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{{# | {{#lst:BBTag/Noel Vermillion/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Head invulnerable | {{Description|6|text=* Head invulnerable | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Jump cancelable on-block/hit | {{Description|7|text=* Jump cancelable on-block/hit | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Jump cancelable on-hit | {{Description|7|text=* Jump cancelable on-hit | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Jump cancelable on-hit | {{Description|7|text=* Jump cancelable on-hit | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Old 236C | {{Description|7|text=* Old 236C | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Low | {{Description|6|text=* Low | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|4B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Mid-body invul | {{Description|6|text=* Mid-body invul | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Drive Cancel on hit or 30-37f | {{Description|6|text=* Drive Cancel on hit or 30-37f | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* High-profile and considered airborne | {{Description|6|text=* High-profile and considered airborne | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Overhead | {{Description|6|text=* Overhead | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Low | {{Description|6|text=* Low | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Overhead (first hit only) | {{Description|7|text=* Overhead (first hit only) | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Overhead | {{Description|7|text=* Overhead | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* NOT an overhead! | {{Description|6|text=* NOT an overhead! | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.C}} | {{AttackVersion|name=j.C}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* NOT an overhead! | {{Description|7|text=* NOT an overhead! | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.CC}} | {{AttackVersion|name=j.CC}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|j.CC}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Comes out only if j.C hit | {{Description|7|text=* Comes out only if j.C hit | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|d.5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Drive Cancel on 14-20f | {{Description|6|text=* Drive Cancel on 14-20f | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|d.5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Drive Cancel on 21-31f | {{Description|6|text=* Drive Cancel on 21-31f | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|d.5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Drive Cancel on 19-28f | {{Description|6|text=* Drive Cancel on 19-28f | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|d.5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Drive Cancel on 27-36f | {{Description|6|text=* Drive Cancel on 27-36f | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|d.5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Body invul | {{Description|6|text=* Body invul | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|d.2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* High-profile and considered airborne | {{Description|6|text=* High-profile and considered airborne | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|d.5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Overhead | {{Description|6|text=* Overhead | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|d.2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Low | {{Description|6|text=* Low | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Minimum Damage 100% | {{Description|6|text=* Minimum Damage 100% | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*old d.623D | {{Description|6|text=*old d.623D | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Noel's zoning/anti-zoning tool. No longer dash cancelable like in CP/CF but can still be used to snipe out opponents from time to time. This version of optic barrel will actually home into your opponent if they're between you and the move's max range. Can also be used to help extend certain combos. If you're close enough you can often call an assist to convert off of it. | {{Description|7|text=Noel's zoning/anti-zoning tool. No longer dash cancelable like in CP/CF but can still be used to snipe out opponents from time to time. This version of optic barrel will actually home into your opponent if they're between you and the move's max range. Can also be used to help extend certain combos. If you're close enough you can often call an assist to convert off of it. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Like the A version but is a fixed distance further away (almost fullscreen). Use this to help counter zoning. Can also be used as an ender after d.5B5C to get tech-chasing Oki. Also useful to active-switch to your partner. | {{Description|7|text=Like the A version but is a fixed distance further away (almost fullscreen). Use this to help counter zoning. Can also be used as an ender after d.5B5C to get tech-chasing Oki. Also useful to active-switch to your partner. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Throw on standing opponents | {{Description|6|text=* Throw on standing opponents | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Normal}} | {{AttackVersion|name=Normal}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Charged}} | {{AttackVersion|name=Charged}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|214[B]}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* old d.236D | {{Description|6|text=* old d.236D | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Full invul after delay | {{Description|6|text=* Full invul after delay | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|5P }} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=Generic strike-type assist that has extended animation and wallbounces if it hits an enemy. Does have very good damage scaling so you can cash out some good damage with it. | {{Description|6|text=Generic strike-type assist that has extended animation and wallbounces if it hits an enemy. Does have very good damage scaling so you can cash out some good damage with it. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|6P }} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=Easily Noel's best assist. Good for okizeme situations since the gun boomerang covers a large distance and is fairly active. The gun itself is also considered a projectile so it can cancel out other projectiles while moving. It's fairly slow in neutral, but if you dash forward the screen will push Noel forward so you can push the assist into your opponent. | {{Description|6|text=Easily Noel's best assist. Good for okizeme situations since the gun boomerang covers a large distance and is fairly active. The gun itself is also considered a projectile so it can cancel out other projectiles while moving. It's fairly slow in neutral, but if you dash forward the screen will push Noel forward so you can push the assist into your opponent. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|4P }} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=Pretty mediocre. It launches your opponent upwards. That's about it. Could be useful as a generic defensive move as with most 4P assists. | {{Description|6|text=Pretty mediocre. It launches your opponent upwards. That's about it. Could be useful as a generic defensive move as with most 4P assists. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=Super ender for most of your combos. Has invincibility on wakeup. The last missile will only happen if you hit with the barrel of the gun. Amount of bullets varies between barrel hit and missing. 16(31 in RB) bullets on hit and 24 on miss. | {{Description|6|text=Super ender for most of your combos. Has invincibility on wakeup. The last missile will only happen if you hit with the barrel of the gun. Amount of bullets varies between barrel hit and missing. 16(31 in RB) bullets on hit and 24 on miss. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* They're released from blockstun before the missile. | {{Description|6|text=* They're released from blockstun before the missile. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=Astral Heat. Similar to Noel's earlier astrals. It's a strike attack instead of a counter. | {{Description|6|text=Astral Heat. Similar to Noel's earlier astrals. It's a strike attack instead of a counter. | ||
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==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Noel Vermillion/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Noel Vermillion/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Noel Vermillion]] | [[Category:Noel Vermillion]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 06:43, 6 March 2020
Noel Vermillion |
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Overview
"Everything will be all right if we work together!"
"Bolverk, please!"
Backstory
Noel Vermillion is a former Lieutenant of the Novus Orbis Librarium and the wielder of the Nox Nyctores dual transforming weapons "Arcus Diabolus: Bolverk." A nervous, but kindhearted young woman, Noel aims to help others wherever she goes.
Noel was initially created as a Murakumo Unit, like Nu-13, on December 25, 2194 by the "Sector Seven" organization. Named "Mu-12," she was made in Ikaruga to become the heart of a new Black Beast as the ultimate weapon for Sector Seven to use against NOL. However, Ikaruga is completely obliterated in the midst of the Ikaruga Civil War while Mu-12 is still being constructed. She was found as an amnesiac and adopted by the aristocratic Vermillion household and named Noel. Wishing to repay her family for saving her life, she decides to enroll in NOL's Military Academy in an attempt to save the Vermillions from being excommunicated from society. In the Military Academy, she met her current best and most dear friends, Makoto Nanaya and Tsubaki Yayoi. After graduating, Noel was noticed for her unique talents and became a part of the 4th Magic Division under Jin Kisaragi's command, thus restoring the Vermillion household's aristocratic rights.
Deciding to defect from NOL after learning about their true agenda, Noel has become the target of an organized manhunt established by Hazama/Terumi thanks to their authoritative abilities as a commanding intelligence officer within NOL. Hazama/Terumi are part of a very small number of people who know about her origins as Mu-12, and, ergo, realize her importance to their plans.
Playstyle
Noel is a rushdown character that focuses more on movement. She does not have much in terms of long reaching normals or even specials to help her approach. Instead, Noel must rely on combining her fast movement with fundamental movement to bait people into trying to stop her approaches and whiff, which will open up opportunities to close the gap and sometimes whiff punish the opponent. Once up close, Noel's drive offers good options to go for mixups and also possess invulnerability against attacks with particular attributes, rewarding good reads.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Chain Revolver
Noel's Chain Revolver makes a return in BlazBlue Cross Tag Battle in somewhat more simplified fashion. Noel's B normals all corespond to a different drive normal from the original Blazblue series. Once you enter the drive stance by pressing one of these normals, you can get a different drive normal by pressing A, 5B, 2B, 5C or 2C during the drive stance. Much like the original Chain Revolver drive, you can do up to a total of 4 drive normals once you enter the stance. After you reach the maximum of 4 drive normals, pressing A, B or C again will make Noel end the drive stance by doing Bloom Trigger.
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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4B
4B | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C XIII. Revolver Blast |
Template:AttackDataHeader-BBTag |
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Drive Moves
d.5A
d.5A Press A during various B normals |
Template:AttackDataHeader-BBTag |
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d.AA
d.AA Press A during your 1st Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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d.AAA
d.AAA Press A during your 2nd Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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d.AAAA
d.AAAA Press A during your 3rd Chain Revolver |
Template:AttackDataHeader-BBTag |
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d.5B
d.5B Press B during various B normals or 2nd Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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d.2B
d.2B Press B during 1st or 3rd Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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d.5C
d.5C Press C during various B normals or 2nd Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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d.2C
d.2C Press C during your 1st or 3rd Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Type III: Spring Raid
Type III: Spring Raid 5A+D |
Template:AttackDataHeader-BBTag |
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Skills
Type XI: Optic Barrel
Type XI: Optic Barrel 236A/B |
Template:AttackDataHeader-BBTag |
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Type IX: Muzzle Flitter
Type IX: Muzzle Flitter 214A |
Template:AttackDataHeader-BBTag |
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Type VI: Flash Suppressor
Type VI: Flash Suppressor 214B (Chargable) |
Template:AttackDataHeader-BBTag |
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Extra Skills
Type II: Bloom Trigger
Type II: Bloom Trigger 236C or Press A, B or C after chaining 4 Chain Revolver normals |
Template:AttackDataHeader-BBTag |
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Type V: Assault Through
Type V: Assault Through 214C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P BBCF d.5C |
Template:AttackDataHeader-BBTag |
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6P
6P BBCF d.6C |
Template:AttackDataHeader-BBTag |
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4P
4P Type VI: Flash Suppressor |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Zero Gun: Fenrir
Zero Gun: Fenrir 236B+C |
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Bullet Storm > Zero Gun: Thor
Bullet Storm > Zero Gun: Thor j.236B+C |
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Distortion Skill Duo
Zero Gun: Fenrir Finisher P during partner's distortion drive |
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Astral Heat
Valkyrie Veil 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •