< BBTag
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{| class="wikitable" style="float:right; margin-left: 10px; width: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Orie}} | ||
{| class="wikitable" style="float:right; margin-left: 10px; width:25%" | |||
|- | |- | ||
!Orie | !Orie | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Orie_Portrait.png| | [[File:BBTag_Orie_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{# | {{#lst:BBTag/Orie/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Orie | |||
| game = BBTag | |||
| quote = As long as we walk the path of righteousness..., we shall never know defeat | |||
| lore = | |||
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis. | |||
}} | |||
=== | ===EXS of Purity: Thanatos=== | ||
Orie | Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is. | ||
===Playstyle=== | ===Playstyle=== | ||
{{StrengthsAndWeaknesses | |||
|intro= | |||
|pros= | |||
= | |cons= | ||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_5A.png |caption= | |image=BBTag_Orie_5A.png |caption= | ||
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|image3=BBTag_Orie_5AAA.png |caption3= | |image3=BBTag_Orie_5AAA.png |caption3= | ||
|image4=BBTag_Orie_5AAAA.png |caption4= | |image4=BBTag_Orie_5AAAA.png |caption4= | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Orie/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Quick for it's range | ||
Essentially your go-to poke in neutral | Essentially your go-to poke in neutral | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Orie/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Hit confirm after 5A | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Orie/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it. | ||
Because it's multi-hit, you can use this in cross-combo mixups. | Because it's multi-hit, you can use this in cross-combo mixups. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Orie/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Has a gap on block from 5AAA | ||
You won't ever use this except for Cross Raid. | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 5A Hitbox.png|5A | |||
Orie 5AA Hitbox.png|5AA | |||
Orie 5AAA Hitbox.png|5AAA | |||
Orie 5AAAA Hitbox.png|5AAAA | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_5B.png |caption= | |image=BBTag_Orie_5B.png |caption= | ||
|image2=BBTag_Orie_5BB.png |caption2= | |image2=BBTag_Orie_5BB.png |caption2= | ||
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels. | |image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels. | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Orie/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Moves forward | ||
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed. | Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Orie/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Moves forward | ||
Because 5B and 5BB both move forward, this can make hit confirms easier. | Because 5B and 5BB both move forward, this can make hit confirms easier. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:BBTag/Orie/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Has a gap on block from 5BB | ||
Like most smart combo enders, you won't use this much/at all | Like most smart combo enders, you won't use this much/at all | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 5B Hitbox.png|5B | |||
Orie 5BB Hitbox.png|5BB | |||
Orie 5BBB Hitbox.png|5BBB | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_5C.png |caption= | |image=BBTag_Orie_5C.png |caption= | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Jumps forward before performing an overhead attack | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 5C Hitbox.png|5C | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_2A.png |caption= | |image=BBTag_Orie_2A.png |caption= | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* 5A > 2A (Rebeat): -10 | ||
* 5AA > 2A (Rebeat): -7 | * 5AA > 2A (Rebeat): -7 | ||
* 5B > 2A (Rebeat): -7 | * 5B > 2A (Rebeat): -7 | ||
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* 2B > 2A (Rebeat): -7 | * 2B > 2A (Rebeat): -7 | ||
* 2C > 2A (Rebeat): -5 | * 2C > 2A (Rebeat): -5 | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 2A Hitbox.png|2A | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_2B.png |caption= | |image=BBTag_Orie_2B.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* 5-11f Head Invulnerable | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_2C.png |caption= | |image=BBTag_Orie_2C.png |caption= | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Decent reach | ||
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos | Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 2C Hitbox.png|2C | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_jA.png |caption= | |image=BBTag_Orie_jA.png |caption= | ||
|image2=BBTag_Orie_jAA.png |caption2= | |image2=BBTag_Orie_jAA.png |caption2= | ||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Orie/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Decent on jump-in or air-to-air if they're about on level with you. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Orie/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie j.A Hitbox.png|j.A | |||
Orie j.AA Hitbox.png|j.AA | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far | |image=BBTag_Orie_jB.png |caption=I stick m legy out real far | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Hits the opponent upward | ||
Good for air-to-air due to hitting slightly above and ahead. | Good for air-to-air due to hitting slightly above and ahead. | ||
Using this as part of your air combo can make Orie's combo loop easier to land. | Using this as part of your air combo can make Orie's combo loop easier to land. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie j.B Hitbox.png|j.B | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_jC.png |caption= | |image=BBTag_Orie_jC.png |caption= | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Can cross up | ||
* Knocks down on air to air hit | * Knocks down on air to air hit | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie j.C(1) Hitbox.png|j.C (1) | |||
Orie j.C(2) Hitbox.png|j.C (2) | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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==Universal Moves== | ==Universal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_GroundThrow.png |caption= | |image=BBTag_Orie_GroundThrow.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Wall Bounces | ||
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this. | Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Sacred Arrow</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_SacredArrow.png |caption= | |image=BBTag_Orie_SacredArrow.png |caption= | ||
|name=Sacred Arrow | |name=Sacred Arrow | ||
|input=5A+D (air ok) | |input=5A+D (air ok) | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Orie/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Good vertical range | ||
Keep them out of your airspace | Keep them out of your airspace | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Orie/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Basically identical to the ground version | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 5AD Hitbox.png|5AD | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Divine Thrust</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_DivineThrust.png |caption=footsies | |image=BBTag_Orie_DivineThrust.png |caption=footsies | ||
|input=236A/B | |input=236A/B | ||
|name=Divine Thrust | |name=Divine Thrust | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Orie/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Travels about 1/3 screen | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Orie/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Travels about 3/4 screen | ||
* 25f to max travel distance | * 25f to max travel distance | ||
You can use this to get in if you see an opening. | You can use this to get in if you see an opening. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 236A Hitbox.png|236A/B (1) | |||
Orie 236B(2) Hitbox.png|236A/B (2) | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Command Order</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_CommandOrder.png |caption= | |image=BBTag_Orie_CommandOrder.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground A}} | {{AttackVersion|name=Ground A}} | ||
{{# | {{#lst:BBTag/Orie/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Hits low | ||
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it. | Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it. | ||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground B}} | {{AttackVersion|name=Ground B}} | ||
{{# | {{#lst:BBTag/Orie/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Knocks down on hit | ||
* Has a decent hitbox above and in front of Orie | * Has a decent hitbox above and in front of Orie | ||
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You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits. | You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 214A Hitbox.png|214A | |||
Orie 214B Hitbox.png|214B | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
====== < | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">Air Command Order</span> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_AirCommandOrder.png |caption= | |image=BBTag_Orie_AirCommandOrder.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air A}} | {{AttackVersion|name=Air A}} | ||
{{# | {{#lst:BBTag/Orie/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Hits overhead against grounded opponent | ||
* Orie cannot act until she lands after using this | * Orie cannot act until she lands after using this | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air B}} | {{AttackVersion|name=Air B}} | ||
{{# | {{#lst:BBTag/Orie/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Ground bounce on hit | ||
* Orie cannot act until she lands after using this | * Orie cannot act until she lands after using this | ||
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Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. | Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie j.214A Hitbox.png|j.214A | |||
Orie j.214B Hitbox.png|j.214B | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Thick and Fast</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school" | |image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school" | ||
|input= | |input=214X > A | ||
|name=Thick and Fast | |name=Thick and Fast | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|214XA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Has a gap on block | ||
A combo ender | A combo ender | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 214AA Hitbox.png|214AA | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Succession</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_Succession.png |caption= | |image=BBTag_Orie_Succession.png |caption= | ||
|input= | |input=214X > B | ||
|name=Succession | |name=Succession | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|214XB}} | ||
{{!}}- | |||
{{Description|7|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos? | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 214BB Hitbox.png|214XB | |||
</gallery> | |||
}} | |||
}} | |||
<nowiki/> | |||
====== <span style="visibility:hidden;font-size:0">Aerial Leap</span> ====== | |||
{{MoveData | |||
|image=BBTag_Orie_AerialLeap.png |caption= Finesse'em | |||
|input=214X > C | |||
|name=Aerial Leap | |||
|data= | |||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lst:BBTag/Orie/Data|214XC}} | |||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
On a blocked 214A/B, you can get a crossup with this at some ranges. | |||
Using this after a short delay when you end a combo with 214B is essentially a safejump. If you do it earlier, you lose the safejump but can go for the low instead, which can be super ambiguous. | |||
}} | }} | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Divine Thrust</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you. | |image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* 18f to max travel distance | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Oblique Edge</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_ObliqueEdge.png |caption= | |image=BBTag_Orie_ObliqueEdge.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Orie/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Large hitbox, but slow startup | ||
Mainly used in corner combos. | Mainly used in corner combos. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Orie/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* +1 at Tiger-Knee height | ||
Also used to bait anti-air attacks, can combo off it if you do it close enough to them. | Also used to bait anti-air attacks, can combo off it if you do it close enough to them. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 214C(1) Hitbox.png|214C (1) | |||
Orie 214C (2) Hitbox.png|214C (2) | |||
Orie 214C(3) Hitbox.png|214C (3) | |||
Orie 214C(4) Hitbox.png|214C (4) | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_SacredSpire.png |caption= | |image=BBTag_Orie_SacredSpire.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* The final leap up slash will only happen on hit | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit | |image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Travels a good distance | ||
Useful in many of the same situations it's useful when Orie is on point | Useful in many of the same situations it's useful when Orie is on point | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_SealingHoplon.png |caption= | |image=BBTag_Orie_SealingHoplon.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 4P Hitbox.png | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Sacred Spire Lucent</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers | |image=BBTag_Orie_SacredSpire.png |caption=Say your prayers | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* 50F flash | ||
Quick and easy to combo into | Quick and easy to combo into | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 236BC (1) Hitbox.png| | |||
Orie 236BC (2) Hitbox.png| | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Luminous Embrace</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE | |image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE | ||
|input=214B+C | |input=214B+C | ||
|name=Luminous Embrace | |name=Luminous Embrace | ||
Line 593: | Line 616: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* 60F Flash | ||
Good for ending combos where the opponent is in the air, such as after your jump loops. | Good for ending combos where the opponent is in the air, such as after your jump loops. | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie 214BC (1) Hitbox.png|Travels along the screen | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Does a set amount of damage, regardless of combo scaling | ||
Used to get that last little bit of damage to finish off a character. | Used to get that last little bit of damage to finish off a character. | ||
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|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™ | |image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™ | ||
|image2=BBTag_Orie_RestInPeace2.png |caption2= | |image2=BBTag_Orie_RestInPeace2.png |caption2= | ||
|input=222B+C | |input=222B+C | ||
|name=Rest In Peace | |name=Rest In Peace | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Orie/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Combos after your 5BB smart combo | ||
* Hits a short distance in front of Orie | * Hits a short distance in front of Orie | ||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | |||
Orie Astral Hitbox.png | |||
</gallery> | |||
}} | }} | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Roadmap== | |||
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag--> | |||
{{Roadmap}} | |||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Orie/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Orie]] | [[Category:Orie]] |
Revision as of 05:05, 20 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Orie |
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Overview
"As long as we walk the path of righteousness..., we shall never know defeat" | |
Lore: | Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis. |
EXS of Purity: Thanatos
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.
Playstyle
Normal Moves
5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C |
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Sacred Arrow 5A+D (air ok) |
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Skills
Divine Thrust 236A/B |
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Command Order 214A/B |
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Air Command Order j.214A/B |
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Thick and Fast 214X > A |
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Succession 214X > B |
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Aerial Leap 214X > C |
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Extra Skills
EX Divine Thrust 236C |
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Oblique Edge 214C (air OK) |
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Partner Skills
5P Sacred Spire |
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6P Divine Thrust |
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4P Sealing Hoplon |
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Distortion Skills
Sacred Spire Lucent 236B+C |
Template:AttackDataHeader-BBTag |
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Luminous Embrace 214B+C |
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Distortion Skill Duo
Luminous Embrace P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Rest In Peace 222B+C |
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Roadmap
To edit frame data, edit values in BBTag/Orie/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •