BBTag/Nu-13

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Nu-13
BBTag Nu Portrait.png

Health: 14,000

Jump Startup:

Backdash Time / Invul:

Partner Skill Cooldown:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
  

Overview[edit]

"Who...are you? Enemy...?"

"Ragna...? Where are you Ragna...?"

Backstory[edit]

The 13th Boundary Interface Prime Field Device built by the NOL from a cloning procedure headed by Relius Clover. More commonly referred to as a Murakumo Unit, Nu-13 usually has a more robotic personality and accomplishes tasks in a mechanical fashion. On the other hand, when in the presence of Ragna the Bloodedge, Nu-13 becomes filled with emotion and obsessed with becoming one with Ragna. Nu-13 has inside her a core of the Black Beast. If she unites with Ragna, they'll fuse to become the Black Beast, which will bring catastrophe to the world once again.

Playstyle[edit]

Nu-13 is a zoning character. By using her Sword Summoner Drive, she excels at controlling space. She can attack her opponents from far away and is even able to combo them on hit at these distances or do blockstrings on block. The threat of her long range attacks allows her to control the pace of a match.

Although Nu-13 excels at attacking from long ranges and controlling space, she has very few tools in her arsenal for fighting an opponent up close. On top of this, although choosing the right tool to control space in a situation can greatly hinder an opponent's approach or punish it, choosing the wrong tool in a situation can leave you open for punishment. In order to play Nu-13, you'll need learn how to successfully create space between you and your opponent to use your long range tools and how to properly anticipate your opponent's movements.

Strengths/Weaknesses[edit]

Drive: Sword Summoner[edit]

Nu's drive allows her to summon swords from portals. These swords take many forms and can be used in many ways, allowing her to control space on the screen very effectively. Her old drive normals from the original BlazBlue series are now mapped to Nu's B buttons in BlazBlue Cross Tag Battle.


Normal Moves[edit]

4A[edit]
4A
BBCP Nu 6A.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5A[edit]
5A
BBCP Nu 6B.png
BBCP Nu 5C.png
BBCP Nu 6C.png
BBTag Nu 5AAAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AA - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AAA - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AAAA - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5B[edit]
5B
BBCP Nu 5D.png
BBCP Nu 4D.png
BBTag Nu 5AAAA.png
Your new favorite letter of the alphabet.
Version Damage Guard Startup Active Recovery Frame Adv.
5B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5BB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5BBB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5BBBB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5BBBBB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5C[edit]
5C
BBCP Nu CT.png
Damage Guard Startup Active Recovery Frame Adv.
- High - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2A[edit]
2A
BBCP Nu 2B.png
Damage Guard Startup Active Recovery Frame Adv.
- Low - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2B[edit]
2B
BBCP Nu 2D.png
BBCP Nu 6D.png
BBTag Nu 5AAAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
2B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

2BB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

2BBB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

2BBBB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

2BBBBB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2C[edit]
2C
BBCP Nu 3C.png
Damage Guard Startup Active Recovery Frame Adv.
- Low - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.A[edit]
j.A
BBCP Nu jC.png
BBCP Nu j2C.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A - High - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.AA - High - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
BBCP Nu j6D.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.BB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.BBB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.BBBB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.BBBBB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
BBCP Nu CrescentSaber.png
TK Crescent, with less dexterity required.
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.2B[edit]
j.2B
BBCP Nu j2D.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBCP Nu Throw.png
Damage Guard Startup Active Recovery Frame Adv.
- Throw - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Supra Rage[edit]
Supra Rage
5A+D (Air OK)
BBCP Nu SupraRage.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Special Moves[edit]

Sickle Storm[edit]
Sickle Storm
236A/B
BBTag Nu SickleStorm.png
Version Damage Guard Startup Active Recovery Frame Adv.
A - Low - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

B - All - - - -
  • Important points go here

The B version comes out from behind the opponent


Spike Chaser[edit]
Spike Chaser
214A/B
BBCP Nu SpikeChaser.png
Version Damage Guard Startup Active Recovery Frame Adv.
A - All - - - -
  • Launches on hit

Detailed description of the usefulness of the move go here

B - All - - - -
  • Important points go here

Slower than the A version but goes full screen


ActParser[edit]
Act Parser
66 or 44 during 5AAA, 5B, 5BB, 5BBB, 5BBBB
BBCP Nu ActParser.png
Version Damage Guard Startup Active Recovery Frame Adv.
Forward - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Back - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Extra Skills[edit]

EX Sickle Storm[edit]
EX Sickle Storm
236C
BBCP Nu SickleStormLuna.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


EX Spike Chaser[edit]
EX Spike Chaser
214C
BBCP Nu SpikeChaser.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Best of both the A and B versions. It has the A version's startup but goes fullscreen like the B version.


Partner Skills[edit]

5P[edit]
True Impreza
5P
BBCF Nu TrueImpreza.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • On hit, Launches and blow backs the opponent, making it easy to extend or convert it into a combo

Detailed description of the usefulness of the move go here


6P[edit]
Spike Chaser
6P
BBCP Nu SpikeChaser.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


4P[edit]
Gravity Seed
4P
BBCP Nu GravitySeed.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Tracks to the opponent's location
  • If the opponent is hit by Nu's hitbox while placing the field, they'll float in the Gravity Seed, allowing you to extend or pick up a combo

Detailed description of the usefulness of the move go here



Distortion Skills[edit]

Legacy Edge[edit]
Legacy Edge
236B+C
BBCP Nu LegacyEdge.png
Gate of Babylon
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Calamity Sword[edit]
Calamity Sword
214B+C
BBCP Nu CalamitySword.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Astral Heat[edit]

Sword of Destruction
222B+C
BBCP Nu SwordofDestruction.png
hug.exe
BBCP Nu SwordofDestruction2.png
Awaken, Ea!
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

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