BBTag/Nu-13/Frame Data

From Dustloop Wiki
< BBTag‎ | Nu-13
Revision as of 18:13, 19 July 2019 by Shtkn (talk | contribs) (Distortion Skills)
Jump to: navigation, search

System Data

Health: 16,000
Prejump: 4F
Backdash Time 25F / Invul: 1-7F All



Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1500 - 90 80 B All 11 6 17 -6 3 16 17 26 11 5-11 H -
5A 1500 - 100 80 B - 9 5 15 -3 3 16 17 17 11 - -
5AA 280*8 - 100 80 (Once) P All 14 4(2)4*7 Total: 71 -8 3 16 17 23 0/+3 - -
5AAA 300*8 - 100 85 (Once) B All 17 1*8 24 -6 4 18 24 36 2 - -
2A 1000 - 90 75 F Low 9 4 12 -2 2 13 14 14 10 - -
5B 1000 - 50 90 P1 All 13 13 Total: 41 -5 4 18 16 23 4/+5 - -
xBB 1000 - 50 90 P1 All 11 6 Total: 46 -12 4 18 16 23 4/+5 - -
xBBB 1000 - 50 90 P1 All 11 6 Total: 46 -12 4 18 16 23 4/+5 - -
xBBBB 1000 - 50 90 P1 All 11 6 Total: 48 -14 4 18 16 23 4/+5 - -
xBBBBB 1700 - 80 85 P1 All 16 - Total: 51 -12 4 18 Launch 40 0/+5 - -
2B 1000 - 50 90 P1 All 9 15 Total: 38 -6 4 18 Launch 23 4/+5 - -
5C 800 - 100 100 B High 22 3 24 -10 3 16 0 0 11 - -
2C 280*8 - 90 80 (Once) F Low 11 1*8 22 -6 3 16 Launch 36 3 - -
j.A 380*8 - 80 80 (Once) H High 11 1*2,2*6 25 - 3 16 17 20 2 - -
j.AA 300*8 - 80 80 (Once) H High 9 1*8 10 - 3 16 17 24 3 - -
j.B 1000 - 50 90 P1 All 11 13 Total: 59+5L - 4 18 Launch 23 4/+5 - -
j.xBB 1000 - 50 90 P1 All 11 13 Total: 38 - 4 18 16 23 4/+5 - -
j.xBBB 1000 - 50 90 P1 All 11 13 Total: 43+5L - 4 18 16 23 4/+5 - -
j.xBBBB 1000 - 50 90 P1 All 11 13 Total: 31 - 4 18 16 23 4/+5 - -
j.xBBBBB 1700 - 80 85 P1 All 15 - Total: 50+5L - 4 18 - - - - -
j.C 2000 - 80 90 P High - - Total: 57+14L - 5 20 Launch 60 + GBounce 13 - -
j.2B 1000 - 50 90 P1 All 11 13 Total: 59+5L - 4 18 Launch 23 4/+5 - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 2000 - 100 50 T Throw 7~30 3 23 - 0, 4 - - 40 0, 12 - -
  • Minimum Damage 100%
Supra Rage
Reversal Action
550*8 - 80 60 (once) B Air Unblockable 20 1*8 8+40L -31 3 16 Launch 49 2 1-27 All -
Air Supra Rage
Air Reversal Action
550*8 - 80 60 (once) H All 9 1*8 Until L+40 - 3 17 Launch 49 2 1-27 All -
Cross Burst Attack 1000 - - - - All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Sickle Storm
236A
1700 - 80 75 P1 Low 13 24 Total: 54 -11 4 18 Launch 40 0/+12 - -
B Sickle Storm
236B
1700 - 80 75 P1 Low 19 24 Total: 54 -5 4 18 Launch 40 0/+12 - -
A Spike Chase
214A
2300 - 80 90 P1 All 32 31 Total: 79 -12 5 20 Launch 48 0/+15 - -
B Spike Chase
214B
2300 - 80 90 P1 All 67 - Total: 99 3 5 20 Launch 48 0/+15 - -
Forward Act Parser
66
- - - - - - - - 41 - - - - - - - -
Back Act Parser
44
- - - - - - - - 30 - - - - - - - -
Air Forward Act Parser
j.66
- - - - - - - - 37 - - - - - - - -
Air Back Act Parser
j.44
- - - - - - - - 33 - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Sickle Storm
236C
1250 - 80 75 (Once) P All 13 24 Total: 54 +3 4 18 Launch 45 + WBounce 0/+8 - -
EX Spike Chaser
214C
2600 - 80 90 P All 32 - Total: 64 +3 5 20 21 21 0/+15 - -

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
True Impreza
1700 - 70 85 P All (18)+16 12 Total: (18)+45 -9 4 18 Launch 60 12 - -
6P
Spike Chaser
2600 - 70 90 P All (18)+65 - Total: (18)+99 +1 5 20 Launch 48 0/+15 - -
4P
Gravity Seed
1700 - 70 85 B All (18)+13 3 39 -23 4 18 19 75 12 - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Legacy Edge
236B+C
360*24 [330*32] - 80 60 (Once) P2 All 16+ {X(4)}*23,X
[{X(4)}*31,X]
Total: 69
[Total: 57]
+67 [+111] 3 16 Launch 40 + WBounce 5 0/+2 1-19 All -
  • Values in [] are for Enhanced version
Calamity Sword
214B+C
5500 [2850*3, 4000] - 80 60 (once) P2 All 10+1 9
[X(15)X(15)X]
Total: 84
[Total: 116]
-43 [-41] 4 18 Launch 100 + GBounce 0/+12
[0/+1]
1-11 All -

}}

  • Values in [] are for Enhanced version
Air Calamity Sword
j.214B+C
5500 [2850*3, 4000] - 80 60 (once) P2 All 8+5 9 Total: Until L+5 - 4 18 Launch 100 + GBounce 0/+12
[0/+1]
1-7 All -
  • Values in [] are for Enhanced version
  • Enhanced Swords each have 9 active frames
Calamity Sword
Distortion Skill Duo
2000 [500*3, 1000] - 100 100 P2 All 1+1 9
[X(15)X(15)X(15)X]
Total: 69
[Total: 106]
-38 [-41] 4 18 Launch 100 + GBounce 0/+12
[0/+1]
1-9 All
[1-1 All]
-
  • Values in [] are for Enhanced version
  • Enhanced Swords each have 9 active frames
  • Minimum Damage 100% (2000 [2500])

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Sword of Destruction
222B+C
- - - - B All 13+7 9 25 - 5 20 21 21 0 13-28 All -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA (last hit), 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA (last hit) 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB 5C, 2C Jump[-], Special, Super
2B - 2BB 2C Jump[-], Special, Super
xBB - xBBB 5C, 2C Jump[-], Special, Super
xBBB - xBBBB 5C, 2C Jump[-], Special, Super
xBBBB - xBBBBB 5C, 2C Jump[-], Special, Super
xBBBBB - - - -
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B, j.2B j.C Jump, Special, Super
j.AA - j.B, j.2B j.C Jump, Special, Super
j.B - j.BB j.C Jump[-], Special, Super
j.2B - j.2BB j.C Jump[-], Special, Super
j.xBB - .xBBB j.C Jump[-], Special, Super
j.xBBB - j.xBBBB j.C Jump[-], Special, Super
j.xBBBB - j.xBBBBB j.C Jump[-], Special, Super
j.xBBBBB - - - -
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources

Navigation


Ambox notice.png To edit frame data, edit values in BBTag/Nu-13/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc