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{| class="wikitable" style="float:right; margin-left: | {| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | ||
|- | |- | ||
!Noel Vermillion | !Noel Vermillion | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Noel_Portrait.png| | [[File:BBTag_Noel_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
Line 21: | Line 21: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Noel Vermillion | |||
| game = BBTag | |||
| icon = BBTag_Noel_Icon.png | |||
= | | quote = Everything will be all right if we work together! | ||
| lore = Noel Vermillion is a former Lieutenant of the Novus Orbis Librarium and the wielder of the Nox Nyctores dual transforming weapons "Arcus Diabolus: Bolverk." A nervous, but kindhearted young woman, Noel aims to help others wherever she goes. | |||
Noel Vermillion is a former Lieutenant of the Novus Orbis Librarium and the wielder of the Nox Nyctores dual transforming weapons "Arcus Diabolus: Bolverk." A nervous, but kindhearted young woman, Noel aims to help others wherever she goes. | |||
Noel was initially created as a Murakumo Unit, like Nu-13, on December 25, 2194 by the "Sector Seven" organization. Named "Mu-12," she was made in Ikaruga to become the heart of a new Black Beast as the ultimate weapon for Sector Seven to use against NOL. However, Ikaruga is completely obliterated in the midst of the Ikaruga Civil War while Mu-12 is still being constructed. She was found as an amnesiac and adopted by the aristocratic Vermillion household and named Noel. Wishing to repay her family for saving her life, she decides to enroll in NOL's Military Academy in an attempt to save the Vermillions from being excommunicated from society. In the Military Academy, she met her current best and most dear friends, Makoto Nanaya and Tsubaki Yayoi. After graduating, Noel was noticed for her unique talents and became a part of the 4th Magic Division under Jin Kisaragi's command, thus restoring the Vermillion household's aristocratic rights. | Noel was initially created as a Murakumo Unit, like Nu-13, on December 25, 2194 by the "Sector Seven" organization. Named "Mu-12," she was made in Ikaruga to become the heart of a new Black Beast as the ultimate weapon for Sector Seven to use against NOL. However, Ikaruga is completely obliterated in the midst of the Ikaruga Civil War while Mu-12 is still being constructed. She was found as an amnesiac and adopted by the aristocratic Vermillion household and named Noel. Wishing to repay her family for saving her life, she decides to enroll in NOL's Military Academy in an attempt to save the Vermillions from being excommunicated from society. In the Military Academy, she met her current best and most dear friends, Makoto Nanaya and Tsubaki Yayoi. After graduating, Noel was noticed for her unique talents and became a part of the 4th Magic Division under Jin Kisaragi's command, thus restoring the Vermillion household's aristocratic rights. | ||
Deciding to defect from NOL after learning about their true agenda, Noel has become the target of an organized manhunt established by Hazama/Terumi thanks to their authoritative abilities as a commanding intelligence officer within NOL. Hazama/Terumi are part of a very small number of people who know about her origins as Mu-12, and, ergo, realize her importance to their plans. | Deciding to defect from NOL after learning about their true agenda, Noel has become the target of an organized manhunt established by Hazama/Terumi thanks to their authoritative abilities as a commanding intelligence officer within NOL. Hazama/Terumi are part of a very small number of people who know about her origins as Mu-12, and, ergo, realize her importance to their plans. | ||
}} | |||
===Drive: Chain Revolver=== | |||
Noel's Chain Revolver makes a return in BlazBlue Cross Tag Battle in somewhat more simplified fashion. Noel's B normals all corespond to a different drive normal from the original Blazblue series. Once you enter the drive stance by pressing one of these normals, you can get a different drive normal by pressing A, 5B, 2B, 5C or 2C during the drive stance. Much like the original Chain Revolver drive, you can do up to a total of 4 drive normals once you enter the stance. After you reach the maximum of 4 drive normals, pressing A, B or C again will make Noel end the drive stance by doing Bloom Trigger. | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
Noel is a rushdown character that focuses more on movement. She does not have much in terms of long reaching normals or even specials to help her approach. Instead, Noel must rely on combining her fast movement with fundamental movement to bait people into trying to stop her approaches and whiff, which will open up opportunities to close the gap and sometimes whiff punish the opponent. Once up close, Noel's drive offers good options to go for mixups and also possess invulnerability against attacks with particular attributes, rewarding good reads. | |intro=Noel is a rushdown character that focuses more on movement. She does not have much in terms of long reaching normals or even specials to help her approach. Instead, Noel must rely on combining her fast movement with fundamental movement to bait people into trying to stop her approaches and whiff, which will open up opportunities to close the gap and sometimes whiff punish the opponent. Once up close, Noel's drive offers good options to go for mixups and also possess invulnerability against attacks with particular attributes, rewarding good reads. | ||
|pros= | |||
| | |||
*Strong mixup options, as long as she gets into her Drive. | *Strong mixup options, as long as she gets into her Drive. | ||
*Can be extremely oppressing up-close. | *Can be extremely oppressing up-close. | ||
Line 48: | Line 45: | ||
*Good lockdown assist. | *Good lockdown assist. | ||
*Noob-crusher: Just like Tager or Yang, the enemy not knowing the matchup can give Noel an easy free win. | *Noob-crusher: Just like Tager or Yang, the enemy not knowing the matchup can give Noel an easy free win. | ||
| | |cons= | ||
*Poor range on all her moves. | *Poor range on all her moves. | ||
*Difficulty getting in against most of the cast, especially against top-tier characters. | *Difficulty getting in against most of the cast, especially against top-tier characters. Also difficulty staying in thanks to pushblock. | ||
*Invincibility moves are easily negated by more experienced players. | *Invincibility moves are easily negated by more experienced players. | ||
*Extremely weak ground-to-air game. | *Extremely weak ground-to-air game. | ||
*Can't combo into B-moves without assist or air-hit/CH. | *Can't combo into B-moves without assist or air-hit/CH. | ||
*Basically no burst-punish combo-routes. | *Basically no burst-punish combo-routes. | ||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
{{#lst:BBTag/Noel Vermillion/Data|Links}} | {{#lst:BBTag/Noel Vermillion/Data|Links}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
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==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_4A.png |caption= | |image=BBTag_Noel_4A.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Head invulnerable | ||
* Jump cancelable on-block/hit | * Jump cancelable on-block/hit | ||
* Cancels into 5A and 2A on-block/hit | * Cancels into 5A and 2A on-block/hit | ||
Line 86: | Line 75: | ||
Her standard anti-air move. Very mediocre speed and hitbox which doesn't hit above or behind her and has long recovery. Use it sparingly of will get punished for it. Do NOT use it for poking in grounded neutral as it can be ducked at range and even up-close by some short charaters (always use 5A instead). | Her standard anti-air move. Very mediocre speed and hitbox which doesn't hit above or behind her and has long recovery. Use it sparingly of will get punished for it. Do NOT use it for poking in grounded neutral as it can be ducked at range and even up-close by some short charaters (always use 5A instead). | ||
Used in combos to to catch your bounced opponent after using d.5B5C and against an airborne opponent. On counterhit it combos directly into 5B. | Used in combos to to catch your bounced opponent after using d.5B5C and against an airborne opponent. On counterhit it combos directly into 5B. Combos directly into 2B on Tager and Blitztank (standing-only). | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_5A.png |caption=Oh no no more! | |image=BBTag_Noel_5A.png |caption=Oh no no more! | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Jump cancelable on-block/hit | ||
* Cancels into 4A, 2A and 5AA on-block/hit | * Cancels into 4A, 2A and 5AA on-block/hit | ||
* Old 6A | * Old 6A (also new in v2.0 BBTAG) | ||
Her quick close-up poke and pressure-starter. Decent move with good recovery. Can sometimes work as anti-air, may be even better than 4A against cross-ups. Cancel it to 4A and 2A to create longer, safer and jump-cancelable blockstrings instead of going for 5AA immediately. | Her quick close-up poke and pressure-starter. Decent move with good recovery. Can sometimes work as anti-air, may be even better than 4A against cross-ups. Cancel it to 4A and 2A to create longer, safer and jump-cancelable blockstrings instead of going for 5AA immediately. | ||
Used in combos | Used in combos to catch your bounced opponent after using d.5B5C and after a Throw and 214A. On counterhit it combos directly into 5B which is important for DPs with quick recovery. Combos directly into 2B on Tager and Blizttank (standing-only). | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Jump cancelable on-hit | ||
* Old 5B | * Old 5B | ||
Autocombo filler. Combos directly into 2B on Tager and | Autocombo filler. Combos directly into 2B on Tager, Hakumen and Blizttank (standing-only). | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Jump cancelable on-hit | ||
* Introduces a frametrap | * Introduces a frametrap | ||
* Old 5C | * Old 5C | ||
Since v2.0 includes now a natural frametrap which beats opponents mashing quick attacks but loses to DPs and Distortions. Therefore if you want to stay safe you have to end her autocombo before this move. Otherwise it can be used to reset pressure against defensive players or to active-switch into your partner. | Since v2.0 includes now a natural frametrap which beats opponents mashing quick attacks but loses to DPs and Distortions. Therefore if you want to stay safe you have to end her autocombo before this move. Otherwise it can be used to reset pressure against defensive players or to active-switch into your partner. | ||
On an already airborne opponent (e.g. from throws, assists, 214A, etc.) this can combo a jump-canceled j.B which can be again be looped into 5AA allowing for big damage. Combos directly into 2B on Tager and Blizttank (standing-only). | |||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Old 236C | ||
Auto combo ender. Counts as a special and cannot be canceled into distortion drives outside of resonance blaze. Pressing 5A during it enters Cross-Raid if the partner is in correct state. | Auto combo ender. Counts as a special and cannot be canceled into distortion drives outside of resonance blaze. Pressing 5A during it enters Cross-Raid if the partner is in correct state. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_2A.png |caption= | |image=BBTag_Noel_2A.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Low | ||
* Low-profile | |||
* Chains into itself and cancels into 4A and 5A on-block/hit | * Chains into itself and cancels into 4A and 5A on-block/hit | ||
* Old 2B | * Old 2B | ||
Primary low attack. Has decent reach for a low and can be chained into itself up to 3 times. It can also be canceled into 4A or 5A, but for both you can only chain 2A twice into itself at maximum. | Primary low attack. Has decent reach for a low and can be chained into itself up to 3 times. It can also be canceled into 4A or 5A, but for both you can only chain 2A twice into itself at maximum. The low-profile can make it go under certain DPs (e.g. Makoto). | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_4B.png |caption='''B''' | |image=BBTag_Noel_4B.png |caption='''B''' | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|4B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Mid-body invul | ||
* Projectile invul | * Projectile invul | ||
* The pillar from 4D is considered a projectile | * The pillar from 4D is considered a projectile | ||
Line 174: | Line 166: | ||
One of Noel's most infamous moves. This version is most similar to the CF version which has mid and projectile invul. Use this to escape obvious pressure strings or to bait out standing pokes in neutral. It loses to lows, overheads, and throws so be mindful. Can either be a great tool for neutral in certain match-ups or ensured death in others, spamming this can easily get you blown up. Also used sometimes on Oki where it can be made relatively safe with correct timing and spacing (whiffing A-moves). | One of Noel's most infamous moves. This version is most similar to the CF version which has mid and projectile invul. Use this to escape obvious pressure strings or to bait out standing pokes in neutral. It loses to lows, overheads, and throws so be mindful. Can either be a great tool for neutral in certain match-ups or ensured death in others, spamming this can easily get you blown up. Also used sometimes on Oki where it can be made relatively safe with correct timing and spacing (whiffing A-moves). | ||
Forces standing on hit which allows for consistent combos into 214A. | Forces standing on-hit which allows for consistent combos into 214A. Combos on counterhit into 5B. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_5B.png |caption=Just keep pressing B my dude. | |image=BBTag_Noel_5B.png |caption=Just keep pressing B my dude. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Drive Cancel on hit or 30-37f | ||
* Old 5D | * Old 5D | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_2B.png |caption= | |image=BBTag_Noel_2B.png |caption= | ||
Line 201: | Line 193: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* High-profile and considered airborne | ||
* Pseudo anti-air | * Pseudo anti-air | ||
* Drive Cancel on 22-30f | * Drive Cancel on 22-30f | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_5C.png |caption= | |image=BBTag_Noel_5C.png |caption= | ||
Line 221: | Line 213: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Overhead | ||
* Old Crush-Trigger | * Old Crush-Trigger | ||
Line 229: | Line 221: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_2C.png |caption= | |image=BBTag_Noel_2C.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Low | ||
* Low-profile | |||
* Old 3C | * Old 3C | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_jA.png |caption=Has a few useful properties. | |image=BBTag_Noel_jA.png |caption=Has a few useful properties. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Overhead (first hit only) | ||
* Chains into j.AA and j.C | * Chains into j.AA and j.C | ||
* Old j.C | * Old j.C | ||
Line 265: | Line 258: | ||
Noel's primary jump-in attack. It's now an overhead! If you're in the air you will be pressing this button for just about everything. Also still negates enemy projectiles. Can hit standing or tall opponents if pressed right after jumping. | Noel's primary jump-in attack. It's now an overhead! If you're in the air you will be pressing this button for just about everything. Also still negates enemy projectiles. Can hit standing or tall opponents if pressed right after jumping. | ||
When used as a jump-in can usually be combo'd into 5A or Drive by land-canceling {j.B} into d.A. Against airborne opponents on counterhit it can also be combo'd into 5A and j.B. | |||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Overhead | ||
* Chains into j.C | * Chains into j.C | ||
* Old j.2C | * Old j.2C | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_jB.png |caption= | |image=BBTag_Noel_jB.png |caption= | ||
Line 286: | Line 279: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* NOT an overhead! | ||
* Cross-up tool | * Cross-up tool | ||
* Drive Cancel after landing 1-15f | * Drive Cancel after landing 1-15f | ||
Line 296: | Line 289: | ||
Her air drive starter. It halts her momentum and moves a set distance forward when used. Can be used as an unsafe cross up tool. | Her air drive starter. It halts her momentum and moves a set distance forward when used. Can be used as an unsafe cross up tool. | ||
It's best use is to actually whiff cancel straight into her chain revolver sequence when landing by doing a land-cancel. | It's best use is to actually whiff cancel straight into her chain revolver sequence when landing by doing a land-cancel. Can combo into delayed 5AAA which then can again be looped into j.B allowing for big damage. | ||
Land-cancels: | '''Land-cancels:''' | ||
Press j.B just as you are about to land from a jump. Noel will land with the silhouettes that follow her during chain revolver but the j.B animation won't fully complete (with her shouting "Fail". | Press j.B just as you are about to land from a jump. Noel will land with the silhouettes that follow her during chain revolver but the j.B animation won't fully complete (with her shouting "Fail". | ||
Since you're now in chain revolver you can immediately buffer the next chain revolver input letting you use moves you normally couldn't in neutral. This fills all useful roles from using it in neutral from a back-jump to get straight into d.5B for advancing while dodging projectiles, to being able to combo j.A into her Drive d.A attacks, or to directly transitioning into her mixup options in Drive after landing from a jump-in. | Since you're now in chain revolver you can immediately buffer the next chain revolver input letting you use moves you normally couldn't in neutral. This fills all useful roles from using it in neutral from a back-jump to get straight into d.5B for advancing while dodging projectiles, to being able to combo j.A into her Drive d.A attacks, or to directly transitioning into her mixup options in Drive after landing from a jump-in. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_jC.png |caption= | |image=BBTag_Noel_jC.png |caption= | ||
Line 314: | Line 307: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.C}} | {{AttackVersion|name=j.C}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* NOT an overhead! | ||
* Old j.236C | * Old j.236C | ||
Noel's old revolver blast. Great air-control tool thanks to its huge horizontal hitbox and also a decent roundstarter. Used to end air combos and can now be cancelled into Thor since it counts as a normal now. Press | Noel's old revolver blast. Great air-control tool thanks to its huge horizontal hitbox and also a decent roundstarter. Used to end air combos and can now be cancelled into Thor since it counts as a normal now. Press any attack button again during j.C to do the j.CC follow-up which knocks the opponent down, doesn't give any combos without assists though. Can also hit standing or tall opponents if pressed right after jumping. | ||
On counterhit it can be combo'd into a land-canceled {j.B}.A or an assist-call. | |||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.CC}} | {{AttackVersion|name=j.CC}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|j.CC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Comes out only if j.C hit | ||
* Old j.2C | * Old j.2C | ||
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==Drive Moves== | ==Drive Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">d.5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d5A.png |caption= | |image=BBTag_Noel_d5A.png |caption= | ||
Line 344: | Line 339: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|d.5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Drive Cancel on 14-20f | ||
* Same as old d.5A | * Same as old d.5A | ||
Line 352: | Line 347: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">d.AA</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d5B.png |caption= | |image=BBTag_Noel_d5B.png |caption= | ||
Line 361: | Line 356: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|d.5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Drive Cancel on 21-31f | ||
* Old d.5B | * Old d.5B | ||
Line 369: | Line 364: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">d.AAA</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d6A.png |caption= | |image=BBTag_Noel_d6A.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|d.5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Drive Cancel on 19-28f | ||
* old d.6A | * old d.6A | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">d.AAAA</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d5C.png |caption= | |image=BBTag_Noel_d5C.png |caption= | ||
Line 395: | Line 390: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|d.5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Drive Cancel on 27-36f | ||
* old d.5C | * old d.5C | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">d.5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d6D.png |caption=Toenail warning | |image=BBTag_Noel_d6D.png |caption=Toenail warning | ||
Line 412: | Line 407: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|d.5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Body invul | ||
* Projectile invul | * Projectile invul | ||
* Drive Cancel on 37-42f | * Drive Cancel on 37-42f | ||
Line 424: | Line 419: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">d.2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d2D.png |caption= | |image=BBTag_Noel_d2D.png |caption= | ||
Line 433: | Line 428: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|d.2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* High-profile and considered airborne | ||
* Drive Cancel on 39-48f | * Drive Cancel on 39-48f | ||
* old d.2D | * old d.2D | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">d.5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d6B.png |caption=Watch your dome! | |image=BBTag_Noel_d6B.png |caption=Watch your dome! | ||
Line 451: | Line 446: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|d.5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Overhead | ||
* Drive Cancel on 25-33f | * Drive Cancel on 25-33f | ||
* old d.6B | * old d.6B | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">d.2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_Old_d6D.png |caption=Watch your toes! | |image=BBTag_Noel_Old_d6D.png |caption=Watch your toes! | ||
Line 471: | Line 466: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|d.2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Low | ||
* Body invul | * Body invul and Low-profile | ||
* Drive Cancel on 28-39f | * Drive Cancel on 28-39f | ||
The return of Noel's low mixup! Use this to open people up who are looking for Noel's overheads. Slower than her overhead and loses to quick low-attacks. The low-profile property together with mid-invulnerability frames makes it also possible to beat certain DPs with it ([https://docs.google.com/document/d/1nocXduwB0bPVfYdq0XNVpxirxYdZO48iDV9crkcZsU0/edit?usp=sharing check here for details]). No usage in combos. | The return of Noel's low mixup! Use this to open people up who are looking for Noel's overheads. Slower than her overhead and loses to quick low-attacks. The low-profile property together with mid-invulnerability frames makes it also possible to beat certain DPs with it ([https://docs.google.com/document/d/1nocXduwB0bPVfYdq0XNVpxirxYdZO48iDV9crkcZsU0/edit?usp=sharing check here for details]). No real usage in combos. | ||
}} | }} | ||
}} | }} | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_GroundThrow.png |caption= | |image=BBTag_Noel_GroundThrow.png |caption= | ||
Line 494: | Line 488: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Minimum Damage 100% | ||
Basic throw. Can be followed with 5A or cancelled into 214A on successful throw for a combo. | Basic throw. Can be followed with 5A or cancelled into 214A on successful throw for a combo. Forward-throw puts them at greater distance. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Type III: Spring Raid</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_SpringRaid.png |caption=Free from the clutches of chain revolver | |image=BBTag_Noel_SpringRaid.png |caption=Free from the clutches of chain revolver | ||
Line 511: | Line 505: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=*old d.623D | ||
Noel's DP. Full invul and also air unblockable like most DPs. It's good for anti-airing opponents who are in front of you. Can easily be crossed up by your opponent though so be careful. It also doesn't have great horizontal range. | Noel's DP. Full invul and also air unblockable like most DPs. It's good for anti-airing opponents who are in front of you. Can easily be crossed up by your opponent though so be careful. It also doesn't have great horizontal range. | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Type XI: Optic Barrel</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_OpticBarrel.png |caption= | |image=BBTag_Noel_OpticBarrel.png |caption= | ||
Line 536: | Line 530: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Noel's zoning/anti-zoning tool. No longer dash cancelable like in CP/CF but can still be used to snipe out opponents from time to time. This version of optic barrel will actually home into your opponent if they're between you and the move's max range. Can also be used to help extend certain combos. If you're close enough you can often call an assist to convert off of it. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Like the A version but is a fixed distance further away (almost fullscreen). Use this to help counter zoning. Can also be used as an ender after d.5B5C to get tech-chasing Oki. Also useful to active-switch to your partner. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Type IX: Muzzle Flitter</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_MuzzleFlitter.png |caption= | |image=BBTag_Noel_MuzzleFlitter.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Throw on standing opponents | ||
* High-profile and considered airborne | * High-profile and considered airborne | ||
Noel's hooligan-style grab. Will only grab STANDING opponents (in or out of a combo). Use this when your opponent's is expecting to block an overhead such as 5C or d.5C. | Noel's hooligan-style grab. Will only grab STANDING opponents (in or out of a combo) and jumps over them if they duck. Use this when your opponent's is expecting to block an overhead such as 5C or d.5C. | ||
Can be combo'd into from d.AA, 5B, and 4B. Combos into 5AAA > 5B . | Can be combo'd into from d.AA, 5B, and 4B. Combos into 5AAA > 5B . | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Type VI: Flash Suppressor</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_FlashSuppressor.png |caption= | |image=BBTag_Noel_FlashSuppressor.png |caption= | ||
Line 578: | Line 572: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Normal}} | {{AttackVersion|name=Normal}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Charged}} | {{AttackVersion|name=Charged}} | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|214[B]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Noel's old OTG attack but can now be used whenever! Still retains some usage as a decent oki ender. Use this as combo-ender to setup into an universal assist-combo. | Noel's old OTG attack but can now be used whenever! Still retains some usage as a decent oki ender. The last shot has increased pushback. The fewer shots Noel uses, the less disadvantaged she is on-block or the more advantaged she is on-hit. | ||
Use this as combo-ender to setup into an universal assist-combo. | |||
}} | }} | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Type II: Bloom Trigger</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_BloomTrigger.png |caption=Finally as a regular special! | |image=BBTag_Noel_BloomTrigger.png |caption=Finally as a regular special! | ||
Line 602: | Line 598: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* old d.236D | ||
Automatic ender to Noel's chain revolver sequences. It wallbounces the opponent so it can be follow up'd with an assist. | Automatic ender to Noel's chain revolver sequences. It wallbounces the opponent so it can be follow up'd with an assist. | ||
Line 613: | Line 609: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Type V: Assault Through</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_AssaultThrough.png |caption=Nothing personal kid | |image=BBTag_Noel_AssaultThrough.png |caption=Nothing personal kid | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Full invul after delay | ||
* Can pass through opponent 1-18f | * Can pass through opponent 1-18f | ||
* old d.214D | * old d.214D | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d5C.png |caption= | |image=BBTag_Noel_d5C.png |caption= | ||
Line 643: | Line 639: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|5P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Generic strike-type assist that has extended animation and wallbounces if it hits an enemy. Does have very good damage scaling so you can cash out some good damage with it. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d6C.png |caption= | |image=BBTag_Noel_d6C.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|6P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Easily Noel's best assist. Good for okizeme situations since the gun boomerang covers a large distance and is fairly active. The gun itself is also considered a projectile so it can cancel out other projectiles while moving. It's fairly slow in neutral, but if you dash forward the screen will push Noel forward so you can push the assist into your opponent. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_FlashSuppressor.png |caption= | |image=BBTag_Noel_FlashSuppressor.png |caption= | ||
Line 673: | Line 669: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|4P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Pretty mediocre. It launches your opponent upwards. That's about it. Could be useful as a generic defensive move as with most 4P assists. | ||
}} | }} | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Zero Gun: Fenrir</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_Fenrir.png |caption= | |image=BBTag_Noel_Fenrir.png |caption= | ||
Line 693: | Line 689: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Super ender for most of your combos. Has invincibility on wakeup. The last missile will only happen if you hit with the barrel of the gun. Amount of bullets varies between barrel hit and missing. 16(31 in RB) bullets on hit and 24 on miss. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Bullet Storm > Zero Gun: Thor</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_Thor.png |caption=Uh... don't do this on block. | |image=BBTag_Noel_Thor.png |caption=Uh... don't do this on block. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* They're released from blockstun before the missile. | ||
Air super ender. Can be used an anti-anti-air still. The last hit knocks down now. If you TAG into your partner's super early you can get interesting combo follow ups after the missile knockdown. | Air super ender. Can be used an anti-anti-air still. The last hit knocks down now. If you TAG into your partner's super early you can get interesting combo follow ups after the missile knockdown. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Astral Heat. Similar to Noel's earlier astrals. It's a strike attack instead of a counter. | ||
}} | }} | ||
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==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Noel Vermillion/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Noel Vermillion/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Noel Vermillion/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Noel Vermillion]] | [[Category:Noel Vermillion]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 06:17, 24 May 2020
Noel Vermillion |
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Overview
"Everything will be all right if we work together!" | |
Lore: | Noel Vermillion is a former Lieutenant of the Novus Orbis Librarium and the wielder of the Nox Nyctores dual transforming weapons "Arcus Diabolus: Bolverk." A nervous, but kindhearted young woman, Noel aims to help others wherever she goes.
Noel was initially created as a Murakumo Unit, like Nu-13, on December 25, 2194 by the "Sector Seven" organization. Named "Mu-12," she was made in Ikaruga to become the heart of a new Black Beast as the ultimate weapon for Sector Seven to use against NOL. However, Ikaruga is completely obliterated in the midst of the Ikaruga Civil War while Mu-12 is still being constructed. She was found as an amnesiac and adopted by the aristocratic Vermillion household and named Noel. Wishing to repay her family for saving her life, she decides to enroll in NOL's Military Academy in an attempt to save the Vermillions from being excommunicated from society. In the Military Academy, she met her current best and most dear friends, Makoto Nanaya and Tsubaki Yayoi. After graduating, Noel was noticed for her unique talents and became a part of the 4th Magic Division under Jin Kisaragi's command, thus restoring the Vermillion household's aristocratic rights. Deciding to defect from NOL after learning about their true agenda, Noel has become the target of an organized manhunt established by Hazama/Terumi thanks to their authoritative abilities as a commanding intelligence officer within NOL. Hazama/Terumi are part of a very small number of people who know about her origins as Mu-12, and, ergo, realize her importance to their plans. |
Drive: Chain Revolver
Noel's Chain Revolver makes a return in BlazBlue Cross Tag Battle in somewhat more simplified fashion. Noel's B normals all corespond to a different drive normal from the original Blazblue series. Once you enter the drive stance by pressing one of these normals, you can get a different drive normal by pressing A, 5B, 2B, 5C or 2C during the drive stance. Much like the original Chain Revolver drive, you can do up to a total of 4 drive normals once you enter the stance. After you reach the maximum of 4 drive normals, pressing A, B or C again will make Noel end the drive stance by doing Bloom Trigger.
Playstyle
Noel Vermillion Noel is a rushdown character that focuses more on movement. She does not have much in terms of long reaching normals or even specials to help her approach. Instead, Noel must rely on combining her fast movement with fundamental movement to bait people into trying to stop her approaches and whiff, which will open up opportunities to close the gap and sometimes whiff punish the opponent. Once up close, Noel's drive offers good options to go for mixups and also possess invulnerability against attacks with particular attributes, rewarding good reads.
- Strong mixup options, as long as she gets into her Drive.
- Can be extremely oppressing up-close.
- Her unique invincibility options can turn certain matchups up on their heads.
- Good lockdown assist.
- Noob-crusher: Just like Tager or Yang, the enemy not knowing the matchup can give Noel an easy free win.
- Poor range on all her moves.
- Difficulty getting in against most of the cast, especially against top-tier characters. Also difficulty staying in thanks to pushblock.
- Invincibility moves are easily negated by more experienced players.
- Extremely weak ground-to-air game.
- Can't combo into B-moves without assist or air-hit/CH.
- Basically no burst-punish combo-routes.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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4B | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C XIII. Revolver Blast |
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Drive Moves
d.5A Press A during various B normals |
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d.AA Press A during your 1st Chain Revolver normal |
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d.AAA Press A during your 2nd Chain Revolver normal |
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d.AAAA Press A during your 3rd Chain Revolver |
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d.5B Press B during various B normals or 2nd Chain Revolver normal |
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d.2B Press B during 1st or 3rd Chain Revolver normal |
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d.5C Press C during various B normals or 2nd Chain Revolver normal |
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d.2C Press C during your 1st or 3rd Chain Revolver normal |
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Universal Mechanics
Ground Throw 5B+C |
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Type III: Spring Raid 5A+D |
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Skills
Type XI: Optic Barrel 236A/B |
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Type IX: Muzzle Flitter 214A |
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Type VI: Flash Suppressor 214B (Chargable) |
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Extra Skills
Type II: Bloom Trigger 236C or Press A, B or C after chaining 4 Chain Revolver normals |
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Type V: Assault Through 214C |
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Partner Skills
5P BBCF d.5C |
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6P BBCF d.6C |
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4P Type VI: Flash Suppressor |
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Distortion Skills
Zero Gun: Fenrir 236B+C |
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Bullet Storm > Zero Gun: Thor j.236B+C |
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Distortion Skill Duo
Zero Gun: Fenrir Finisher P during partner's distortion drive |
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Astral Heat
Valkyrie Veil 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •