BBTag/Noel Vermillion/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 22F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
4A
1000 - 100 70 B All - - - - - - - - - -
5A
1500 - 90 80 B All - - - - - - - - - -
5AA
1500 - 100 80 B All - - - - - - - - - -
5AAA
1700 - 100 85 B All - - - - - - - - - -
5AAAA
2000 - 100 90 B All - - - - - - - - - -
2A
1000 - 90 70 F Low - - - - - - - - - -
5B
1700 - 100 85 B All - - - - - - - - - -
2B
700*3 - 90 85 (once) H All - - - - - - - - - -
4B
1500 - 80 80 B All - - - - - - - - - -
5C
800+ - - - B High 22 - - -10 - - - - - -
2C
1500 - 90 80 F Low - - - - - - - - - -
j.A
620*3 - 80 80 (once) H High - - - - - - - - - -
j.AA
1700 - 80 85 H High - - - - - - - - - -
j.B
800*2 - 80 85 (once) H All - - - - - - - - - -
j.C
370*5 - 80 85 (once) H All - - - - - - - - - -

Drive Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
d.5A
1000 - 100 85 (once) B All - - - - - - - - - -
d.5AA
800*2 - 100 85 (once) B All - - - - - - - - - -
d.5AAA
900*2 - 100 85 (once) B All - - - - - - - - - -
d.5AAAA
1000*2 - 100 85 (once) B All - - - - - - - - - -
d.5B
1700 - 90 75 B All - - - - - - - - ?? Body -
d.2B
500*3 - 90 75 (once) B All - - - - - - - - ?? Foot -
d.5C
1200 - 90 75 B High - - - - - - - - - -
d.2C
1200 - 90 75 F Low - - - - - - - - ?? Body -
Type II - Bloom Trigger
A/B/C after 4 drive moves
1000, 1700 - 100 90 (once) B All - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
600, 1400 - 100 50 (once) T Throw - - - - - - - - - -

100% minimum damage

Type III: Spring Raid
Reversal Action
2250 - 80 60 B Air Unblockable - - - - - - - - - -
Cross Burst Attack
1000 - - - H All - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
A Type XI: Optic Barrel
236A
1500 - 80 80 P All - - - - - - - - - -
B Type XI: Optic Barrel
236B
1500 - 80 80 P All - - - - - - - - - -
Type IX: Muzzle Flitter
214A
0, 2500 - 100 100, 80 T Throw - - - - - - - - - -
Type IV: Flash Supressor
214B
230*5, 1000 - 100 85 (once) P All - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Type II: Bloom Trigger
236C
900, 700*4 - 80 90 (once) B, P*4 All - - - - - - - - - -
Type V: Assault Through
214C
2000 - 80 80 B All - - - - - - - - ?? -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
d.5C
1100*2 - 70 85 (once) P All - - - - - - - - - -
6P
d.6C
450*6 - 70 85 (once) P All - - - - - - - - - -
4P
Type VI: Flash Suppressor
1100, 1500 - 70 85 (once) P All - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Zero Gun: Fenrir
236B+C
- - - - - - - - - - - - - - - -
Bullet Storm > Zero Gun: Thor
j.214B+C
- - - - - - - - - - - - - - - -
Zero Gun: Fenrir
Distortion Skill Duo
- - - - - All - - - - - - - - - -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Valkyrie Veil
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A 5A, 2A 5B, 2B, 4B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B, 4B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B, 4B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA 5B, 2B, 4B 5C, 2C Jump[-], Special, Super
5AAAA - - - -
2A[3*] 2A[+], 5A 5B, 2B, 4B 5C, 2C Throw, Special, Super
5B - - - Drive[+]
2B - - - Drive[+]
4B - - - Drive[+]
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump
j.AA - j.B j.C Jump
j.B - - - Drive[+]
j.C - - j.CC[-] -
j.CC - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Drive = Noel's Drive Chain
  • 5A and 2A can be used a combined total of 3 times per string

Sources[edit]


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc