< BBTag | Noel Vermillion
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{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=4A | |version=4A | ||
|damage= |level= |attribute= |guard= | |damage=1000 |level= |attribute=B |guard=All | ||
|p1=100 |p2=70 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
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{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=5A | |version=5A | ||
|damage= |level= |attribute= |guard= | |damage=1500 |level= |attribute=B |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|p1=90 |p2=80 | |||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
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{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=5AA | |version=5AA | ||
|damage= |level= |attribute= |guard= | |damage=1500 |level= |attribute=B |guard=All | ||
|p1=100 |p2=80 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
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{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=5AAA | |version=5AAA | ||
|damage= |level= |attribute= |guard= | |damage=1700 |level= |attribute=B |guard=All | ||
|p1=100 |p2=85 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
{{FrameData-BBTag | |||
|version= | {{FrameData-BBTag | ||
|damage= |level= |attribute= |guard= | |version=5AAAA | ||
|damage=2000 |level= |attribute=B |guard=All | |||
|p1=100 |p2=90 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version= | |version=2A | ||
|damage= |level= |attribute= |guard= | |damage=1000 |level= |attribute=F |guard=Low | ||
|p1=90 |p2=70 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
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}} | }} | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version= | |version=5B | ||
|damage= |level= |attribute= |guard= | |damage=1700 |level= |attribute=B |guard=All | ||
|p1=100 |p2=85 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
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}} | }} | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version= | |version= 2B | ||
|damage= |level= |attribute= |guard= | |damage=700*3 |level= |attribute=H |guard=All | ||
|p1=90 |p2=85 (once) | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version= | |version=4B | ||
|damage= |level= |attribute= |guard= | |damage=1500 |level= |attribute=B |guard=All | ||
|p1=80 |p2=80 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description= | |||
}} | }} | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=5C | |version=5C | ||
|damage= |level= |attribute= |guard= | |damage=800+ |level= |attribute=B |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-10 | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
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{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=2C | |version=2C | ||
|damage= |level= |attribute= |guard= | |damage=1500 |level= |attribute=F |guard=Low | ||
|p1=90 |p2=80 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= |
Revision as of 06:08, 27 August 2018
System Data
Health:
Prejump:
Backdash Time / Invul:
Normal Moves
Drive Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A | 5A, 2A | 5B, 2B, 4B | 5C, 2C | Throw, Jump, Special, Super |
5A[3] | 5AA, 2A | 5B, 2B, 4B | 5C, 2C | Throw, Jump, Special, Super |
5AA | 5AAA | 5B, 2B, 4B | 5C, 2C | Throw, Jump, Special, Super |
5AAA | 5AAAA | 5B, 2B, 4B | 5C, 2C | Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A[3] | 2A[+], 5A | 5B, 2B, 4B | 5C, 2C | Throw, Special, Super |
5B | - | - | - | Drive[+] |
2B | - | - | - | Drive[+] |
4B | - | - | - | Drive[+] |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump |
j.AA | - | j.B | j.C | Jump |
j.B | - | - | - | Drive[+] |
j.C | - | - | j.CC[-] | - |
j.CC | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Drive = Noel's Drive Chain
- 5A and 2A can be used a combined total of 3 times per string
Sources
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •