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{{#lst:BBTag/Orie/Data|5A}} | {{#lst:BBTag/Orie/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Quick for it's range | ||
Essentially your go-to poke in neutral | Essentially your go-to poke in neutral | ||
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{{#lst:BBTag/Orie/Data|5AA}} | {{#lst:BBTag/Orie/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Hit confirm after 5A | ||
}} | }} | ||
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{{#lst:BBTag/Orie/Data|5AAA}} | {{#lst:BBTag/Orie/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it. | ||
Because it's multi-hit, you can use this in cross-combo mixups. | Because it's multi-hit, you can use this in cross-combo mixups. | ||
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{{#lst:BBTag/Orie/Data|5AAAA}} | {{#lst:BBTag/Orie/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Has a gap on block from 5AAA | ||
You won't ever use this except for Cross Raid. | You won't ever use this except for Cross Raid. | ||
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{{#lst:BBTag/Orie/Data|5B}} | {{#lst:BBTag/Orie/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Moves forward | ||
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed. | Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed. | ||
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{{#lst:BBTag/Orie/Data|5BB}} | {{#lst:BBTag/Orie/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Moves forward | ||
Because 5B and 5BB both move forward, this can make hit confirms easier. | Because 5B and 5BB both move forward, this can make hit confirms easier. | ||
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{{#lst:BBTag/Orie/Data|5BBB}} | {{#lst:BBTag/Orie/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Has a gap on block from 5BB | ||
Like most smart combo enders, you won't use this much/at all | Like most smart combo enders, you won't use this much/at all | ||
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{{#lst:BBTag/Orie/Data|5C}} | {{#lst:BBTag/Orie/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Jumps forward before performing an overhead attack | ||
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{{#lst:BBTag/Orie/Data|2A}} | {{#lst:BBTag/Orie/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* 5A > 2A (Rebeat): -10 | ||
* 5AA > 2A (Rebeat): -7 | * 5AA > 2A (Rebeat): -7 | ||
* 5B > 2A (Rebeat): -7 | * 5B > 2A (Rebeat): -7 | ||
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{{#lst:BBTag/Orie/Data|2B}} | {{#lst:BBTag/Orie/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* 5-11f Head Invulnerable | ||
}} | }} | ||
}} | }} | ||
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{{#lst:BBTag/Orie/Data|2C}} | {{#lst:BBTag/Orie/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Decent reach | ||
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos | Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos | ||
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{{#lst:BBTag/Orie/Data|j.A}} | {{#lst:BBTag/Orie/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Decent on jump-in or air-to-air if they're about on level with you. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
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{{#lst:BBTag/Orie/Data|j.AA}} | {{#lst:BBTag/Orie/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent. | ||
}} | }} | ||
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{{#lst:BBTag/Orie/Data|j.B}} | {{#lst:BBTag/Orie/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Hits the opponent upward | ||
Good for air-to-air due to hitting slightly above and ahead. | Good for air-to-air due to hitting slightly above and ahead. | ||
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{{#lst:BBTag/Orie/Data|j.C}} | {{#lst:BBTag/Orie/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Can cross up | ||
* Knocks down on air to air hit | * Knocks down on air to air hit | ||
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{{#lst:BBTag/Orie/Data|BC}} | {{#lst:BBTag/Orie/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Wall Bounces | ||
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this. | Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this. | ||
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{{#lst:BBTag/Orie/Data|AD}} | {{#lst:BBTag/Orie/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Good vertical range | ||
Keep them out of your airspace | Keep them out of your airspace | ||
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{{#lst:BBTag/Orie/Data|j.AD}} | {{#lst:BBTag/Orie/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Basically identical to the ground version | ||
}} | }} | ||
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{{#lst:BBTag/Orie/Data|236A}} | {{#lst:BBTag/Orie/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Travels about 1/3 screen | ||
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{{#lst:BBTag/Orie/Data|236B}} | {{#lst:BBTag/Orie/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Travels about 3/4 screen | ||
* 25f to max travel distance | * 25f to max travel distance | ||
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{{#lst:BBTag/Orie/Data|214A}} | {{#lst:BBTag/Orie/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Hits low | ||
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it. | Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it. | ||
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{{#lst:BBTag/Orie/Data|214B}} | {{#lst:BBTag/Orie/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Knocks down on hit | ||
* Has a decent hitbox above and in front of Orie | * Has a decent hitbox above and in front of Orie | ||
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{{#lst:BBTag/Orie/Data|j.214A}} | {{#lst:BBTag/Orie/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Hits overhead against grounded opponent | ||
* Orie cannot act until she lands after using this | * Orie cannot act until she lands after using this | ||
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{{#lst:BBTag/Orie/Data|j.214B}} | {{#lst:BBTag/Orie/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Ground bounce on hit | ||
* Orie cannot act until she lands after using this | * Orie cannot act until she lands after using this | ||
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{{#lst:BBTag/Orie/Data|214XA}} | {{#lst:BBTag/Orie/Data|214XA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Has a gap on block | ||
A combo ender | A combo ender | ||
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{{#lst:BBTag/Orie/Data|214XB}} | {{#lst:BBTag/Orie/Data|214XB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos? | ||
}} | }} | ||
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{{#lst:BBTag/Orie/Data|214XC}} | {{#lst:BBTag/Orie/Data|214XC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
On a blocked 214A/B, you can get a crossup with this at some ranges. | On a blocked 214A/B, you can get a crossup with this at some ranges. | ||
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{{#lst:BBTag/Orie/Data|236C}} | {{#lst:BBTag/Orie/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* 18f to max travel distance | ||
}} | }} | ||
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{{#lst:BBTag/Orie/Data|214C}} | {{#lst:BBTag/Orie/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Large hitbox, but slow startup | ||
Mainly used in corner combos. | Mainly used in corner combos. | ||
}} | }} | ||
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{{#lst:BBTag/Orie/Data|j.214C}} | {{#lst:BBTag/Orie/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* +1 at Tiger-Knee height | ||
Also used to bait anti-air attacks, can combo off it if you do it close enough to them. | Also used to bait anti-air attacks, can combo off it if you do it close enough to them. | ||
}} | }} | ||
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{{#lst:BBTag/Orie/Data|5P}} | {{#lst:BBTag/Orie/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* The final leap up slash will only happen on hit | ||
}} | }} | ||
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{{#lst:BBTag/Orie/Data|6P}} | {{#lst:BBTag/Orie/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Travels a good distance | ||
Useful in many of the same situations it's useful when Orie is on point | Useful in many of the same situations it's useful when Orie is on point | ||
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{{#lst:BBTag/Orie/Data|4P}} | {{#lst:BBTag/Orie/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not | ||
}} | }} | ||
}} | }} | ||
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{{#lst:BBTag/Orie/Data|236BC}} | {{#lst:BBTag/Orie/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* 50F flash | ||
Quick and easy to combo into | Quick and easy to combo into | ||
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{{#lst:BBTag/Orie/Data|214BC}} | {{#lst:BBTag/Orie/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* 60F Flash | ||
Good for ending combos where the opponent is in the air, such as after your jump loops. | Good for ending combos where the opponent is in the air, such as after your jump loops. | ||
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{{#lst:BBTag/Orie/Data|Distortion Skill Duo}} | {{#lst:BBTag/Orie/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Does a set amount of damage, regardless of combo scaling | ||
Used to get that last little bit of damage to finish off a character. | Used to get that last little bit of damage to finish off a character. | ||
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{{#lst:BBTag/Orie/Data|222BC}} | {{#lst:BBTag/Orie/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Combos after your 5BB smart combo | ||
* Hits a short distance in front of Orie | * Hits a short distance in front of Orie | ||
Revision as of 06:05, 16 April 2020
Orie |
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Overview
"As long as we walk the path of righteousness..., we shall never know defeat"
Backstory
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.
Playstyle
Strengths/Weaknesses
EXS of Purity: Thanatos
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.
Moves that Summon Thanatos:
- Sealing Hoplon
- Command Order
- Thick and Fast
- Succession
- Oblique Edge
- Sacred Spire Lucent (enhanced version, on hit only)
- Luminous Embrace
- Rest in Peace
Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Sacred Arrow
Sacred Arrow 5A+D (air ok) |
Template:AttackDataHeader-BBTag |
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Skills
Divine Thrust
Divine Thrust 236A/B |
Template:AttackDataHeader-BBTag |
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Command Order
Command Order 214A/B |
Template:AttackDataHeader-BBTag |
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Air Command Order
Air Command Order j.214A/B |
Template:AttackDataHeader-BBTag |
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Thick and Fast
Thick and Fast 214X > A |
Template:AttackDataHeader-BBTag |
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Succession
Succession 214X > B |
Template:AttackDataHeader-BBTag |
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Aerial Leap
Aerial Leap 214X > C |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Divine Thrust
EX Divine Thrust 236C |
Template:AttackDataHeader-BBTag |
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Oblique Edge
Oblique Edge 214C (air OK) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P Sacred Spire |
Template:AttackDataHeader-BBTag |
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6P
6P Divine Thrust |
Template:AttackDataHeader-BBTag |
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4P
4P Sealing Hoplon |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Sacred Spire Lucent
Sacred Spire Lucent 236B+C |
Template:AttackDataHeader-BBTag |
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Luminous Embrace
Luminous Embrace 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Luminous Embrace P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Rest In Peace 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •