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{| class="wikitable" style="float:right; margin-left: | {| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | ||
|- | |- | ||
!Noel Vermillion | !Noel Vermillion | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Noel_Portrait.png| | [[File:BBTag_Noel_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{#lst:BBTag/Noel Vermillion/Data| | {{#lst:BBTag/Noel Vermillion/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
Line 21: | Line 21: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Noel Vermillion | |||
| game = BBTag | |||
| icon = BBTag_Noel_Icon.png | |||
= | | quote = Everything will be all right if we work together! | ||
| lore = Noel Vermillion is a former Lieutenant of the Novus Orbis Librarium and the wielder of the Nox Nyctores dual transforming weapons "Arcus Diabolus: Bolverk." A nervous, but kindhearted young woman, Noel aims to help others wherever she goes. | |||
Noel Vermillion is a former Lieutenant of the Novus Orbis Librarium and the wielder of the Nox Nyctores dual transforming weapons "Arcus Diabolus: Bolverk." A nervous, but kindhearted young woman, Noel aims to help others wherever she goes. | |||
Noel was initially created as a Murakumo Unit, like Nu-13, on December 25, 2194 by the "Sector Seven" organization. Named "Mu-12," she was made in Ikaruga to become the heart of a new Black Beast as the ultimate weapon for Sector Seven to use against NOL. However, Ikaruga is completely obliterated in the midst of the Ikaruga Civil War while Mu-12 is still being constructed. She was found as an amnesiac and adopted by the aristocratic Vermillion household and named Noel. Wishing to repay her family for saving her life, she decides to enroll in NOL's Military Academy in an attempt to save the Vermillions from being excommunicated from society. In the Military Academy, she met her current best and most dear friends, Makoto Nanaya and Tsubaki Yayoi. After graduating, Noel was noticed for her unique talents and became a part of the 4th Magic Division under Jin Kisaragi's command, thus restoring the Vermillion household's aristocratic rights. | Noel was initially created as a Murakumo Unit, like Nu-13, on December 25, 2194 by the "Sector Seven" organization. Named "Mu-12," she was made in Ikaruga to become the heart of a new Black Beast as the ultimate weapon for Sector Seven to use against NOL. However, Ikaruga is completely obliterated in the midst of the Ikaruga Civil War while Mu-12 is still being constructed. She was found as an amnesiac and adopted by the aristocratic Vermillion household and named Noel. Wishing to repay her family for saving her life, she decides to enroll in NOL's Military Academy in an attempt to save the Vermillions from being excommunicated from society. In the Military Academy, she met her current best and most dear friends, Makoto Nanaya and Tsubaki Yayoi. After graduating, Noel was noticed for her unique talents and became a part of the 4th Magic Division under Jin Kisaragi's command, thus restoring the Vermillion household's aristocratic rights. | ||
Deciding to defect from NOL after learning about their true agenda, Noel has become the target of an organized manhunt established by Hazama/Terumi thanks to their authoritative abilities as a commanding intelligence officer within NOL. Hazama/Terumi are part of a very small number of people who know about her origins as Mu-12, and, ergo, realize her importance to their plans. | Deciding to defect from NOL after learning about their true agenda, Noel has become the target of an organized manhunt established by Hazama/Terumi thanks to their authoritative abilities as a commanding intelligence officer within NOL. Hazama/Terumi are part of a very small number of people who know about her origins as Mu-12, and, ergo, realize her importance to their plans. | ||
}} | |||
===Drive: Chain Revolver=== | |||
Noel's Chain Revolver makes a return in BlazBlue Cross Tag Battle in somewhat more simplified fashion. Noel's B normals all corespond to a different drive normal from the original Blazblue series. Once you enter the drive stance by pressing one of these normals, you can get a different drive normal by pressing A, 5B, 2B, 5C or 2C during the drive stance. Much like the original Chain Revolver drive, you can do up to a total of 4 drive normals once you enter the stance. After you reach the maximum of 4 drive normals, pressing A, B or C again will make Noel end the drive stance by doing Bloom Trigger. | |||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
Noel is a rushdown character that focuses more on movement. She does not have much in terms of long reaching normals or even specials to help her approach. Instead, Noel must rely on combining her fast movement with fundamental movement to bait people into trying to stop her approaches and whiff, which will open up opportunities to close the gap and sometimes whiff punish the opponent. Once up close, Noel's drive offers good options to go for mixups and also possess invulnerability against attacks with particular attributes, rewarding good reads. | |intro=Noel is a rushdown character that focuses more on movement. She does not have much in terms of long reaching normals or even specials to help her approach. Instead, Noel must rely on combining her fast movement with fundamental movement to bait people into trying to stop her approaches and whiff, which will open up opportunities to close the gap and sometimes whiff punish the opponent. Once up close, Noel's drive offers good options to go for mixups and also possess invulnerability against attacks with particular attributes, rewarding good reads. | ||
|pros= | |||
| | |||
*Strong mixup options, as long as she gets into her Drive. | *Strong mixup options, as long as she gets into her Drive. | ||
*Can be extremely oppressing up-close. | *Can be extremely oppressing up-close. | ||
Line 48: | Line 45: | ||
*Good lockdown assist. | *Good lockdown assist. | ||
*Noob-crusher: Just like Tager or Yang, the enemy not knowing the matchup can give Noel an easy free win. | *Noob-crusher: Just like Tager or Yang, the enemy not knowing the matchup can give Noel an easy free win. | ||
| | |cons= | ||
*Poor range on all her moves. | *Poor range on all her moves. | ||
*Difficulty getting in against most of the cast, especially against top-tier characters. Also difficulty staying in thanks to pushblock. | *Difficulty getting in against most of the cast, especially against top-tier characters. Also difficulty staying in thanks to pushblock. | ||
Line 55: | Line 52: | ||
*Can't combo into B-moves without assist or air-hit/CH. | *Can't combo into B-moves without assist or air-hit/CH. | ||
*Basically no burst-punish combo-routes. | *Basically no burst-punish combo-routes. | ||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
{{#lst:BBTag/Noel Vermillion/Data|Links}} | {{#lst:BBTag/Noel Vermillion/Data|Links}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
Line 70: | Line 59: | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_4A.png |caption= | |image=BBTag_Noel_4A.png |caption= | ||
Line 79: | Line 68: | ||
{{#lst:BBTag/Noel Vermillion/Data|4A}} | {{#lst:BBTag/Noel Vermillion/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Head invulnerable | ||
* Jump cancelable on-block/hit | * Jump cancelable on-block/hit | ||
* Cancels into 5A and 2A on-block/hit | * Cancels into 5A and 2A on-block/hit | ||
Line 89: | Line 78: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_5A.png |caption=Oh no no more! | |image=BBTag_Noel_5A.png |caption=Oh no no more! | ||
Line 103: | Line 92: | ||
{{#lst:BBTag/Noel Vermillion/Data|5A}} | {{#lst:BBTag/Noel Vermillion/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Jump cancelable on-block/hit | ||
* Cancels into 4A, 2A and 5AA on-block/hit | * Cancels into 4A, 2A and 5AA on-block/hit | ||
* Old 6A (also new in v2.0 BBTAG) | * Old 6A (also new in v2.0 BBTAG) | ||
Line 115: | Line 104: | ||
{{#lst:BBTag/Noel Vermillion/Data|5AA}} | {{#lst:BBTag/Noel Vermillion/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Jump cancelable on-hit | ||
* Old 5B | * Old 5B | ||
Line 124: | Line 113: | ||
{{#lst:BBTag/Noel Vermillion/Data|5AAA}} | {{#lst:BBTag/Noel Vermillion/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Jump cancelable on-hit | ||
* Introduces a frametrap | * Introduces a frametrap | ||
* Old 5C | * Old 5C | ||
Line 136: | Line 125: | ||
{{#lst:BBTag/Noel Vermillion/Data|5AAAA}} | {{#lst:BBTag/Noel Vermillion/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Old 236C | ||
Auto combo ender. Counts as a special and cannot be canceled into distortion drives outside of resonance blaze. Pressing 5A during it enters Cross-Raid if the partner is in correct state. | Auto combo ender. Counts as a special and cannot be canceled into distortion drives outside of resonance blaze. Pressing 5A during it enters Cross-Raid if the partner is in correct state. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_2A.png |caption= | |image=BBTag_Noel_2A.png |caption= | ||
Line 151: | Line 140: | ||
{{#lst:BBTag/Noel Vermillion/Data|2A}} | {{#lst:BBTag/Noel Vermillion/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Low | ||
* Low-profile | * Low-profile | ||
* Chains into itself and cancels into 4A and 5A on-block/hit | * Chains into itself and cancels into 4A and 5A on-block/hit | ||
Line 159: | Line 148: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_4B.png |caption='''B''' | |image=BBTag_Noel_4B.png |caption='''B''' | ||
Line 169: | Line 158: | ||
{{#lst:BBTag/Noel Vermillion/Data|4B}} | {{#lst:BBTag/Noel Vermillion/Data|4B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Mid-body invul | ||
* Projectile invul | * Projectile invul | ||
* The pillar from 4D is considered a projectile | * The pillar from 4D is considered a projectile | ||
Line 180: | Line 169: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_5B.png |caption=Just keep pressing B my dude. | |image=BBTag_Noel_5B.png |caption=Just keep pressing B my dude. | ||
Line 190: | Line 179: | ||
{{#lst:BBTag/Noel Vermillion/Data|5B}} | {{#lst:BBTag/Noel Vermillion/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Drive Cancel on hit or 30-37f | ||
* Old 5D | * Old 5D | ||
Line 196: | Line 185: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_2B.png |caption= | |image=BBTag_Noel_2B.png |caption= | ||
Line 206: | Line 195: | ||
{{#lst:BBTag/Noel Vermillion/Data|2B}} | {{#lst:BBTag/Noel Vermillion/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* High-profile and considered airborne | ||
* Pseudo anti-air | * Pseudo anti-air | ||
* Drive Cancel on 22-30f | * Drive Cancel on 22-30f | ||
Line 216: | Line 205: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_5C.png |caption= | |image=BBTag_Noel_5C.png |caption= | ||
Line 226: | Line 215: | ||
{{#lst:BBTag/Noel Vermillion/Data|5C}} | {{#lst:BBTag/Noel Vermillion/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Overhead | ||
* Old Crush-Trigger | * Old Crush-Trigger | ||
Line 232: | Line 221: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_2C.png |caption= | |image=BBTag_Noel_2C.png |caption= | ||
Line 242: | Line 231: | ||
{{#lst:BBTag/Noel Vermillion/Data|2C}} | {{#lst:BBTag/Noel Vermillion/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Low | ||
* Low-profile | * Low-profile | ||
* Old 3C | * Old 3C | ||
Line 251: | Line 240: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_jA.png |caption=Has a few useful properties. | |image=BBTag_Noel_jA.png |caption=Has a few useful properties. | ||
Line 263: | Line 252: | ||
{{#lst:BBTag/Noel Vermillion/Data|j.A}} | {{#lst:BBTag/Noel Vermillion/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Overhead (first hit only) | ||
* Chains into j.AA and j.C | * Chains into j.AA and j.C | ||
* Old j.C | * Old j.C | ||
Line 275: | Line 264: | ||
{{#lst:BBTag/Noel Vermillion/Data|j.AA}} | {{#lst:BBTag/Noel Vermillion/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Overhead | ||
* Chains into j.C | * Chains into j.C | ||
* Old j.2C | * Old j.2C | ||
Line 282: | Line 271: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_jB.png |caption= | |image=BBTag_Noel_jB.png |caption= | ||
Line 292: | Line 281: | ||
{{#lst:BBTag/Noel Vermillion/Data|j.B}} | {{#lst:BBTag/Noel Vermillion/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* NOT an overhead! | ||
* Cross-up tool | * Cross-up tool | ||
* Drive Cancel after landing 1-15f | * Drive Cancel after landing 1-15f | ||
Line 307: | Line 296: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_jC.png |caption= | |image=BBTag_Noel_jC.png |caption= | ||
Line 320: | Line 309: | ||
{{#lst:BBTag/Noel Vermillion/Data|j.C}} | {{#lst:BBTag/Noel Vermillion/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* NOT an overhead! | ||
* Old j.236C | * Old j.236C | ||
Line 331: | Line 320: | ||
{{#lst:BBTag/Noel Vermillion/Data|j.CC}} | {{#lst:BBTag/Noel Vermillion/Data|j.CC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Comes out only if j.C hit | ||
* Old j.2C | * Old j.2C | ||
Line 342: | Line 331: | ||
==Drive Moves== | ==Drive Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">d.5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d5A.png |caption= | |image=BBTag_Noel_d5A.png |caption= | ||
Line 352: | Line 341: | ||
{{#lst:BBTag/Noel Vermillion/Data|d.5A}} | {{#lst:BBTag/Noel Vermillion/Data|d.5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Drive Cancel on 14-20f | ||
* Same as old d.5A | * Same as old d.5A | ||
Line 358: | Line 347: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">d.AA</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d5B.png |caption= | |image=BBTag_Noel_d5B.png |caption= | ||
Line 369: | Line 358: | ||
{{#lst:BBTag/Noel Vermillion/Data|d.5AA}} | {{#lst:BBTag/Noel Vermillion/Data|d.5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Drive Cancel on 21-31f | ||
* Old d.5B | * Old d.5B | ||
Line 375: | Line 364: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">d.AAA</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d6A.png |caption= | |image=BBTag_Noel_d6A.png |caption= | ||
Line 386: | Line 375: | ||
{{#lst:BBTag/Noel Vermillion/Data|d.5AAA}} | {{#lst:BBTag/Noel Vermillion/Data|d.5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Drive Cancel on 19-28f | ||
* old d.6A | * old d.6A | ||
Line 392: | Line 381: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">d.AAAA</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d5C.png |caption= | |image=BBTag_Noel_d5C.png |caption= | ||
Line 403: | Line 392: | ||
{{#lst:BBTag/Noel Vermillion/Data|d.5AAAA}} | {{#lst:BBTag/Noel Vermillion/Data|d.5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Drive Cancel on 27-36f | ||
* old d.5C | * old d.5C | ||
Line 409: | Line 398: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">d.5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d6D.png |caption=Toenail warning | |image=BBTag_Noel_d6D.png |caption=Toenail warning | ||
Line 420: | Line 409: | ||
{{#lst:BBTag/Noel Vermillion/Data|d.5B}} | {{#lst:BBTag/Noel Vermillion/Data|d.5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Body invul | ||
* Projectile invul | * Projectile invul | ||
* Drive Cancel on 37-42f | * Drive Cancel on 37-42f | ||
Line 430: | Line 419: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">d.2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d2D.png |caption= | |image=BBTag_Noel_d2D.png |caption= | ||
Line 441: | Line 430: | ||
{{#lst:BBTag/Noel Vermillion/Data|d.2B}} | {{#lst:BBTag/Noel Vermillion/Data|d.2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* High-profile and considered airborne | ||
* Drive Cancel on 39-48f | * Drive Cancel on 39-48f | ||
* old d.2D | * old d.2D | ||
Line 448: | Line 437: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">d.5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d6B.png |caption=Watch your dome! | |image=BBTag_Noel_d6B.png |caption=Watch your dome! | ||
Line 459: | Line 448: | ||
{{#lst:BBTag/Noel Vermillion/Data|d.5C}} | {{#lst:BBTag/Noel Vermillion/Data|d.5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Overhead | ||
* Drive Cancel on 25-33f | * Drive Cancel on 25-33f | ||
* old d.6B | * old d.6B | ||
Line 468: | Line 457: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">d.2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_Old_d6D.png |caption=Watch your toes! | |image=BBTag_Noel_Old_d6D.png |caption=Watch your toes! | ||
Line 479: | Line 468: | ||
{{#lst:BBTag/Noel Vermillion/Data|d.2C}} | {{#lst:BBTag/Noel Vermillion/Data|d.2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Low | ||
* Body invul and Low-profile | * Body invul and Low-profile | ||
* Drive Cancel on 28-39f | * Drive Cancel on 28-39f | ||
Line 491: | Line 480: | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_GroundThrow.png |caption= | |image=BBTag_Noel_GroundThrow.png |caption= | ||
Line 501: | Line 490: | ||
{{#lst:BBTag/Noel Vermillion/Data|BC}} | {{#lst:BBTag/Noel Vermillion/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Minimum Damage 100% | ||
Basic throw. Can be followed with 5A or cancelled into 214A on successful throw for a combo. Forward-throw puts them at greater distance. | Basic throw. Can be followed with 5A or cancelled into 214A on successful throw for a combo. Forward-throw puts them at greater distance. | ||
Line 507: | Line 496: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Type III: Spring Raid</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_SpringRaid.png |caption=Free from the clutches of chain revolver | |image=BBTag_Noel_SpringRaid.png |caption=Free from the clutches of chain revolver | ||
Line 518: | Line 507: | ||
{{#lst:BBTag/Noel Vermillion/Data|AD}} | {{#lst:BBTag/Noel Vermillion/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=*old d.623D | ||
Noel's DP. Full invul and also air unblockable like most DPs. It's good for anti-airing opponents who are in front of you. Can easily be crossed up by your opponent though so be careful. It also doesn't have great horizontal range. | Noel's DP. Full invul and also air unblockable like most DPs. It's good for anti-airing opponents who are in front of you. Can easily be crossed up by your opponent though so be careful. It also doesn't have great horizontal range. | ||
Line 531: | Line 520: | ||
==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Type XI: Optic Barrel</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_OpticBarrel.png |caption= | |image=BBTag_Noel_OpticBarrel.png |caption= | ||
Line 543: | Line 532: | ||
{{#lst:BBTag/Noel Vermillion/Data|236A}} | {{#lst:BBTag/Noel Vermillion/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Noel's zoning/anti-zoning tool. No longer dash cancelable like in CP/CF but can still be used to snipe out opponents from time to time. This version of optic barrel will actually home into your opponent if they're between you and the move's max range. Can also be used to help extend certain combos. If you're close enough you can often call an assist to convert off of it. | ||
}} | }} | ||
Line 550: | Line 539: | ||
{{#lst:BBTag/Noel Vermillion/Data|236B}} | {{#lst:BBTag/Noel Vermillion/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Like the A version but is a fixed distance further away (almost fullscreen). Use this to help counter zoning. Can also be used as an ender after d.5B5C to get tech-chasing Oki. Also useful to active-switch to your partner. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Type IX: Muzzle Flitter</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_MuzzleFlitter.png |caption= | |image=BBTag_Noel_MuzzleFlitter.png |caption= | ||
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{{#lst:BBTag/Noel Vermillion/Data|214A}} | {{#lst:BBTag/Noel Vermillion/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Throw on standing opponents | ||
* High-profile and considered airborne | * High-profile and considered airborne | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Type VI: Flash Suppressor</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_FlashSuppressor.png |caption= | |image=BBTag_Noel_FlashSuppressor.png |caption= | ||
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{{#lst:BBTag/Noel Vermillion/Data|214[B]}} | {{#lst:BBTag/Noel Vermillion/Data|214[B]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Noel's old OTG attack but can now be used whenever! Still retains some usage as a decent oki ender. The last shot has increased pushback. The fewer shots Noel uses, the less disadvantaged she is on-block or the more advantaged she is on-hit. | Noel's old OTG attack but can now be used whenever! Still retains some usage as a decent oki ender. The last shot has increased pushback. The fewer shots Noel uses, the less disadvantaged she is on-block or the more advantaged she is on-hit. | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Type II: Bloom Trigger</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_BloomTrigger.png |caption=Finally as a regular special! | |image=BBTag_Noel_BloomTrigger.png |caption=Finally as a regular special! | ||
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{{#lst:BBTag/Noel Vermillion/Data|236C}} | {{#lst:BBTag/Noel Vermillion/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* old d.236D | ||
Automatic ender to Noel's chain revolver sequences. It wallbounces the opponent so it can be follow up'd with an assist. | Automatic ender to Noel's chain revolver sequences. It wallbounces the opponent so it can be follow up'd with an assist. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Type V: Assault Through</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_AssaultThrough.png |caption=Nothing personal kid | |image=BBTag_Noel_AssaultThrough.png |caption=Nothing personal kid | ||
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{{#lst:BBTag/Noel Vermillion/Data|214C}} | {{#lst:BBTag/Noel Vermillion/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Full invul after delay | ||
* Can pass through opponent 1-18f | * Can pass through opponent 1-18f | ||
* old d.214D | * old d.214D | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d5C.png |caption= | |image=BBTag_Noel_d5C.png |caption= | ||
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{{#lst:BBTag/Noel Vermillion/Data|5P }} | {{#lst:BBTag/Noel Vermillion/Data|5P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Generic strike-type assist that has extended animation and wallbounces if it hits an enemy. Does have very good damage scaling so you can cash out some good damage with it. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_d6C.png |caption= | |image=BBTag_Noel_d6C.png |caption= | ||
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{{#lst:BBTag/Noel Vermillion/Data|6P }} | {{#lst:BBTag/Noel Vermillion/Data|6P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Easily Noel's best assist. Good for okizeme situations since the gun boomerang covers a large distance and is fairly active. The gun itself is also considered a projectile so it can cancel out other projectiles while moving. It's fairly slow in neutral, but if you dash forward the screen will push Noel forward so you can push the assist into your opponent. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_FlashSuppressor.png |caption= | |image=BBTag_Noel_FlashSuppressor.png |caption= | ||
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{{#lst:BBTag/Noel Vermillion/Data|4P }} | {{#lst:BBTag/Noel Vermillion/Data|4P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Pretty mediocre. It launches your opponent upwards. That's about it. Could be useful as a generic defensive move as with most 4P assists. | ||
}} | }} | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Zero Gun: Fenrir</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_Fenrir.png |caption= | |image=BBTag_Noel_Fenrir.png |caption= | ||
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{{#lst:BBTag/Noel Vermillion/Data|236BC}} | {{#lst:BBTag/Noel Vermillion/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Super ender for most of your combos. Has invincibility on wakeup. The last missile will only happen if you hit with the barrel of the gun. Amount of bullets varies between barrel hit and missing. 16(31 in RB) bullets on hit and 24 on miss. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Bullet Storm > Zero Gun: Thor</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Noel_Thor.png |caption=Uh... don't do this on block. | |image=BBTag_Noel_Thor.png |caption=Uh... don't do this on block. | ||
Line 718: | Line 707: | ||
{{#lst:BBTag/Noel Vermillion/Data|j.236BC}} | {{#lst:BBTag/Noel Vermillion/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* They're released from blockstun before the missile. | ||
Air super ender. Can be used an anti-anti-air still. The last hit knocks down now. If you TAG into your partner's super early you can get interesting combo follow ups after the missile knockdown. | Air super ender. Can be used an anti-anti-air still. The last hit knocks down now. If you TAG into your partner's super early you can get interesting combo follow ups after the missile knockdown. | ||
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{{#lst:BBTag/Noel Vermillion/Data|Distortion Skill Duo}} | {{#lst:BBTag/Noel Vermillion/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Noel Vermillion/Data|222BC}} | {{#lst:BBTag/Noel Vermillion/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Astral Heat. Similar to Noel's earlier astrals. It's a strike attack instead of a counter. | ||
}} | }} |
Revision as of 06:17, 24 May 2020
Noel Vermillion |
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Overview
"Everything will be all right if we work together!" | |
Lore: | Noel Vermillion is a former Lieutenant of the Novus Orbis Librarium and the wielder of the Nox Nyctores dual transforming weapons "Arcus Diabolus: Bolverk." A nervous, but kindhearted young woman, Noel aims to help others wherever she goes.
Noel was initially created as a Murakumo Unit, like Nu-13, on December 25, 2194 by the "Sector Seven" organization. Named "Mu-12," she was made in Ikaruga to become the heart of a new Black Beast as the ultimate weapon for Sector Seven to use against NOL. However, Ikaruga is completely obliterated in the midst of the Ikaruga Civil War while Mu-12 is still being constructed. She was found as an amnesiac and adopted by the aristocratic Vermillion household and named Noel. Wishing to repay her family for saving her life, she decides to enroll in NOL's Military Academy in an attempt to save the Vermillions from being excommunicated from society. In the Military Academy, she met her current best and most dear friends, Makoto Nanaya and Tsubaki Yayoi. After graduating, Noel was noticed for her unique talents and became a part of the 4th Magic Division under Jin Kisaragi's command, thus restoring the Vermillion household's aristocratic rights. Deciding to defect from NOL after learning about their true agenda, Noel has become the target of an organized manhunt established by Hazama/Terumi thanks to their authoritative abilities as a commanding intelligence officer within NOL. Hazama/Terumi are part of a very small number of people who know about her origins as Mu-12, and, ergo, realize her importance to their plans. |
Drive: Chain Revolver
Noel's Chain Revolver makes a return in BlazBlue Cross Tag Battle in somewhat more simplified fashion. Noel's B normals all corespond to a different drive normal from the original Blazblue series. Once you enter the drive stance by pressing one of these normals, you can get a different drive normal by pressing A, 5B, 2B, 5C or 2C during the drive stance. Much like the original Chain Revolver drive, you can do up to a total of 4 drive normals once you enter the stance. After you reach the maximum of 4 drive normals, pressing A, B or C again will make Noel end the drive stance by doing Bloom Trigger.
Playstyle
Noel Vermillion Noel is a rushdown character that focuses more on movement. She does not have much in terms of long reaching normals or even specials to help her approach. Instead, Noel must rely on combining her fast movement with fundamental movement to bait people into trying to stop her approaches and whiff, which will open up opportunities to close the gap and sometimes whiff punish the opponent. Once up close, Noel's drive offers good options to go for mixups and also possess invulnerability against attacks with particular attributes, rewarding good reads.
- Strong mixup options, as long as she gets into her Drive.
- Can be extremely oppressing up-close.
- Her unique invincibility options can turn certain matchups up on their heads.
- Good lockdown assist.
- Noob-crusher: Just like Tager or Yang, the enemy not knowing the matchup can give Noel an easy free win.
- Poor range on all her moves.
- Difficulty getting in against most of the cast, especially against top-tier characters. Also difficulty staying in thanks to pushblock.
- Invincibility moves are easily negated by more experienced players.
- Extremely weak ground-to-air game.
- Can't combo into B-moves without assist or air-hit/CH.
- Basically no burst-punish combo-routes.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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4B | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C XIII. Revolver Blast |
Template:AttackDataHeader-BBTag |
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Drive Moves
d.5A Press A during various B normals |
Template:AttackDataHeader-BBTag |
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d.AA Press A during your 1st Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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d.AAA Press A during your 2nd Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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d.AAAA Press A during your 3rd Chain Revolver |
Template:AttackDataHeader-BBTag |
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d.5B Press B during various B normals or 2nd Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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d.2B Press B during 1st or 3rd Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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d.5C Press C during various B normals or 2nd Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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d.2C Press C during your 1st or 3rd Chain Revolver normal |
Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Type III: Spring Raid 5A+D |
Template:AttackDataHeader-BBTag |
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Skills
Type XI: Optic Barrel 236A/B |
Template:AttackDataHeader-BBTag |
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Type IX: Muzzle Flitter 214A |
Template:AttackDataHeader-BBTag |
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Type VI: Flash Suppressor 214B (Chargable) |
Template:AttackDataHeader-BBTag |
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Extra Skills
Type II: Bloom Trigger 236C or Press A, B or C after chaining 4 Chain Revolver normals |
Template:AttackDataHeader-BBTag |
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Type V: Assault Through 214C |
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Partner Skills
5P BBCF d.5C |
Template:AttackDataHeader-BBTag |
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6P BBCF d.6C |
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4P Type VI: Flash Suppressor |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Zero Gun: Fenrir 236B+C |
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Bullet Storm > Zero Gun: Thor j.236B+C |
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Distortion Skill Duo
Zero Gun: Fenrir Finisher P during partner's distortion drive |
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Astral Heat
Valkyrie Veil 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •