BBTag/Orie/Frame Data
System Data[edit]
Health: 17,000
Prejump: 4F
Backdash Time 41F / Invul: 1-11F All
Normal Moves[edit]
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 1000 | - | 100 | 75 | B | All | 7 | 2 | 19 | -7 | 2 | 13 | 14 | 14 | 10 | - | - |
5AA | 1500 | - | 100 | 80 | B | All | 9 | 2 | 23 | -8 | 3 | 16 | 17 | 17 | 11 | - | - |
5AAA | 170*12 | - | 100 | 80 (Once) | B | All | 11 | 2*12 | 23 | -9 | 3 | 16 | 19 | 22 | 1/-1 | - | - |
5AAAA | 1700 | - | 80 | 85 | P | All | 16 | 10 | Total: 54 | -15 | 4 | 18 | Launch | 60 | 0/+5 | - | - |
2A | 1000 | - | 90 | 70 | F | Low | 7 | 2 | 15 | -5 | 1 | 11 | 12 | 12 | 9 | - | - |
5B | 1500 | - | 100 | 80 | B | All | 12 | 4 | 21 | -8 | 3 | 16 | 19 | 17 | 11 | - | - |
5BB | 1500 | - | 100 | 80 | B | All | 15 | 5 | 16 | -4 | 3 | 16 | 19 | 23 | 11 | - | - |
5BBB | 1700 | - | 100 | 85 | B | All | 18 | 4 | 24 | -9 | 4 | 18 | 19 | 30 | 12 | - | - |
2B | 1500 | - | 90 | 80 | B | All | 9 | 3 | 24 | -10 | 3 | 16 | 17 | 24 | 11 | 5-11 H | - |
Head invuln from f5, lasts through at least first active. | |||||||||||||||||
5C | 800+ | - | 100 | 100 | H | High | 26 | 3 | 5+13L | -4 | 3 | 16 | - | - | 11 | - | - |
2C | 1700 | - | 90 | 75 | F | Low | 11 | 5 | 21 | -7 | 4 | 18 | Launch | 26 | 12 | - | - |
j.A | 1500 | - | 80 | 80 | H | High | 10 | 6 | 12 | - | 3 | 16 | 17 | 17 | 11 | - | - |
j.AA | 1500 | - | 80 | 80 | H | High | 7 | 2 | 17 | - | 3 | 16 | 17 | 17 | 11 | - | - |
j.B | 1700 | - | 80 | 80 | H | High | 11 | 5 | 16 | - | 3 | 16 | 17 | 22 | 11 | - | - |
j.C | 2000 | - | 80 | 85 | H | High | 12 | 7 | 16 | - | 4 | 18 | 19 | 45 | 12 | - | - |
Universal Mechanics[edit]
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0, 2000 | - | 100 | 50 (once) | T | Throw | 7~30 | 3 | 23 | - | 0, 4 | - | Launch | 60 + WBounce | 0, 12 | - | - |
Throws have a minimum of 7f startup at point blank | |||||||||||||||||
Sacred Arrow Reversal Action |
800*6 | - | 80 | 60 (Once) | B | Air Unblockable | 10 | 2*6 | 36+15L | -38 | 4 | 18 | Launch | 60 | 5 | 1-19 All | - |
Air Sacred Arrow Air Reversal Action |
800*6 | - | 80 | 60 (Once) | H | All | 12 | 2*6 | Until L+11L | - | 4 | 18 | Launch | 42 | 5 | 1-23 All | - |
Cross Burst Attack | 1000 | - | - | - | - | All | - | - | - | - | - | - | - | - | - | - | - |
Skills[edit]
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A Divine Thrust 236A |
2000 | - | 80 | 85 | B | All | 12 | 4 | 21 | -4 | 4 | 20 | 25 | 45 | 9 | - | - |
B Divine Thrust 236B |
2200 | - | 80 | 90 | B | All | 21 | 6 | 16 | -1 | 5 | 20 | Launch | 45 | 9 | - | - |
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A Command Order 214A |
1700 | - | 80 | 85 | F | Low | 13 | 5 | Total: 39 | -8 | 4 | 18 | 19 | 19 | 12 | - | - |
Air A Command Order j.214A |
1700 | - | 80 | 85 | H | High | 16 | 4 | Total: Until L+24L | - | 4 | 18 | Launch | 30 | 12 | - | - |
Thick And Fast 214X > A |
1200*2 | - | 80 | 85 (Once) | B | All | 13 | 3(7)2 | Total: 62 | -21 | 4 | 18 | Launch | 45 | 3 | - | - |
B Command Order 214B |
2000 | - | 80 | 85 | B | All | 22 | 3 | Total: 44 | -4 | 4 | 18 | Launch | 40 + GBounce | 12/+0/-3 | - | - |
Air B Command Order j.214B |
2000 | - | 80 | 85 | H | High | 29 | 5 | Total: Until L+17L | - | 4 | 18 | 19 | 75 | 12 | - | - |
Succession 214X > B |
2000 | - | 80 | 85 | B | All | 15 | 4 | Total: 45 | -12 | 4 | 18 | 19 | 40 | 12 | - | - |
Aerial Leap 214X > C |
- | - | - | - | - | - | 23 | - | Until L | - | - | - | - | - | - | - | - |
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Extra Skills[edit]
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EX Divine Thrust 236C |
2200, 220*5 | - | 80, 100*5 | 80, 100*5 | B, P*5 | All | 11 | 8 [(16)4*5] | 28 [40] | +2 | 5*6 | 20, 25*5 | 21, Launch*5 | 21, 60*5 | 3/+20/+20, 0/+3*4, 0/+8 | - | - |
18f to reach maximum range | |||||||||||||||||
Oblique Edge 214C |
800*2, 2000 | - | 80 | 85 (Once) | B | All | 16 | 6,5,9 | Total: 61 | -9 | 4 | 18 | Launch | 60 | 0/+1 | - | - |
Air Oblique Edge j.214C |
800*2, 2000 | - | 80 | 85 (Once) | H | All | 25 | 6,5,9 | Total: Until L+15L | - | 4 | 18 | Launch | 60 | 3/-1 | - | - |
+1 at tk height |
Partner Skills[edit]
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P Sacred Spire |
700*3 | - | 70 | 85 (Once) | B | All | (18)+12 | 5,4,4 [5,4,4(5)4] | 23 [23+20L] | -10 | 3 | 16 | 17*3, Launch | 19*3, 150 | 3 | - | - |
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6P Divine Thrust |
2200 | - | 70 | 90 | B | All | (18)+21 | 6 | 20 | -5 | 5 | 20 | Launch | 60 | 9 | - | - |
4P Sealing Hoplon |
450*2 | - | 70 | 80 (Once) | P | All | (18)+55 | 3*8 | Total: (18)+60 | +48 | 3 | 16 | Launch | 45 | 0/+2/+4 | - | - |
Distortion Skills[edit]
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sacred Spire Lucent 236B+C |
850*6, 2200, 4900 [850*6, 2200, 500, 800*5, 3100] |
- | 80 | 60 (once) | B | All | 1+14 | 4*6(5)4 | 33+27L | -45 | 3*6, 4 | 16*6, 18 | 10*6, 19 | 17*6, 150 | 1, 12 | 1-20 All | - |
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Luminous Embrace 214B+C |
1700, 1350*6 [1700, 700*12, 2000] |
- | 80 | 60 (once) | P2 | All | 2+13 | Until Hit | Total: 151 | -60 | 5 | 20 | Launch | 30, 90*6 [30, 90*10, 180*2] |
0/+2 | 1-15 All | - |
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Luminous Embrace Distortion Skill Duo |
500, 250*6 [500, 125*12, 500] |
- | 100 | 100 | P2 | All | 1+1 | Until Hit | Total: 92 | -64 | 5 | 20 | Launch | 30, 90*6 [30, 90*10, 180*2] |
0/+2 | 1-5 All | - |
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Astral Heat[edit]
Version | Damage | Cancel | P1 | P2 | Attribute | Guard | Startup | Active | Recovery | Frame Adv. | Level | Blockstun | Hitstun | Untech | Hitstop | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rest In Peace 222B+C |
- | - | - | - | P2 | All | 5+11 | 4(20)4,4,4,4 | Total: 102 | -27 | 5 | 30, 20*4 | - | - | - | - | - |
Revolver Action Table[edit]
A | B | C | Cancel | |
---|---|---|---|---|
5A | 5AA | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5AA | 5AAA | - | 5C | Reverse Beat, Throw, Jump[-], Special, Super |
5AAA | 5AAAA | - | 5C | Reverse Beat, Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A[3] | 2A[+] | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5B | - | 5BB | 5C | Reverse Beat, Jump[-], Special, Super |
5BB | - | 5BBB | 5C | Reverse Beat, Jump[-], Special, Super |
5BBB | - | - | 5C | Reverse Beat, Jump[-], Special, Super |
2B | - | - | 5C | Reverse Beat, Jump[-], Special, Super |
5C | - | - | - | - |
2C | - | - | - | Reverse Beat, Jump[-], Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | - | - | Reverse Beat, Jump, Special, Super |
j.AA | - | - | - | Reverse Beat, Jump, Special, Super |
j.B | - | - | - | Reverse Beat, Jump, Special, Super |
j.C | - | - | - | Reverse Beat, Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
Sources[edit]
[edit]
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To edit frame data, edit values in BBTag/Orie/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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