(→j.A) |
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(25 intermediate revisions by 3 users not shown) | |||
Line 10: | Line 10: | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
;Playstyle | |||
:Mid-range, Aggressive | |||
;Team role | |||
:Point | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 28: | Line 34: | ||
Orie's EXS allows her to materialize a spirit from her rapier that she can control. Thanatos makes an appearance in gameplay in the form of a variety of specials that have Orie summon Thanatos to perform an attack. | Orie's EXS allows her to materialize a spirit from her rapier that she can control. Thanatos makes an appearance in gameplay in the form of a variety of specials that have Orie summon Thanatos to perform an attack. | ||
<br clear | <br style="clear:both;"/> | ||
{{#lst:BBTag/Orie/Data|Links}} | {{#lst:BBTag/Orie/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
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|name=5A | |name=5A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5A}} | |||
{{#lsth:BBTag/Orie/Data|5A}} | |||
{{!}}- | |||
* Quick for it's range | {{Description|7|text=* Quick for it's range | ||
Essentially your go-to poke in neutral | Essentially your go-to poke in neutral | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AA}} | |||
{{#lsth:BBTag/Orie/Data|5AA}} | |||
{{!}}- | |||
{{Description|7|text=* Hit confirm after 5A | |||
* Hit confirm after 5A | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAA}} | |||
{{#lsth:BBTag/Orie/Data|5AAA}} | |||
{{!}}- | |||
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it. | |||
If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it. | |||
Because it's multi-hit, you can use this in cross-combo mixups. | Because it's multi-hit, you can use this in cross-combo mixups. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | |||
{{#lsth:BBTag/Orie/Data|5AAAA}} | |||
{{!}}- | |||
{{Description|7|text=* Has a gap on block from 5AAA | |||
* Has a gap on block from 5AAA | |||
You won't ever use this. | You won't ever use this. | ||
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|name=5B | |name=5B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5B}} | |||
{{#lsth:BBTag/Orie/Data|5B}} | |||
{{!}}- | |||
* Moves forward | {{Description|7|text=* Moves forward | ||
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed. | Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5BB}} | |||
{{#lsth:BBTag/Orie/Data|5BB}} | |||
{{!}}- | |||
{{Description|7|text=* Moves forward | |||
* Moves forward | |||
Because 5B and 5BB both move forward, this can make hit confirms easier. | Because 5B and 5BB both move forward, this can make hit confirms easier. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5BBB}} | |||
{{#lsth:BBTag/Orie/Data|5BBB}} | |||
{{!}}- | |||
{{Description|7|text=* Has a gap on block from 5BB | |||
* Has a gap on block from 5BB | |||
Like most smart combo enders, you won't use this much/at all | Like most smart combo enders, you won't use this much/at all | ||
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|name=5C | |name=5C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|5C}} | |||
{{!}}- | |||
* Jumps forward before performing an overhead attack | {{Description|6|text=* Jumps forward before performing an overhead attack | ||
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|name=2A | |name=2A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|2A}} | |||
{{!}}- | |||
* 5A > 2A (Rebeat): -10 | {{Description|6|text=* 5A > 2A (Rebeat): -10 | ||
* 5AA > 2A (Rebeat): -7 | * 5AA > 2A (Rebeat): -7 | ||
* 5B > 2A (Rebeat): -7 | * 5B > 2A (Rebeat): -7 | ||
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|name=2B | |name=2B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|2B}} | |||
{{!}}- | |||
* 5-11f Head Invulnerable | {{Description|6|text=* 5-11f Head Invulnerable | ||
}} | }} | ||
}} | }} | ||
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|name=2C | |name=2C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|2C}} | |||
{{!}}- | |||
* Decent reach | {{Description|6|text=* Decent reach | ||
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos | Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos | ||
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|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=j.A}} | |||
{{#lsth:BBTag/Orie/Data|j.A}} | |||
{{!}}- | |||
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you. | |||
Decent on jump-in or air-to-air if they're about on level with you. | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=j.AA}} | |||
{{#lsth:BBTag/Orie/Data|j.AA}} | |||
{{!}}- | |||
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent. | |||
}} | }} | ||
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|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|j.B}} | |||
{{!}}- | |||
* | {{Description|6|text=* Hits the opponent upward | ||
Good for air-to-air due to hitting slightly above and ahead. | Good for air-to-air due to hitting slightly above and ahead. | ||
Using this as part of your air combo can make Orie's combo loop easier to land. | |||
}} | }} | ||
}} | }} | ||
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|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|j.C}} | |||
{{!}}- | |||
* Can cross up | {{Description|6|text=* Can cross up | ||
* Knocks down on air to air hit | * Knocks down on air to air hit | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Universal Moves== | ==Universal Moves== | ||
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|input=5B+C | |input=5B+C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|BC}} | |||
{{!}}- | |||
* Wall Bounces | {{Description|6|text=* Wall Bounces | ||
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this. | |||
}} | }} | ||
}} | }} | ||
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|input=5A+D (air ok) | |input=5A+D (air ok) | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Orie/Data|AD}} | |||
{{!}}- | |||
* | {{Description|7|text=* Good vertical range | ||
Keep them out of your airspace | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Orie/Data|j.AD}} | |||
{{!}}- | |||
{{Description|7|text=* Basically identical to the ground version | |||
* | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
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|name=Divine Thrust | |name=Divine Thrust | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=A}} | |||
{{#lsth:BBTag/Orie/Data|236A}} | |||
{{!}}- | |||
* Travels about 1/3 screen | {{Description|7|text=* Travels about 1/3 screen | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=B}} | |||
{{#lsth:BBTag/Orie/Data|236B}} | |||
{{!}}- | |||
{{Description|7|text=* Travels about 3/4 screen | |||
* Travels about 3/4 screen | |||
* 25f to max travel distance | * 25f to max travel distance | ||
You can use this to get in if you see an opening. | |||
}} | }} | ||
Line 323: | Line 311: | ||
|image=BBTag_Orie_CommandOrder.png |caption= | |image=BBTag_Orie_CommandOrder.png |caption= | ||
|image2=BBTag_Orie_CommandOrder2.png |caption2= | |image2=BBTag_Orie_CommandOrder2.png |caption2= | ||
|input=214A/B | |||
|input=214A/B | |||
|name=Command Order | |name=Command Order | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground A}} | |||
{{#lsth:BBTag/Orie/Data|214A}} | |||
{{!}}- | |||
* | {{Description|7|text=* Hits low | ||
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it. | Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it. | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Ground B}} | |||
{{#lsth:BBTag/Orie/Data|214B}} | |||
{{!}}- | |||
{{Description|7|text=* Knocks down on hit | |||
* | |||
* Has a decent hitbox above and in front of Orie | |||
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender. | Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender. | ||
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits. | |||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Air Command Order</font> ====== | |||
{{MoveData | |||
|image=BBTag_Orie_AirCommandOrder.png |caption= | |||
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona! | |||
* | |input=j.214A/B | ||
|name=Air Command Order | |||
|data= | |||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Air A}} | |||
{{#lsth:BBTag/Orie/Data|j.214A}} | |||
{{!}}- | |||
{{Description|7|text=* Hits overhead against grounded opponent | |||
* Orie cannot act until she lands after using this | |||
Used as a zoning tool or as an instant overhead | Used as a zoning tool or as an instant overhead | ||
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up. | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Air B}} | |||
{{#lsth:BBTag/Orie/Data|j.214B}} | |||
{{!}}- | |||
{{Description|7|text=* Ground bounce on hit | |||
* Ground bounce on hit | |||
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum | * Orie cannot act until she lands after using this | ||
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. | |||
}} | }} | ||
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|name=Thick and Fast | |name=Thick and Fast | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|214A > X}} | |||
{{!}}- | |||
* Has a gap on block | {{Description|6|text=* Has a gap on block | ||
A combo ender | |||
}} | }} | ||
}} | }} | ||
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|name=Succession | |name=Succession | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|214B > X}} | |||
{{!}}- | |||
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos? | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Extra Skills== | ==Extra Skills== | ||
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|name=EX Divine Thrust | |name=EX Divine Thrust | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|236C}} | |||
{{!}}- | |||
* 18f to max travel distance | {{Description|6|text=* 18f to max travel distance | ||
}} | }} | ||
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|name=Oblique Edge | |name=Oblique Edge | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Orie/Data|214C}} | |||
{{!}}- | |||
* | {{Description|7|text=* Large hitbox, but slow startup | ||
Mainly used in corner combos. | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Orie/Data|j.214C}} | |||
{{!}}- | |||
{{Description|7|text=* +1 at Tiger-Knee height | |||
* +1 at Tiger-Knee height | Also used to bait anti-air attacks, can combo off it if you do it close enough to them. | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Partner Skills== | ==Partner Skills== | ||
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|name=5P | |name=5P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|5P}} | |||
{{!}}- | |||
* The final leap up slash will only happen on hit | {{Description|6|text=* The final leap up slash will only happen on hit | ||
}} | }} | ||
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|name=6P | |name=6P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|6P}} | |||
{{!}}- | |||
* | {{Description|6|text=* Travels a good distance | ||
Useful in many of the same situations it's useful when Orie is on point | |||
}} | }} | ||
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|name=4P | |name=4P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|4P}} | |||
{{!}}- | |||
* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not | {{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skills== | ==Distortion Skills== | ||
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|name=Sacred Spire Lucent | |name=Sacred Spire Lucent | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|236BC}} | |||
{{!}}- | |||
* 50F flash | {{Description|6|text=* 50F flash | ||
Quick and easy to combo into | |||
}} | }} | ||
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|name=Luminous Embrace | |name=Luminous Embrace | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|214BC}} | |||
{{!}}- | |||
* 60F Flash | {{Description|6|text=* 60F Flash | ||
Good for ending combos where the opponent is in the air, such as after your jump loops. | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skill Duo== | ==Distortion Skill Duo== | ||
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|name=Luminous Embrace | |name=Luminous Embrace | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}} | |||
{{!}}- | |||
* | {{Description|6|text=* Does a set amount of damage, regardless of combo scaling | ||
Used to get that last little bit of damage to finish off a character. | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Astral Heat== | ==Astral Heat== | ||
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|name=Rest In Peace | |name=Rest In Peace | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|222BC}} | |||
{{!}}- | |||
* | {{Description|6|text=* Combos after your 5BB smart combo | ||
* Hits a short distance in front of Orie | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Navigation== | |||
{{#lsth:BBTag/Orie/Data|Links}} | {{#lsth:BBTag/Orie/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Orie]] | [[Category:Orie]] |
Revision as of 01:47, 10 September 2019
Orie |
---|
|
Overview
"As long as we walk the path of righteousness..., we shall never know defeat"
Backstory
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.
Playstyle
Strengths/Weaknesses
EXS of Purity: Thanatos
Orie's EXS allows her to materialize a spirit from her rapier that she can control. Thanatos makes an appearance in gameplay in the form of a variety of specials that have Orie summon Thanatos to perform an attack.
Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
---|
5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
2A
2A | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
2B
2B | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
2C
2C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos |
j.A
j.A | Template:AttackDataHeader-BBTag |
---|
j.B
j.B | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Good for air-to-air due to hitting slightly above and ahead. Using this as part of your air combo can make Orie's combo loop easier to land. |
j.C
j.C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this. |
Sacred Arrow
Sacred Arrow 5A+D (air ok) |
Template:AttackDataHeader-BBTag |
---|
Skills
Divine Thrust
Divine Thrust 236A/B |
Template:AttackDataHeader-BBTag |
---|
Command Order
Command Order 214A/B |
Template:AttackDataHeader-BBTag |
---|
Air Command Order
Air Command Order j.214A/B |
Template:AttackDataHeader-BBTag |
---|
Thick and Fast
Thick and Fast 214A > A/B/C |
Template:AttackDataHeader-BBTag |
---|
Succession
Succession 214B > A/B/C |
Template:AttackDataHeader-BBTag |
---|
Extra Skills
EX Divine Thrust
EX Divine Thrust 236C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
Oblique Edge
Oblique Edge 214C (air OK) |
Template:AttackDataHeader-BBTag |
---|
Partner Skills
5P
5P Sacred Spire |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
6P
6P Divine Thrust |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Useful in many of the same situations it's useful when Orie is on point |
4P
4P Sealing Hoplon |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
Distortion Skills
Sacred Spire Lucent
Sacred Spire Lucent 236B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Quick and easy to combo into |
Luminous Embrace
Luminous Embrace 214B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Good for ending combos where the opponent is in the air, such as after your jump loops. |
Distortion Skill Duo
Luminous Embrace P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Used to get that last little bit of damage to finish off a character. |
Astral Heat
Rest In Peace 222B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •