BBTag/Nu-13/Frame Data

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System Data[edit]

Health: 14,000

Jump Startup: 4F

Backdash Time 25F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
4A
1500 - - - - - 11 - - -6 - - - - - -
5A
1500 - - - - - 9 - - -3 - - - - - -
5AA
- - - - - - 14 - - -8 - - - - - -
5AAA
- - - - - - 17 - - -6 - - - - - -
2A
1000 - - - - - 9 - - -2 - - - - - -
5B
1000 - - - - - 13 - - -5 - - - - - -
5BB
- - - - - - 11 - - -12 - - - - - -
5BBB
- - - - - - 11 - - -12 - - - - - -
2B
1000 - - - - - 9 - - -16 - - - - - -
5C
- - - - - - 22 - - -10 - - - - - -
2C
- - - - - - 11 - - -6 - - - - - -
j.A
- - - - - - 11 - - - - - - - - -
j.B
- - - - - - 11 - - - - - - - - -
j.C
2000 - - - - - 16 - - - - - - - - -
j.2B
1000 - - - - - 11 - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
2000 - - - - - 7 - - - - - - - - -
Supra Rage
Reversal Action
- - - - - - 12 - - -31 - - - - - -
Cross Burst Attack
- - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
A Sickle Storm
236A
1700 - - - - - 13 - - -11 - - - - - -
B Sickle Storm
236B
1700 - - - - - 19 - - -5 - - - - - -
A Spike Chase
214A
2300 - - - - - 32 - - -12 - - - - - -
B Spike Chase
214B
2300 - - - - - 63 - - +3 - - - - - -
Forward Act Parser
66
- - - - - - - - - - - - - - - -
Back Act Parser
44
- - - - - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
EX Sickle Storm
236C
- - - - - - 13 - - +3 - - - - - -
EX Spike Chaser
214C
2600 - - - - - 32 - - +3 - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
True Impreza
1700 - - - - - 34 - - - - - - - - -
6P
Spike Chaser
2300 - - - - - 85 - - - - - - - - -
4P
Gravity Seed
1700 - - - - - 31 - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Legacy Edge
236B+C
- - - - - - 16+9 - - +68 - - - - - -
Calamity Sword
214B+C
4500 - - - - - 10+1 - - -44 - - - - - -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Sword of Destruction
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA (last hit), 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA (last hit) 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB 5C, 2C Jump[-], Special, Super
2B - 2BB 2C Jump[-], Special, Super
xBB - xBBB 5C, 2C Jump[-], Special, Super
xBBB - xBBBB 5C, 2C Jump[-], Special, Super
xBBBB - xBBBBB 5C, 2C Jump[-], Special, Super
xBBBBB - - - -
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B, j.2B j.C Jump, Special, Super
j.AA - j.B, j.2B j.C Jump, Special, Super
j.B - j.BB j.C Jump[-], Special, Super
j.2B - j.2BB j.C Jump[-], Special, Super
j.xBB - .xBBB j.C Jump[-], Special, Super
j.xBBB - j.xBBBB j.C Jump[-], Special, Super
j.xBBBB - j.xBBBBB j.C Jump[-], Special, Super
j.xBBBBB - - - -
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources[edit]


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc