BBTag/Nu-13/Frame Data
System Data
Health: 16,000
Prejump: 4F
Backdash Time 25F / Invul: 1-7F All
Normal Moves
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4A | 1500 | - | 90 | 80 | B | All | 11 | 6 | 17 | -6 | 3 | 16 | 17 | 26 | 11 | 5-11 H | - |
5A | 1500 | - | 100 | 80 | B | - | 9 | 5 | 15 | -3 | 3 | 16 | 17 | 17 | 11 | - | - |
5AA | 280*8 | - | 100 | 80 (Once) | P | All | 14 | 4(2)4*7 | Total: 71 | -8 | 3 | 16 | 17 | 23 | 0/+3 | - | - |
5AAA | 300*8 | - | 100 | 85 (Once) | B | All | 17 | 1*8 | 24 | -6 | 4 | 18 | 24 | 36 | 2 | - | - |
2A | 1000 | - | 90 | 75 | F | Low | 9 | 4 | 12 | -2 | 2 | 13 | 14 | 14 | 10 | - | - |
5B | 1000 | - | 50 | 90 | P1 | All | 13 | 13 | Total: 41 | -5 | 4 | 18 | 16 | 23 | 4/+5 | - | - |
xBB | 1000 | - | 50 | 90 | P1 | All | 11 | 6 | Total: 46 | -12 | 4 | 18 | 16 | 23 | 4/+5 | - | - |
xBBB | 1000 | - | 50 | 90 | P1 | All | 11 | 6 | Total: 46 | -12 | 4 | 18 | 16 | 23 | 4/+5 | - | - |
xBBBB | 1000 | - | 50 | 90 | P1 | All | 11 | 6 | Total: 48 | -14 | 4 | 18 | 16 | 23 | 4/+5 | - | - |
xBBBBB | 1700 | - | 80 | 85 | P1 | All | 16 | - | Total: 51 | -12 | 4 | 18 | Launch | 40 | 0/+5 | - | - |
2B | 1000 | - | 50 | 90 | P1 | All | 9 | 15 | Total: 38 | -6 | 4 | 18 | Launch | 23 | 4/+5 | - | - |
5C | 800 | - | 100 | 100 | B | High | 22 | 3 | 24 | -10 | 3 | 16 | 0 | 0 | 11 | - | - |
2C | 280*8 | - | 90 | 80 (Once) | F | Low | 11 | 1*8 | 22 | -6 | 3 | 16 | Launch | 36 | 3 | - | - |
j.A | 380*8 | - | 80 | 80 (Once) | H | High | 11 | 1*2,2*6 | 25 | - | 3 | 16 | 17 | 20 | 2 | - | - |
j.AA | 300*8 | - | 80 | 80 (Once) | H | High | 9 | 1*8 | 10 | - | 3 | 16 | 17 | 24 | 3 | - | - |
j.B | 1000 | - | 50 | 90 | P1 | All | 11 | 13 | Total: 59+5L | - | 4 | 18 | Launch | 23 | 4/+5 | - | - |
j.xBB | 1000 | - | 50 | 90 | P1 | All | 11 | 13 | Total: 38 | - | 4 | 18 | 16 | 23 | 4/+5 | - | - |
j.xBBB | 1000 | - | 50 | 90 | P1 | All | 11 | 13 | Total: 43+5L | - | 4 | 18 | 16 | 23 | 4/+5 | - | - |
j.xBBBB | 1000 | - | 50 | 90 | P1 | All | 11 | 13 | Total: 31 | - | 4 | 18 | 16 | 23 | 4/+5 | - | - |
j.xBBBBB | 1700 | - | 80 | 85 | P1 | All | 15 | - | Total: 50+5L | - | 4 | 18 | - | - | - | - | - |
j.C | 2000 | - | 80 | 90 | P | High | - | - | Total: 57+14L | - | 5 | 20 | Launch | 60 + GBounce | 13 | - | - |
j.2B | 1000 | - | 50 | 90 | P1 | All | 11 | 13 | Total: 59+5L | - | 4 | 18 | Launch | 23 | 4/+5 | - | - |
Universal Mechanics
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0, 2000 | - | 100 | 50 | T | Throw | 7~30 | 3 | 23 | - | 0, 4 | - | - | 40 | 0, 12 | - | - |
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Supra Rage Reversal Action |
550*8 | - | 80 | 60 (once) | B | Air Unblockable | 20 | 1*8 | 8+40L | -31 | 3 | 16 | Launch | 49 | 2 | 1-27 All | - |
Air Supra Rage Air Reversal Action |
550*8 | - | 80 | 60 (once) | H | All | 9 | 1*8 | Until L+40 | - | 3 | 17 | Launch | 49 | 2 | 1-27 All | - |
Cross Burst Attack | 1000 | - | - | - | - | All | - | - | - | - | - | - | - | - | - | - | - |
Skills
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A Sickle Storm 236A |
1700 | - | 80 | 75 | P1 | Low | 13 | 24 | Total: 54 | -11 | 4 | 18 | Launch | 40 | 0/+12 | - | - |
B Sickle Storm 236B |
1700 | - | 80 | 75 | P1 | Low | 19 | 24 | Total: 54 | -5 | 4 | 18 | Launch | 40 | 0/+12 | - | - |
A Spike Chase 214A |
2300 | - | 80 | 90 | P1 | All | 32 | 31 | Total: 79 | -12 | 5 | 20 | Launch | 48 | 0/+15 | - | - |
B Spike Chase 214B |
2300 | - | 80 | 90 | P1 | All | 67 | - | Total: 99 | 3 | 5 | 20 | Launch | 48 | 0/+15 | - | - |
Forward Act Parser 66 |
- | - | - | - | - | - | - | - | 41 | - | - | - | - | - | - | - | - |
Back Act Parser 44 |
- | - | - | - | - | - | - | - | 30 | - | - | - | - | - | - | - | - |
Air Forward Act Parser j.66 |
- | - | - | - | - | - | - | - | 37 | - | - | - | - | - | - | - | - |
Air Back Act Parser j.44 |
- | - | - | - | - | - | - | - | 33 | - | - | - | - | - | - | - | - |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EX Sickle Storm 236C |
1250 | - | 80 | 75 (Once) | P | All | 13 | 24 | Total: 54 | +3 | 4 | 18 | Launch | 45 + WBounce | 0/+8 | - | - |
EX Spike Chaser 214C |
2600 | - | 80 | 90 | P | All | 32 | - | Total: 64 | +3 | 5 | 20 | 21 | 21 | 0/+15 | - | - |
Partner Skills
- Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
- During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P True Impreza |
1700 | - | 70 | 85 | P | All | (18)+16 | 12 | Total: (18)+45 | -9 | 4 | 18 | Launch | 60 | 12 | - | - |
6P Spike Chaser |
2600 | - | 70 | 90 | P | All | (18)+65 | - | Total: (18)+99 | +1 | 5 | 20 | Launch | 48 | 0/+15 | - | - |
4P Gravity Seed |
1700 | - | 70 | 85 | B | All | (18)+13 | 3 | 39 | -23 | 4 | 18 | 19 | 75 | 12 | - | - |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Legacy Edge 236B+C |
360*24 [330*32] | - | 80 | 60 (Once) | P2 | All | 16+ | {X(4)}*23,X [{X(4)}*31,X] |
Total: 69 [Total: 57] |
+67 [+111] | 3 | 16 | Launch | 40 + WBounce 5 | 0/+2 | 1-19 All | - |
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Calamity Sword 214B+C |
5500 [2850*3, 4000] | - | 80 | 60 (once) | P2 | All | 10+1 | 9 [X(15)X(15)X] |
Total: 84 [Total: 116] |
-43 [-41] | 4 | 18 | Launch | 100 + GBounce | 0/+12 [0/+1] |
1-11 All | -
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Air Calamity Sword j.214B+C |
5500 [2850*3, 4000] | - | 80 | 60 (once) | P2 | All | 8+5 | 9 | Total: Until L+5 | - | 4 | 18 | Launch | 100 + GBounce | 0/+12 [0/+1] |
1-7 All | - |
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Calamity Sword Distortion Skill Duo |
2000 [500*3, 1000] | - | 100 | 100 | P2 | All | 1+1 | 9 [X(15)X(15)X(15)X] |
Total: 69 [Total: 106] |
-38 [-41] | 4 | 18 | Launch | 100 + GBounce | 0/+12 [0/+1] |
1-9 All [1-1 All] |
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Astral Heat
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sword of Destruction 222B+C |
- | - | - | - | B | All | 13+7 | 9 | 25 | - | 5 | 20 | 21 | 21 | 0 | 13-28 All | - |
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5A[3*] | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA | 5AAA (last hit), 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AAA | 5AAAA (last hit) | 5B, 2B | 5C, 2C | Special, Super |
5AAAA | - | - | - | - |
2A[3*] | 5A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B | - | 5BB | 5C, 2C | Jump[-], Special, Super |
2B | - | 2BB | 2C | Jump[-], Special, Super |
xBB | - | xBBB | 5C, 2C | Jump[-], Special, Super |
xBBB | - | xBBBB | 5C, 2C | Jump[-], Special, Super |
xBBBB | - | xBBBBB | 5C, 2C | Jump[-], Special, Super |
xBBBBB | - | - | - | - |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B, j.2B | j.C | Jump, Special, Super |
j.AA | - | j.B, j.2B | j.C | Jump, Special, Super |
j.B | - | j.BB | j.C | Jump[-], Special, Super |
j.2B | - | j.2BB | j.C | Jump[-], Special, Super |
j.xBB | - | .xBBB | j.C | Jump[-], Special, Super |
j.xBBB | - | j.xBBBB | j.C | Jump[-], Special, Super |
j.xBBBB | - | j.xBBBBB | j.C | Jump[-], Special, Super |
j.xBBBBB | - | - | - | - |
j.C | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- 5A and 2A can be used a combined total of 3 times per string
Sources
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To edit frame data, edit values in BBTag/Nu-13/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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