has decent speed but not very noteworthy. Use this to mixup your opponent while doing 2A staggers.

2C
2C
BBTag Noel 2C.png
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 17 3 32 -18 F - SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 26 Launch 40 3 +0 +2
BBTag Noel 2C.png
BBTAG Noel 2C Hitbox.png


  • Low
  • Low-profile
  • Old 3C

Noel's advancing slide-attack. She actually slides very far compared to the old version of this move. Use it to knockdown your opponent and to help transition into assist combos. As it is low-profiling it can also go under certain attacks such as Nine's 5B wind breath.

Combos into 214B (safe blockstring-ender or Oki) and 236C (for combo-extensions) from most distances.

j.A
j.A
BBTag Noel jA.png
Has a few useful properties.
BBTag Noel jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
620×3 High, All 10 2,2,2 16 - HP - JSP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 3×2, 5 +0 +2
BBTag Noel jA.png
Has a few useful properties.
BBTAG Noel JA Hitbox.png
  • Overhead (first hit only)
  • Chains into j.AA and j.C
  • Old j.C

Noel's primary jump-in attack. It's now an overhead! If you're in the air you will be pressing this button for just about everything. Also still negates enemy projectiles. Can hit standing or tall opponents if pressed right after jumping.

When used as a jump-in can usually be combo'd into 5A or Drive by land-canceling {j.B} into d.A. Against airborne opponents on counterhit it can also be combo'd into 5A and j.B.

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 9 3 24 - HP - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBTag Noel jAA.png
BBTAG Noel JAA Hitbox.png
  • Overhead
  • Chains into j.C
  • Old j.2C

Follow up filler to her j.A. Can't be used on it's own. Use it add extra damage to an air combo string or as double-overhead after a jump-in.

j.B
j.B
BBTag Noel jB.png
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×2 All 21 4,5 Until L+17L - HP - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 35 + GBounce + Down 17 Launch 50 + GBounce + Down 17 0 +0 +5
BBTag Noel jB.png
BBTAG Noel JB Hitbox.png
  • NOT an overhead!
  • Cross-up tool
  • Drive Cancel after landing 1-15f
  • Old j.D


Her air drive starter. It halts her momentum and moves a set distance forward when used. Can be used as an unsafe cross up tool.

It's best use is to actually whiff cancel straight into her chain revolver sequence when landing by doing a land-cancel. Can combo into delayed 5AAA which then can again be looped into j.B allowing for big damage.

Land-cancels: Press j.B just as you are about to land from a jump. Noel will land with the silhouettes that follow her during chain revolver but the j.B animation won't fully complete (with her shouting "Fail". Since you're now in chain revolver you can immediately buffer the next chain revolver input letting you use moves you normally couldn't in neutral. This fills all useful roles from using it in neutral from a back-jump to get straight into d.5B for advancing while dodging projectiles, to being able to combo j.A into her Drive d.A attacks, or to directly transitioning into her mixup options in Drive after landing from a jump-in.

j.C
j.C
XIII. Revolver Blast
BBTag Noel jC.png
BBTag Noel jAA.png
Template:AttackDataHeader-BBTag
j.C


j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
370×5 All 10 3,3,3,2,2 14+7L 0 at best HP - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 22 22 27 37 3 +0 +5
BBTag Noel jC.png
BBTAG Noel JC Hitbox.png
  • NOT an overhead!
  • Old j.236C

Noel's old revolver blast. Great air-control tool thanks to its huge horizontal hitbox and also a decent roundstarter. Used to end air combos and can now be cancelled into Thor since it counts as a normal now. Press any attack button again during j.C to do the j.CC follow-up which knocks the opponent down, doesn't give any combos without assists though. Can hit standing or tall opponents if pressed right after jumping.

j.CC


j.CC
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 9 3 36 - HP - SP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
BBTag Noel jAA.png
BBTAG Noel JCC Hitbox.png
  • Comes out only if j.C hit
  • Old j.2C

Follow up knockdown to her j.C. Can't be used on it's own. Call an assist and you've got yourself a delicious combo extension. Can also be used for easy Cross-combos.


Drive Moves

d.5A
d.5A
Press A during various B normals
BBTag Noel d5A.png
Template:AttackDataHeader-BBTag
d.5A
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 10 4 20 -10 BP - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 2 13 21 31 25 43 3 +0 +1
BBTag Noel d5A.png
BBTAG Noel D5A Hitbox.png
  • Drive Cancel on 14-20f
  • Same as old d.5A

Generic chain revolver filler. Can only be done as the first follow up of a chain revolver sequence. Unsafe on-block, use d.AA if you want to be safe!

d.AA
d.AA
Press A during your 1st Chain Revolver normal
BBTag Noel d5B.png
Template:AttackDataHeader-BBTag
d.5AA
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×2 All 9 2(2)2 23 -6 B, BP - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 30 40 35 55 12, 3 +0 +5
BBTag Noel d5AA.png
BBTAG Noel D5AA Hitbox.png
  • Drive Cancel on 21-31f
  • Old d.5B

Can only be used as the 2nd follow up to a chain revolver sequence. Unlike her previous d.5B this one doesn't wall bounce or have any special properties. Best option to safely end her drive and to bait DPs!

d.AAA
d.AAA
Press A during your 2nd Chain Revolver normal
Template:AttackDataHeader-BBTag
d.5AAA
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×2 All 13 2(2)2 25 -8 BP - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 35 Launch 50 3 +0 +5
BBTag Noel d5AAA.png
BBTAG Noel D5AAA Hitbox.png
  • Drive Cancel on 19-28f
  • old d.6A

Can only be used as the 3rd follow up to a chain revolver sequence. Introduces a frametrap that beats fast attacks and people jumping back but loses to DP.

d.AAAA
d.AAAA
Press A during your 3rd Chain Revolver
BBTag Noel d5C.png
Template:AttackDataHeader-BBTag
d.5AAAA
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 All 18 2(2)2 33 -11 BP - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 25 28 40 3/+5 +5 +5
BBTag Noel d5AAAA.png
BBTAG Noel D5AAAA Hitbox.png
  • Drive Cancel on 27-36f
  • old d.5C

Drive filler. Can only be used as the 4th follow up to a chain revolver sequence. Useful to combo into Fenrir since Noel will move forward with a great distance and put her opponent into a significant amount of hitstun.

d.5B
d.5B
Press B during various B normals or 2nd Chain Revolver normal Toenail warning
Template:AttackDataHeader-BBTag
d.5B
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 33 4 27 -12 FP 3~36 BP SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 45 Launch 60 3 +0 +5
BBTag Noel d5B.png
BBTAG Noel D5B Hitbox.png
  • Body invul
  • Projectile invul
  • Drive Cancel on 37-42f
  • old 6D

Nearly identical to the CF version except no longer a low attack. This move has both body and projectile invul which make it useful for certain matchups (such as against Nu). Has a close and far variation which alters how far she moves and the startup. The farther version executes when she's more than half screen away and has longer startup while the close version is the opposite. Don't use this too freely as it is unsafe on-block and also loses the invulnerability frames near the end where you can still get hit out of. Land-canceling j.B without pressing any button will transition into d.5B.

Used in combos on grounded opponents to bounce the enemy up a notch higher before using d.5C, so they are high enough for 4A or 5A to connect. Can also make some combos more stable.

d.2B
d.2B
Press B during 1st or 3rd Chain Revolver normal
Template:AttackDataHeader-BBTag
d.2B
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×3 All 23 3,3,3 24L -8 HP 3~32 F - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 32 Launch 47 2 +0 +5
BBTag Noel d2B.png
BBTAG Noel D2B Hitbox.png
  • High-profile and considered airborne
  • Drive Cancel on 39-48f
  • old d.2D

Noel's hop attack that can go over lows and throws. Can be used to bait an opponent who is mashing low or throw during your chain revolver sequence. No real combo-usage.

d.5C
d.5C
Press C during various B normals or 2nd Chain Revolver normal Watch your dome!
Template:AttackDataHeader-BBTag
d.5C
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 High 16 3 27 -13 B - SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 3 16 Launch 40 + GBounce Launch 54 + GBounce 11 +0 +2
BBTag Noel d5C.png
Watch your dome!
BBTAG Noel D5C Hitbox.png
  • Overhead
  • Drive Cancel on 25-33f
  • old d.6B

Staple of Noel's chain revolver mixups. Fast overhead (faster than her low) and useful as a combo extender since it ground bounces the opponent on hit. Is also a tight string if used after 2B starter making it the go-to mixup option.

Ending Chain Revolver with d.5B5C allows you to continue to combo with 4A or 5A.

d.2C
d.2C
Press C during your 1st or 3rd Chain Revolver normal Watch your toes!
Template:AttackDataHeader-BBTag
d.2C
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 Low 22 7 25 -15 F 13~33 B SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 3 16 Launch 34 Launch 48 11 +0 +2
BBTag Noel d2C.png
Watch your toes!
BBTAG Noel D2C Hitbox.png
  • Low
  • Body invul and Low-profile
  • Drive Cancel on 28-39f

The return of Noel's low mixup! Use this to open people up who are looking for Noel's overheads. Slower than her overhead and loses to quick low-attacks. The low-profile property together with mid-invulnerability frames makes it also possible to beat certain DPs with it (check here for details). No real usage in combos.


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Noel GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 1300, 700 Throw 7-30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 3×2 - Crumple, Launch 35 + Slide + Down 10 - - - - 0×2, 11 +0
Minimum Damage 2000
Crumple Duration 35F, Crumple Fall 83F
Maximum Slide duration 20F
BBTag Noel GroundThrow.png
BBTAG Noel Throw Hitbox.png
  • Minimum Damage 100%

Basic throw. Can be followed with 5A or cancelled into 214A on successful throw for a combo. The backwards throw causes sliding knockdown putting them away a bit further.

Type III: Spring Raid
Type III: Spring Raid
5A+D
BBTag Noel SpringRaid.png
Free from the clutches of chain revolver
Template:AttackDataHeader-BBTag
AD
Type III: Spring Raid
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2250 Air Unblockable 10 7 14+20L -22 H 1~12 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +5
Minimum Damage 112
BBTag Noel SpringRaid.png
Free from the clutches of Chain Revolver
BBTAG Noel RA Hitbox.png


  • old d.623D

Noel's DP. Full invul and also air unblockable like most DPs. It's good for anti-airing opponents who are in front of you. Can easily be crossed up by your opponent though so be careful. It also doesn't have great horizontal range.



Skills

Type XI: Optic Barrel
Type XI: Optic Barrel
236A/B
BBTag Noel OpticBarrel.png
BBTag Noel OpticBarrel2.png
Template:AttackDataHeader-BBTag
A


236A
A Type XI: Optic Barrel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 29 4 Total: 49 -4 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 38 - - 0/+8 +8 +10
Minimum Damage 75
BBTag Noel OpticBarrel.pngBBTag Noel OpticBarrel2.png
BBTAG Noel 236A Hitbox.png

Noel's zoning/anti-zoning tool. No longer dash cancelable like in CP/CF but can still be used to snipe out opponents from time to time. This version of optic barrel will actually home into your opponent if they're between you and the move's max range. Can also be used to help extend certain combos. If you're close enough you can often call an assist to convert off of it.

B


236B
B Type XI: Optic Barrel
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 30 4 Total: 54 0 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 38 Launch 52 0/+8 +8 +10
Minimum Damage 75
BBTag Noel OpticBarrel.pngBBTag Noel OpticBarrel2.png
BBTAG Noel 236A Hitbox.png

Like the A version but is a fixed distance further away (almost fullscreen). Use this to help counter zoning. Can also be used as an ender after d.5B5C to get tech-chasing Oki. Also useful to active-switch to your partner.

Type IX: Muzzle Flitter
Type IX: Muzzle Flitter
214A
BBTag Noel MuzzleFlitter.png
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214A
Type IX: Muzzle Flitter
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2500 Throw 29 6 9+16L - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 80 0 - Launch 12 + Down 43 - - - - 0 +0
Minimum Damage 1250
BBTag Noel MuzzleFlitter.png
BBTAG Noel 214A Hitbox.png


  • Throw on standing opponents
  • High-profile and considered airborne

Noel's hooligan-style grab. Will only grab STANDING opponents (in or out of a combo). Use this when your opponent's is expecting to block an overhead such as 5C or d.5C.

Can be combo'd into from d.AA, 5B, and 4B. Combos into 5AAA > 5B .

Type VI: Flash Suppressor
Type VI: Flash Suppressor
214B (Chargable)
BBTag Noel FlashSuppressor.png
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Normal


214B
Type IV: Flash Supressor
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
230×1~5 All 14 2{(8)2}×4 22 -5 F - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 + Down 23 24 34 + Down 23 0 +0 +5
Hold button for more hits
Minimum Damage 11×1~5 (11~55)
BBTag Noel FlashSuppressor.png
BBTAG Noel 214B1 Hitbox.png
Charged


214[B]
Charged Type IV: Flash Supressor
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
230×6, 1000 All 14 2{(8)2}×5,(14)4 26 -11 F - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85, 100 4 18 19×6, Launch 19 + Down 24×6, 38 + GBounce 24×6, Launch 34 + Down 24×6, 53 + GBounce 6 +0 +5
Hold button for more hits
Final hit is considered separate hit with P2: 100%
Minimum Damage 11×6, 50 (111)
BBTag Noel FlashSuppressor.png
BBTAG Noel 214B1 Hitbox.pngBBTAG Noel 214B2 Hitbox.png

Noel's old OTG attack but can now be used whenever! Still retains some usage as a decent oki ender. The fewer shots Noel uses, the less disadvantaged she is on-block or the more advantaged she is on-hit.

Use this as combo-ender to setup into an universal assist-combo.



Extra Skills

Type II: Bloom Trigger
Type II: Bloom Trigger
236C or Press A, B or C after chaining 4 Chain Revolver normals
BBTag Noel BloomTrigger.png
Finally as a regular special!
Template:AttackDataHeader-BBTag
236C
Type II: Bloom Trigger
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×5 All 9 2(7)2,2,2,2 23 -4 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Crumple 31, Launch×4 21, 50 + WBounce 50×4 Crumple 84, Launch×4 37, 66 + WBounce 50×4 16, 1×4 +0 +8
Minimum Damage 90×5 (450)
Crumple Duration 31F, Crumple Fall 64F
BBTag Noel BloomTrigger.png
Finally as a regular special!
BBTAG Noel 236C1 Hitbox.pngBBTAG Noel 236C2 Hitbox.png
  • old d.236D

Automatic ender to Noel's chain revolver sequences. It wallbounces the opponent so it can be follow up'd with an assist.

The metered version (236C) is fairly fast and can be combo'd into from most grounded normals. It also has a large disjointed hitbox so it can be used as a quick midscreen punish or poke vs unsafe far attacks. Deals unrecoverable damage like all EX moves.

Type V: Assault Through
Type V: Assault Through
214C
BBTag Noel AssaultThrough.png
Nothing personal kid
Template:AttackDataHeader-BBTag
214C
Type V: Assault Through
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 31 9 16 -4~+4 B 7~18 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 27 + Slide + WBounce 50 Launch 43 + Slide + WBounce 50 13 +0 +8
Minimum Damage 200
Maximum Slide duration 15F
BBTag Noel AssaultThrough.png
Nothing personal kid
BBTAG Noel 214C Hitbox.png


  • Full invul after delay
  • Can pass through opponent 1-18f
  • old d.214D

Noel's grounded cross-up tool. It's fairly slow on its own but if you pair it with an assist it creates a scary mixup. Also useful for mid-chain revolver combo extensions. Deals unrecoverable damage like all EX moves. Can occassionally be used as a Burst-punish tool.


Partner Skills

5P
5P
BBCF d.5C
BBTag Noel d5C.png
Template:AttackDataHeader-BBTag
5P
d.5C
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×3, 500×4 All (18)+13 3(2)3
[(18)2(7)2×4]
43 [34] -27 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4×2, 5×5 18 Launch×2, Crumple, Launch×4 40×4, 40 + WBounce 40×4 - - 3/+5×2, 4, 1×4 - -
Only does followup attack (Values in []) on hit
Minimum Damage 35×3, 25×5 (230)
Crumple Duration 31F, Crumple Fall 64F
BBTag Noel d5AAAA.pngBBTag Noel BloomTrigger.png
BBTAG Noel 5P1 Hitbox.pngBBTAG Noel 5P2 Hitbox.png

Generic strike-type assist that has extended animation and wallbounces if it hits an enemy. Does have very good damage scaling so you can cash out some good damage with it.

6P
6P
BBCF d.6C
BBTag Noel d6C.png
Template:AttackDataHeader-BBTag
6P
d.6C
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
450×9 All (18)+30 3×2,6×6,5 Total: (18)+90 +11 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 24 Launch 45 - - 0/+2 +1 -
Minimum Damage 22×9 (198)
BBTag Noel d6C.png
BBTAG Noel 6P Hitbox.png

Easily Noel's best assist. Good for okizeme situations since the gun boomerang covers a large distance and is fairly active. The gun itself is also considered a projectile so it can cancel out other projectiles while moving. It's fairly slow in neutral, but if you dash forward the screen will push Noel forward so you can push the assist into your opponent.

4P
4P
Type VI: Flash Suppressor
BBTag Noel FlashSuppressor.png
Template:AttackDataHeader-BBTag
4P
Type VI: Flash Suppressor
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100, 1500 All (18)+12 2(6)2 30 -13 F - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 19 + Down 43, 60 + GBounce - - 0 +0 -
Minimum Damage 55, 75 (130)
BBTag Noel FlashSuppressor.png
BBTAG Noel 4P1 Hitbox.pngBBTAG Noel 4P2 Hitbox.png

Pretty mediocre. It launches your opponent upwards. That's about it. Could be useful as a generic defensive move as with most 4P assists.


Distortion Skills

Zero Gun: Fenrir
Zero Gun: Fenrir
236B+C
BBTag Noel Fenrir.png
BBTag Noel Fenrir2.png
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Super ender for most of your combos. Has invincibility on wakeup. The last missile will only happen if you hit with the barrel of the gun. Amount of bullets varies between barrel hit and missing. 16(31 in RB) bullets on hit and 24 on miss.

Bullet Storm > Zero Gun: Thor
Bullet Storm > Zero Gun: Thor
j.236B+C
BBTag Noel Thor.png
Uh... don't do this on block.
BBTag Noel Thor2.png
Template:AttackDataHeader-BBTag
j.236BC
Bullet Storm > Zero Gun: Thor
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
630×10, 4200
[630×15, 3800]
All 4+(21 Flash)+6 X{(4)X}×9 [×14](40)X Total: Until L+24 - P2 1~4 All - 80×10 [×15], 48
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60, 100 4 20 Launch 150 + Down 23×10 [×15], 60 + Slide Launch 165 + Down 23×10 [×15], 75 + Slide 0 +0 +5
Values in [] are for Enhanced version
Minimum damage 63×10, 630 (1260) [63×15, 570 (1515)]
Final hit is considered separate hit with P2: 100%
Maximum Slide duration 40F
BBTag Noel Thor.pngBBTag Noel Thor2.png
Uh... don't do this on block.
BBTAG Noel J236BC1 Hitbox.pngBBTAG Noel J236BC2 Hitbox.png
  • They're released from blockstun before the missile.

Air super ender. Can be used an anti-anti-air still. The last hit knocks down now. If you TAG into your partner's super early you can get interesting combo follow ups after the missile knockdown.

Distortion Skill Duo

Zero Gun: Fenrir Finisher
P during partner's distortion drive
BBTag Noel Fenrir2.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Zero Gun: Fenrir
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
300,1700
[300,30×15,1750]
All 1+(49 Flash)+1 11 36 -27 B, P2
[B, P2×16]
1~6 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 100, 120
[100, 70×15, 120]
- - 13 13, 0 [×16] +8, +0 [×16]
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBTag Noel Fenrir2.png
Noel calls it "Nemesis Stabilizer", why can't the game call it that?
BBTAG Noel DSD Hitbox.png
  • Important points go here

Detailed description of the usefulness of the move go here


Astral Heat

Valkyrie Veil
222B+C
BBTag Noel ValkyrieVeil.png
BBTag Noel ValkyrieVeil2.png
One of the safer Astrals in the game
Template:AttackDataHeader-BBTag
222BC
Valkyrie Veil
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 8+(74 Flash)+10 4 25 -10 B 1~31 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 4 18 - - - - 0 - -
BBTag Noel ValkyrieVeil.pngBBTag Noel ValkyrieVeil2.png
One of the safer Astrals in the game • "You thought this was still a counter Astral? Fool."
BBTAG Noel 222BC Hitbox.png


Astral Heat. Similar to Noel's earlier astrals. It's a strike attack instead of a counter.


Roadmap

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Navigation

To edit frame data, edit values in BBTag/Noel Vermillion/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.