Difference between revisions of "BBTag/Noel Vermillion/Frame Data"

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==Navigation==
 
==Navigation==
{{notice|To edit frame data, edit values in [[BBTag/Noel Vermillion/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
 
 
 
{{#lsth:BBTag/Noel Vermillion/Data|Links}}
 
{{#lsth:BBTag/Noel Vermillion/Data|Links}}
 
{{Navbar-BBTag}}
 
{{Navbar-BBTag}}
 +
{{notice|To edit frame data, edit values in [[BBTag/Noel Vermillion/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
 
[[Category:Noel Vermillion]]
 
[[Category:Noel Vermillion]]
 
[[Category:BlazBlue Cross Tag Battle]]
 
[[Category:BlazBlue Cross Tag Battle]]

Revision as of 00:57, 23 February 2019

System Data

Health: 17,000
Prejump: 4F
Backdash Time 22F / Invul: 1-7F All



Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000 - 100 70 B All - - - - - - - - - - - 1500 - 90 80 B All - - - - - - - - - - - 1500 - 100 80 B All - - - - - - - - - - - 1700 - 100 85 B All - - - - - - - - - - - 2000 - 100 90 B All - - - - - - - - - - - 1000 - 90 70 F Low - - - - - - - - - - - 1700 - 100 85 B All - - - - - - - - - - - 700*3 - 90 85 (once) H All - - - - - - - - - - - 1500 - 80 80 B All - - - - - - - - - - - 800+ - - - B High 22 - - -10 - - - - - - - 1500 - 90 80 F Low - - - - - - - - - - - 620*3 - 80 80 (once) H High - - - - - - - - - - - 1700 - 80 85 H High - - - - - - - - - - - 800*2 - 80 85 (once) H All - - - - - - - - - - - 370*5 - 80 85 (once) H All - - - - - - - - - - -

Drive Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000 - 100 85 (once) B All - - - - - - - - - - - 800*2 - 100 85 (once) B All - - - - - - - - - - - 900*2 - 100 85 (once) B All - - - - - - - - - - - 1000*2 - 100 85 (once) B All - - - - - - - - - - - 1700 - 90 75 B All - - - - - - - - - ?? Body - 500*3 - 90 75 (once) B All - - - - - - - - - ?? Foot - 1200 - 90 75 B High - - - - - - - - - - - 1200 - 90 75 F Low - - - - - - - - - ?? Body - 1000, 1700 - 100 90 (once) B All - - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
600, 1400 - 100 50 (once) T Throw - - - - - - - - - - - 2250 - 80 60 B Air Unblockable - - - - - - - - - - - 1000 - - - H All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500 - 80 80 P All - - - - - - - - - - - 1500 - 80 80 P All - - - - - - - - - - - 0, 2500 - 100 100, 80 T Throw - - - - - - - - - - - 230*5, 1000 - 100 85 (once) P All - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
900, 700*4 - 80 90 (once) B, P*4 All - - - - - - - - - - - 2000 - 80 80 B All - - - - - - - - - ?? -

Partner Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1100*2 - 70 85 (once) P All - - - - - - - - - - - 450*6 - 70 85 (once) P All - - - - - - - - - - - 1100, 1500 - 70 85 (once) P All - - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
2000, 100x16, 4000
[2000, 100x31, 4000]
- 80 100 - - - - - - - - - - - - - 630x10, 4000
[630x14, 4200]
- 80 60 - - - - - - - - - - - - -
300,1700
[300,30*15,1750]
- - - - All - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 5A, 2A 5B, 2B, 4B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B, 4B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B, 4B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA 5B, 2B, 4B 5C, 2C Jump[-], Special, Super
5AAAA - - - -
2A[3*] 2A[+], 5A 5B, 2B, 4B 5C, 2C Throw, Special, Super
5B - - - Drive[+]
2B - - - Drive[+]
4B - - - Drive[+]
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump
j.AA - j.B j.C Jump
j.B - - - Drive[+]
j.C - - j.CC[-] -
j.CC - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Drive = Noel's Drive Chain
  • 5A and 2A can be used a combined total of 3 times per string

Sources

Navigation


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc

Ambox notice.png To edit frame data, edit values in BBTag/Noel Vermillion/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.