BBTag/Nu-13/Frame Data: Difference between revisions

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< BBTag‎ | Nu-13
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Line 15: Line 15:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=4A
  |version=4A
  |damage=1500 |level= |attribute= |guard=
  |damage=1500 |p1=90 |p2=80
|level= |attribute= |guard=
  |startup=11 |active= |recovery= |frameAdv=-6
  |startup=11 |active= |recovery= |frameAdv=-6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 23: Line 24:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5A
  |version=5A
  |damage=1500 |level= |attribute= |guard=
  |damage=1500 |p1=100 |p2=80
|level= |attribute= |guard=
  |startup=9 |active= |recovery= |frameAdv=-3
  |startup=9 |active= |recovery= |frameAdv=-3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 31: Line 33:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AA
  |version=5AA
  |damage= |level= |attribute= |guard=  
  |damage=280*8 |p1=100 |p2=80 (once)
|level= |attribute= |guard=  
  |startup=14 |active= |recovery= |frameAdv=-8
  |startup=14 |active= |recovery= |frameAdv=-8
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 39: Line 42:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AAA
  |version=5AAA
  |damage= |level= |attribute= |guard=
  |damage=300*8 |p1=100 |p2=85 (once)
|level= |attribute= |guard=
  |startup=17 |active= |recovery= |frameAdv=-6
  |startup=17 |active= |recovery= |frameAdv=-6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=2A
  |version=2A
  |damage=1000 |level= |attribute= |guard=
  |damage=1000 |p1=90 |p2=75
|level= |attribute= |guard=
  |startup=9 |active= |recovery= |frameAdv=-2
  |startup=9 |active= |recovery= |frameAdv=-2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 54: Line 59:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5B
  |version=5B
  |damage=1000 |level= |attribute= |guard=
  |damage=1000 |p1=50 |p2=90
|level= |attribute= |guard=
  |startup=13 |active= |recovery= |frameAdv=-5
  |startup=13 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5BB
  |version=xBB
  |damage= |level= |attribute= |guard=
  |damage=1000 |p1=50 |p2=90
  |startup=11 |active= |recovery= |frameAdv=-12
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=xBBB
|damage=1000 |p1=50 |p2=90
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=xBBBB
|damage=1000 |p1=50 |p2=90
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5BBB
  |version=xBBBBB
  |damage= |level= |attribute= |guard=
  |damage=1700 |p1=80 |p2=85
  |startup=11 |active= |recovery= |frameAdv=-12
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 78: Line 104:
{{FrameData-BBTag
{{FrameData-BBTag
  |version= 2B
  |version= 2B
  |damage=1000 |level= |attribute= |guard=
  |damage=1000 |p1=50 |p2=90
|level= |attribute= |guard=
  |startup=9 |active= |recovery= |frameAdv=-16
  |startup=9 |active= |recovery= |frameAdv=-16
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5C
  |version=5C
  |damage= |level= |attribute= |guard=
  |damage=800 |p1= |p2=
|level= |attribute= |guard=
  |startup=22 |active= |recovery= |frameAdv=-10
  |startup=22 |active= |recovery= |frameAdv=-10
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 94: Line 122:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=2C
  |version=2C
  |damage= |level= |attribute= |guard=
  |damage=280*8 |p1=90 |p2=80 (once)
|level= |attribute= |guard=
  |startup=11 |active= |recovery= |frameAdv=-6
  |startup=11 |active= |recovery= |frameAdv=-6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 102: Line 131:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.A
  |version=j.A
  |damage= |level= |attribute= |guard=
  |damage=380*8 |p1=80 |p2=80 (once)
|level= |attribute= |guard=
|startup=11 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AA
|damage=300*8 |p1=80 |p2=80 (once)
|level= |attribute= |guard=
  |startup=11 |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 110: Line 149:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.B
  |version=j.B
  |damage= |level= |attribute= |guard=
  |damage=1000 |p1=50 |p2=80
|level= |attribute= |guard=
  |startup=11 |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.xBB
|damage=1000 |p1=50 |p2=90
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.xBBB
|damage=1000 |p1=50 |p2=90
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.xBBBB
|damage=1000 |p1=50 |p2=90
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.xBBBBB
|damage=1700 |p1=80 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 118: Line 194:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.C
  |version=j.C
  |damage=2000 |level= |attribute= |guard=
  |damage=2000 |p1=80 |p2=90
|level= |attribute= |guard=
  |startup=16 |active= |recovery= |frameAdv=
  |startup=16 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 126: Line 203:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.2B
  |version=j.2B
  |damage=1000 |level= |attribute= |guard=
  |damage=1000 |p1=50 |p2=90
|level= |attribute= |guard=
  |startup=11 |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 143: Line 221:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Ground Throw
  |version=Ground Throw
  |damage=2000 |level= |attribute= |guard=
  |damage=0, 2000 |p1=100 |p2=50
|level= |attribute= |guard=
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
|description={{ColumnList |text=
*Minimum Damage 100%
}}
  }}
  }}


Line 152: Line 234:
  |version=Supra Rage
  |version=Supra Rage
  |subtitle=Reversal Action
  |subtitle=Reversal Action
  |damage= |level= |attribute= |guard=
  |damage=550x8 |p1=80 |p2=60
|level= |attribute= |guard=
  |startup=12 |active= |recovery= |frameAdv=-31
  |startup=12 |active= |recovery= |frameAdv=-31
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 162: Line 245:
  |damage= |level= |attribute= |guard=  
  |damage= |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 176: Line 259:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=A Sickle Storm |subtitle=236A
  |version=A Sickle Storm |subtitle=236A
  |damage=1700 |level= |attribute= |guard=
  |damage=1700 |p1=80 |p2=75
|level= |attribute= |guard=
  |startup=13 |active= |recovery= |frameAdv=-11
  |startup=13 |active= |recovery= |frameAdv=-11
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 184: Line 268:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=B Sickle Storm |subtitle=236B
  |version=B Sickle Storm |subtitle=236B
  |damage=1700 |level= |attribute= |guard=
  |damage=1700 |p1=80 |p2=75
|level= |attribute= |guard=
  |startup=19 |active= |recovery= |frameAdv=-5  
  |startup=19 |active= |recovery= |frameAdv=-5  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 192: Line 277:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=A Spike Chase |subtitle=214A
  |version=A Spike Chase |subtitle=214A
  |damage=2300 |level= |attribute= |guard=
  |damage=2300 |p1=80 |p2=90
|level= |attribute= |guard=
  |startup=32 |active= |recovery= |frameAdv=-12  
  |startup=32 |active= |recovery= |frameAdv=-12  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 200: Line 286:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=B Spike Chase |subtitle=214B
  |version=B Spike Chase |subtitle=214B
  |damage=2300 |level= |attribute= |guard=
  |damage=2300 |p1=80 |p2=90
|level= |attribute= |guard=
  |startup=63 |active= |recovery= |frameAdv=+3  
  |startup=63 |active= |recovery= |frameAdv=+3  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 210: Line 297:
  |damage= |level= |attribute= |guard=
  |damage= |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 218: Line 305:
  |damage= |level= |attribute= |guard=
  |damage= |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 235: Line 322:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=EX Sickle Storm |subtitle=236C
  |version=EX Sickle Storm |subtitle=236C
  |damage= |level= |attribute= |guard=
  |damage=1250*2 |p1=80 |p2=75 (once)
|level= |attribute= |guard=
  |startup=13 |active= |recovery= |frameAdv=+3  
  |startup=13 |active= |recovery= |frameAdv=+3  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 243: Line 331:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=EX Spike Chaser |subtitle=214C
  |version=EX Spike Chaser |subtitle=214C
  |damage=2600 |level= |attribute= |guard=
  |damage=2600 |p1=80 |p2=90
|level= |attribute= |guard=
  |startup=32 |active= |recovery= |frameAdv=+3  
  |startup=32 |active= |recovery= |frameAdv=+3  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 259: Line 348:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5P |subtitle=True Impreza
  |version=5P |subtitle=True Impreza
  |damage=1700 |level= |attribute= |guard=
  |damage=1700 |p1=70 |p2=85
|level= |attribute= |guard=
  |startup=34 |active= |recovery= |frameAdv=
  |startup=34 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 267: Line 357:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=6P |subtitle=Spike Chaser
  |version=6P |subtitle=Spike Chaser
  |damage=2300 |level= |attribute= |guard=
  |damage=2300 |p1=70 |p2=90
|level= |attribute= |guard=
  |startup=85 |active= |recovery= |frameAdv=
  |startup=85 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 275: Line 366:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=4P |subtitle=Gravity Seed
  |version=4P |subtitle=Gravity Seed
  |damage=1700 |level= |attribute= |guard=
  |damage=1700 |p1=70 |p2=85
|level= |attribute= |guard=
  |startup=31 |active= |recovery= |frameAdv=
  |startup=31 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 294: Line 386:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Legacy Edge |subtitle=236B+C
  |version=Legacy Edge |subtitle=236B+C
  |damage= |level= |attribute= |guard=
  |damage=360*24 [330*32] |p1=80 |p2=60 (once)
|level= |attribute= |guard=
  |startup=16+9 |active= |recovery= |frameAdv=+68  
  |startup=16+9 |active= |recovery= |frameAdv=+68  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
{{ColumnList |text=
*Values in [] are for Enhanced version
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Calamity Sword |subtitle=214B+C
  |version=Calamity Sword |subtitle=214B+C
  |damage=4500 |level= |attribute= |guard=
  |damage=4500<br/>[2250*3, 4000] |p1=80 |p2=60
|level= |attribute= |guard=
  |startup=10+1 |active= |recovery= |frameAdv=-44  
  |startup=10+1 |active= |recovery= |frameAdv=-44  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
{{ColumnList |text=
*Values in [] are for Enhanced version
}}
  }}
  }}
|-
|-
Line 314: Line 414:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage 100%
}}
  }}
  }}
|-
|-
Line 332: Line 435:
  |damage= |level= |attribute= |guard=
  |damage= |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=

Revision as of 01:20, 6 January 2019

Template:CharNav-BBTag

System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1500 - 11 - - -6 - - 1500 - 9 - - -3 - - 280*8 - 14 - - -8 - - 300*8 - 17 - - -6 - - 1000 - 9 - - -2 - - 1000 - 13 - - -5 - - 1000 - - - - - - - 1000 - - - - - - - 1000 - - - - - - - 1700 - - - - - - - 1000 - 9 - - -16 - - 800 - 22 - - -10 - - 280*8 - 11 - - -6 - - 380*8 - 11 - - - - - 300*8 - 11 - - - - - 1000 - 11 - - - - - 1000 - - - - - - - 1000 - - - - - - - 1000 - - - - - - - 1700 - - - - - - - 2000 - 16 - - - - - 1000 - 11 - - - - -

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
0, 2000 - 7 - - - - - 550x8 - 12 - - -31 - - - - - - - - - -

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1700 - 13 - - -11 - - 1700 - 19 - - -5 - - 2300 - 32 - - -12 - - 2300 - 63 - - +3 - - - - - - - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1250*2 - 13 - - +3 - - 2600 - 32 - - +3 - -

Partner Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1700 - 34 - - - - - 2300 - 85 - - - - - 1700 - 31 - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
360*24 [330*32] - 16+9 - - +68 - - 4500
[2250*3, 4000]
- 10+1 - - -44 - -
- All - - - - - -

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
- - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA (last hit), 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA (last hit) 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB 5C, 2C Jump[-], Special, Super
2B - 2BB 2C Jump[-], Special, Super
xBB - xBBB 5C, 2C Jump[-], Special, Super
xBBB - xBBBB 5C, 2C Jump[-], Special, Super
xBBBB - xBBBBB 5C, 2C Jump[-], Special, Super
xBBBBB - - - -
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B, j.2B j.C Jump, Special, Super
j.AA - j.B, j.2B j.C Jump, Special, Super
j.B - j.BB j.C Jump[-], Special, Super
j.2B - j.2BB j.C Jump[-], Special, Super
j.xBB - .xBBB j.C Jump[-], Special, Super
j.xBBB - j.xBBBB j.C Jump[-], Special, Super
j.xBBBB - j.xBBBBB j.C Jump[-], Special, Super
j.xBBBBB - - - -
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources


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