BBTag/Nu-13/Frame Data

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< BBTag‎ | Nu-13
Revision as of 17:58, 18 September 2018 by 50.224.206.187 (talk) (Extra Skills)
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System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500 - - - - - 11 - - -6 - - - - - - - 1500 - - - - - 9 - - -3 - - - - - - - - - - - - - 14 - - -8 - - - - - - - - - - - - - 17 - - -6 - - - - - - - 1000 - - - - - 9 - - -2 - - - - - - - 1000 - - - - - 13 - - -5 - - - - - - - - - - - - - 11 - - -12 - - - - - - - - - - - - - 11 - - -12 - - - - - - - 1000 - - - - - 9 - - -16 - - - - - - - - - - - - - 22 - - -10 - - - - - - - - - - - - - 11 - - -6 - - - - - - - - - - - - - 11 - - - - - - - - - - - - - - - - 11 - - - - - - - - - - 2000 - - - - - 16 - - - - - - - - - - 1000 - - - - - 11 - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
2000 - - - - - 7 - - - - - - - - - - - - - - - - 12 - - -31 - - - - - - - - - - - - - - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1700 - - - - - 13 - - -11 - - - - - - - 1700 - - - - - 19 - - -5 - - - - - - - 2300 - - - - - 32 - - -12 - - - - - - - 2300 - - - - - 63 - - +3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - 13 - - +3 - - - - - - - 2600 - - - - - 32 - - +3 - - - - - - -

Partner Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA (last hit), 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA (last hit) 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[3] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB 5C, 2C Jump[-], Special, Super
2B - 2BB 2C Jump[-], Special, Super
xBB - xBBB 5C, 2C Jump[-], Special, Super
xBBB - xBBBB 5C, 2C Jump[-], Special, Super
xBBBB - xBBBBB 5C, 2C Jump[-], Special, Super
xBBBBB - - - -
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B, j.2B j.C Jump, Special, Super
j.AA - j.B, j.2B j.C Jump, Special, Super
j.B - j.BB j.C Jump[-], Special, Super
j.2B - j.2BB j.C Jump[-], Special, Super
j.xBB - .xBBB j.C Jump[-], Special, Super
j.xBBB - j.xBBBB j.C Jump[-], Special, Super
j.xBBBB - j.xBBBBB j.C Jump[-], Special, Super
j.xBBBBB - - - -
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources


Template:CharLinks-BBTag

BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc