No edit summary |
|||
(7 intermediate revisions by 3 users not shown) | |||
Line 10: | Line 10: | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
;Playstyle | |||
:Mid-range, Aggressive | |||
;Team role | |||
:Point | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 28: | Line 34: | ||
Orie's EXS allows her to materialize a spirit from her rapier that she can control. Thanatos makes an appearance in gameplay in the form of a variety of specials that have Orie summon Thanatos to perform an attack. | Orie's EXS allows her to materialize a spirit from her rapier that she can control. Thanatos makes an appearance in gameplay in the form of a variety of specials that have Orie summon Thanatos to perform an attack. | ||
<br clear | <br style="clear:both;"/> | ||
{{#lst:BBTag/Orie/Data|Links}} | {{#lst:BBTag/Orie/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
Line 227: | Line 233: | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Universal Moves== | ==Universal Moves== | ||
Line 271: | Line 277: | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
Line 305: | Line 311: | ||
|image=BBTag_Orie_CommandOrder.png |caption= | |image=BBTag_Orie_CommandOrder.png |caption= | ||
|image2=BBTag_Orie_CommandOrder2.png |caption2= | |image2=BBTag_Orie_CommandOrder2.png |caption2= | ||
|input=214A/B | |||
|input=214A/B | |||
|name=Command Order | |name=Command Order | ||
|data= | |data= | ||
Line 315: | Line 319: | ||
{{#lsth:BBTag/Orie/Data|214A}} | {{#lsth:BBTag/Orie/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Hits low | ||
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it. | Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it. | ||
Line 324: | Line 328: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Knocks down on hit | {{Description|7|text=* Knocks down on hit | ||
* Has a decent hitbox above and in front of Orie | |||
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender. | Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender. | ||
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits. | |||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Air Command Order</font> ====== | |||
{{MoveData | |||
|image=BBTag_Orie_AirCommandOrder.png |caption= | |||
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona! | |||
|input=j.214A/B | |||
|name=Air Command Order | |||
|data= | |||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air A}} | {{AttackVersion|name=Air A}} | ||
Line 333: | Line 350: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Hits overhead against grounded opponent | {{Description|7|text=* Hits overhead against grounded opponent | ||
* Orie cannot act until she lands after using this | |||
Used as a zoning tool or as an instant overhead | Used as a zoning tool or as an instant overhead | ||
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up. | |||
}} | }} | ||
Line 343: | Line 364: | ||
{{Description|7|text=* Ground bounce on hit | {{Description|7|text=* Ground bounce on hit | ||
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum | * Orie cannot act until she lands after using this | ||
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. | |||
}} | }} | ||
Line 356: | Line 379: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:BBTag/Orie/Data|214A > | {{#lsth:BBTag/Orie/Data|214A > X}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Has a gap on block | {{Description|6|text=* Has a gap on block | ||
Line 372: | Line 395: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:BBTag/Orie/Data|214B > | {{#lsth:BBTag/Orie/Data|214B > X}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos? | {{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos? | ||
Line 378: | Line 401: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Extra Skills== | ==Extra Skills== | ||
Line 408: | Line 431: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Large hitbox, but slow startup | {{Description|7|text=* Large hitbox, but slow startup | ||
Mainly used in corner combos. | |||
}} | }} | ||
{{!}}- | {{!}}- | ||
Line 414: | Line 437: | ||
{{#lsth:BBTag/Orie/Data|j.214C}} | {{#lsth:BBTag/Orie/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* +1 at Tiger-Knee height | ||
Also used to bait anti-air attacks, can combo off it if you do it close enough to them. | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Partner Skills== | ==Partner Skills== | ||
Line 470: | Line 492: | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skills== | ==Distortion Skills== | ||
Line 507: | Line 529: | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skill Duo== | ==Distortion Skill Duo== | ||
Line 525: | Line 547: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Astral Heat== | ==Astral Heat== | ||
Line 543: | Line 565: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== | ||
{{#lsth:BBTag/Orie/Data|Links}} | {{#lsth:BBTag/Orie/Data|Links}} |
Revision as of 01:47, 10 September 2019
Orie |
---|
|
Overview
"As long as we walk the path of righteousness..., we shall never know defeat"
Backstory
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.
Playstyle
Strengths/Weaknesses
EXS of Purity: Thanatos
Orie's EXS allows her to materialize a spirit from her rapier that she can control. Thanatos makes an appearance in gameplay in the form of a variety of specials that have Orie summon Thanatos to perform an attack.
Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
---|
5B
5B | Template:AttackDataHeader-BBTag |
---|
5C
5C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
2A
2A | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
2B
2B | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
2C
2C | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos |
j.A
j.A | Template:AttackDataHeader-BBTag |
---|
j.B
j.B | Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Good for air-to-air due to hitting slightly above and ahead. Using this as part of your air combo can make Orie's combo loop easier to land. |
j.C
j.C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this. |
Sacred Arrow
Sacred Arrow 5A+D (air ok) |
Template:AttackDataHeader-BBTag |
---|
Skills
Divine Thrust
Divine Thrust 236A/B |
Template:AttackDataHeader-BBTag |
---|
Command Order
Command Order 214A/B |
Template:AttackDataHeader-BBTag |
---|
Air Command Order
Air Command Order j.214A/B |
Template:AttackDataHeader-BBTag |
---|
Thick and Fast
Thick and Fast 214A > A/B/C |
Template:AttackDataHeader-BBTag |
---|
Succession
Succession 214B > A/B/C |
Template:AttackDataHeader-BBTag |
---|
Extra Skills
EX Divine Thrust
EX Divine Thrust 236C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
Oblique Edge
Oblique Edge 214C (air OK) |
Template:AttackDataHeader-BBTag |
---|
Partner Skills
5P
5P Sacred Spire |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
6P
6P Divine Thrust |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
Useful in many of the same situations it's useful when Orie is on point |
4P
4P Sealing Hoplon |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
Distortion Skills
Sacred Spire Lucent
Sacred Spire Lucent 236B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Quick and easy to combo into |
Luminous Embrace
Luminous Embrace 214B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Good for ending combos where the opponent is in the air, such as after your jump loops. |
Distortion Skill Duo
Luminous Embrace P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
Used to get that last little bit of damage to finish off a character. |
Astral Heat
Rest In Peace 222B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •