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{{#lst:BBTag/Noel Vermillion/Data|4A}} | {{#lst:BBTag/Noel Vermillion/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Head invulnerable | ||
* Jump cancelable on-block/hit | * Jump cancelable on-block/hit | ||
* Cancels into 5A and 2A on-block/hit | * Cancels into 5A and 2A on-block/hit | ||
Line 103: | Line 103: | ||
{{#lst:BBTag/Noel Vermillion/Data|5A}} | {{#lst:BBTag/Noel Vermillion/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Jump cancelable on-block/hit | ||
* Cancels into 4A, 2A and 5AA on-block/hit | * Cancels into 4A, 2A and 5AA on-block/hit | ||
* Old 6A (also new in v2.0 BBTAG) | * Old 6A (also new in v2.0 BBTAG) | ||
Line 115: | Line 115: | ||
{{#lst:BBTag/Noel Vermillion/Data|5AA}} | {{#lst:BBTag/Noel Vermillion/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Jump cancelable on-hit | ||
* Old 5B | * Old 5B | ||
Line 124: | Line 124: | ||
{{#lst:BBTag/Noel Vermillion/Data|5AAA}} | {{#lst:BBTag/Noel Vermillion/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Jump cancelable on-hit | ||
* Introduces a frametrap | * Introduces a frametrap | ||
* Old 5C | * Old 5C | ||
Line 136: | Line 136: | ||
{{#lst:BBTag/Noel Vermillion/Data|5AAAA}} | {{#lst:BBTag/Noel Vermillion/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Old 236C | ||
Auto combo ender. Counts as a special and cannot be canceled into distortion drives outside of resonance blaze. Pressing 5A during it enters Cross-Raid if the partner is in correct state. | Auto combo ender. Counts as a special and cannot be canceled into distortion drives outside of resonance blaze. Pressing 5A during it enters Cross-Raid if the partner is in correct state. | ||
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{{#lst:BBTag/Noel Vermillion/Data|2A}} | {{#lst:BBTag/Noel Vermillion/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Low | ||
* Low-profile | * Low-profile | ||
* Chains into itself and cancels into 4A and 5A on-block/hit | * Chains into itself and cancels into 4A and 5A on-block/hit | ||
Line 169: | Line 169: | ||
{{#lst:BBTag/Noel Vermillion/Data|4B}} | {{#lst:BBTag/Noel Vermillion/Data|4B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Mid-body invul | ||
* Projectile invul | * Projectile invul | ||
* The pillar from 4D is considered a projectile | * The pillar from 4D is considered a projectile | ||
Line 190: | Line 190: | ||
{{#lst:BBTag/Noel Vermillion/Data|5B}} | {{#lst:BBTag/Noel Vermillion/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Drive Cancel on hit or 30-37f | ||
* Old 5D | * Old 5D | ||
Line 206: | Line 206: | ||
{{#lst:BBTag/Noel Vermillion/Data|2B}} | {{#lst:BBTag/Noel Vermillion/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* High-profile and considered airborne | ||
* Pseudo anti-air | * Pseudo anti-air | ||
* Drive Cancel on 22-30f | * Drive Cancel on 22-30f | ||
Line 226: | Line 226: | ||
{{#lst:BBTag/Noel Vermillion/Data|5C}} | {{#lst:BBTag/Noel Vermillion/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Overhead | ||
* Old Crush-Trigger | * Old Crush-Trigger | ||
Line 242: | Line 242: | ||
{{#lst:BBTag/Noel Vermillion/Data|2C}} | {{#lst:BBTag/Noel Vermillion/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Low | ||
* Low-profile | * Low-profile | ||
* Old 3C | * Old 3C | ||
Line 263: | Line 263: | ||
{{#lst:BBTag/Noel Vermillion/Data|j.A}} | {{#lst:BBTag/Noel Vermillion/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Overhead (first hit only) | ||
* Chains into j.AA and j.C | * Chains into j.AA and j.C | ||
* Old j.C | * Old j.C | ||
Line 275: | Line 275: | ||
{{#lst:BBTag/Noel Vermillion/Data|j.AA}} | {{#lst:BBTag/Noel Vermillion/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Overhead | ||
* Chains into j.C | * Chains into j.C | ||
* Old j.2C | * Old j.2C | ||
Line 292: | Line 292: | ||
{{#lst:BBTag/Noel Vermillion/Data|j.B}} | {{#lst:BBTag/Noel Vermillion/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* NOT an overhead! | ||
* Cross-up tool | * Cross-up tool | ||
* Drive Cancel after landing 1-15f | * Drive Cancel after landing 1-15f | ||
Line 320: | Line 320: | ||
{{#lst:BBTag/Noel Vermillion/Data|j.C}} | {{#lst:BBTag/Noel Vermillion/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* NOT an overhead! | ||
* Old j.236C | * Old j.236C | ||
Line 331: | Line 331: | ||
{{#lst:BBTag/Noel Vermillion/Data|j.CC}} | {{#lst:BBTag/Noel Vermillion/Data|j.CC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Comes out only if j.C hit | ||
* Old j.2C | * Old j.2C | ||
Line 352: | Line 352: | ||
{{#lst:BBTag/Noel Vermillion/Data|d.5A}} | {{#lst:BBTag/Noel Vermillion/Data|d.5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Drive Cancel on 14-20f | ||
* Same as old d.5A | * Same as old d.5A | ||
Line 369: | Line 369: | ||
{{#lst:BBTag/Noel Vermillion/Data|d.5AA}} | {{#lst:BBTag/Noel Vermillion/Data|d.5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Drive Cancel on 21-31f | ||
* Old d.5B | * Old d.5B | ||
Line 386: | Line 386: | ||
{{#lst:BBTag/Noel Vermillion/Data|d.5AAA}} | {{#lst:BBTag/Noel Vermillion/Data|d.5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Drive Cancel on 19-28f | ||
* old d.6A | * old d.6A | ||
Line 403: | Line 403: | ||
{{#lst:BBTag/Noel Vermillion/Data|d.5AAAA}} | {{#lst:BBTag/Noel Vermillion/Data|d.5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Drive Cancel on 27-36f | ||
* old d.5C | * old d.5C | ||
Line 420: | Line 420: | ||
{{#lst:BBTag/Noel Vermillion/Data|d.5B}} | {{#lst:BBTag/Noel Vermillion/Data|d.5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Body invul | ||
* Projectile invul | * Projectile invul | ||
* Drive Cancel on 37-42f | * Drive Cancel on 37-42f | ||
Line 441: | Line 441: | ||
{{#lst:BBTag/Noel Vermillion/Data|d.2B}} | {{#lst:BBTag/Noel Vermillion/Data|d.2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* High-profile and considered airborne | ||
* Drive Cancel on 39-48f | * Drive Cancel on 39-48f | ||
* old d.2D | * old d.2D | ||
Line 459: | Line 459: | ||
{{#lst:BBTag/Noel Vermillion/Data|d.5C}} | {{#lst:BBTag/Noel Vermillion/Data|d.5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Overhead | ||
* Drive Cancel on 25-33f | * Drive Cancel on 25-33f | ||
* old d.6B | * old d.6B | ||
Line 479: | Line 479: | ||
{{#lst:BBTag/Noel Vermillion/Data|d.2C}} | {{#lst:BBTag/Noel Vermillion/Data|d.2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Low | ||
* Body invul and Low-profile | * Body invul and Low-profile | ||
* Drive Cancel on 28-39f | * Drive Cancel on 28-39f | ||
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{{#lst:BBTag/Noel Vermillion/Data|BC}} | {{#lst:BBTag/Noel Vermillion/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Minimum Damage 100% | ||
Basic throw. Can be followed with 5A or cancelled into 214A on successful throw for a combo. Forward-throw puts them at greater distance. | Basic throw. Can be followed with 5A or cancelled into 214A on successful throw for a combo. Forward-throw puts them at greater distance. | ||
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{{#lst:BBTag/Noel Vermillion/Data|AD}} | {{#lst:BBTag/Noel Vermillion/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=*old d.623D | ||
Noel's DP. Full invul and also air unblockable like most DPs. It's good for anti-airing opponents who are in front of you. Can easily be crossed up by your opponent though so be careful. It also doesn't have great horizontal range. | Noel's DP. Full invul and also air unblockable like most DPs. It's good for anti-airing opponents who are in front of you. Can easily be crossed up by your opponent though so be careful. It also doesn't have great horizontal range. | ||
Line 543: | Line 543: | ||
{{#lst:BBTag/Noel Vermillion/Data|236A}} | {{#lst:BBTag/Noel Vermillion/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Noel's zoning/anti-zoning tool. No longer dash cancelable like in CP/CF but can still be used to snipe out opponents from time to time. This version of optic barrel will actually home into your opponent if they're between you and the move's max range. Can also be used to help extend certain combos. If you're close enough you can often call an assist to convert off of it. | ||
}} | }} | ||
Line 550: | Line 550: | ||
{{#lst:BBTag/Noel Vermillion/Data|236B}} | {{#lst:BBTag/Noel Vermillion/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Like the A version but is a fixed distance further away (almost fullscreen). Use this to help counter zoning. Can also be used as an ender after d.5B5C to get tech-chasing Oki. Also useful to active-switch to your partner. | ||
}} | }} | ||
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{{#lst:BBTag/Noel Vermillion/Data|214A}} | {{#lst:BBTag/Noel Vermillion/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Throw on standing opponents | ||
* High-profile and considered airborne | * High-profile and considered airborne | ||
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{{#lst:BBTag/Noel Vermillion/Data|214[B]}} | {{#lst:BBTag/Noel Vermillion/Data|214[B]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Noel's old OTG attack but can now be used whenever! Still retains some usage as a decent oki ender. The last shot has increased pushback. The fewer shots Noel uses, the less disadvantaged she is on-block or the more advantaged she is on-hit. | Noel's old OTG attack but can now be used whenever! Still retains some usage as a decent oki ender. The last shot has increased pushback. The fewer shots Noel uses, the less disadvantaged she is on-block or the more advantaged she is on-hit. | ||
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{{#lst:BBTag/Noel Vermillion/Data|236C}} | {{#lst:BBTag/Noel Vermillion/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* old d.236D | ||
Automatic ender to Noel's chain revolver sequences. It wallbounces the opponent so it can be follow up'd with an assist. | Automatic ender to Noel's chain revolver sequences. It wallbounces the opponent so it can be follow up'd with an assist. | ||
Line 631: | Line 631: | ||
{{#lst:BBTag/Noel Vermillion/Data|214C}} | {{#lst:BBTag/Noel Vermillion/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Full invul after delay | ||
* Can pass through opponent 1-18f | * Can pass through opponent 1-18f | ||
* old d.214D | * old d.214D | ||
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{{#lst:BBTag/Noel Vermillion/Data|5P }} | {{#lst:BBTag/Noel Vermillion/Data|5P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Generic strike-type assist that has extended animation and wallbounces if it hits an enemy. Does have very good damage scaling so you can cash out some good damage with it. | ||
}} | }} | ||
Line 667: | Line 667: | ||
{{#lst:BBTag/Noel Vermillion/Data|6P }} | {{#lst:BBTag/Noel Vermillion/Data|6P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Easily Noel's best assist. Good for okizeme situations since the gun boomerang covers a large distance and is fairly active. The gun itself is also considered a projectile so it can cancel out other projectiles while moving. It's fairly slow in neutral, but if you dash forward the screen will push Noel forward so you can push the assist into your opponent. | ||
}} | }} | ||
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{{#lst:BBTag/Noel Vermillion/Data|4P }} | {{#lst:BBTag/Noel Vermillion/Data|4P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Pretty mediocre. It launches your opponent upwards. That's about it. Could be useful as a generic defensive move as with most 4P assists. | ||
}} | }} | ||
Line 702: | Line 702: | ||
{{#lst:BBTag/Noel Vermillion/Data|236BC}} | {{#lst:BBTag/Noel Vermillion/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Super ender for most of your combos. Has invincibility on wakeup. The last missile will only happen if you hit with the barrel of the gun. Amount of bullets varies between barrel hit and missing. 16(31 in RB) bullets on hit and 24 on miss. | ||
}} | }} | ||
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{{#lst:BBTag/Noel Vermillion/Data|j.236BC}} | {{#lst:BBTag/Noel Vermillion/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* They're released from blockstun before the missile. | ||
Air super ender. Can be used an anti-anti-air still. The last hit knocks down now. If you TAG into your partner's super early you can get interesting combo follow ups after the missile knockdown. | Air super ender. Can be used an anti-anti-air still. The last hit knocks down now. If you TAG into your partner's super early you can get interesting combo follow ups after the missile knockdown. | ||
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{{#lst:BBTag/Noel Vermillion/Data|Distortion Skill Duo}} | {{#lst:BBTag/Noel Vermillion/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Noel Vermillion/Data|222BC}} | {{#lst:BBTag/Noel Vermillion/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Astral Heat. Similar to Noel's earlier astrals. It's a strike attack instead of a counter. | ||
}} | }} |
Revision as of 05:59, 16 April 2020
Noel Vermillion |
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Overview
"Everything will be all right if we work together!"
"Bolverk, please!"
Backstory
Noel Vermillion is a former Lieutenant of the Novus Orbis Librarium and the wielder of the Nox Nyctores dual transforming weapons "Arcus Diabolus: Bolverk." A nervous, but kindhearted young woman, Noel aims to help others wherever she goes.
Noel was initially created as a Murakumo Unit, like Nu-13, on December 25, 2194 by the "Sector Seven" organization. Named "Mu-12," she was made in Ikaruga to become the heart of a new Black Beast as the ultimate weapon for Sector Seven to use against NOL. However, Ikaruga is completely obliterated in the midst of the Ikaruga Civil War while Mu-12 is still being constructed. She was found as an amnesiac and adopted by the aristocratic Vermillion household and named Noel. Wishing to repay her family for saving her life, she decides to enroll in NOL's Military Academy in an attempt to save the Vermillions from being excommunicated from society. In the Military Academy, she met her current best and most dear friends, Makoto Nanaya and Tsubaki Yayoi. After graduating, Noel was noticed for her unique talents and became a part of the 4th Magic Division under Jin Kisaragi's command, thus restoring the Vermillion household's aristocratic rights.
Deciding to defect from NOL after learning about their true agenda, Noel has become the target of an organized manhunt established by Hazama/Terumi thanks to their authoritative abilities as a commanding intelligence officer within NOL. Hazama/Terumi are part of a very small number of people who know about her origins as Mu-12, and, ergo, realize her importance to their plans.
Playstyle
Noel is a rushdown character that focuses more on movement. She does not have much in terms of long reaching normals or even specials to help her approach. Instead, Noel must rely on combining her fast movement with fundamental movement to bait people into trying to stop her approaches and whiff, which will open up opportunities to close the gap and sometimes whiff punish the opponent. Once up close, Noel's drive offers good options to go for mixups and also possess invulnerability against attacks with particular attributes, rewarding good reads.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Chain Revolver
Noel's Chain Revolver makes a return in BlazBlue Cross Tag Battle in somewhat more simplified fashion. Noel's B normals all corespond to a different drive normal from the original Blazblue series. Once you enter the drive stance by pressing one of these normals, you can get a different drive normal by pressing A, 5B, 2B, 5C or 2C during the drive stance. Much like the original Chain Revolver drive, you can do up to a total of 4 drive normals once you enter the stance. After you reach the maximum of 4 drive normals, pressing A, B or C again will make Noel end the drive stance by doing Bloom Trigger.
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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4B
4B | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C XIII. Revolver Blast |
Template:AttackDataHeader-BBTag |
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Drive Moves
d.5A
d.5A Press A during various B normals |
Template:AttackDataHeader-BBTag |
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d.AA
d.AA Press A during your 1st Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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d.AAA
d.AAA Press A during your 2nd Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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d.AAAA
d.AAAA Press A during your 3rd Chain Revolver |
Template:AttackDataHeader-BBTag |
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d.5B
d.5B Press B during various B normals or 2nd Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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d.2B
d.2B Press B during 1st or 3rd Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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d.5C
d.5C Press C during various B normals or 2nd Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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d.2C
d.2C Press C during your 1st or 3rd Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Type III: Spring Raid
Type III: Spring Raid 5A+D |
Template:AttackDataHeader-BBTag |
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Skills
Type XI: Optic Barrel
Type XI: Optic Barrel 236A/B |
Template:AttackDataHeader-BBTag |
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Type IX: Muzzle Flitter
Type IX: Muzzle Flitter 214A |
Template:AttackDataHeader-BBTag |
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Type VI: Flash Suppressor
Type VI: Flash Suppressor 214B (Chargable) |
Template:AttackDataHeader-BBTag |
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Extra Skills
Type II: Bloom Trigger
Type II: Bloom Trigger 236C or Press A, B or C after chaining 4 Chain Revolver normals |
Template:AttackDataHeader-BBTag |
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Type V: Assault Through
Type V: Assault Through 214C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P BBCF d.5C |
Template:AttackDataHeader-BBTag |
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6P
6P BBCF d.6C |
Template:AttackDataHeader-BBTag |
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4P
4P Type VI: Flash Suppressor |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Zero Gun: Fenrir
Zero Gun: Fenrir 236B+C |
Template:AttackDataHeader-BBTag |
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Bullet Storm > Zero Gun: Thor
Bullet Storm > Zero Gun: Thor j.236B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Zero Gun: Fenrir Finisher P during partner's distortion drive |
Template:AttackDataHeader-BBTag |
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Astral Heat
Valkyrie Veil 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •