BBTag/Noel Vermillion/Frame Data

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< BBTag‎ | Noel Vermillion
Revision as of 04:35, 28 August 2018 by Zankoku (talk | contribs) (Partner Skills)
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System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000 - 100 70 B All - - - - - - - - - - - 1500 - 90 80 B All - - - - - - - - - - - 1500 - 100 80 B All - - - - - - - - - - - 1700 - 100 85 B All - - - - - - - - - - - 2000 - 100 90 B All - - - - - - - - - - - 1000 - 90 70 F Low - - - - - - - - - - - 1700 - 100 85 B All - - - - - - - - - - - 700*3 - 90 85 (once) H All - - - - - - - - - - - 1500 - 80 80 B All - - - - - - - - - - - 800+ - - - B High - - - -10 - - - - - - - 1500 - 90 80 F Low - - - - - - - - - - - 620*3 - 80 80 (once) H High - - - - - - - - - - - 1700 - 80 85 H High - - - - - - - - - - - 800*2 - 80 85 (once) H All - - - - - - - - - - - 370*5 - 80 85 (once) H All - - - - - - - - - - -

Drive Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000 - 100 85 (once) B All - - - - - - - - - - - 800*2 - 100 85 (once) B All - - - - - - - - - - - 900*2 - 100 85 (once) B All - - - - - - - - - - - 1000*2 - 100 85 (once) B All - - - - - - - - - - - 1700 - 90 75 B All - - - - - - - - - ?? Body - 500*3 - 90 75 (once) B All - - - - - - - - - ?? Foot - 1200 - 90 75 B High - - - - - - - - - - - 1200 - 90 75 F Low - - - - - - - - - ?? Body - 1000, 1700 - 100 90 (once) B All - - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
600, 1400 - 100 50 (once) T Throw - - - - - - - - - - - 2250 - 80 60 B Air Unblockable - - - - - - - - - - - 1000 - - - H All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500 - 80 80 P All - - - - - - - - - - - 1500 - 80 80 P All - - - - - - - - - - - 0, 2500 - 100 100, 80 T Throw - - - - - - - - - - - 230*5, 1000 - 100 85 (once) P All - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
900, 700*4 - 80 90 (once) B, P*4 All - - - - - - - - - - - 2000 - 80 80 B All - - - - - - - - - ?? -

Partner Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1100*2 - 70 85 (once) P All - - - - - - - - - - - 450*6 - 70 85 (once) P All - - - - - - - - - - - 1100, 1500 - 70 85 (once) P All - - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 5A, 2A 5B, 2B, 4B 5C, 2C Throw, Jump, Special, Super
5A[3] 5AA, 2A 5B, 2B, 4B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA 5B, 2B, 4B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA 5B, 2B, 4B 5C, 2C Jump[-], Special, Super
5AAAA - - - -
2A[3] 2A[+], 5A 5B, 2B, 4B 5C, 2C Throw, Special, Super
5B - - - Drive[+]
2B - - - Drive[+]
4B - - - Drive[+]
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump
j.AA - j.B j.C Jump
j.B - - - Drive[+]
j.C - - j.CC[-] -
j.CC - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Drive = Noel's Drive Chain
  • 5A and 2A can be used a combined total of 3 times per string

Sources


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BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc