(48 intermediate revisions by 6 users not shown) | |||
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;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
;Playstyle | |||
:Mid-range, Aggressive | |||
;Team role | |||
:Point | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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===EXS of Purity: Thanatos=== | ===EXS of Purity: Thanatos=== | ||
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is. | |||
'''Moves that Summon Thanatos:''' | |||
* Sealing Hoplon | |||
* Command Order | |||
* Thick and Fast | |||
* Succession | |||
* Oblique Edge | |||
* Sacred Spire Lucent (enhanced version, on hit only) | |||
* Luminous Embrace | |||
* Rest in Peace | |||
<br style="clear:both;"/> | |||
{{#lst:BBTag/Orie/Data|Links}} | {{#lst:BBTag/Orie/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
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|image3=BBTag_Orie_5AAA.png |caption3= | |image3=BBTag_Orie_5AAA.png |caption3= | ||
|image4=BBTag_Orie_5AAAA.png |caption4= | |image4=BBTag_Orie_5AAAA.png |caption4= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie_5A_Hitbox.png|200px|5A]] | |||
5A | |||
[[File:Orie_5AA_Hitbox.png|200px|5AA]] | |||
5AA | |||
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]] | |||
5AAA | |||
[[File:Orie 5AAAA Hitbox.jpg|200px]] | |||
5AAAA | |||
</div> | |||
|name=5A | |name=5A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5A}} | |||
{{#lsth:BBTag/Orie/Data|5A}} | |||
{{!}}- | |||
* Quick for it's range | {{Description|7|text=* Quick for it's range | ||
Essentially your go-to poke in neutral | Essentially your go-to poke in neutral | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AA}} | |||
{{#lsth:BBTag/Orie/Data|5AA}} | |||
{{!}}- | |||
{{Description|7|text=* Hit confirm after 5A | |||
* Hit confirm after 5A | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAA}} | |||
{{#lsth:BBTag/Orie/Data|5AAA}} | |||
{{!}}- | |||
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it. | |||
If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it. | |||
Because it's multi-hit, you can use this in cross-combo mixups. | Because it's multi-hit, you can use this in cross-combo mixups. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | |||
{{#lsth:BBTag/Orie/Data|5AAAA}} | |||
{{!}}- | |||
{{Description|7|text=* Has a gap on block from 5AAA | |||
* Has a gap on block from 5AAA | |||
You won't ever use this. | You won't ever use this. | ||
Line 90: | Line 108: | ||
|image2=BBTag_Orie_5BB.png |caption2= | |image2=BBTag_Orie_5BB.png |caption2= | ||
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels. | |image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels. | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie 5B Hitbox.png|200px]] | |||
5B | |||
[[File:Orie 5BB Hitbox.png|200px]] | |||
5BB | |||
[[File:Orie 5BBB Hitbox.png|200px]] | |||
5BBB | |||
</div> | |||
|name=5B | |name=5B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5B}} | |||
{{#lsth:BBTag/Orie/Data|5B}} | |||
{{!}}- | |||
* Moves forward | {{Description|7|text=* Moves forward | ||
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed. | Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5BB}} | |||
{{#lsth:BBTag/Orie/Data|5BB}} | |||
{{!}}- | |||
{{Description|7|text=* Moves forward | |||
* Moves forward | |||
Because 5B and 5BB both move forward, this can make hit confirms easier. | Because 5B and 5BB both move forward, this can make hit confirms easier. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5BBB}} | |||
{{#lsth:BBTag/Orie/Data|5BBB}} | |||
{{!}}- | |||
{{Description|7|text=* Has a gap on block from 5BB | |||
* Has a gap on block from 5BB | |||
Like most smart combo enders, you won't use this much/at all | Like most smart combo enders, you won't use this much/at all | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Orie_5C.png |caption= | |image=BBTag_Orie_5C.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie 5C Hitbox.png|200px]] | |||
5C | |||
</div> | |||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|5C}} | |||
{{!}}- | |||
* Jumps forward before performing an overhead attack | {{Description|6|text=* Jumps forward before performing an overhead attack | ||
Line 141: | Line 167: | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_2A.png |caption= | |image=BBTag_Orie_2A.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie 2A Hitbox.png|200px]] | |||
2A | |||
</div> | |||
|name=2A | |name=2A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|2A}} | |||
{{!}}- | |||
* 5A > 2A (Rebeat): -10 | {{Description|6|text=* 5A > 2A (Rebeat): -10 | ||
* 5AA > 2A (Rebeat): -7 | * 5AA > 2A (Rebeat): -7 | ||
* 5B > 2A (Rebeat): -7 | * 5B > 2A (Rebeat): -7 | ||
Line 159: | Line 189: | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_2B.png |caption= | |image=BBTag_Orie_2B.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie 2B Hitbox.png|200px]] | |||
2B | |||
</div> | |||
|name=2B | |name=2B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|2B}} | |||
{{!}}- | |||
* 5-11f Head Invulnerable | {{Description|6|text=* 5-11f Head Invulnerable | ||
}} | }} | ||
}} | }} | ||
Line 172: | Line 206: | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_2C.png |caption= | |image=BBTag_Orie_2C.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie 2C Hitbox.png|200px]] | |||
2C | |||
</div> | |||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|2C}} | |||
{{!}}- | |||
* Decent reach | {{Description|6|text=* Decent reach | ||
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos | Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos | ||
Line 188: | Line 226: | ||
|image=BBTag_Orie_jA.png |caption= | |image=BBTag_Orie_jA.png |caption= | ||
|image2=BBTag_Orie_jAA.png |caption2= | |image2=BBTag_Orie_jAA.png |caption2= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie j.A Hitbox.png|200px]] | |||
j.A (1) | |||
[[File:Orie j.AA Hitbox.png|200px]] | |||
j.A (2) | |||
</div> | |||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=j.A}} | |||
{{#lsth:BBTag/Orie/Data|j.A}} | |||
{{!}}- | |||
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you. | |||
Decent on jump-in or air-to-air if they're about on level with you. | |||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=j.AA}} | |||
{{#lsth:BBTag/Orie/Data|j.AA}} | |||
{{!}}- | |||
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent. | |||
}} | }} | ||
Line 213: | Line 253: | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far | |image=BBTag_Orie_jB.png |caption=I stick m legy out real far | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie j.B Hitbox.png|200px]] | |||
j.B | |||
</div> | |||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|j.B}} | |||
{{!}}- | |||
* Hits the opponent upward | {{Description|6|text=* Hits the opponent upward | ||
Good for air-to-air due to hitting slightly above and ahead. | Good for air-to-air due to hitting slightly above and ahead. | ||
Line 230: | Line 274: | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_jC.png |caption= | |image=BBTag_Orie_jC.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie j.C(1) Hitbox.png|200px]] | |||
j.C (1) | |||
[[File:Orie j.C(2) Hitbox.png|200px]] | |||
j.C (2) | |||
</div> | |||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|j.C}} | |||
{{!}}- | |||
* Can cross up | {{Description|6|text=* Can cross up | ||
* Knocks down on air to air hit | * Knocks down on air to air hit | ||
Line 242: | Line 292: | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Universal Moves== | ==Universal Moves== | ||
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|input=5B+C | |input=5B+C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|BC}} | |||
{{!}}- | |||
* Wall Bounces | {{Description|6|text=* Wall Bounces | ||
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this. | Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this. | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Orie_SacredArrow.png |caption= | |image=BBTag_Orie_SacredArrow.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie 5AD Hitbox.png|200px]] | |||
5AD | |||
</div> | |||
|name=Sacred Arrow | |name=Sacred Arrow | ||
|input=5A+D (air ok) | |input=5A+D (air ok) | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Orie/Data|AD}} | |||
{{!}}- | |||
* Good vertical range | {{Description|7|text=* Good vertical range | ||
Keep them out of your airspace | Keep them out of your airspace | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Orie/Data|j.AD}} | |||
{{!}}- | |||
{{Description|7|text=* Basically identical to the ground version | |||
* Basically identical to the ground version | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Orie_DivineThrust.png |caption=footsies | |image=BBTag_Orie_DivineThrust.png |caption=footsies | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie 236A Hitbox.png|200px]] | |||
236A/B (1) | |||
[[File:Orie 236B(2) Hitbox.png|200px]] | |||
236A/B (2) | |||
</div> | |||
|input=236A/B | |input=236A/B | ||
|name=Divine Thrust | |name=Divine Thrust | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=A}} | |||
{{#lsth:BBTag/Orie/Data|236A}} | |||
{{!}}- | |||
* Travels about 1/3 screen | {{Description|7|text=* Travels about 1/3 screen | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=B}} | |||
{{#lsth:BBTag/Orie/Data|236B}} | |||
{{!}}- | |||
{{Description|7|text=* Travels about 3/4 screen | |||
* Travels about 3/4 screen | |||
* 25f to max travel distance | * 25f to max travel distance | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Orie_CommandOrder.png |caption= | |image=BBTag_Orie_CommandOrder.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie 214A Hitbox.png|200px]] | |||
214A | |||
</div> | |||
|image2=BBTag_Orie_CommandOrder2.png |caption2= | |image2=BBTag_Orie_CommandOrder2.png |caption2= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie 214B Hitbox.png|200px]] | |||
|input=214A/B | 214B | ||
</div> | |||
|input=214A/B | |||
|name=Command Order | |name=Command Order | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground A}} | |||
{{#lsth:BBTag/Orie/Data|214A}} | |||
{{!}}- | |||
* Hits low | {{Description|7|text=* Hits low | ||
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it. | Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it. | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Ground B}} | |||
{{#lsth:BBTag/Orie/Data|214B}} | |||
{{!}}- | |||
{{Description|7|text=* Knocks down on hit | |||
* Knocks down on hit | |||
* Has a decent hitbox above and in front of Orie | |||
Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender. | Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender. | ||
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits. | |||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Air Command Order</font> ====== | |||
{{MoveData | |||
|image=BBTag_Orie_AirCommandOrder.png |caption= | |||
* Hits overhead against grounded opponent | <div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | ||
[[File:Orie j.214A Hitbox.png|200px]] | |||
j.214A | |||
</div> | |||
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona! | |||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie j.214B Hitbox.png|200px]] | |||
j.214B | |||
</div> | |||
|input=j.214A/B | |||
|name=Air Command Order | |||
|data= | |||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Air A}} | |||
{{#lsth:BBTag/Orie/Data|j.214A}} | |||
{{!}}- | |||
{{Description|7|text=* Hits overhead against grounded opponent | |||
* Orie cannot act until she lands after using this | |||
Used as a zoning tool or as an instant overhead | Used as a zoning tool or as an instant overhead | ||
Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up. | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Air B}} | |||
{{#lsth:BBTag/Orie/Data|j.214B}} | |||
{{!}}- | |||
{{Description|7|text=* Ground bounce on hit | |||
* Ground bounce on hit | |||
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum | * Orie cannot act until she lands after using this | ||
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school" | |image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school" | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie 214AA Hitbox.png|200px]] | |||
214AA | |||
</div> | |||
|input=214A > A/B/C | |input=214A > A/B/C | ||
|name=Thick and Fast | |name=Thick and Fast | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|214A > X}} | |||
{{!}}- | |||
* Has a gap on block | {{Description|6|text=* Has a gap on block | ||
A combo ender | A combo ender | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Orie_Succession.png |caption= | |image=BBTag_Orie_Succession.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie 214BB Hitbox.png|200px]] | |||
214B/C | |||
</div> | |||
|input=214B > A/B/C | |input=214B > A/B/C | ||
|name=Succession | |name=Succession | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|214B > X}} | |||
{{!}}- | |||
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos? | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Extra Skills== | ==Extra Skills== | ||
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|name=EX Divine Thrust | |name=EX Divine Thrust | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|236C}} | |||
{{!}}- | |||
* 18f to max travel distance | {{Description|6|text=* 18f to max travel distance | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Orie_ObliqueEdge.png |caption= | |image=BBTag_Orie_ObliqueEdge.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie 214C(1) Hitbox.png|200px]] | |||
214C (1) | |||
[[File:Orie 214C (2) Hitbox.png|200px]] | |||
214C (2) | |||
[[File:Orie 214C(3) Hitbox.png|200px]] | |||
214C (3) | |||
[[File:Orie 214C(4) Hitbox.png|200px]] | |||
214C (4) | |||
</div> | |||
|input=214C (air OK) | |input=214C (air OK) | ||
|name=Oblique Edge | |name=Oblique Edge | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Orie/Data|214C}} | |||
{{!}}- | |||
* | {{Description|7|text=* Large hitbox, but slow startup | ||
Mainly used in corner combos. | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Orie/Data|j.214C}} | |||
{{!}}- | |||
{{Description|7|text=* +1 at Tiger-Knee height | |||
* +1 at Tiger-Knee height | Also used to bait anti-air attacks, can combo off it if you do it close enough to them. | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Partner Skills== | ==Partner Skills== | ||
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|name=5P | |name=5P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|5P}} | |||
{{!}}- | |||
* The final leap up slash will only happen on hit | {{Description|6|text=* The final leap up slash will only happen on hit | ||
}} | }} | ||
Line 472: | Line 571: | ||
|name=6P | |name=6P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|6P}} | |||
{{!}}- | |||
* | {{Description|6|text=* Travels a good distance | ||
Useful in many of the same situations it's useful when Orie is on point | |||
}} | }} | ||
Line 486: | Line 585: | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_SealingHoplon.png |caption= | |image=BBTag_Orie_SealingHoplon.png |caption= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie 4P Hitbox.png|200px]] | |||
</div> | |||
|input=Sealing Hoplon | |input=Sealing Hoplon | ||
|name=4P | |name=4P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|4P}} | |||
{{!}}- | |||
* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not | {{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skills== | ==Distortion Skills== | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers | |image=BBTag_Orie_SacredSpire.png |caption=Say your prayers | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie 236BC (1) Hitbox.png|200px]] | |||
236BC (1) | |||
[[File:Orie 236BC (2) Hitbox.png|200px]] | |||
236BC (2) | |||
</div> | |||
|input=236B+C | |input=236B+C | ||
|name=Sacred Spire Lucent | |name=Sacred Spire Lucent | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|236BC}} | |||
{{!}}- | |||
* 50F flash | {{Description|6|text=* 50F flash | ||
Quick and easy to combo into | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE | |image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie 214BC (1) Hitbox.png|200px]] | |||
Travels along the screen | |||
</div> | |||
|input=214B+C | |input=214B+C | ||
|name=Luminous Embrace | |name=Luminous Embrace | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|214BC}} | |||
{{!}}- | |||
* 60F Flash | {{Description|6|text=* 60F Flash | ||
Good for ending combos where the opponent is in the air, such as after your jump loops. | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skill Duo== | ==Distortion Skill Duo== | ||
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|name=Luminous Embrace | |name=Luminous Embrace | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}} | |||
{{!}}- | |||
* | {{Description|6|text=* Does a set amount of damage, regardless of combo scaling | ||
Used to get that last little bit of damage to finish off a character. | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Astral Heat== | ==Astral Heat== | ||
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|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™ | |image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™ | ||
|image2=BBTag_Orie_RestInPeace2.png |caption2= | |image2=BBTag_Orie_RestInPeace2.png |caption2= | ||
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
[[File:Orie Astral Hitbox.png|200px]] | |||
Ripperoni | |||
</div> | |||
|input=222B+C | |input=222B+C | ||
|name=Rest In Peace | |name=Rest In Peace | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Orie/Data|222BC}} | |||
{{!}}- | |||
* | {{Description|6|text=* Combos after your 5BB smart combo | ||
* Hits a short distance in front of Orie | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Navigation== | |||
{{#lsth:BBTag/Orie/Data|Links}} | {{#lsth:BBTag/Orie/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Orie]] | [[Category:Orie]] |
Revision as of 15:50, 7 November 2019
Orie |
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Overview
"As long as we walk the path of righteousness..., we shall never know defeat"
Backstory
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.
Playstyle
Strengths/Weaknesses
EXS of Purity: Thanatos
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.
Moves that Summon Thanatos:
- Sealing Hoplon
- Command Order
- Thick and Fast
- Succession
- Oblique Edge
- Sacred Spire Lucent (enhanced version, on hit only)
- Luminous Embrace
- Rest in Peace
Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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2A
2A | Template:AttackDataHeader-BBTag | ||||
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2B
2B | Template:AttackDataHeader-BBTag | ||||
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2C
2C | Template:AttackDataHeader-BBTag | ||||
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Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag | ||||
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Good for air-to-air due to hitting slightly above and ahead. Using this as part of your air combo can make Orie's combo loop easier to land. |
j.C
j.C |
Template:AttackDataHeader-BBTag
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Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag
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Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this. |
Sacred Arrow
Sacred Arrow 5A+D (air ok) |
Template:AttackDataHeader-BBTag |
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Skills
Divine Thrust
Divine Thrust 236A/B |
Template:AttackDataHeader-BBTag |
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Command Order
Command Order 214A/B |
Template:AttackDataHeader-BBTag |
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Air Command Order
Air Command Order j.214A/B |
Template:AttackDataHeader-BBTag |
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Thick and Fast
Thick and Fast 214A > A/B/C |
Template:AttackDataHeader-BBTag |
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Succession
Succession 214B > A/B/C |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Divine Thrust
EX Divine Thrust 236C |
Template:AttackDataHeader-BBTag | ||||
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Oblique Edge
Oblique Edge 214C (air OK) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P Sacred Spire |
Template:AttackDataHeader-BBTag | ||||
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6P
6P Divine Thrust |
Template:AttackDataHeader-BBTag | ||||
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Useful in many of the same situations it's useful when Orie is on point |
4P
4P Sealing Hoplon |
Template:AttackDataHeader-BBTag
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Distortion Skills
Sacred Spire Lucent
Sacred Spire Lucent 236B+C |
Template:AttackDataHeader-BBTag
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Quick and easy to combo into |
Luminous Embrace
Luminous Embrace 214B+C |
Template:AttackDataHeader-BBTag
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Good for ending combos where the opponent is in the air, such as after your jump loops. |
Distortion Skill Duo
Luminous Embrace P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
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Used to get that last little bit of damage to finish off a character. |
Astral Heat
Rest In Peace 222B+C |
Template:AttackDataHeader-BBTag
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •