< BBTag
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|image3=BBTag_Orie_5AAA.png |caption3= | |image3=BBTag_Orie_5AAA.png |caption3= | ||
|image4=BBTag_Orie_5AAAA.png |caption4= | |image4=BBTag_Orie_5AAAA.png |caption4= | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
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You won't ever use this except for Cross Raid. | You won't ever use this except for Cross Raid. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 5A Hitbox.png|5A | |||
Orie 5AA Hitbox.png|5AA | |||
Orie 5AAA Hitbox.png|5AAA | |||
Orie 5AAA Hitbox.png|5AAAA | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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|image2=BBTag_Orie_5BB.png |caption2= | |image2=BBTag_Orie_5BB.png |caption2= | ||
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels. | |image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels. | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
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Like most smart combo enders, you won't use this much/at all | Like most smart combo enders, you won't use this much/at all | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 5B Hitbox.png|5B | |||
Orie 5BB Hitbox.png|5BB | |||
Orie 5BBB Hitbox.png|5BBB | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Orie_5C.png |caption= | |image=BBTag_Orie_5C.png |caption= | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
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{{Description|7|text=* Jumps forward before performing an overhead attack | {{Description|7|text=* Jumps forward before performing an overhead attack | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 5C Hitbox.png|5C | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Orie_2A.png |caption= | |image=BBTag_Orie_2A.png |caption= | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
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* 2B > 2A (Rebeat): -7 | * 2B > 2A (Rebeat): -7 | ||
* 2C > 2A (Rebeat): -5 | * 2C > 2A (Rebeat): -5 | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 2A Hitbox.png|2A | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Orie_2C.png |caption= | |image=BBTag_Orie_2C.png |caption= | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
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Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos | Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 2C Hitbox.png|2C | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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|image=BBTag_Orie_jA.png |caption= | |image=BBTag_Orie_jA.png |caption= | ||
|image2=BBTag_Orie_jAA.png |caption2= | |image2=BBTag_Orie_jAA.png |caption2= | ||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
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{{Description|8|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent. | {{Description|8|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie j.A Hitbox.png|j.A | |||
Orie j.AA Hitbox.png|j.AA | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far | |image=BBTag_Orie_jB.png |caption=I stick m legy out real far | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
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Using this as part of your air combo can make Orie's combo loop easier to land. | Using this as part of your air combo can make Orie's combo loop easier to land. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie j.B Hitbox.png|j.B | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Orie_jC.png |caption= | |image=BBTag_Orie_jC.png |caption= | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
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* Knocks down on air to air hit | * Knocks down on air to air hit | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie j.C(1) Hitbox.png|j.C (1) | |||
Orie j.C(2) Hitbox.png|j.C (2) | |||
</gallery> | |||
}} | }} | ||
}} | }} |
Revision as of 01:05, 21 April 2020
Orie |
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Overview
"As long as we walk the path of righteousness..., we shall never know defeat" | |
Lore: | Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis. |
Playstyle
EXS of Purity: Thanatos
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.
Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Sacred Arrow
Sacred Arrow 5A+D (air ok) |
Template:AttackDataHeader-BBTag |
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Skills
Divine Thrust
Divine Thrust 236A/B |
Template:AttackDataHeader-BBTag |
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Command Order
Command Order 214A/B |
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Air Command Order
Air Command Order j.214A/B |
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Thick and Fast
Thick and Fast 214X > A |
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Succession
Succession 214X > B |
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Aerial Leap
Aerial Leap 214X > C |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Divine Thrust
EX Divine Thrust 236C |
Template:AttackDataHeader-BBTag |
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Oblique Edge
Oblique Edge 214C (air OK) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P Sacred Spire |
Template:AttackDataHeader-BBTag |
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6P
6P Divine Thrust |
Template:AttackDataHeader-BBTag |
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4P
4P Sealing Hoplon |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Sacred Spire Lucent
Sacred Spire Lucent 236B+C |
Template:AttackDataHeader-BBTag |
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Luminous Embrace
Luminous Embrace 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Luminous Embrace P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Rest In Peace 222B+C |
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Roadmap
To edit frame data, edit values in BBTag/Orie/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •