BBTag/Orie: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
{{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Orie}}
{| class="wikitable" style="float:right; margin-left: 10px; width:25%"
|-
|-
!Orie
!Orie
|-
|-
||
||
[[File:BBTag_Orie_Portrait.png|350x500px|center]]
[[File:BBTag_Orie_Portrait.png|300x500px|center]]
|-
|-
||
||
{{#lsth:BBTag/Orie/Data|SystemData}}
{{#lst:BBTag/Orie/Data|System Data}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
Line 21: Line 22:
</div>
</div>
==Overview==
==Overview==
{{Bio
| name = Orie
| game = BBTag
| quote = As long as we walk the path of righteousness..., we shall never know defeat
| lore =
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.


''"As long as we walk the path of righteousness..., we shall never know defeat"''
}}


===Backstory===
===EXS of Purity: Thanatos===
Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.


===Playstyle===
===Playstyle===
{{StrengthsAndWeaknesses
|intro=


===Strengths/Weaknesses===
|pros=


===EXS of Purity: Thanatos===
|cons=
Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.


'''Moves that Summon Thanatos:'''
}}
* Sealing Hoplon
* Command Order
* Thick and Fast
* Succession
* Oblique Edge
* Sacred Spire Lucent (enhanced version, on hit only)
* Luminous Embrace
* Rest in Peace


<br style="clear:both;"/>
{{#lst:BBTag/Orie/Data|Links}}
<br style="clear:both;"/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==


====== <font style="visibility:hidden" size="0">5A</font> ======
====== <span style="visibility:hidden;font-size:0">5A</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_5A.png |caption=
|image=BBTag_Orie_5A.png |caption=
Line 56: Line 54:
|image3=BBTag_Orie_5AAA.png |caption3=
|image3=BBTag_Orie_5AAA.png |caption3=
|image4=BBTag_Orie_5AAAA.png |caption4=
|image4=BBTag_Orie_5AAAA.png |caption4=
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie_5A_Hitbox.png|200px|5A]]
5A
[[File:Orie_5AA_Hitbox.png|200px|5AA]]
5AA
[[File:Orie_5AAA_Hitbox.png|200px|5AAA]]
5AAA
[[File:Orie 5AAAA Hitbox.jpg|200px]]
5AAAA
</div>
|name=5A
|name=5A
|data=
|data=
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{{!}}-
{{!}}-
{{AttackVersion|name=5A}}
{{AttackVersion|name=5A}}
{{#lsth:BBTag/Orie/Data|5A}}
{{#lst:BBTag/Orie/Data|5A}}
{{!}}-
{{!}}-
{{Description|7|text=* Quick for it's range
{{Description|8|text=* Quick for it's range


Essentially your go-to poke in neutral
Essentially your go-to poke in neutral
Line 79: Line 67:
  {{!}}-
  {{!}}-
{{AttackVersion|name=5AA}}
{{AttackVersion|name=5AA}}
{{#lsth:BBTag/Orie/Data|5AA}}
{{#lst:BBTag/Orie/Data|5AA}}
{{!}}-
{{!}}-
{{Description|7|text=* Hit confirm after 5A
{{Description|8|text=* Hit confirm after 5A


  }}
  }}
  {{!}}-
  {{!}}-
{{AttackVersion|name=5AAA}}
{{AttackVersion|name=5AAA}}
{{#lsth:BBTag/Orie/Data|5AAA}}
{{#lst:BBTag/Orie/Data|5AAA}}
{{!}}-
{{!}}-
{{Description|7|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.
{{Description|8|text=If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.


Because it's multi-hit, you can use this in cross-combo mixups.
Because it's multi-hit, you can use this in cross-combo mixups.
Line 95: Line 83:
  {{!}}-
  {{!}}-
{{AttackVersion|name=5AAAA}}
{{AttackVersion|name=5AAAA}}
{{#lsth:BBTag/Orie/Data|5AAAA}}
{{#lst:BBTag/Orie/Data|5AAAA}}
{{!}}-
{{!}}-
{{Description|7|text=* Has a gap on block from 5AAA
{{Description|8|text=* Has a gap on block from 5AAA


You won't ever use this.
You won't ever use this except for Cross Raid.
 
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie 5A Hitbox.png|5A
Orie 5AA Hitbox.png|5AA
Orie 5AAA Hitbox.png|5AAA
Orie 5AAAA Hitbox.png|5AAAA
</gallery>
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">5B</font> ======
====== <span style="visibility:hidden;font-size:0">5B</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_5B.png |caption=
|image=BBTag_Orie_5B.png |caption=
|image2=BBTag_Orie_5BB.png |caption2=
|image2=BBTag_Orie_5BB.png |caption2=
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.
|image3=BBTag_Orie_5BBB.png |caption3=She does those kicks in heels.
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie 5B Hitbox.png|200px]]
5B
[[File:Orie 5BB Hitbox.png|200px]]
5BB
[[File:Orie 5BBB Hitbox.png|200px]]
5BBB
</div>
|name=5B
|name=5B
|data=
|data=
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{{!}}-
{{!}}-
{{AttackVersion|name=5B}}
{{AttackVersion|name=5B}}
{{#lsth:BBTag/Orie/Data|5B}}
{{#lst:BBTag/Orie/Data|5B}}
{{!}}-
{{!}}-
{{Description|7|text=* Moves forward
{{Description|8|text=* Moves forward


Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.
Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.
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  {{!}}-
  {{!}}-
{{AttackVersion|name=5BB}}
{{AttackVersion|name=5BB}}
{{#lsth:BBTag/Orie/Data|5BB}}
{{#lst:BBTag/Orie/Data|5BB}}
{{!}}-
{{!}}-
{{Description|7|text=* Moves forward
{{Description|8|text=* Moves forward


Because 5B and 5BB both move forward, this can make hit confirms easier.
Because 5B and 5BB both move forward, this can make hit confirms easier.
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  {{!}}-
  {{!}}-
{{AttackVersion|name=5BBB}}
{{AttackVersion|name=5BBB}}
{{#lsth:BBTag/Orie/Data|5BBB}}
{{#lst:BBTag/Orie/Data|5BBB}}
{{!}}-
{{!}}-
{{Description|7|text=* Has a gap on block from 5BB
{{Description|8|text=* Has a gap on block from 5BB


Like most smart combo enders, you won't use this much/at all
Like most smart combo enders, you won't use this much/at all
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie 5B Hitbox.png|5B
Orie 5BB Hitbox.png|5BB
Orie 5BBB Hitbox.png|5BBB
</gallery>
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">5C</font> ======
====== <span style="visibility:hidden;font-size:0">5C</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_5C.png |caption=
|image=BBTag_Orie_5C.png |caption=
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie 5C Hitbox.png|200px]]
5C
</div>
|name=5C
|name=5C
|data=
|data=
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|5C}}
{{#lst:BBTag/Orie/Data|5C}}
{{!}}-
{{!}}-
{{Description|6|text=* Jumps forward before performing an overhead attack
{{Description|7|text=* Jumps forward before performing an overhead attack
 


<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie 5C Hitbox.png|5C
</gallery>
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">2A</font> ======
====== <span style="visibility:hidden;font-size:0">2A</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_2A.png |caption=
|image=BBTag_Orie_2A.png |caption=
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie 2A Hitbox.png|200px]]
2A
</div>
|name=2A
|name=2A
|data=
|data=
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|2A}}
{{#lst:BBTag/Orie/Data|2A}}
{{!}}-
{{!}}-
{{Description|6|text=* 5A > 2A (Rebeat): -10
{{Description|7|text=* 5A > 2A (Rebeat): -10
* 5AA > 2A (Rebeat): -7
* 5AA > 2A (Rebeat): -7
* 5B > 2A (Rebeat): -7
* 5B > 2A (Rebeat): -7
Line 183: Line 169:
* 2B > 2A (Rebeat): -7
* 2B > 2A (Rebeat): -7
* 2C > 2A (Rebeat): -5
* 2C > 2A (Rebeat): -5
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie 2A Hitbox.png|2A
</gallery>
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">2B</font> ======
====== <span style="visibility:hidden;font-size:0">2B</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_2B.png |caption=
|image=BBTag_Orie_2B.png |caption=
Line 197: Line 186:
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|2B}}
{{#lst:BBTag/Orie/Data|2B}}
{{!}}-
{{!}}-
{{Description|6|text=* 5-11f Head Invulnerable
{{Description|7|text=* 5-11f Head Invulnerable
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">2C</font> ======
====== <span style="visibility:hidden;font-size:0">2C</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_2C.png |caption=
|image=BBTag_Orie_2C.png |caption=
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie 2C Hitbox.png|200px]]
2C
</div>
|name=2C
|name=2C
|data=
|data=
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|2C}}
{{#lst:BBTag/Orie/Data|2C}}
{{!}}-
{{!}}-
{{Description|6|text=* Decent reach
{{Description|7|text=* Decent reach


Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos
Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie 2C Hitbox.png|2C
</gallery>
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">j.A</font> ======
====== <span style="visibility:hidden;font-size:0">j.A</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_jA.png |caption=
|image=BBTag_Orie_jA.png |caption=
|image2=BBTag_Orie_jAA.png |caption2=
|image2=BBTag_Orie_jAA.png |caption2=
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie j.A Hitbox.png|200px]]
j.A (1)
[[File:Orie j.AA Hitbox.png|200px]]
j.A (2)
</div>
|name=j.A
|name=j.A
|data=
|data=
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{{!}}-
{{!}}-
{{AttackVersion|name=j.A}}
{{AttackVersion|name=j.A}}
{{#lsth:BBTag/Orie/Data|j.A}}
{{#lst:BBTag/Orie/Data|j.A}}
{{!}}-
{{!}}-
{{Description|7|text=Decent on jump-in or air-to-air if they're about on level with you.
{{Description|8|text=Decent on jump-in or air-to-air if they're about on level with you.
  }}
  }}
  {{!}}-
  {{!}}-
{{AttackVersion|name=j.AA}}
{{AttackVersion|name=j.AA}}
{{#lsth:BBTag/Orie/Data|j.AA}}
{{#lst:BBTag/Orie/Data|j.AA}}
{{!}}-
{{!}}-
{{Description|7|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.
{{Description|8|text=Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.


<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie j.A Hitbox.png|j.A
Orie j.AA Hitbox.png|j.AA
</gallery>
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">j.B</font> ======
====== <span style="visibility:hidden;font-size:0">j.B</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far
|image=BBTag_Orie_jB.png |caption=I stick m legy out real far
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie j.B Hitbox.png|200px]]
j.B
</div>
|name=j.B
|name=j.B
|data=
|data=
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|j.B}}
{{#lst:BBTag/Orie/Data|j.B}}
{{!}}-
{{!}}-
{{Description|6|text=* Hits the opponent upward
{{Description|7|text=* Hits the opponent upward


Good for air-to-air due to hitting slightly above and ahead.
Good for air-to-air due to hitting slightly above and ahead.


Using this as part of your air combo can make Orie's combo loop easier to land.
Using this as part of your air combo can make Orie's combo loop easier to land.
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie j.B Hitbox.png|j.B
</gallery>
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <span style="visibility:hidden;font-size:0">j.C</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_jC.png |caption=
|image=BBTag_Orie_jC.png |caption=
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie j.C(1) Hitbox.png|200px]]
j.C (1)
[[File:Orie j.C(2) Hitbox.png|200px]]
j.C (2)
</div>
|name=j.C
|name=j.C
|data=
|data=
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|j.C}}
{{#lst:BBTag/Orie/Data|j.C}}
{{!}}-
{{!}}-
{{Description|6|text=* Can cross up
{{Description|7|text=* Can cross up
* Knocks down on air to air hit
* Knocks down on air to air hit


<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie j.C(1) Hitbox.png|j.C (1)
Orie j.C(2) Hitbox.png|j.C (2)
</gallery>
  }}
  }}
}}
}}
Line 296: Line 279:
==Universal Moves==
==Universal Moves==


====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_GroundThrow.png |caption=
|image=BBTag_Orie_GroundThrow.png |caption=
Line 304: Line 287:
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|BC}}
{{#lst:BBTag/Orie/Data|BC}}
{{!}}-
{{!}}-
{{Description|6|text=* Wall Bounces
{{Description|7|text=* Wall Bounces


Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.
Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Sacred Arrow</font> ======
====== <span style="visibility:hidden;font-size:0">Sacred Arrow</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_SacredArrow.png |caption=
|image=BBTag_Orie_SacredArrow.png |caption=
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie 5AD Hitbox.png|200px]]
5AD
</div>
|name=Sacred Arrow
|name=Sacred Arrow
|input=5A+D (air ok)
|input=5A+D (air ok)
Line 325: Line 304:
{{!}}-
{{!}}-
{{AttackVersion|name=Ground}}
{{AttackVersion|name=Ground}}
{{#lsth:BBTag/Orie/Data|AD}}
{{#lst:BBTag/Orie/Data|AD}}
{{!}}-
{{!}}-
{{Description|7|text=* Good vertical range
{{Description|8|text=* Good vertical range


Keep them out of your airspace
Keep them out of your airspace
Line 333: Line 312:
  {{!}}-
  {{!}}-
{{AttackVersion|name=Air}}
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Orie/Data|j.AD}}
{{#lst:BBTag/Orie/Data|j.AD}}
{{!}}-
{{!}}-
{{Description|7|text=* Basically identical to the ground version
{{Description|8|text=* Basically identical to the ground version


<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie 5AD Hitbox.png|5AD
</gallery>
  }}
  }}
}}
}}
Line 343: Line 325:


==Skills==
==Skills==
====== <font style="visibility:hidden" size="0">Divine Thrust</font> ======
====== <span style="visibility:hidden;font-size:0">Divine Thrust</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_DivineThrust.png |caption=footsies
|image=BBTag_Orie_DivineThrust.png |caption=footsies
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie 236A Hitbox.png|200px]]
236A/B (1)
[[File:Orie 236B(2) Hitbox.png|200px]]
236A/B (2)
</div>
|input=236A/B
|input=236A/B
|name=Divine Thrust
|name=Divine Thrust
Line 358: Line 334:
{{!}}-
{{!}}-
{{AttackVersion|name=A}}
{{AttackVersion|name=A}}
{{#lsth:BBTag/Orie/Data|236A}}
{{#lst:BBTag/Orie/Data|236A}}
{{!}}-
{{!}}-
{{Description|7|text=* Travels about 1/3 screen
{{Description|8|text=* Travels about 1/3 screen




Line 366: Line 342:
{{!}}-
{{!}}-
{{AttackVersion|name=B}}
{{AttackVersion|name=B}}
{{#lsth:BBTag/Orie/Data|236B}}
{{#lst:BBTag/Orie/Data|236B}}
{{!}}-
{{!}}-
{{Description|7|text=* Travels about 3/4 screen
{{Description|8|text=* Travels about 3/4 screen
* 25f to max travel distance
* 25f to max travel distance


You can use this to get in if you see an opening.
You can use this to get in if you see an opening.


<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie 236A Hitbox.png|236A/B (1)
Orie 236B(2) Hitbox.png|236A/B (2)
</gallery>
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Command Order</font> ======
====== <span style="visibility:hidden;font-size:0">Command Order</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_CommandOrder.png |caption=
|image=BBTag_Orie_CommandOrder.png |caption=
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie 214A Hitbox.png|200px]]
214A
</div>
|image2=BBTag_Orie_CommandOrder2.png |caption2=
|image2=BBTag_Orie_CommandOrder2.png |caption2=
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie 214B Hitbox.png|200px]]
214B
</div>
|input=214A/B
|input=214A/B
|name=Command Order
|name=Command Order
Line 394: Line 366:
{{!}}-
{{!}}-
{{AttackVersion|name=Ground A}}
{{AttackVersion|name=Ground A}}
{{#lsth:BBTag/Orie/Data|214A}}
{{#lst:BBTag/Orie/Data|214A}}
{{!}}-
{{!}}-
{{Description|7|text=* Hits low
{{Description|8|text=* Hits low
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.
Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.
 
}}
}}
{{!}}-
{{!}}-
{{AttackVersion|name=Ground B}}
{{AttackVersion|name=Ground B}}
{{#lsth:BBTag/Orie/Data|214B}}
{{#lst:BBTag/Orie/Data|214B}}
{{!}}-
{{!}}-
{{Description|7|text=* Knocks down on hit
{{Description|8|text=* Knocks down on hit


* Has a decent hitbox above and in front of Orie
* Has a decent hitbox above and in front of Orie
Line 412: Line 383:
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.
You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.


<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie 214A Hitbox.png|214A
Orie 214B Hitbox.png|214B
</gallery>
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Air Command Order</font> ======
====== <span style="visibility:hidden;font-size:0">Air Command Order</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_AirCommandOrder.png |caption=
|image=BBTag_Orie_AirCommandOrder.png |caption=
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie j.214A Hitbox.png|200px]]
j.214A
</div>
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!
|image2=BBTag_Orie_AirCommandOrder2.png |caption2=Persona!
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie j.214B Hitbox.png|200px]]
j.214B
</div>
|input=j.214A/B
|input=j.214A/B
|name=Air Command Order
|name=Air Command Order
Line 433: Line 400:
{{!}}-
{{!}}-
{{AttackVersion|name=Air A}}
{{AttackVersion|name=Air A}}
{{#lsth:BBTag/Orie/Data|j.214A}}
{{#lst:BBTag/Orie/Data|j.214A}}
{{!}}-
{{!}}-
{{Description|7|text=* Hits overhead against grounded opponent
{{Description|8|text=* Hits overhead against grounded opponent


* Orie cannot act until she lands after using this
* Orie cannot act until she lands after using this
Line 446: Line 413:
{{!}}-
{{!}}-
{{AttackVersion|name=Air B}}
{{AttackVersion|name=Air B}}
{{#lsth:BBTag/Orie/Data|j.214B}}
{{#lst:BBTag/Orie/Data|j.214B}}
{{!}}-
{{!}}-
{{Description|7|text=* Ground bounce on hit
{{Description|8|text=* Ground bounce on hit


* Orie cannot act until she lands after using this
* Orie cannot act until she lands after using this
Line 454: Line 421:
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum.  
Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum.  


<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie j.214A Hitbox.png|j.214A
Orie j.214B Hitbox.png|j.214B
</gallery>
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Thick and Fast</font> ======
====== <span style="visibility:hidden;font-size:0">Thick and Fast</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"
|image=BBTag_Orie_ThickAndFast.png |caption="That was my nickname in high school"
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
|input=214X > A
[[File:Orie 214AA Hitbox.png|200px]]
214AA
</div>
|input=214A > A/B/C
|name=Thick and Fast
|name=Thick and Fast
|data=
|data=
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|214XA}}
{{#lst:BBTag/Orie/Data|214XA}}
{{!}}-
{{!}}-
{{Description|6|text=* Has a gap on block
{{Description|7|text=* Has a gap on block


A combo ender
A combo ender
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie 214AA Hitbox.png|214AA
</gallery>
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Succession</font> ======
====== <span style="visibility:hidden;font-size:0">Succession</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_Succession.png |caption=
|image=BBTag_Orie_Succession.png |caption=
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie 214BB Hitbox.png|200px]]
214B/C
</div>
|input=214X > B
|input=214X > B
|name=Succession
|name=Succession
Line 489: Line 455:
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|214XB}}
{{#lst:BBTag/Orie/Data|214XB}}
{{!}}-
{{!}}-
{{Description|6|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?
{{Description|7|text=Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?


<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie 214BB Hitbox.png|214XB
</gallery>
  }}
  }}
}}
}}
<nowiki/>
====== <span style="visibility:hidden;font-size:0">Aerial Leap</span> ======
{{MoveData
|image=BBTag_Orie_AerialLeap.png |caption= Finesse'em
|input=214X > C
|name=Aerial Leap
|data=
{{AttackDataHeader-BBTag}}
{{!}}-
{{#lst:BBTag/Orie/Data|214XC}}
{{!}}-
{{Description|7|text=
On a blocked 214A/B, you can get a crossup with this at some ranges.
Using this after a short delay when you end a combo with 214B is essentially a safejump. If you do it earlier, you lose the safejump but can go for the low instead, which can be super ambiguous.
}}
}}
<br style="clear:both;"/>
<br style="clear:both;"/>


==Extra Skills==
==Extra Skills==
====== <font style="visibility:hidden" size="0">EX Divine Thrust</font> ======
====== <span style="visibility:hidden;font-size:0">EX Divine Thrust</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.
|image=BBTag_Orie_DivineThrust.png |caption=Hit a button. I dare you.
Line 506: Line 493:
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|236C}}
{{#lst:BBTag/Orie/Data|236C}}
{{!}}-
{{!}}-
{{Description|6|text=* 18f to max travel distance
{{Description|7|text=* 18f to max travel distance


  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Oblique Edge</font> ======
====== <span style="visibility:hidden;font-size:0">Oblique Edge</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_ObliqueEdge.png |caption=
|image=BBTag_Orie_ObliqueEdge.png |caption=
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie 214C(1) Hitbox.png|200px]]
214C (1)
[[File:Orie 214C (2) Hitbox.png|200px]]
214C (2)
[[File:Orie 214C(3) Hitbox.png|200px]]
214C (3)
[[File:Orie 214C(4) Hitbox.png|200px]]
214C (4)
</div>
|input=214C (air OK)
|input=214C (air OK)
|name=Oblique Edge
|name=Oblique Edge
Line 532: Line 509:
{{!}}-
{{!}}-
{{AttackVersion|name=Ground}}
{{AttackVersion|name=Ground}}
{{#lsth:BBTag/Orie/Data|214C}}
{{#lst:BBTag/Orie/Data|214C}}
{{!}}-
{{!}}-
{{Description|7|text=* Large hitbox, but slow startup
{{Description|8|text=* Large hitbox, but slow startup
Mainly used in corner combos.
Mainly used in corner combos.
  }}
  }}
{{!}}-
{{!}}-
{{AttackVersion|name=Air}}
{{AttackVersion|name=Air}}
{{#lsth:BBTag/Orie/Data|j.214C}}
{{#lst:BBTag/Orie/Data|j.214C}}
{{!}}-
{{!}}-
{{Description|7|text=* +1 at Tiger-Knee height
{{Description|8|text=* +1 at Tiger-Knee height
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.
Also used to bait anti-air attacks, can combo off it if you do it close enough to them.
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie 214C(1) Hitbox.png|214C (1)
Orie 214C (2) Hitbox.png|214C (2)
Orie 214C(3) Hitbox.png|214C (3)
Orie 214C(4) Hitbox.png|214C (4)
</gallery>
  }}
  }}
}}
}}
Line 550: Line 534:
==Partner Skills==
==Partner Skills==


====== <font style="visibility:hidden" size="0">5P</font> ======
====== <span style="visibility:hidden;font-size:0">5P</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_SacredSpire.png |caption=
|image=BBTag_Orie_SacredSpire.png |caption=
Line 558: Line 542:
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|5P}}
{{#lst:BBTag/Orie/Data|5P}}
{{!}}-
{{!}}-
{{Description|6|text=* The final leap up slash will only happen on hit
{{Description|7|text=* The final leap up slash will only happen on hit


  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">6P</font> ======
====== <span style="visibility:hidden;font-size:0">6P</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit
|image=BBTag_Orie_DivineThrust.png |caption=Not Coup Droit
Line 573: Line 557:
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|6P}}
{{#lst:BBTag/Orie/Data|6P}}
{{!}}-
{{!}}-
{{Description|6|text=* Travels a good distance
{{Description|7|text=* Travels a good distance


Useful in many of the same situations it's useful when Orie is on point
Useful in many of the same situations it's useful when Orie is on point
Line 581: Line 565:
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">4P</font> ======
====== <span style="visibility:hidden;font-size:0">4P</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_SealingHoplon.png |caption=
|image=BBTag_Orie_SealingHoplon.png |caption=
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie 4P Hitbox.png|200px]]
</div>
|input=Sealing Hoplon
|input=Sealing Hoplon
|name=4P
|name=4P
Line 593: Line 574:
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|4P}}
{{#lst:BBTag/Orie/Data|4P}}
{{!}}-
{{!}}-
{{Description|6|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not
{{Description|7|text=* This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not
 
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie 4P Hitbox.png
</gallery>
  }}
  }}
}}
}}
Line 602: Line 587:


==Distortion Skills==
==Distortion Skills==
====== <font style="visibility:hidden" size="0">Sacred Spire Lucent</font> ======
====== <span style="visibility:hidden;font-size:0">Sacred Spire Lucent</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers
|image=BBTag_Orie_SacredSpire.png |caption=Say your prayers
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie 236BC (1) Hitbox.png|200px]]
236BC (1)
[[File:Orie 236BC (2) Hitbox.png|200px]]
236BC (2)
</div>
|input=236B+C
|input=236B+C
|name=Sacred Spire Lucent
|name=Sacred Spire Lucent
Line 616: Line 595:
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|236BC}}
{{#lst:BBTag/Orie/Data|236BC}}
{{!}}-
{{!}}-
{{Description|6|text=* 50F flash
{{Description|7|text=* 50F flash


Quick and easy to combo into
Quick and easy to combo into


<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie 236BC (1) Hitbox.png|
Orie 236BC (2) Hitbox.png|
</gallery>
  }}
  }}
}}
}}
 
<nowiki/>
====== <font style="visibility:hidden" size="0">Luminous Embrace</font> ======
====== <span style="visibility:hidden;font-size:0">Luminous Embrace</span> ======
{{MoveData
{{MoveData
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE
|image=BBTag_Orie_LuminousEmbrace.png |caption=Magnetic SHOCKWAVE
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie 214BC (1) Hitbox.png|200px]]
Travels along the screen
</div>
|input=214B+C
|input=214B+C
|name=Luminous Embrace
|name=Luminous Embrace
Line 637: Line 616:
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|214BC}}
{{#lst:BBTag/Orie/Data|214BC}}
{{!}}-
{{!}}-
{{Description|6|text=* 60F Flash
{{Description|7|text=* 60F Flash


Good for ending combos where the opponent is in the air, such as after your jump loops.
Good for ending combos where the opponent is in the air, such as after your jump loops.


<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie 214BC (1) Hitbox.png|Travels along the screen
</gallery>
  }}
  }}
}}
}}
Line 656: Line 638:
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|Distortion Skill Duo}}
{{#lst:BBTag/Orie/Data|Distortion Skill Duo}}
{{!}}-
{{!}}-
{{Description|6|text=* Does a set amount of damage, regardless of combo scaling
{{Description|7|text=* Does a set amount of damage, regardless of combo scaling


Used to get that last little bit of damage to finish off a character.
Used to get that last little bit of damage to finish off a character.
Line 670: Line 652:
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™
|image=BBTag_Orie_RestInPeace.png |caption= The Holy T-Pose™
|image2=BBTag_Orie_RestInPeace2.png |caption2=
|image2=BBTag_Orie_RestInPeace2.png |caption2=
<div class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
[[File:Orie Astral Hitbox.png|200px]]
Ripperoni
</div>
|input=222B+C
|input=222B+C
|name=Rest In Peace
|name=Rest In Peace
Line 679: Line 657:
  {{AttackDataHeader-BBTag}}
  {{AttackDataHeader-BBTag}}
{{!}}-
{{!}}-
{{#lsth:BBTag/Orie/Data|222BC}}
{{#lst:BBTag/Orie/Data|222BC}}
{{!}}-
{{!}}-
{{Description|6|text=* Combos after your 5BB smart combo
{{Description|7|text=* Combos after your 5BB smart combo
* Hits a short distance in front of Orie
* Hits a short distance in front of Orie


<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes">
Orie Astral Hitbox.png
</gallery>
  }}
  }}
}}
}}
<br style="clear:both;"/>
<br style="clear:both;"/>
==Roadmap==
<!--To update this section, go to this character's subheader in Dustloop Wiki:Roadmap/BBTag-->
{{Roadmap}}


==Navigation==
==Navigation==
{{#lsth:BBTag/Orie/Data|Links}}
{{#lst:BBTag/Orie/Data|Links}}
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[BBTag/Orie/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:Orie]]
[[Category:Orie]]

Revision as of 05:05, 20 June 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Orie
BBTag Orie Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Aggressive
Team role
Point

Overview

"As long as we walk the path of righteousness..., we shall never know defeat"
Lore:Orie Ballardiae is an execution officer of the Licht Kreis - an organization dedicated to the annihilation of the Voids in order to maintain order during the Hollow Night. Having lost her parents at a young age, she was raised and trained at an institution of the organization. To repay her debt to the Licht Kreis, and to ensure that no other children suffer the same fate as her, Orie takes a stand and fights during the Hollow Night. However, Orie's main personal goal is to find the "Void who speaks human languages" (presumably Merkava) - the creature responsible for her parents' deaths. Tonight, on orders of the Licht Kreis, she travels to the metropolis to investigate a sudden surge of In-Births and the actions of the Amnesia organization, a group that wishes to free the Hollow Night from the mandate of Licht Kreis.

EXS of Purity: Thanatos

Orie's EXS allows her to materialize the spirit Thanatos from her rapier to assist her in combat. Thanatos can be summoned through many special moves as well as some supers and assists. Pushblocking Thanatos attacks pushes Orie away but Thanatos will stay where it is.

Playstyle

 Orie

Pros
Cons


Normal Moves

5A
5A
BBTag Orie 5A.png
BBTag Orie 5AA.png
BBTag Orie 5AAA.png
BBTag Orie 5AAAA.png
Template:AttackDataHeader-BBTag
5A
  • Quick for it's range

Essentially your go-to poke in neutral

5AA
  • Hit confirm after 5A
5AAA

If they pushblock 5AA you will end up doing this move into nothing without being able to cancel it.

Because it's multi-hit, you can use this in cross-combo mixups.

5AAAA
  • Has a gap on block from 5AAA

You won't ever use this except for Cross Raid.

5B
5B
BBTag Orie 5B.png
BBTag Orie 5BB.png
BBTag Orie 5BBB.png
She does those kicks in heels.
Template:AttackDataHeader-BBTag
5B
  • Moves forward

Better scaling if you start combos with this rather than 5A, but those situations can be mostly limited to punishes due to the slower startup speed.

5BB
  • Moves forward

Because 5B and 5BB both move forward, this can make hit confirms easier.

5BBB
  • Has a gap on block from 5BB

Like most smart combo enders, you won't use this much/at all

5C
5C
BBTag Orie 5C.png
Template:AttackDataHeader-BBTag
  • Jumps forward before performing an overhead attack

2A
2A
BBTag Orie 2A.png
Template:AttackDataHeader-BBTag
  • 5A > 2A (Rebeat): -10
  • 5AA > 2A (Rebeat): -7
  • 5B > 2A (Rebeat): -7
  • 5BB > 2A (Rebeat): -7
  • 2B > 2A (Rebeat): -7
  • 2C > 2A (Rebeat): -5

2B
2B
BBTag Orie 2B.png
Template:AttackDataHeader-BBTag
  • 5-11f Head Invulnerable

2C
2C
BBTag Orie 2C.png
Template:AttackDataHeader-BBTag
  • Decent reach

Can be a mixup if you rebeat back to 2A afterward, but mostly you'll use this in combos

j.A
j.A
BBTag Orie jA.png
BBTag Orie jAA.png
Template:AttackDataHeader-BBTag
j.A

Decent on jump-in or air-to-air if they're about on level with you.

j.AA

Mostly just for combos, but you can use the second hit for a double overhead if j.A hits early enough against a grounded opponent.

j.B
j.B
BBTag Orie jB.png
I stick m legy out real far
Template:AttackDataHeader-BBTag
  • Hits the opponent upward

Good for air-to-air due to hitting slightly above and ahead.

Using this as part of your air combo can make Orie's combo loop easier to land.

j.C
j.C
BBTag Orie jC.png
Template:AttackDataHeader-BBTag
  • Can cross up
  • Knocks down on air to air hit


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Orie GroundThrow.png
Template:AttackDataHeader-BBTag
  • Wall Bounces

Because Orie's run speed is decently quick, you can sometimes catch opponents off-guard with this.

Sacred Arrow
Sacred Arrow
5A+D (air ok)
BBTag Orie SacredArrow.png
Template:AttackDataHeader-BBTag
Ground
  • Good vertical range

Keep them out of your airspace

Air
  • Basically identical to the ground version


Skills

Divine Thrust
Divine Thrust
236A/B
BBTag Orie DivineThrust.png
footsies
Template:AttackDataHeader-BBTag
A
  • Travels about 1/3 screen
B
  • Travels about 3/4 screen
  • 25f to max travel distance

You can use this to get in if you see an opening.

Command Order
Command Order
214A/B
BBTag Orie CommandOrder.png
BBTag Orie CommandOrder2.png
Template:AttackDataHeader-BBTag
Ground A
  • Hits low

Key part of Orie's mixup; 214A is a low while j.214A is a high, making this her fast high/low mixup option. You will need an assist to combo off it.

Ground B
  • Knocks down on hit
  • Has a decent hitbox above and in front of Orie

Doing only the first hit generally gives better oki, so consider only doing the first hit if you're using this as a combo ender.

You can use this as an anti-air against instant airdashes from far away, giving you oki after it hits.

Air Command Order
Air Command Order
j.214A/B
BBTag Orie AirCommandOrder.png
BBTag Orie AirCommandOrder2.png
Persona!
Template:AttackDataHeader-BBTag
Air A
  • Hits overhead against grounded opponent
  • Orie cannot act until she lands after using this

Used as a zoning tool or as an instant overhead

Keep in mind that if you are too close and it is blocked or whiffs, it's very easy to punish unless you have an assist backing you up.

Air B
  • Ground bounce on hit
  • Orie cannot act until she lands after using this

Useful in throw combos as well as beating anti air attacks since it freezes Orie's air momentum.

Thick and Fast
Thick and Fast
214X > A
BBTag Orie ThickAndFast.png
"That was my nickname in high school"
Template:AttackDataHeader-BBTag
  • Has a gap on block

A combo ender

Succession
Succession
214X > B
BBTag Orie Succession.png
Template:AttackDataHeader-BBTag

Decently large hitbox, and knocks the opponent into the air. Possibly some use in cross combos?

Aerial Leap
Aerial Leap
214X > C
BBTag Orie AerialLeap.png
Finesse'em
Template:AttackDataHeader-BBTag

On a blocked 214A/B, you can get a crossup with this at some ranges.

Using this after a short delay when you end a combo with 214B is essentially a safejump. If you do it earlier, you lose the safejump but can go for the low instead, which can be super ambiguous.


Extra Skills

EX Divine Thrust
EX Divine Thrust
236C
BBTag Orie DivineThrust.png
Hit a button. I dare you.
Template:AttackDataHeader-BBTag
  • 18f to max travel distance

Oblique Edge
Oblique Edge
214C (air OK)
BBTag Orie ObliqueEdge.png
Template:AttackDataHeader-BBTag
Ground
  • Large hitbox, but slow startup

Mainly used in corner combos.

Air
  • +1 at Tiger-Knee height

Also used to bait anti-air attacks, can combo off it if you do it close enough to them.


Partner Skills

5P
5P
Sacred Spire
BBTag Orie SacredSpire.png
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  • The final leap up slash will only happen on hit

6P
6P
Divine Thrust
BBTag Orie DivineThrust.png
Not Coup Droit
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  • Travels a good distance

Useful in many of the same situations it's useful when Orie is on point

4P
4P
Sealing Hoplon
BBTag Orie SealingHoplon.png
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  • This assist cannot be pushblocked! If the opponent attempts to pushblock this, Orie will be pushed back but her stand will not


Distortion Skills

Sacred Spire Lucent
Sacred Spire Lucent
236B+C
BBTag Orie SacredSpire.png
Say your prayers
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  • 50F flash

Quick and easy to combo into

Luminous Embrace
Luminous Embrace
214B+C
BBTag Orie LuminousEmbrace.png
Magnetic SHOCKWAVE
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  • 60F Flash

Good for ending combos where the opponent is in the air, such as after your jump loops.


Distortion Skill Duo

Luminous Embrace
P during Main Character's Distortion Skill
BBTag Orie LuminousEmbrace.png
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  • Does a set amount of damage, regardless of combo scaling

Used to get that last little bit of damage to finish off a character.


Astral Heat

Rest In Peace
222B+C
BBTag Orie RestInPeace.png
The Holy T-Pose™
BBTag Orie RestInPeace2.png
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  • Combos after your 5BB smart combo
  • Hits a short distance in front of Orie


Roadmap

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Navigation

To edit frame data, edit values in BBTag/Orie/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.