BBTag/Orie/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 41F / Invul: 1-11F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5A
1000 - 80 75 - - 7 - - -7 - - - - - -
5AA
1500 - 85.4 75 - - - - - -8 - - - - - -
5AAA
1358 - 75.4 75 - - - - - -9 - - - - - -
5AAAA
- - - - - - - - - - - - - - - -
2A
1000 - 72 70 - - 7 - - -5 - - - - - -
5B
1500 - 85.4 75 - - 12 - - -8 - - - - - -
5BB
1500 - 85.4 80 - - - - - -4 - - - - - -
5BBB
1700 - 85.4 80 - - - - - -9 - - - - - -
2B
1500 - 76.8 75 - - 9 - - -10 - - - - 5-? Head -

Head invuln from f5, lasts through at least first active.

5C
- - - - - - 26 - - -4 - - - - - -
2C
1700 - 72 75 - - 11 - - -8 - - - - - -
j.A
1500 - 64 80 - - 11 - - - - - - - - -
j.AA
1500 - 64 80 - - - - - - - - - - - -
j.B
1700 - 64 80 - - 11 - - - - - - - - -
j.C
2000 - 64 85 - - 12 - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
2000 - 100 40 - - 7 - - - - - - - - -

Throws have a minimum of 7f startup at point blank

Sacred Arrow
Reversal Action
800,307x5 - 64 60 - - 10 - - -38 - - - - - -
Air Sacred Arrow
Air Reversal Action
800,307x5 - 64 60 - - - - - - - - - - - -
Cross Burst Attack
- - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
A Divine Thrust
236A
2000 - 64 85 - - 12 - - -4 - - - - - -
B Divine Thrust
236B
2200 - 64 90 - - 21 - - -1 ~ +4 - - - - - -

25f / +4 at max range

A Command Order
214A
1700 - 64 85 - - 15 - - -6 - - - - - -
Air A Command Order
j.214A
1700 - 64 85 - - 16 - - - - - - - - -
Thick And Fast
214A > A/B/C
800x2 - - 85 - - - - - -19 - - - - - -
B Command Order
214B
2000 - 64 85 - - 24 - - -2 - - - - - -
Air B Command Order
j.214B
2000 - 64 85 - - 29 - - - - - - - - -
Succession
214B > A/B/C
2000 - 64 85 - - - - - -12 - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
EX Divine Thrust
236C
2200,112x5 - 64 75 - - 11 - - +2 - - - - - -

18f to reach maximum range

Oblique Edge
214C
800,435,1088 - 64 85 - - 16 - - -15 - - - - - -
Air Oblique Edge
j.214C
800,435,1088 - 64 85 - - 25 - - - - - - - - -

+1 at tk height

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
Sacred Spire
- - - - - - - - - - - - - - - -
6P
Divine Thrust
- - - - - - - - - - - - - - - -
4P
Sealing Hoplon
- - - - - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Sacred Spire Lucent
236B+C
- - - - - - 1+14 - - -37 - - - - - -
Luminious Embrace
214B+C
- - - - - - 2+10 - - -65 ~ -39 - - - - - -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Rest In Peace
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A[3] 2A[+] - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB - 5BBB 5C Reverse Beat, Jump[-], Special, Super
5BBB - - 5C Reverse Beat, Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - Reverse Beat, Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources[edit]

Proration Data from C0R
Link

Frame Data from Tari
Link


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Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


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