BBTag/Nu-13/Frame Data

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Revision as of 02:01, 15 January 2019 by Shtkn (talk | contribs) (Distortion Skills)
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System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500 - 90 80 - All 11 - - -6 - - - - - - - 1500 - 100 80 - All 9 - - -3 - - - - - - - 280*8 - 100 80 (once) - All 14 - - -8 - - - - - - - 300*8 - 100 85 (once) - All 17 - - -6 - - - - - - - 1000 - 90 75 - Low 9 - - -2 - - - - - - - 1000 - 50 90 - All 13 - - -5 - - - - - - - 1000 - 50 90 - All - - - - - - - - - - - 1000 - 50 90 - All - - - - - - - - - - - 1000 - 50 90 - All - - - - - - - - - - - 1700 - 80 85 - All - - - - - - - - - - - 1000 - 50 90 - All 9 - - -16 - - - - - - - 800 - - - - High 22 - - -10 - - - - - - - 280*8 - 90 80 (once) - Low 11 - - -6 - - - - - - - 380*8 - 80 80 (once) - High 11 - - - - - - - - - - 300*8 - 80 80 (once) - High 11 - - - - - - - - - - 1000 - 50 80 - All 11 - - - - - - - - - - 1000 - 50 90 - All - - - - - - - - - - - 1000 - 50 90 - All - - - - - - - - - - - 1000 - 50 90 - All - - - - - - - - - - - 1700 - 80 85 - All - - - - - - - - - - - 2000 - 80 90 - High 16 - - - - - - - - - - 1000 - 50 90 - All 11 - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
0, 2000 - 100 50 - Throw 7 - - - - - - - - - - 550x8 - 80 60 - Air Unblockable 12 - - -31 - - - - - - - 1000 - - - - All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1700 - 80 75 - Low 13 - - -11 - - - - - - - 1700 - 80 75 - Low 19 - - -5 - - - - - - - 2300 - 80 90 - All 32 - - -12 - - - - - - - 2300 - 80 90 - All 63 - - +3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1250*2 - 80 75 (once) - All 13 - - +3 - - - - - - - 2600 - 80 90 - All 32 - - +3 - - - - - - -

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1700 - 70 85 - All 34 - - - - - - - - - - 2300 - 70 90 - All 85 - - - - - - - - - - 1700 - 70 85 - All 31 - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
360*24 [330*32] - 80 60 (once) - All 16+9 - - +68 - - - - - - - 4500
[2250*3, 4000]
- 80 60 - All 10+1 - - -44 - - - - - - -
- - - - - All - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[3*] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA (last hit), 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA (last hit) 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[3*] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB 5C, 2C Jump[-], Special, Super
2B - 2BB 2C Jump[-], Special, Super
xBB - xBBB 5C, 2C Jump[-], Special, Super
xBBB - xBBBB 5C, 2C Jump[-], Special, Super
xBBBB - xBBBBB 5C, 2C Jump[-], Special, Super
xBBBBB - - - -
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B, j.2B j.C Jump, Special, Super
j.AA - j.B, j.2B j.C Jump, Special, Super
j.B - j.BB j.C Jump[-], Special, Super
j.2B - j.2BB j.C Jump[-], Special, Super
j.xBB - .xBBB j.C Jump[-], Special, Super
j.xBBB - j.xBBBB j.C Jump[-], Special, Super
j.xBBBB - j.xBBBBB j.C Jump[-], Special, Super
j.xBBBBB - - - -
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5A and 2A can be used a combined total of 3 times per string

Sources


Template:CharLinks-BBTag

BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc