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{{MoveData | {{MoveData | ||
|image=BBTag_Nu_ActParser.png |caption=COM'ERE RAGNA | |image=BBTag_Nu_ActParser.png |caption=COM'ERE RAGNA | ||
|input=66 or 44 during | |input=66 or 44 during certain moves | ||
|name=Act Parser | |name=Act Parser | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version= | |version=66 | ||
|damage= |guard= | |damage=N/A |guard=N/A | ||
|startup= |active= |recovery= |frameAdv= | |startup=N/A |active=N/A |recovery=Total 26 |frameAdv=N/A | ||
|description= | |description= | ||
* | * Teleports Nu-13 a set distance forward | ||
The distance Nu teleports is always the same, so depending on how close you were when you started, you may end up close to the opponent, far away from them, on the other side or on the same side. Experiment with cancels into Act Parser in training mode to get a sense of the spacing. | |||
When combined with an assist, cancels into Act Parser can be useful for mixups. It can be used to set up left/right mixups by having the assist hit just before or after Nu switches sides, or simply to safely get close enough for a high/low mixup with jC or 2A/2C. | |||
Note that all cancels into this version of Act Parser are negative on block, so without the aid of an assist Nu can't use Act Parser to get a guaranteed mixup (although sometimes you can catch people sleeping and cancel a random 5B into Act Parser then throw). The one exception to this is an anti air normal (usually 2B or its followups) cancelled into forward Act Parser; in this scenario, even though the opponent recovers before you, they may not be able to land and press a fast grounded normal faster than Nu-13 can press 5A. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version= | |version=44 | ||
|damage= |guard= | |damage=N/A |guard=N/A | ||
|startup= |active= |recovery= |frameAdv= | |startup=N/A |active=N/A |recovery=Total 18 |frameAdv=N/A | ||
|description= | |description= | ||
* | * Teleports a set distance backwards | ||
* Puts Nu in the air | |||
Since Nu is airborne after this move, she can follow it up with air moves such as j.B. Note that there is no true blockstring into backwards Act Parser into any normal, so be careful of characters who can use a reversal to punish the gap in blockstun. | |||
}} | }} | ||
}} | }} |
Revision as of 15:51, 2 October 2018
Nu-13 |
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Health: Prejump:
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Overview
"Who...are you? Enemy...?"
"Ragna...? Where are you Ragna...?"
Backstory
The 13th Boundary Interface Prime Field Device built by the NOL from a cloning procedure headed by Relius Clover. More commonly referred to as a Murakumo Unit, Nu-13 usually has a more robotic personality and accomplishes tasks in a mechanical fashion. On the other hand, when in the presence of Ragna the Bloodedge, Nu-13 becomes filled with emotion and obsessed with becoming one with Ragna. Nu-13 has inside her a core of the Black Beast. If she unites with Ragna, they'll fuse to become the Black Beast, which will bring catastrophe to the world once again.
Playstyle
Nu-13 is a zoning character. By using her Sword Summoner Drive, she excels at controlling space. She can attack her opponents from far away and is even able to combo them on hit at these distances or do blockstrings on block. The threat of her long range attacks allows her to control the pace of a match.
Although Nu-13 excels at attacking from long ranges and controlling space, she has very few tools in her arsenal for fighting an opponent up close. On top of this, although choosing the right tool to control space in a situation can greatly hinder an opponent's approach or punish it, choosing the wrong tool in a situation can leave you open for punishment. In order to play Nu-13, you'll need learn how to successfully create space between you and your opponent to use your long range tools and how to properly anticipate your opponent's movements.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: Sword Summoner
Nu's drive allows her to summon swords from portals. These swords take many forms and can be used in many ways, allowing her to control space on the screen very effectively. Her old drive normals from the original BlazBlue series are now mapped to Nu's B buttons in BlazBlue Cross Tag Battle.
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.2B
j.2B |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Supra Rage
Supra Rage 5A+D (Air OK) |
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Special Moves
Sickle Storm
Sickle Storm 236A/B |
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Spike Chaser
Spike Chaser 214A/B |
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ActParser
Act Parser 66 or 44 during certain moves |
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Extra Skills
EX Sickle Storm
EX Sickle Storm 236C |
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EX Spike Chaser
EX Spike Chaser 214C |
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Partner Skills
5P
5P True Impreza |
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6P
6P Spike Chaser |
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4P
4P Gravity Seed |
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Distortion Skills
Legacy Edge
Legacy Edge 236B+C |
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Calamity Sword
Calamity Sword 214B+C (air OK) |
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Astral Heat
Sword of Destruction 222B+C |
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- Azrael [★]
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- Hazama [★]
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- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
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Controls •
Frame Data & System Data •
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